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130,376 Commits over 4,140 Days - 1.31cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
6 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
6 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
6 Years Ago
[D11] Upgraded construction distance while snapping
6 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
6 Years Ago
[D11][Art][#3193] Holographic Sight glass material
6 Years Ago
Scene
6 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
6 Years Ago
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6 Years Ago
tighten up piano tuning
6 Years Ago
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6 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
6 Years Ago
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6 Years Ago
Fix client compile
6 Years Ago
[D11] Optimised Flame turret fire particles.
6 Years Ago
[D11] Optimised Flamethrower fire particles.
6 Years Ago
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6 Years Ago
[D11] Rotation fix for Range Halls at Launch Site
6 Years Ago
[D11] + Overhauled the wooden cabins in the bandit camp
6 Years Ago
updated dashboard
6 Years Ago
[D11] Extra Terrain Materials
6 Years Ago
[D11][Art][#3521] Terrain gradually gets darker
6 Years Ago
[D11] Optimised Hobobarrel fire particles.
6 Years Ago
more driver position /seat /dashboard tweak
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in the launch site
6 Years Ago
[D11] Lock position on wooden door fixed
6 Years Ago
[D11] Even more Z fighting Fixes
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
6 Years Ago
[D11] Optimised large furnace fire particles.
6 Years Ago
[D11] Trainyard SLOD textured + Distances changed
6 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
6 Years Ago
[D1] Optimised furnace fire particles.
6 Years Ago
updated collider of timbermine entrance justincase'
6 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
6 Years Ago
backup
6 Years Ago
[D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
6 Years Ago
[D11] Fixed issue with road piece spawning twice
6 Years Ago
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
6 Years Ago
Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point. Updated farming save.
6 Years Ago
[D1] Optimised BBQ fire particles.