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142,139 Commits over 4,413 Days - 1.34cph!

Today
mortar projectile flight sound implementation
Fix shop name input being at a weird position when opening the dialog window
Ensure 'remove all' popup closes if you disconenct
Support UI popup with empty string titles
Fix dodgy shadow on apply, modify and discard buttons
Fix broken open transition
empty_country_list_fix -> main
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
Today
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Today
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Today
merge from efficiency_desc
Today
Efficiency upgrade description change, on the right branch this time
Today
Fixed not being able to connect a wire to a door controller when the door is open
Today
Subtract new navmesh
Today
Readd god rock & anvil rock to craggy
Today
Fixed efficiency description to a generic now that it includes explosives /satchels
Today
Codegen
Today
merge from computer_io_no_passthrough (very minor, parameter change only)
Today
remove computer station passthrough, slightly move input plug to line up better with model
Today
Reapply Antihack.cs #if SERVER changes
Today
merge from main -> fix_foundation_clipping_rocks
Today
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
Today
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
Today
Fixed barrels and shelves showing the new hidden base redirect item in store pages
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Today
Fixed the mess with ice throne showing as Ice King Pack
Today
merge from storepage_abyss_fix
Today
merge from storepage_frontier_fix
Today
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
Today
Various kiosk fixes
Today
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Today
Kiosk lighting
increase max player sprinkle
Today
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
Final volume checks
Today
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Today
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
Today
Missed one more DigitalClockAlarm pooling issue
Yesterday
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
Yesterday
Garage door industrial animations
Yesterday
merge from game_room_dlc -> darts_game
Yesterday
merge from main
Yesterday
only show 5 leaderboard spots
Yesterday
merge from fix_storage_adapter_invisible -> main
Yesterday
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
Yesterday
Kiosk lighting WIP.
Yesterday
Fixing chicken suit skeleton skin
Yesterday
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
Yesterday
Compile fix