120,535 Commits over 4,018 Days - 1.25cph!
Update: ProfileBinViewer can now grok the new profile .bin files
Tests: opened bin profile from editor
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
Update: rewrite ServerProfile exporters to work with new data layour
- expanded unit test
- Core binary should be the same, but copied from the freshest release build
- purposefully borked ProfileBinViewer - will fix next
Tests: unit tests & took a snapshot on craggy
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
fixed world model outline on jungle rock
Fixed smoothed points ending up under the terrain
Placeholder material
toggled hide in workshop upload on high external stone wall
Hunter vision buff reveals the trails
Fixed last trail point not being smoothed
Only save a new pos if the animal moved more than x meters
merge from wood armour gloves
vine_animation_setup -> jungle_update
Added 3p vine and vine descend animations
Updated materials and textures for wood armour gloves
First pass viewmodel camera animations for all pistols
Jungle Rock - Prefab & Steam Asset Setup
Jungle Rock - Prefab & Steam Asset Setup
Jungle Rock - Prefab & Steam Asset Setup
Bamboo Salvaged Shelves - Small textures update
add vine 1st person decent animation
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx
added normal and ao maps for base materials.
Smooth the line renderer lines into nice curves
3p_remove_curve -> jungle_update
Fix vine turning off mid way through the movement
Fixed wood armour glove material
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects
Salvaged Shelves - Added .skinnable asset to allow it to take skins
Updated manifest and skins list
Added in new Pie Toppers for the new Jungle Meat
Setup Material for new Jungle Pie Toppers
- Deleted test textures for wood armour gloves
- Updated wood armour glove textures to 2k
- Updated item prefab with world model reference and icon reference.
- Added world model for wood armour gloves.
- Created world model prefab for wood armour gloves.
- Added icon for wood armour gloves.
Discard old points
Trail generation tweaks and fixes
Added 4K textures and material setup
Updating blowpipe reload animation to end in rest idle
re-linked up steamitem to beats chest gesture
Jungle DLC Rock - Initial commit
rebaked oilrig crane LOD, updated material links
rebaked Harbor1 HLOD to fix white crates
Updated wood armour gloves with lods and fixed token name in item prefab
Update: Rewrote how ServerProfiler.Core stores profiling data
- got a 2% improvement on 1mil empty call benchmark
It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now.
Tests: unit tests
dlc gesture
- 3p gestures anim meta updated
- player animator updated
- viewmodel gesture animator updated
- gesture set to be unlocked by default (for testing)
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good
Fix look rotation log message on vine mountable
vine_renderer_descent_fix -> jungle_update