reporust_rebootcancel

129,758 Commits over 4,232 Days - 1.28cph!

Yesterday
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
Yesterday
add option for specifying a camera angle to a certain skinnable spawn point
Yesterday
Trading Cards view
Yesterday
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Yesterday
fixed undo buffer storing in the wrong order when clearing
Yesterday
compile fix
Yesterday
fixed server leaking marching cubes data
Yesterday
undo/redo working, also fixed some tooltips
Yesterday
more loadout cleanup
Yesterday
cleanup loadout boxes
Yesterday
redesigned commands panel
Yesterday
hackweek arcade placeholder sketch livery on blockout updates
Yesterday
Fixed initial door states after load by finalising the transform on StopMotion()
Yesterday
Server compile fix
Yesterday
Fixed the alignment and size of all the tropical island map markers
Yesterday
Fix server build
Yesterday
Remove IBatchingToggle from InstancedLODComponent
Yesterday
Fix electric windmill animation
Yesterday
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
2 Days Ago
.asset files
2 Days Ago
Update manifest
2 Days Ago
.meta files after generating manifest
2 Days Ago
Prefabs after generating manifest
2 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
2 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
2 Days Ago
Cherrypick CS 136987 (stop generating lighting)
2 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
2 Days Ago
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2 Days Ago
hero_title_change -> main
2 Days Ago
Topology WIP & related
2 Days Ago
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2 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
2 Days Ago
Material & SceneTemplateSettings.json keep getting generated
2 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
2 Days Ago
Fix async pool refill not tracking refilled count
2 Days Ago
Final sculpts
2 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
2 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
2 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
2 Days Ago
Restored drag and dropped items spawning in the overlay canvas
2 Days Ago
Restored blur when F1 menu is open
2 Days Ago
Scene backup
2 Days Ago
Swapped 'view in store' to 'view'
2 Days Ago
better shutters animation
2 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
2 Days Ago
Server admin tab layout changes to match the design
2 Days Ago
Added special spawn point options per skinnable
2 Days Ago
text desc update
2 Days Ago
manifest
2 Days Ago
hackweek curtain files and setup