reporust_rebootcancel

120,535 Commits over 4,018 Days - 1.25cph!

Yesterday
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
Yesterday
temp forcing a rename
Yesterday
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
Yesterday
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy
Yesterday
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
Yesterday
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
Yesterday
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
Yesterday
fixed world model outline on jungle rock
Yesterday
Fixed smoothed points ending up under the terrain Placeholder material
Yesterday
toggled hide in workshop upload on high external stone wall
Yesterday
Hunter vision buff reveals the trails
Yesterday
Fixed last trail point not being smoothed Only save a new pos if the animal moved more than x meters
Yesterday
merge from wood armour gloves
Yesterday
jungle_update -> Aux3
Yesterday
vine_animation_setup -> jungle_update
Yesterday
Added 3p vine and vine descend animations
Yesterday
rebuilt mannifest
Yesterday
Updated materials and textures for wood armour gloves
Yesterday
First pass viewmodel camera animations for all pistols
Yesterday
Jungle Rock - Prefab & Steam Asset Setup
Yesterday
Jungle Rock - Prefab & Steam Asset Setup
Yesterday
Jungle Rock - Prefab & Steam Asset Setup
Yesterday
Bamboo Salvaged Shelves - Small textures update
Yesterday
add vine 1st person decent animation
Yesterday
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx added normal and ao maps for base materials.
Yesterday
restore changes
Yesterday
merge from jungle_update
Yesterday
Smooth the line renderer lines into nice curves
Yesterday
merge from jungle_update
Yesterday
3p_remove_curve -> jungle_update
Yesterday
Fix vine turning off mid way through the movement
Yesterday
Fixed wood armour glove material
Yesterday
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects Salvaged Shelves - Added .skinnable asset to allow it to take skins Updated manifest and skins list
Yesterday
Added in new Pie Toppers for the new Jungle Meat Setup Material for new Jungle Pie Toppers
Yesterday
Yesterday
- Deleted test textures for wood armour gloves - Updated wood armour glove textures to 2k - Updated item prefab with world model reference and icon reference. - Added world model for wood armour gloves. - Created world model prefab for wood armour gloves. - Added icon for wood armour gloves.
Yesterday
Discard old points Trail generation tweaks and fixes
Yesterday
Added 4K textures and material setup
Yesterday
Updating blowpipe reload animation to end in rest idle
Yesterday
Merge rock_skin branch
Yesterday
re-linked up steamitem to beats chest gesture
Yesterday
Jungle DLC Rock - Initial commit
Yesterday
merge from jungle update
Yesterday
Home layout setup
Yesterday
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
Yesterday
Updated wood armour gloves with lods and fixed token name in item prefab
Yesterday
Update: Rewrote how ServerProfiler.Core stores profiling data - got a 2% improvement on 1mil empty call benchmark It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now. Tests: unit tests
Yesterday
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
Yesterday
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
Yesterday
vine_renderer_descent_fix -> jungle_update