201,023 Commits over 4,171 Days - 2.01cph!
rebuilt sound lengths
protocol++
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
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took some shine out of dark variant materials and removed backup materials from main
NPC AI settings and AI load balancing stuff.
fix career week title
tweak logo
fixed a bunch more bugs with exiting tutorial and then doing other stuff/restarting tutorial.
auto play AI duriung matchmaking now set to disabled by default
Cancel match making when starting tutorial
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
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Don't give capture points when player is dead or disconnected!
Better version of the previous
exposed some career stuff in UIPlayerPanel.cs
quick code/formatting clean up of UIPlayerPanel while I'm here
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Fixed EntityManager not actually ticking any entities
version++ squads++ options++
generic glass texture tweak
Attempt to fix unresponsive movement in NPC.
Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
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Fixed the tree minigame on beech trees
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Beech and oak color tweaks / material tweaks
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Fixed a few more of the playtest bugs
AI context owns its facts array, not the NPC (makes fact management a little more consistent)
Reworked NPC AI a bit
Settlements have names
Renamed "super charge" stuff in AI to reactionary target/react to etc
wip career balance changes (easier teams)
bug fixes.
IOR prevention on loadout in NPCPlayer.
Refinery lootpanel update
Phrases
cl_showhitboxes
fixed ray traces to scaled hitboxes
prefabs and asset setup for facial hair 04
Added kneeling version of 360 anim to player controller
Added deadzones to anim