201,232 Commits over 4,171 Days - 2.01cph!
- Added Aggression Attribute
- Updated all Units with Aggression settings from Google Sheets
- Terriotory Consideration Settings now takes Unit's Aggression into account, when calculating confidence / score.
- Morale now takes Unit's Aggression into account, when calculating fear.
- Intruders in Territory now has the condition that target must not be of same species.
Fixed rect selection showing in single unit controller mode
Started work on a more generic tooltip system
Moved crafting to a modal popup with the building button
BuildingMenuWidget becomes UnitCommandsWidget
UI utility and cleanup
Tab to cycle selected tribe member
Updating RustBuild (trying to speed up builds)
Fixed (potential) robocopy stall
sprint is no longer crazy and exhausted wont play at super speed
Added a first iteration of herbivore flock fleeing.
Added teleportpos, printpos, printrot admin console commands
Tweaked disconnect message when exception is thrown
Tweaked LookupShortPrefabName / LookupShortPrefabNameWithoutExtension
Updated missions to show player list
Started cleaning up Combat and splitting into partials
Added animation event timeout to Combat
Fixed TooltipWidget double serialization
Improved TooltipWidget positioning/alignment/anchor handling
Deleted a bunch of old ingame debug UI crap
VicinityEfffect NRE catch
- Bouncer progress
- StopMovement BD node
Throwable weapons balancing
deleting unused controllers
ActiveModleTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeType
stopped exhaust idle getting stuck
- Removed debug nodes and trimmed some unneeded nodes from Bouncer BT
- Bouncer now activates boost
- EnemyAbilityBoost no longer controls activation/deactivation
- Added ActivateBoost BD task node
- More tidy up and annotated Bouncer BT
File path sanity checks now ignore the game's install directory
Automated Linux Build #371
Automated Linux DS Build #371
Automated Windows Build #371
Modified DSE calculations for a better average score based on contribution amounts
People are more likely to gather desired items rather than harvest them
Some minor touch-ups to DSE refactor. Looking good!
FOR FUCK SAKE wip ice block tileset
Let's use LOWEST_SCORE_THRESHOLD instead of magic 1000f when converting the resolution of a floating-point number to integer for comparison with zero.