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120,535 Commits over 4,018 Days - 1.25cph!

2 Days Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
2 Days Ago
Reduced vine travel speed by 25%
2 Days Ago
Force vine visual to stay on 2d rendering only
2 Days Ago
Improved rotation snapping when starting a vine wing
2 Days Ago
Passed intial performance tests: disabling tube rendering until art is done
2 Days Ago
Fix LOD flickering issue again
2 Days Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
2 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
2 Days Ago
Switch sprays to Decal/Deferred Decal
2 Days Ago
Trying to fix an invisible on swing bug
2 Days Ago
Profiling Better LOD values
2 Days Ago
Fixed descend option not working when more than one vine is overlapping
2 Days Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
2 Days Ago
Update emoji with transparency
2 Days Ago
NRE fix
2 Days Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
2 Days Ago
Add test ladder/rope ladder to vine playground
2 Days Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
2 Days Ago
Initial new emoji setup
2 Days Ago
Reduce bounce values
2 Days Ago
Animate hang point and length changes with springs
2 Days Ago
main -> syncvars
2 Days Ago
Outbreak Scientist texture update
2 Days Ago
created wip prefabs and steam items for wallpapers and sprays
3 Days Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
3 Days Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
3 Days Ago
Updating skinning for coconut armour legs
3 Days Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
3 Days Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
3 Days Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
3 Days Ago
Ensure end caps have the right normals
3 Days Ago
Merge from jungle_update
3 Days Ago
Merge from snakes
3 Days Ago
Replaced foliage shader in the arms viewmodel
3 Days Ago
Refactor
3 Days Ago
Added weapon holster offset component for the torso armor
3 Days Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
3 Days Ago
More cleanup
3 Days Ago
Fix occasional reposition NRE
3 Days Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
3 Days Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
3 Days Ago
Expose position setting methods just like the line renderer
3 Days Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
3 Days Ago
Updated arms armor icon
3 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
3 Days Ago
jungle_update -> Aux3
3 Days Ago
boomerang_condition_fix -> jungle_update
3 Days Ago
Ensure boomerang is losing condition
3 Days Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
3 Days Ago
jungle_update -> boomerang