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97,531 Commits over 3,653 Days - 1.11cph!

4 Days Ago
Removed debugging
4 Days Ago
Fixed crane texture
4 Days Ago
Compile fixes
4 Days Ago
Merged death clipping fix
4 Days Ago
Small fixes. Ready to merge.
4 Days Ago
Replaced junkyard crane prefab with the new mesh
4 Days Ago
merge from electricity_power_fixes/2/doorcontroller
4 Days Ago
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4 Days Ago
Fixed elevator buttons not working (silo and train tunnels)
4 Days Ago
Prevent buiilding volume tweaks
4 Days Ago
Fixed elevators preventing door controller deployment
4 Days Ago
Fixed parented wires not being updated correctly, for real this time
4 Days Ago
Target returning dummy data if no player outside of zone detected
4 Days Ago
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4 Days Ago
4k sks texture sets and materials
4 Days Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
4 Days Ago
created a residential hinged door from previous residential building door
4 Days Ago
Removed whitespace
4 Days Ago
Removed debug spam
4 Days Ago
network++ save++
4 Days Ago
Fixed parented wires not being updated when opening/closing the door when wiring
4 Days Ago
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4 Days Ago
powerlines ziplines prefab rebuilt
4 Days Ago
updated textures for legacy crate
4 Days Ago
Fixed heat haze artifacts on incendiary rocket explosion
4 Days Ago
fixed cargo ship harbor container displaying further than the others
4 Days Ago
Restored a method widely used by plugins
4 Days Ago
subtract 96396 bradley_scientists_changes until my Unity starts working
4 Days Ago
Implementing some of QA's first round of feedback on radtown redux S2P
4 Days Ago
primitive colliders for generic doors and windows frames
4 Days Ago
merge from huntingtrophygibs
4 Days Ago
merge from harbor_crane_ramp_fix
4 Days Ago
merge from bradley_scientists_changes
4 Days Ago
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4 Days Ago
merge from mission_improvements_may_24
4 Days Ago
merge from storage_adaptor_parent_fix
4 Days Ago
merge from physical_keys
4 Days Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
5 Days Ago
Functional motorbike kickstand, some refactoring
5 Days Ago
Crossbow & legacy bow fire arrow visual upgrades.
5 Days Ago
Compound bow 3rd/1st fire arrow updates.
5 Days Ago
Comment out PingEstimator spam
5 Days Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
5 Days Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
5 Days Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
5 Days Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
5 Days Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
5 Days Ago
Fixed sleeping bags preventing door controller deployment
5 Days Ago
Reworked fire arrows on hunting bow viewmodel
5 Days Ago
Recache viewmodel renderers on molotov