reporust_rebootcancel

130,421 Commits over 4,232 Days - 1.28cph!

2 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
2 Days Ago
add text colour scaling depending on time of day, added CanvasLOD
2 Days Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
2 Days Ago
merge from birthday2025 fixed lod issue
2 Days Ago
merge from main/naval_update
2 Days Ago
Fixed z flickering in casino barge
2 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
2 Days Ago
Merge from naval_update
2 Days Ago
Fix compile error
2 Days Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
2 Days Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
2 Days Ago
merge from main/naval_update
2 Days Ago
merge from naval_update
2 Days Ago
Fixed MapView NRE when disconnecting with the map open
2 Days Ago
merge from birthday2025
2 Days Ago
removed duplicate lodgroups from balloons
2 Days Ago
merge from birthday2025
2 Days Ago
enabled RW on balloon gibs
2 Days Ago
set mixedclump as hidden, uncraftable
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
2 Days Ago
moved easel to deployables folder, set up very wip deployable
2 Days Ago
merge from fix_health_info_popup -> main
2 Days Ago
compiler fix
2 Days Ago
pt_boat_turrets -> naval_update
2 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
2 Days Ago
merge from fix_health_info_popup -> main
2 Days Ago
switch from syncvar to RPC, just makes it simpler in this case
2 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
2 Days Ago
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
2 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
2 Days Ago
Cocoknight torso and legs reposing
2 Days Ago
exported latest lr300 space vm anims
2 Days Ago
naval_update -> pt_boat_turrets
2 Days Ago
Front 50cal animation updates
2 Days Ago
▋▉▄▍▍ ▇▄▄▅ ▍▍█▅▅▋▇▇▆▄_▇▄▉▉▆▍▌▄_▄▍▋▍▄
2 Days Ago
Cocoknight armor head and gloves reposing
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
2 Days Ago
merge from boat_building
2 Days Ago
merge from naval_update
2 Days Ago
▉▅█▆▇ ▇█▄▅.▍▄▅▊▄▅▇▍ ▇▌▆▍▊▅█▅ ▋▅▄▋▆▍▍▋ ▌▋▊▊▇ ▉▋█▊▉█
2 Days Ago
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Switch lastattackedtime to use Epoch time so it can network properly
2 Days Ago
▇▌▌▉ ▋▇▍▄▅▄▆▍ ▅▌▉▇ ▉▇▊ ▅▌▊▌ ▊▇▊▇ ▅▉▌▄▋▉▊▄ ▇▍▌▆▆▇█ - ▍▉▅▊▋▆ ▄▌▉▌ ▍▇▊ ▋▄▅▆▅▄ ▌▉▇▄██ █▌▆▇▊▅▇▌█▋▆ █▋▌ ▄▄▊▆▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆ █▌█▌▋▉█ ▅▍ ▋▊█ ▆▄▋▌▄▌▉ ▅█▉▌▉▄▄▆ ▆▊▄▊▋ - ▉▉▉▅▆▇█▇ ▋▍▇ ▉▅▆ ▌▅▋▄ ▊▊▆▄▌ ▌▍▍▌▊ ▇▆▉▍▄▍▌ ▋█▉▊ ▊█▆█▉▆▇▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██ ▆▇▄▊▆█▍▆▄, ▉▇▊▊▉▄▇▅▋ ▄█▄█▇▄▋▇▇▅▊▆▍ ▅▌▌ ▅█▅█▆▄▉▌█▄▆▄▉▊██▌▋▇▍▇ ▋▍ ▄▍▌▅ (▌▉▋▉▆, ▌▋█▊▅, ▋█▍▍▆▄▇, ▋▊▋.)
2 Days Ago
Updating v4 sitting anims
2 Days Ago
easel gibs and collision
2 Days Ago
Added ambience beds to the casino area on the floating cities