reporust_rebootcancel

127,180 Commits over 4,109 Days - 1.29cph!

35 Days Ago
new_menu -> aux3
35 Days Ago
compile fixes
35 Days Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
35 Days Ago
WIP: still some weird y rotation offsets
35 Days Ago
merge from new_menu
35 Days Ago
Weekly skins countdown widgets
35 Days Ago
Fix debug camera not tracking the correct object when playing back demos
35 Days Ago
Fixed text wrapping issues for the featured limited skin
35 Days Ago
Fixed store tab navigation not changing button states
35 Days Ago
marge from party_system -> main
35 Days Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
35 Days Ago
Network++
35 Days Ago
Codegen
35 Days Ago
heli_crash_canyon -> main
35 Days Ago
Ensure helicopter cant crash at canyon c
35 Days Ago
main -> naval_update
35 Days Ago
naval_update -> scientist_rhib
35 Days Ago
Terrain deploy volume
35 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
35 Days Ago
35 Days Ago
Merge from main -> party_system
35 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest
35 Days Ago
Remaining biomes in climate.
35 Days Ago
Fix compiile error
35 Days Ago
Ignore invites for a party you are already in
35 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
35 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
35 Days Ago
General store background crossfade when focused on pack categories
35 Days Ago
Added a debug command to print the weekly skins
35 Days Ago
Limited tab scroll view
35 Days Ago
Merge from trimmed_asset_warmup
35 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
35 Days Ago
Fix some prefab issues from older merges
35 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
35 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
35 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
35 Days Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
35 Days Ago
merge from macos-water-fixes
35 Days Ago
merge from findactivewaterbodies_optim
35 Days Ago
fix server compile
35 Days Ago
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35 Days Ago
more sun configurableness
35 Days Ago
Fixed flex grid vertical height
35 Days Ago
Store limited tab scrollview
35 Days Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
35 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
35 Days Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
35 Days Ago
new_menu -> aux3