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135,154 Commits over 4,324 Days - 1.30cph!

Yesterday
merge from main
Yesterday
Enable streaming on recent updates new content textures
Yesterday
Enable streaming on more DLC textures
Yesterday
Enable streaming on a bunch of naval textures
Yesterday
z data error fix attempt 2: electric boogaloo
Yesterday
Enable streaming on a bunch of recent DLCs
Yesterday
meta file
Yesterday
Exported broken spec again
Yesterday
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
Yesterday
HorseMask updated Materials
Yesterday
HorseMask updated .mat
Yesterday
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
Yesterday
Charcoal Box - lods and gibs
Yesterday
Z data error fix attempt
Yesterday
Added worldmodel for the silly horse mask
Yesterday
Ornate horse mask texture size pass, set material to opaque
Yesterday
deleted old placeholder LNY horse armour models
Yesterday
Ornate horse mask material fix
Yesterday
Added BatchUpdateV4RustPlayerMask to animation tools menu
Yesterday
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
Yesterday
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
Yesterday
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
Yesterday
merge from shader_memory_fix
Yesterday
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
Yesterday
Add comment to make new scientists aimCone calculation less cryptic
Yesterday
Silly horse texture size pass
Yesterday
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
Yesterday
Optimisations and refactoring
Yesterday
Started tools tab
Yesterday
Fix npc weapon parenting
Yesterday
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Yesterday
Updating outbreak scientist skinning
Yesterday
Optimised textures sizes for LNY horsearmour
Yesterday
guns box corpse
Yesterday
sulfur box corpse tweak
Yesterday
Updated LNY horse armour icon to match other armours
Yesterday
Silly horse mask lod burst cloth controller
Yesterday
gun box gibs appended to prefab
Yesterday
silly horse mask player neck lods
Yesterday
Potential NRE fix
Yesterday
merge from building_planner_viewmodel_perentity_toggle
Yesterday
Remove from ladder hatches as well
Yesterday
LNYHorsearmour WM and WM prefab
Yesterday
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
Yesterday
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
Yesterday
Component box guns gibs Some texture tweaks
Yesterday
apartment complex layout refinement to street and ground surfaces
Yesterday
Adding m16 blockout rigs
Yesterday
append gun box to storage adaptor allow collision group
Yesterday
ran manifest, icon manifest, localization