199,778 Commits over 4,140 Days - 2.01cph!
added blank TrophyView.cs, added to test trophy prefab (getting latest)
sticks have lods
code for generating items turns off collision for meshes the lod meshes not named lod0
missed a file from last checkin
Swamp cabins dressing update
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
Shelves 2, 3 and 3v2 have 150% size increase
added graduation cap, dunce cap and school cap
icons need re-rendering
SDK bundle lookup table fix
deleted old test hats
removed missing script components from a bunch of hats
fixed silly mistake with code and rebuild assets for stick collision
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
Added experimental option to spawn dispensables on the ground instead of ejecting them from the dispenser to try to improve physics performance.
Added stick pile resource and disabled sticks dropping from trees.
disabled destroy on deplete on stick pile
stick pile interaction positions
Exposed ItemView collision detection mode and set it to Discrete
stick pile vertex colour setup
Fixed activity elements not clearing properly
Unit list frame flashes for new Units when added
Knowledge window
Unit frame UI ref
Boatloads of unit related UI tweaks and improvements
Decreased Goal Momentum on Hunt Goal
raid event activity sets the appropriate target instead of always targeting the player tribe
fix icon render color space
Fixed role exp slider not showing properly
Stranger spawns should now also allow clothes from the starting pool.
Rat raids account for food supplies.
Settlement debug stuff.
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
fixed streamer mode not working on team list
alternative material for clothes on clothing line for some variety.
fixed Career Team unit panel overlay preventing to click on the back button
tweaked option panel backgroup opacity
rerender icons
added fullscreen/window options and made resolution changes work with them properly.
Fixed settlement level up popup not working
Nuked tabbed windows, progression and tribe windows
▆▆▄▄▍▍▄ ▆▇▊▊▊▊▊ ▋▆█ (▉▉▌▋▍)
update menu UI, history/xp bar
update icon font
change currency icon for player
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
swamp hero trees models/LODs
Swamp scenes progress
Swamp_b dressing
refactoring towards a PlayerRecord update event
[D11] Additions and fixes for controller