reporust_rebootcancel

139,308 Commits over 4,352 Days - 1.33cph!

Yesterday
parts of /nature folder ok
Yesterday
merge from main
Yesterday
Updated FIrewood Holder Stack Prop to fix shading issue
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
Yesterday
Refactor and additional fix
Yesterday
merge from droppeditem_improvements (compile fix)
Yesterday
merge from droppeditem_improvements (compile fix)
Yesterday
Don't open or process light radial menu if map is open
Yesterday
compile fixes
Yesterday
effects folder ok
Yesterday
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Yesterday
building folder ok
Yesterday
props folder ok
Yesterday
merge main -> rust_relay_server
Yesterday
merged main -> rust_relay_server
Yesterday
L shaped sofa collision
Yesterday
merge from droppeditem_improvements
Yesterday
merge main -> rust_relay_server
Yesterday
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
Yesterday
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Yesterday
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Yesterday
L shaped sofa and rugs textures and lods
Yesterday
Merge from main
Yesterday
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
Fix null exception when throwing things at trees/ore nodes
Yesterday
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
Yesterday
Merge from main
Yesterday
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
Yesterday
structures folder ok
Yesterday
Merge from light_toggle_icon_fix
Yesterday
Fix light state not appearing on icon
Yesterday
Teleport boat fix
Rin
Yesterday
merge from armored_ladder_hatch
Yesterday
Merge from terrain_renderer
Yesterday
Codegen
Yesterday
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Yesterday
Make terrain ConVar developer only
Yesterday
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
Yesterday
Various spinner fixes
Yesterday
Spinner fixes
Yesterday
Merge from terrain_renderer
Yesterday
Merge from main
Yesterday
Bring back terrain margins for collision with geoclip terrain
Yesterday
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Yesterday
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Yesterday
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
Yesterday
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
Yesterday
Add achievements for reaching the floating city