137,684 Commits over 4,324 Days - 1.33cph!

2 Years Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
2 Years Ago
Cleanup upload code a bit
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed upkeep resources cost texts being too large
2 Years Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
2 Years Ago
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2 Years Ago
Ensured vendors window is closed on server change Refactored map view reset code into a single method
2 Years Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
2 Years Ago
updated overgrowth prefabs inside spawning junkpiles
2 Years Ago
some missing prefabs
2 Years Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
2 Years Ago
S2P all (overgrowth links refresh)
2 Years Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
2 Years Ago
removed missing mesh bit from static refinery prefab
2 Years Ago
new tree models for monument overgrowth, temperate and snow variants
2 Years Ago
added a button to the workshop editor to toggle the pole light
2 Years Ago
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2 Years Ago
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2 Years Ago
Skinnable setup, placeholder icon
2 Years Ago
Merge from ss_rework2
2 Years Ago
Merge from metal_detector
2 Years Ago
Merge from main
2 Years Ago
Disable debug rendering
2 Years Ago
Cleanup & codegen
2 Years Ago
Cleanup
2 Years Ago
Merge from interface
2 Years Ago
S2P all
2 Years Ago
merge from server_parent_pid
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from vending_machine_optimisation
2 Years Ago
protocol ++
2 Years Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
2 Years Ago
Fixed kayak anchoring not working
2 Years Ago
Fixed exceptions from WaterDepthMasks
2 Years Ago
Update timeline with new fade to black signal
2 Years Ago
Animation polish pass for end tutorial cinematic
2 Years Ago
Working well on the Arctic page
2 Years Ago
Tidy up
2 Years Ago
Better angle
2 Years Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
2 Years Ago
Ignore zero-volume renderers
2 Years Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
2 Years Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
2 Years Ago
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2 Years Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
2 Years Ago
Denmo UI doesn't want to catch mouse pointer events
2 Years Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running