reporust_rebootcancel

135,440 Commits over 4,324 Days - 1.31cph!

Today
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
Today
Tightened up horizontal and vertical embrasure colliders
Today
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
Today
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Yesterday
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
Yesterday
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
Yesterday
- Wire up new golf hole - Setup animator - Reset mechanics
Yesterday
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
Yesterday
Added some new string and logistic network nodes Added zoom in the graph editor
Yesterday
Merge from 3p planner animation update
Yesterday
Animation fixes and code improvements
Yesterday
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
Yesterday
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
Yesterday
added golf hole bucket thing
Yesterday
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
Yesterday
Craggy with hackweek junk on it
Yesterday
Manifest stuff
Yesterday
Codegen
Yesterday
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
Yesterday
Make Trailer it's own entity class that inherits from BaseSiegeMachine
Yesterday
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
Yesterday
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Yesterday
updated the anim clips of the door closer
Yesterday
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
Yesterday
Various tundra/arctic biome edits and experiments.
Yesterday
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
Yesterday
Fixed print node only printing floats Different styling for exec connection lines
Yesterday
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
Yesterday
various pot plants and pot colour variants
Yesterday
Player head seed work
Yesterday
Data IO wires can parent to doors
Yesterday
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Yesterday
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Yesterday
added rock golfballs
Yesterday
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
Yesterday
layout and set dressing work on the apartment front yard continued
Yesterday
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Yesterday
Got both panels in the same spot finally but still NREs and also its the wrong spot
Yesterday
Merge from main
Yesterday
Merge from 3p wallpaper animation update
Yesterday
Cleanup old door closer code, open/close anims basic setup
Yesterday
edited pivots of greybox golf clubs and exported test 3p chip swing anims
Yesterday
merge from LNY26
Yesterday
Removed one shot from the horse armor store images
Yesterday
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
Yesterday
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
Yesterday
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
Yesterday
silly horse mask world mdoel variant outline fix
Yesterday
Added simple player course blocks for mini golf
Yesterday
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting