201,234 Commits over 4,171 Days - 2.01cph!
Fuck you unity and your shitty prefab bullshit you absolutely cocktrumpet
- New WIP area 2 enemy, vacuum launcher
Re-wrote Combat attack speed and callback timeouts to use TOD datetime and game speed multiplier
Reverted to slower build process that actually works gfy unity
RUST-1071 Better player feedback when cancelling an item in crafting queue
third person anim source for throwing
RUST-678 Shadow distance & shadow cascades not saved to cfg
- Laser Rays can now be set to start active
- Placeholder moving quad laser enemy prefab
Fixed fucking camera bullshit.
Verified that community UI works
Verified that community UI works
check in of missing wolf anims
More robust flock fleeing based on when a group member is hurt.
all dem ui graphics files
Added sounds
Updated new city scene
Fixed UI scale
FOR FUCK SAKE more wip ice block tileset
- Added new BD nodes for getting entity health percent and setting Rotate3D speed
- More new enemy types WIP
Copying hash shit from main
Started adding reactions to being attacked by an unperceived attacker
Fixes and debug logs for FollowTarget SetDestination stuff
GitSync - updated default spawnicon generation + Updated more spawnicons
Added -noaddons which will disable legacy/folder addons if set
Automated Linux Build #372
Automated Windows Build #372
Automated Linux DS Build #372
Updated CS:GO spawnicons and removed spawnicons not used by default spawnlists/tools/whatever
Automated Windows Build #373
Automated Linux DS Build #373
Arms in 3rd person are fucked up. IK target.
Can reload when busy.
Disable 3rd person view.
mouse sensitivity defualt high
Fix strobing on muzzle flash.
Muzzle flash on pistol.
Loot drop fixes
changed spear to look less like a big stick and more like something thats been crafted
- Added BD node to set laser lengths
- Enemy wip
stopped animal exhausted and injured animation from being applied when the unit is moving more than 3 units per second so you dont get turbo limp as it decelerates from sprinting
Was getting NRE on building finished (state's listener function was null), so rather than letting each individual thing remove itself from the event, the even now removes all listeners after invoking OnBuildingFinished.
updated building interaction positions so units heads dont clip into the walls when building
Save spawnable's population, restore on load
Herds flee in same direction / towards same destination.
Handle when action breaks for Construct Building Settings.
Added PP
Updated race sounds
Fixed Mini Map camera
Fixed package rotation
added cops and robbers swag bag and face mask, and dollar sprite sheet wip
Spawners reset, no longer only spawn adults, or only male deer