201,590 Commits over 4,171 Days - 2.01cph!
Fixed situations where only one player would die when two players killed each other at the same time
updated character materials
Latest Beep, new mission, new map
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
Agent.TrySetCurrentGoalPlanVariant adds momentum to current GPV score for comparison
Added mission props to prefabs
Updated race UI
- Working on raycast to ensure we're not trying to shoot through a wall/hill/tree/etc. Not 100% there yet.
- Some more null testing in CraftItemSettings, we trust state too much it seems, or we're able to somehow get into a bad state... so got to look deeper into this issue in general.
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Server index out of range error
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Automated Linux Build #376
Automated Windows Build #376
Automated Windows Build #12
Automated Linux DS Build #376
Automated Linux Build #12
Automated Linux DS Build #12
Fixed '/**/' being treated as '/*/' in lua lexer (not closing the comment)
Automated Linux Build #377
Automated Windows Build #377
Automated Linux DS Build #377
FOR FUCK SAKE WIP block tile set
/main becomes /prerelease
/main becomes /prerelease
setup human turn anims to work when bool isTurning is active
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup
- Take advantage of early exit opportunity in TrySetCurrentGoalPlanVariant when same goal plan but not a player command.
- If incoming variant is a player command, add momentum to its score.
- Behaviour Chain's decision score calculation was using the old multiplication method. Now finding average score through addition.
A minor improvement to adding player momentum to incoming variant.
RUST-1073 PRERELEASE - Voice chat not working after initial use