199,201 Commits over 4,140 Days - 2.00cph!
[D11] Editor commands for testing asset-stripped server builds.
Added an overspawn counter to performance ui.
forgot to hook up reference
▌▇▇▊▄▅▋ ▄▊▋ ▆▅▊▍▄ ▄▌▆▋▋▊▌ ▉▇▆▆▄▇▇ ▆▅▇▅▋▆▄▋ ▋▉▉▋▋▊▍▇ (▊▅▍▊▌ ▅▌▄▇▋ ▄▌▄▇▋▅ █▊▇▊▌▍▍▋)
Using list for faster iteration
Merging, need to test a build.
screenshot mode improvements for buck
crew building exterior wip
Fixed RMB to cancel indirect commands issuing a move order for any selected units
Fixed campfire addons not getting placeholder material during construction
Fixed NRE from CraftingStationTab UI due to bad init order
Don't allow DoModal without cursor visible for all panels, not just "Frame"
▄▉▆▌ ▅▋▍▉ ▄▍▊▍▋▆▍ ▍█▅█▋▍▊ ▇▋▍▍▌▆
Additional fix for some building upgrades not getting placeholder mats on placement
made avatar cursor-look worse
▉▊▅▆▌▅▉▄ ▊▌█▊▊▊▌ ▄▅▇▇ ▉▉▍
Added icon copy from Rust workspace to skin update
tweak trajectory to avoid clipping for straight line
update charger Fx
Vector.WithinAABox now orders vectors on its own
Cherry picking audio fixes
fixed boats decaying while in use
Various personality system refactoring, made compatibility matrix editor and usage more generic, added a matrix for beliefs
Added batching to wooden cabins
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
Enabled shadow casting on LOD2 for wooden cabins only