reporust_rebootcancel

128,627 Commits over 4,140 Days - 1.29cph!

6 Years Ago
load NRE fix
6 Years Ago
subtraction of subtraction
6 Years Ago
Set up eye variations
6 Years Ago
[D11] Added server chatbox output to show when players are enabling god mode or noclip
6 Years Ago
Disabled probe volume stuff
6 Years Ago
Disabled XR stuff
6 Years Ago
All facial detail skins converted
6 Years Ago
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
[D11] [UI] Speed up hud visibility changes.
6 Years Ago
Female skin setup
6 Years Ago
[D11] + Airfield object removal/scene to prefab/updated manifest
6 Years Ago
set up all make skin and variants
6 Years Ago
Fixed missing terrain in low settings
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
[D11] Translation Additions
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
[D11] Server startup complete Rustworks telemetry event.
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
Fixed NRE in IOEntityEditor
6 Years Ago
[D11] Tweak Page Headers to be White instead of Green
6 Years Ago
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
6 Years Ago
Torch light level, fire material emission
6 Years Ago
[D11] Latest delayed ent settings... makes qa castle playable.
6 Years Ago
Oilrig small / baked LODs
6 Years Ago
Set up all skin models to be consistent with the rest of the skeleton skins.
6 Years Ago
Fixed Fog/Dof not working in movie maker/debugcam
6 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
6 Years Ago
rotated xylo
6 Years Ago
Fixes for foliage shaders
6 Years Ago
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
6 Years Ago
Settings
6 Years Ago
Don't send full list when updating death marker, just the updated position
6 Years Ago
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
6 Years Ago
Remove map notes via their id, not index in list Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame
6 Years Ago
Hair mipmap settings
6 Years Ago
Fixed tin foil pubic hair
6 Years Ago
Air balloon collider fixes
6 Years Ago
Better pool handling
6 Years Ago
Tuna wall light collider fix
6 Years Ago
Campfire collider fix
6 Years Ago
Mesh replacement conversion
6 Years Ago
Fix for inventory loot panel item timers on inventory close. Fixed item icons not animating correctly when hover looting.
6 Years Ago
Merged from main
6 Years Ago
Added Lake_v2 for map makers
6 Years Ago
[D11] [UI] Buy option changed to be on Cross/A rather than Square/X.
6 Years Ago
[D11] [UI] Fixed food entities not showing the "pickup" option.
6 Years Ago
Subtracting 40161 & 40156 (server failing to load + client NREs)