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120,535 Commits over 4,018 Days - 1.25cph!

3 Days Ago
WM prefab and UVsets
3 Days Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
3 Days Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
3 Days Ago
merge from main
3 Days Ago
Adding view model camera animation files for pistol set
3 Days Ago
Viewmodel camera animation set up for all pistols
3 Days Ago
Fix new animals sinking below tunnel entrance grate visually
3 Days Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
3 Days Ago
Updating wood armour gloves prefabs
3 Days Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
3 Days Ago
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3 Days Ago
Increase duration of inacpacitate dart vision debuff
3 Days Ago
Fixed viewmodel reference on prefab
3 Days Ago
merge from jungle_update
3 Days Ago
cherrypicking 119469
3 Days Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
3 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
3 Days Ago
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3 Days Ago
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3 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
3 Days Ago
Updating coconut armour viewmodel skinning
3 Days Ago
Changed branch physics surface to wood
3 Days Ago
Bunch of cleanup/refactor after changes.
3 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
3 Days Ago
- ▊▋▍▆█ ▋▋▆▌▋▍▊▊▌▅▆▍▊▆▊▅ ▊▅ ▊▋▇ ▅▆▊▍ ▆▅▉▊▅▆ ▍▉█▆█▍ ▇▅ ▊▋▌▉▌ ▇▌▉█▋▅ ▄▉▇▉▄▉ █▉▍█▋▄ ▍▊▍▇█ - ▅▍▆ ▅▆▄▍▍▉▊▇ ▆▄▋▊▌▉ ▅▊▊▍█▋▍▇█ ▊▌ ▊▍▌▍▄█▇▉█▍▋▉ ▇▉▉▍ ▄▆▌▊ ▄▅▇▉▇▋ █▋▆▇▌▌ ▇▅▇▉▋█▆▊█ ▅█▊▇▄▇▇▌ ▋▌ ▄▉▍▋█ ▉▇▊ ▇▍▉▆▅▅ ▍▆▆ ▆▍▅▊▄▆ ▆▌ ▋▋▅▆▇▄▍█ █▋▆▇ (▇▌▄█▌▌ ▊▌▍▆ ▉ █▌▅ ▅▌ ▊▆▄▇▊▌▊▋▅ █▍▍▊▋▊▇▋)
3 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
3 Days Ago
renaming of files for dlc gesture
3 Days Ago
jungle ruins s2p to refresh collider changes
3 Days Ago
Merge from jungle_update (fix animals sliding and a NRE)
3 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
3 Days Ago
Fix being able to kite croc around foundation
3 Days Ago
Fix NRE in tiger and croc corpse dragging
3 Days Ago
Merge from jungle_update
3 Days Ago
Merge from snakes
3 Days Ago
Merge from jungle_update
3 Days Ago
Compile fix
3 Days Ago
Set correct material collider to fix impact sounds.
3 Days Ago
merge from laserdetector_ai
3 Days Ago
Laser detector now detects horses (and anything on the AI layer)
3 Days Ago
merge from lootdestroy_corpse_fix
3 Days Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
3 Days Ago
Remove unused variable
3 Days Ago
Remove debug logs
3 Days Ago
Bump reposition chance
3 Days Ago
Timings, hit effect.
3 Days Ago
Cleanup
3 Days Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
3 Days Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
3 Days Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
3 Days Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm