199,459 Commits over 4,140 Days - 2.01cph!
Make sure we load skill levels properly
merge from roles refactor
Removed shadow casting lights in bandit town
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
RUST-41 Fixed see through gap between single sheet metal door and doorways
Cache savegame metadata so it doesn't reload more than it needs to
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Instanced a couple of bandit_town materials
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Optimized bandit town
Reduced LOD distances on various objects
Moved various object to correct layers
compound bow sound tweaks
Updated collisionutils, fixes trigger_changelevels not working
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Turned down edge scroll speed a bit
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bigwheel added to bandit town
Compound awning performance fix
Scene2Prefab
Testing game mode supports adding bots. Removed some debug prints.
Revert test + allow building a client with dev flag but no steam.
fixed jackhammer holster position
Working on an updated death cam
More work on death cam. Will need to send killer to client to get this fully working.
Merged from bandit branch
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Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
Removed some unsafe code (test)
Crafting unlocked at level 1
Job renames
Job UI only shows unlocked jobs
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905
Fixed erroneous names for some hair items in the inventory.
added support for test server with new setup, refactored some network stuff for it, started test server on the server
Fixed item editor NRE
Jobs UI improvements
Fixed goal nodes not showing continue job toggle