125,770 Commits over 4,171 Days - 1.26cph!

2 Months Ago
don't interpolate atmosphere density stuff when live editing
2 Months Ago
Added store.printGeneralStore
2 Months Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
2 Months Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
2 Months Ago
Chandelier - Added blockout models to deployable prefab
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
2 Months Ago
Restored missing video miniature in store pages
2 Months Ago
Wider scroll hitbox for the general store
2 Months Ago
merge from new_menu
2 Months Ago
Fixed a typo in the store search menu
2 Months Ago
make cloud haze configurable completely separately from atmosphere fog
2 Months Ago
Updated discord logo compression
2 Months Ago
Add a direct link to the changelog on news
2 Months Ago
Fixed some minor animation issues with the general store tab nav
2 Months Ago
3p mp5 anims updated so finger presses the trigger on shoot
2 Months Ago
Removing custom spine offset on spear gun
2 Months Ago
setup mp5 3p anims,entity and and override controller
2 Months Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
2 Months Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
2 Months Ago
new_menu -> main
2 Months Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
2 Months Ago
Setting up 3p spear gun anims, entity and override controller
2 Months Ago
Merge: from main
2 Months Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
2 Months Ago
Updated general store sub navigation, much better
2 Months Ago
Main cam contrast thing. Vcloud clear shape tweaks.
2 Months Ago
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2 Months Ago
Vizdev test FBXs for floating food market
2 Months Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
2 Months Ago
more media, go through
2 Months Ago
add the rest of that last commit
2 Months Ago
mip map all store images, rename everything for consistency
2 Months Ago
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2 Months Ago
compile fix
2 Months Ago
new_menu -> main
2 Months Ago
new_menu -> main
2 Months Ago
Reformat the buttons as prefabs and add them there instead
2 Months Ago
setup bolt rifle 3p anims,entity and and new override controller
2 Months Ago
Setting up 3p HMLMG anims, entity and override controller
2 Months Ago
Use old heavies on ch47 until new heavies are more ready
2 Months Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
2 Months Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
2 Months Ago
add media and generate maps
2 Months Ago
move waterlogged sample point to shared realm
2 Months Ago
Add sunburn new media
2 Months Ago
Add new instruments media
2 Months Ago
merge from shelves_whitelist