199,956 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Fixed RendererLOD to ignore impostors for mesh batching (still hw instanced)
7 Years Ago
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7 Years Ago
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7 Years Ago
Merging global fixes from bandit_town
7 Years Ago
Nuked deprecated metas
7 Years Ago
Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
7 Years Ago
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Rebaked reeds billboards
7 Years Ago
RHIB engine sounds
7 Years Ago
Added input.GetKeyCode, works opposite of input.GetKeyName
7 Years Ago
update temple A env fix sorting between capture point and smoke FX
7 Years Ago
Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities.
7 Years Ago
A marker can now be placed in the building editor that determines where the gang safe goes. If there is no marker, the safe will try to find some space on the first floor as before.
7 Years Ago
Fix error on quit in editor
7 Years Ago
Testing tree and bush impostors
7 Years Ago
Map shows teammates
7 Years Ago
AI edit, now looks properly for allies.
7 Years Ago
Minor fix
7 Years Ago
Minor fix++
7 Years Ago
CLuaEmitter.Add will now also initallize startSize You can now ignite ragdolls Updated TTT to its latest version
7 Years Ago
Fixes, and dropping a carryable now automatically selects whatever's in your current belt slot as well
7 Years Ago
Added SetQuadraticAttenuation, SetLinearAttenuation, SetConstantAttenuation, and their getters
7 Years Ago
added team invite/disband/accept/reject/create team functionality must be standing next to a player to invite them ( +use on them ) teams save/load properly added UI for team actions new nametags for non team members have occlusion by solid objects
7 Years Ago
swamp_a, b, c baseline scene files
7 Years Ago
Updated wooden walkways and cabins with new textures and meshes Updated spawn.v2 prefab to enable trees spawning in the swamp
7 Years Ago
swamp_a initial terrain sculpt backup
7 Years Ago
c4 updates merge from New c4 branch
7 Years Ago
Progress backup
7 Years Ago
UI bits Fucked off static AI events
7 Years Ago
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7 Years Ago
jackhammer anims & controller updates
7 Years Ago
Merge from main
7 Years Ago
Fixed Settlement.HasRequiredLevel
7 Years Ago
Fixed buggy building status indicator UI Fixed building UI and settlement inspector overlap Removed homeless overlay icons (will show up as an effect) Fixed a bug in BaseAnimatedUIObject.Hide and Show methods that meant some UI elements not being properly reset
7 Years Ago
plant fbx resized 200% and pivots fixed
7 Years Ago
swamp_a fully automated splat painting test splat files
7 Years Ago
kettle/milkchurn/moonshine bottle pivots fix
7 Years Ago
wall light pivot fix
7 Years Ago
Grass Roof as default upgrade on huts
7 Years Ago
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
7 Years Ago
added navmeshpath status to debugpanel navigation
7 Years Ago
swamp_b terrain sculpting + automated splats
7 Years Ago
moved some items to match game tree stone pile
7 Years Ago
skinning tweaks
7 Years Ago
IsBeingAttackedBy now returns false if the attacker is dead, disabled or sleeping
7 Years Ago
rename
7 Years Ago
InCombat flag early exit on UnitIsBeingAttacked condition
7 Years Ago
Default PlayerCamera.HasFocus to true (should fix initial focus bug on steam build) UI widget state event fixes, (fixed overlapping building widget) Added TimedButton component, for click & hold buttons