reporust_rebootcancel

139,618 Commits over 4,383 Days - 1.33cph!

6 Hours Ago
Fix shader errors
6 Hours Ago
Set up layer structure in new prototype shader
6 Hours Ago
Split StandardLayers into types and functions
6 Hours Ago
merge from parent
6 Hours Ago
merge from main
Today
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Today
Cherry-pick new standard shader prototype
Today
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
Today
Added support for custom light cookies when shadow caching is enabled
Today
Merge from terrain_renderer
Today
Merge from main
Today
Fixing ocean topology floodfill not reaching certain sections behind road crossings
Today
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
Today
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
Today
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Today
Merge from main
Today
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
Today
Beancan override fixes
Today
Fix terrain quality remapping
Today
Fixed scientists using multiple masks at once, now matches main
Today
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
Today
Merge from main
Today
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Today
Stove stuff.
Today
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Today
merge from networkgrid_iterationspeed_changes
Today
Another null check in OnNetworkSubscribersLeave
Today
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Today
fix junkyard greencard spawning in desk
Today
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Today
Bowless Crossbow - texture update
Today
merge from main
Today
Fixed the 'Fire Rate' tooltip used by projectile weapons sharing the same token as the attachments
Today
merge from render_pipeline_testing
Today
work around issues causing fog to be incorrect/denser than it should
Today
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Today
Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
Today
Bugfix: more null checks around lazy created subscribers - utilities in BaseNetworkable - BaseEntity.SignalBroadcast (in case npc shoots outside of players range) - TreeManager.OnTreeSpawned (in case they spawn on an empty server) Tests: none, trivial changes
Today
Merge from main
Today
Basic entry point calculation so it lands approx near target spot
Today
Stove WIP & related materials.
Today
Increase start height
Today
Ice metal vest new fbx and setup
Today
Fix