121,376 Commits over 4,018 Days - 1.26cph!
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes)
- expose subsurface parameters on all water types (instead of sharing with ocean)
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
Collider fix on retro and shockbyte tc corpses
Disabled show health info on elec furnace corpse
Improved corpse repositioning on ground missing
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
increased ironsights intro speed
viewmodel animator updates
- ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded)
- dryfire also goes back directly to ads state if enabled
- cleaned up animator
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enabled mipmaps on horse costume
toggle crouch fade on horse costume
Fixed bows showing every arrow head on init
Added AO and spec textures to Riot Helmet
Merge from jungle_update (fix compile error)
Merge from jungle_update (croc has more realistic reach when attacking)
Visualise the trigger range of:
Autoturret
Flame Turret
Shotgun Trap
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times
Not 100% sure it's the correct way, but I think it works for now.
Tests: played back new staging demo 3 times
reduce the alpha on the zone material
Merge from creative_alwayson
Fixed issues with HBHF sensor visualisation
fixed a spot where you could get stuck at satellite dish
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
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Added support for tesla coil
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Change fogmachine and snow machine checks to work the same as everything else
Added support for igniter
Added HBHF sensor range visualisation
Tests: replace Assert.AreEqual with Assert.IsTrue
- Brings TickIntrpolatorCache test from 30s+ down to 6s
Turns out AreEqual is slow and inflates the test times by quite a bit.
Tests: ran unit test
Plugged existing AO texture into all variants of Snow Jacket
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Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
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Updated TV collision and fixed emissive materials
Optim: TickInterpolatorCache reduce number of segments being copied when growing
Unit test is still slow, need to dig a bit more
Tests: ran unit tests
Added new baked AO to all variants of vagabond jacket
Updated First Aid Cabinet Collider
Updated Wall Mounted Coat Hanger Collider
Added pump arm to sprayer entity, removed it from backpack model
Add a menu option to turn on/off drawing range volumes
- Fix croc attacks reaching too far
- Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact
- Remove distance cache, adds complexity and bug potential for too minor of a perf gain
- Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
Merge: from parallel_validatemove
- more debug to track down null baseplayer
Tests: local editor SERVER+CLIENT session
merge from softcore_update
merge from softcore_update/deployable_corpse