reporust_rebootcancel

138,537 Commits over 4,352 Days - 1.33cph!

Today
Cinemachine compile fixes
Today
merge from main
Today
Phrases
Today
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Today
merge from main
Today
merge from render_pipeline_testing
Today
qa island thing
Today
fixes, add missing components to some scenes
reduce error fade duration to 1 second
new_console-ui -> main
- Remove hover to preview - Make default values green again
Today
Merge from demo_shot_track_dubbing
Today
Merge from main
Today
Combine Position/Rotation into one track (feels weird to just modify one)
Today
merge from main
Today
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
Today
merge from steaminventory_optims
Today
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
Today
merge from render_pipeline_testing
Today
fix watercamera rrp unity 6
Today
HttpImage: Don't bother creating sprites if we can just use textures directly
Today
merge from render_pipeline_testing (unity 6 compat)
Today
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
Today
merge from new_console-ui
Today
merge from new_console-ui/optims
Today
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
Today
merge from unity6_compat
new_console-ui -> main
Today
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Fix all the scrolling enlargement issues in console page
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
Today
Today
RRP unity 6 compatibility (testing old unity still works)
Reorganised command list page - cleaned it up slightly
- Restore client and server autocomplete tag colours - Add them into command list as well
Make autocomplete buttons like the old ones - they are better
Today
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
Today
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
Today
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Today
merge from main
Today
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
Today
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
Today
merge from render_pipeline_testing
Today
Setup tropical island 1 and ghostship 1 to use independant navmesh
Today
another fix
Today
merge from render_pipeline_testing (server compile fixes)
Today
further
Today
bunch of client preproc guards
Today
Updating bunny suit female settings