139,770 Commits over 4,383 Days - 1.33cph!
Merge from balloon_clump_lod_distances
Merge from recycler_ammo_fix
Merge from floor_frame_grill_fix
Merge from ladder_hatch_sfx_range
Reassign all animations on Scientist2 controller to new player model anims
Still some issues while spriting, but no weapon issues
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
Updated boat vendor with player boat items
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
WIP new items for sale for the floating city, from april quickfire
Print in chat when they get a room until we sort out conversation fully
Remove more junk from prototype room number prefab
Implement protobuf data for room numbers
Add digital sign prefab as a placeholder room number sign so you can see which room is which
- text will be set to the room number when loading on the client
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
Continuing work on the UI
- Text components
- Input fields
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward
- small apartments 101 - 116
- medium apartments 201 - 608
- large apartments PH1 - PH6
Allow apartments to have room numbers assigned in the prefab
- ignore the original version that assigned room numbers in code because I am a programmer
Somehow apartment vendor loadout got deleted
merge from planter_reskin_water_fix
Fix planter boxes not receiving water after being reskinned via spray can
merge from server_browser_refresh_fix
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
merge from computer_station_IO
update apartment_complex_monument/prototype
Fix .meta files that were trying to create random folders
merge from PlayerRigUpdate2/Hair_Fixes
Some niche fixtures that I missed.
Scene
merge from main -> apartment_complex_monument
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Add apartment vendor to monument
Fix apartment room prefabs
Configure apartment vendor
More functionality and fixes
Lumberjack entity pickaxe fixes
- fixed z fighting issues
- updated lod settings
- updated holstered position to fix clipping
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
Male head re-exports to fix lods missing extra UV channels
Merge: from triggerparent_jobs_isinside
- Buildfix
Tests: built server locally
Clean: add a reference to unity's issue tracker
Tests: none, trivial change
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly
- add the above extension
Tests: built server locally
Apartment vendor conversation