reporust_rebootcancel

131,883 Commits over 4,262 Days - 1.29cph!

Yesterday
M92 block out animations added and animator updated with speeds changed to 1
Yesterday
Santa hat repose
Yesterday
Boat building UI toggles its canvas when not visible
Yesterday
merge from main
Yesterday
merge from event_canvases_fix
Yesterday
Fixed halloween and easter event canvases being enabled at all time
Yesterday
Adding viewmodel rig for new m92 refresh model
Yesterday
merge from naval_update
Yesterday
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
Yesterday
wallpaper.tool entity edited. uses r prop instead of r hand
Yesterday
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
Yesterday
port PostOpaqueDepth to RRP, prerequisite for water
Yesterday
Fix 2 NREs with Indirect Instancing enabled
Yesterday
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
Yesterday
Fix cell mesh sizes at each LOD
Yesterday
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
Yesterday
merge from space_station_weapon_skin
Yesterday
Corrected material merge fuckery
Yesterday
merge from space_station_weapon_skin
Yesterday
Cherrypick 139255
Yesterday
merge from spacestation_storepages
Yesterday
Added space station building skin store media
Yesterday
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
Yesterday
Merge from farm_plant_respawn_fix
Yesterday
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
Yesterday
Frankenstein monster 1&2 repose
Yesterday
Further fixes to make sleeping bags work with steam nicknams
Yesterday
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
Yesterday
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
Yesterday
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
Yesterday
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Yesterday
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Yesterday
Fix new scientists having visible healthbar unlike old ones
Yesterday
add subtype to darts, revert attempt to change amount text component to RustText
Yesterday
Bespoke skinviewer lighting rig for the space LR-300
Yesterday
Added Space LR-300 store page media Updated description
Yesterday
Egg suit reposed
Yesterday
made wallpaper holdtype override controller and 3p wallpaper anims
Yesterday
merge from deepsea_island_shorewetness_fix
Yesterday
fix shore wetness on deep sea islands
Yesterday
merge from main
Yesterday
Merge from temp_mesh_instanced_particles_fix
Yesterday
merge from naval_update
Yesterday
Codegen (ResetStaticFields stuff)
Yesterday
merge from deepsea_physicsbounds
Yesterday
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
Yesterday
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
Yesterday
Fix odd cannonball loaded position, move it to the back of the barrel.
Yesterday
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
Yesterday
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)