202,068 Commits over 4,171 Days - 2.02cph!
Force layout rebuild to fix UI issues in start game screen
More layout rebuild fuckeries
Initial knockback, placeholder stunned vfx
Updated conditional model test of the bottom roof piece
Added cap base color override option to hair dye
Updated T joint thickness
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
Players drop items on collision
Don't toss item on collision
Dropped items in collision have velocity set to 0
PlayerObjectives IOE queue fix
More UI
Merge from custom scenarios branch
Added palceholder stunned vfx, removed animator from playermodel
Added animations folder (implement if there's time)
Merge from PlayerCollisions
Fixed ScenarioEditor snapshot texture copy creating texture of the correct size
Make held items use same physmat as players (was getting stuck on corners)
Fixed crash on DrawMeshInstanced by using an empty material block
Various form element things
Fixed bad path in ScenarioEditor/GetScenariosInfo snapshot path
Another scenario snapshot path fix
missing seed panel
fixed explosive information panel
player preview glow changes
Options toggle alignment fix
Various
Cranked up the hp regen until magic healing is added.
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
90 degree camera clicks now also bound to Q and E
map fixes for mod support