130,561 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Manually add protobuf & codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Integrate crosshair code functionality into the settings menu UI.
Buttons to import/export/reset crosshair with new custom popup dialogs:
https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Cherrypick CS
113020, CS
113021, CS
113022, CS
113025 (hackweek_modding_improvements/item_icon)
- allows modded servers to use server images as item icons rather than having to make a workshop item for each one
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_dropped_item_names -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from modding_ddraw_perms -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also allow server to run `ddraw.clear` command as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick CS 
113082 (allow server to run ddraw commands without local admin)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_entity_scale -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow modders to network entity scale (without cursed parenting to spheres)
- first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale)
- now if the entity scale isn't (1,1,1) it will send to client
- worked in editor last time I tried it
- only sends in network data, not persisted to disk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add button to toggle off player model when viewing skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_cui_dragdrop -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick other CUI improvements that were merged to github but not in game
- allow changing the color of the color of buttons when they are moused over
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Exclude read-only commands from the default config
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from modding_cui_dragdrop -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick draggable_cui branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_user_info_lang -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not save or load mat_specular/mat_bumpmap in registry
These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back.
Add more info to "Sprite model's not supported any more" warning
Added lua_strict checkbox to Lua problems menu
Added util.IsBoxIntersectingBox
Move $LightMapWaterFog  warning so it only runs once.
Water with $lightmapwaterfog will now receive lightmaps on compile
Fixed change in behavior of File:Read on overflow input
Draw cheap water instead of pure white mesh when missing many parameters
* Also disable blending on cheap water since it seems to just cause issues.
Added new parameters to Entity:DropToFloor
mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256
Only do NPC animation retargeting if addons don't add missing animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include user language inside GiveUserInformation packet
- allows modded servers to adjust loading messages right away
- shouldn't require a network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not save or load mat_specular/mat_bumpmap in registry
These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back.
Add more info to "Sprite model's not supported any more" warning
Added lua_strict checkbox to Lua problems menu
Added util.IsBoxIntersectingBox
Move $LightMapWaterFog  warning so it only runs once.
Water with $lightmapwaterfog will now receive lightmaps on compile
Fixed change in behavior of File:Read on overflow input
Draw cheap water instead of pure white mesh when missing many parameters
* Also disable blending on cheap water since it seems to just cause issues.
Added new parameters to Entity:DropToFloor
mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256
Only do NPC animation retargeting if addons don't add missing animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from editor_selected_texture_memory -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add texture estimation tool when selecting assets in editor
- right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_streaming_misc_textures -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                browser_scrollview_fix_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add search bar for list, tweak style of the item selection after changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sofa and shipping container fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge cherrypick_queryvisjobs_optimizations to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherry pick query vis optimizations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from meta_shift/loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                recycler added to dome green card puzzle room
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed CoverImage uv issues when using textures instead of sprites
 
                
                
                
                
                
             
         
        
            
            
            
                
                More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched out dropdown item type selector for a list with updated styling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: FilySystemBackend supports "dynamic" asset bundles
- updated store overlay pages to use it
Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next.
Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.