reporust_rebootcancel

137,435 Commits over 4,352 Days - 1.32cph!

Yesterday
merge from main
Rin
Yesterday
merge from static_bbs_magnet_fix
Rin
Yesterday
merge from bbq_fix_lod_emission
Rin
Yesterday
merge from vendingmachine_deploy_fix
Rin
Yesterday
merge from fueltank_fix
Rin
Yesterday
merge from shipping_containers_optimizations
Yesterday
Add highlighted search through the convars (just like settings search)
Yesterday
work around RT size mismatch in BiRP water wrapper
Yesterday
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Yesterday
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
2 Days Ago
merge from io_exploit_fix
2 Days Ago
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3 Days Ago
Fixed vending machine deploy regression
3 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
3 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
4 Days Ago
Budget the main thread part of navmesh building
4 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
4 Days Ago
naming conventions, small tweaks
4 Days Ago
manifest, bounds fixes, guide fixes
4 Days Ago
apartment wood stove
4 Days Ago
Loadouts tab baseline
4 Days Ago
updated item definition on bunny suit
4 Days Ago
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4 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
4 Days Ago
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4 Days Ago
exported latest salvaged axe v model anims
4 Days Ago
Fixes
4 Days Ago
Updated BunnySuit
4 Days Ago
Updating krieg backpack skinning and burst cloth
4 Days Ago
Remove _CommandID shader property to not ever confuse any shader compilers
4 Days Ago
Fix incorrect cleanup on load fail
4 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
4 Days Ago
Camping Cooker update
4 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
4 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
4 Days Ago
Bunny Suit item update
4 Days Ago
Bunny Suit setup
4 Days Ago
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4 Days Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
4 Days Ago
Started cleanup
4 Days Ago
fix server build
4 Days Ago
Fix tilesLoaded never being incremented, causing loading to fail
4 Days Ago
Fix crash
4 Days Ago
Updating krieg skeleton asset
4 Days Ago
Fixed modular car fuel tank not connectable to anything
4 Days Ago
Add missing lod2 to emission toggle
4 Days Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
4 Days Ago
Remove the placeholder "cancel" menu option.
4 Days Ago
Updating krieg hazmat burst cloth and skinning
4 Days Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.