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97,342 Commits over 3,653 Days - 1.11cph!

Yesterday
Crossbow & legacy bow fire arrow visual upgrades.
Yesterday
Compound bow 3rd/1st fire arrow updates.
Yesterday
Comment out PingEstimator spam
Yesterday
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
Yesterday
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
Yesterday
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
Yesterday
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
Yesterday
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
Yesterday
Fixed sleeping bags preventing door controller deployment
Yesterday
Reworked fire arrows on hunting bow viewmodel
Yesterday
Recache viewmodel renderers on molotov
Yesterday
S2P both harbors
Yesterday
Merge from main (needed for S2P)
Yesterday
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
Yesterday
Automatically spawn players at random points on the map every half second (and then kill them)
Yesterday
missing kickstand model
Yesterday
separated kickstand from the main rig to allow for the sidecar connections
Yesterday
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
Yesterday
Remove more PingEstimator spam
Yesterday
Automatically kill players 20 seconds after spawn, unless they're the local client player
Yesterday
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
Yesterday
Merge NudityNREFix -> TrackDownRagdollStalls
Yesterday
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
Yesterday
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
Yesterday
Fixed the timer box staying active when a mission doesn't have a timer
Yesterday
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
Yesterday
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
Yesterday
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
Yesterday
Arctic Pack typo
Yesterday
Update texture mipmaps
Yesterday
Fix NRE in BaseViewModel.HideSightMeshes()
Yesterday
legacy crate model, lods and gibs materials and textures
Yesterday
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
Yesterday
Fix more client errors
Yesterday
Fix client compile errors
Yesterday
added gibs for hunting trophy large, small and fishing
Yesterday
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
Yesterday
merge from Tier3CrateRotationFix
Yesterday
merge from cargo_double_dock
Yesterday
merge from hobobarreliconfix
Yesterday
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Yesterday
merge from fix_uncompressed_tags
Yesterday
merge from teslacoil_igniter_damagepickup
Yesterday
merge from nexus
Yesterday
merge from fix_storage_adapter_blocking_looting
Yesterday
merge from helk_qol_01
Yesterday
fixed black line at top of hobobarrel icon
Yesterday
merge from helk_qol_01
Yesterday
fixed muted spread of incendiary rockets, updated visuals
Yesterday
sks holster position updates