reporust_rebootcancel

128,626 Commits over 4,140 Days - 1.29cph!

6 Years Ago
Left align stat headers Fix animations not playing a second time
6 Years Ago
Fixed not being able to drag map on respawn screen
6 Years Ago
Fixed MapView IsOpen accessor making every view active
6 Years Ago
Cleaned up GetUnusedID Fixed compass markers not using correct colours
6 Years Ago
Refactor notes system Separate server and client notes lists Load notes form server in on enable if local player Limit all RPC's to local player Store team notes in the team data, don't access the player Fix player position not being updated in real-time
6 Years Ago
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
6 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
6 Years Ago
Add basic garage thing to my test map
6 Years Ago
horse armor sounds
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Updated chassis colliders and what's removed on client
6 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
6 Years Ago
Scene backup
6 Years Ago
fixed corpses not saving/loading their inventory fixed horse armor crafting times fixed horse ragdolls not saving/loading breed properly fixed horse ragdolls not applying breed properly when going in/out of network range fixed horse ragdolls showing full armor when first coming in to network range fixed missing horse equipment information panel ( missing file ) fixed not being able to loot horse corpses after a server load
6 Years Ago
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
6 Years Ago
[D11] Updated 4 LODs in compound scene
6 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
6 Years Ago
Working on converting mesh replacement system to new system.
6 Years Ago
[D11] updated 9 LODs in compound scene
6 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Adjusted progress bar visuals.
6 Years Ago
Temporary tinfoil hair fixes
6 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
6 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
6 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
6 Years Ago
[D11] [UI] Fixed incorrect death icon on map legend.
6 Years Ago
Harvesting heli gibs no longer marks players as hostile
6 Years Ago
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
6 Years Ago
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
6 Years Ago
RustToHDLitMaterialUpgrader
6 Years Ago
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
6 Years Ago
Industrial Water Tower LODs rework
6 Years Ago
6 Years Ago
Codegen
6 Years Ago
Merged from main
6 Years Ago
Undone
6 Years Ago
Add and use hoverloot keybind
6 Years Ago
Merged from main
6 Years Ago
[D11][UI] Changes to repair bench, workbench and repair bench loot panels. Fixed issue with inventory navigation and workbench navigation. Increased hover icon size.
6 Years Ago
[D11] Rustworks event for player telemetry tick, disabled by default and toggled on server console command.
6 Years Ago
merge from main
6 Years Ago
from shelf
6 Years Ago
Merge from Test map (new map ProceduralMapTesting)
6 Years Ago
Kill off a VERY slow GameObject.Find in the HDRP package
6 Years Ago
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
6 Years Ago