126,711 Commits over 4,109 Days - 1.28cph!
Skin viewer: sleeping bag, SAP, revolver and python
Fixed old skins not loading
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push
- Makes scientists walk instead of jog
Ensure hit entity isnt null first
Subtract
125654 breaks the whole game
merge from /main/nametag_clipping_fix
Add a null check to query vis job runner to prevent crashes on disconnect.
Add editor preference setting to generate Client and Server project files.
Edit -> Preferences -> Facepunch -> Project Generation
Skin viewer: wellipets hat, rocket launchers, bandana
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
Fixed bag opening modal nre
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
Updated blend material on rugs
Update: forgot to save BaseRaidBenchmark scene with the changes
Tests: none, trivial change
Premium modal styling updates
Update: BaseRaidBench - add support for spawning a random base from a list
Tests: ran the scene
Fix rugs breaking on Tugboats when picking up a deployable on top of them
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
oil rig foot collision, lods
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler
Tweaked most guns
Added frog boots and clatter helmet items
Update: DemoBuildingsViewer - add ability to export as a merged base
Tests: exported 3 bases from staging demo as 1
Merge from lightup_hazmat_codelock_pips
merge from iconrenderer_improvements_batch -> main
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Fix some remaining doors and non-prefab entities
S2P bandit camp, ranch, large barn
toolbar_compile_simulator -> main
Fixed items with no skins loading indefinetely
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
Update: DemoBuildingsViewer - can load multiple bases in a scene
Exports them separately, for now.
Tests: loaded top 20 bases from staging demo
fish crate model, textures, prefabs
more set dressing on ship
Tweaked settings dropdown padding
Moved FPS counter option in UI category
Added toggles to turn culling stages on and off
SkinViewer scene added to bundles
fix heliFX method compile location server -> shared
Fix UIDialogs not working when using asset scenes
Added a toolbar button for the compile simulator (shows most recent state)
Added Rust Render Pipeline package contents
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
Skin viewer loading indicator
Bugfix: DemoBuildingsViewer - spawn TOD prefab to allow digital clock to work
Otherwise it NREed
Tests: loaded base 3839 from staging demo
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