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96,815 Commits over 3,653 Days - 1.10cph!

4 Days Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
4 Days Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
4 Days Ago
some biome touch
4 Days Ago
junkpile layering issue
4 Days Ago
Merged main
4 Days Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
4 Days Ago
Reinstate changes
4 Days Ago
Overwrite my changes
4 Days Ago
merge from wr_dead_area_fix
4 Days Ago
Merge main
4 Days Ago
merge from io_entity_snapping/fixes/2
4 Days Ago
merge from tc_reskin_shotguntrap
4 Days Ago
merge from military_flamethrower_worldmodel_scale_fix
4 Days Ago
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4 Days Ago
merge from fix_photo_in_backpack
4 Days Ago
merge from fix_industrial_prioritize_empty_slot
4 Days Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
4 Days Ago
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4 Days Ago
compile fix
4 Days Ago
merge from fix_floor_debris
4 Days Ago
Increase animal ground pos distance check range
4 Days Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
4 Days Ago
merge from electricity_power_fixes/2
4 Days Ago
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4 Days Ago
merge from ping_estimate_cleanup
4 Days Ago
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4 Days Ago
merge from vis_entities_duplicates
4 Days Ago
merge from cargo_junkpile_fix
4 Days Ago
cherrypicking wr_minigun_reload_fix
4 Days Ago
Fixed Sound Light guide mesh position mismatch
4 Days Ago
Enabled snapping on CCTV cameras
4 Days Ago
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4 Days Ago
player update. bolt rifle anim set edits and holster position edited
4 Days Ago
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4 Days Ago
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4 Days Ago
Merge
4 Days Ago
Latest changes to scene and materials
4 Days Ago
fully greyboxed storage warehouse and storage building large
4 Days Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
4 Days Ago
Support spawning multiple debris objects for floors (one on each side)
4 Days Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
4 Days Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
4 Days Ago
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4 Days Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
4 Days Ago
Truck models progress
4 Days Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
4 Days Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
4 Days Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
4 Days Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
4 Days Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned