137,663 Commits over 4,324 Days - 1.33cph!

2 Years Ago
Tighter water reflection probe range, synched with TOD (related to 93000)
2 Years Ago
Fixed water reflections broken during tutorial cinematics
2 Years Ago
Close item store takeover screen when esc is pressed
2 Years Ago
Rough impl of hovering limited store items for a 3D skin view
2 Years Ago
Regenerate protobuf and move some code to partial class Reimplement PostSave() but rename to `PostSaveToDIsk()` to make it clearer Implement bool `isAuthed` on client to fix pooling of SimplePrivilege
2 Years Ago
Serialize Protobuf.Entity on the outbound network thread on the server Deserialize Protobuf.Entity in the inbound decryption thread on the client Change _NetworkCache from MemoryStream -> ProtoBuf.Entity RefCount ProtoBuf.Entity so we can keep it on the main thread as a cache as well as serialize it on network thread Initialize ProtocolParser.staticBuffer on each network thread (can do it automatically later) Remove `netcachesize` convar on the server since we aren't pooling memory streams InvalidateNetworkCache() will now invalidate the Protobuf.Entity ToStreamForNetwork() will Save() then put the ProtoBuf.Entity into the NetWrite ToStream() (normal saving for disk) stays the same Remove PostSave() (easier to remove than reimplement on network thread)
2 Years Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
2 Years Ago
Dynamically show resource boxes based on TC content
2 Years Ago
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2 Years Ago
tweaked light group at time on harbor2
2 Years Ago
water wells S2P
2 Years Ago
static triangle wood foundation rotation fix
2 Years Ago
Updated the barrel of the water well deployable, this one had slipped through.
2 Years Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
2 Years Ago
Optimized collisions. LOD'd collisions fully away at 25m.
2 Years Ago
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2 Years Ago
Scene updates
2 Years Ago
Initial work
2 Years Ago
functional baseline
2 Years Ago
Add analytics for all modified convars
2 Years Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
2 Years Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
2 Years Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
2 Years Ago
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2 Years Ago
Velocity alignment jitter fix & tone improvements
2 Years Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
2 Years Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
2 Years Ago
Forgot the actual script
2 Years Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
2 Years Ago
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2 Years Ago
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2 Years Ago
S2P all
2 Years Ago
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2 Years Ago
Test scene improvements.
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
2 Years Ago
Prevented vendor network id keys from being duplicated
2 Years Ago
Added potential fix for NPC vendor shops
2 Years Ago
Harbor 1 vertex color and dressing progress
2 Years Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
2 Years Ago
Merge from main
2 Years Ago
Fix NRE if SkinViewer is closed while loading a skin
2 Years Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
2 Years Ago
Merge store-ui -> Main
2 Years Ago
Merge MultiSkinViewer -> store-ui
2 Years Ago
Set up every item pack store page, though many models will need manual tweaks
2 Years Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)