128,627 Commits over 4,140 Days - 1.29cph!
subtraction of subtraction
[D11] Added server chatbox output to show when players are enabling god mode or noclip
Disabled probe volume stuff
All facial detail skins converted
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
Temporarily enabling read/write on some model importers
[D11] [UI] Speed up hud visibility changes.
[D11] + Airfield object removal/scene to prefab/updated manifest
set up all make skin and variants
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
[D11] Translation Additions
Updated benchmark.dem (shorter, simpler demo)
[D11] Server startup complete Rustworks telemetry event.
Industrial structures - all buildings baked LOD rework
Temporarily enabling read/write on some model importers
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
Fixed NRE in IOEntityEditor
[D11] Tweak Page Headers to be White instead of Green
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
Torch light level, fire material emission
[D11] Latest delayed ent settings... makes qa castle playable.
Oilrig small / baked LODs
Set up all skin models to be consistent with the rest of the skeleton skins.
Fixed Fog/Dof not working in movie maker/debugcam
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
Fixes for foliage shaders
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
Don't send full list when updating death marker, just the updated position
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
Remove map notes via their id, not index in list
Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame
Fixed tin foil pubic hair
Air balloon collider fixes
Tuna wall light collider fix
Mesh replacement conversion
Fix for inventory loot panel item timers on inventory close.
Fixed item icons not animating correctly when hover looting.
Added Lake_v2 for map makers
[D11] [UI] Buy option changed to be on Cross/A rather than Square/X.
[D11] [UI] Fixed food entities not showing the "pickup" option.
Subtracting
40161 &
40156 (server failing to load + client NREs)