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121,376 Commits over 4,018 Days - 1.26cph!

35 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
35 Days Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
35 Days Ago
Corpse ingredient tweaks
35 Days Ago
Collider fix on retro and shockbyte tc corpses
35 Days Ago
Disabled show health info on elec furnace corpse
35 Days Ago
Improved corpse repositioning on ground missing
35 Days Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
35 Days Ago
increased ironsights intro speed
35 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
35 Days Ago
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35 Days Ago
enabled mipmaps on horse costume
35 Days Ago
bow_fixes_2 -> main
35 Days Ago
toggle crouch fade on horse costume
35 Days Ago
Fixed bows showing every arrow head on init
35 Days Ago
Added AO and spec textures to Riot Helmet
35 Days Ago
Merge from jungle_update (fix compile error)
35 Days Ago
Fix compile error
35 Days Ago
Merge from jungle_update (croc has more realistic reach when attacking)
35 Days Ago
range_volumes -> main
35 Days Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
35 Days Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
35 Days Ago
reduce the alpha on the zone material
35 Days Ago
Merge from creative_alwayson
35 Days Ago
Fixed issues with HBHF sensor visualisation
35 Days Ago
fixed a spot where you could get stuck at satellite dish
36 Days Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
36 Days Ago
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36 Days Ago
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36 Days Ago
Added support for tesla coil
36 Days Ago
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36 Days Ago
Change fogmachine and snow machine checks to work the same as everything else
36 Days Ago
Added support for igniter
36 Days Ago
Added HBHF sensor range visualisation
36 Days Ago
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36 Days Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
36 Days Ago
Plugged existing AO texture into all variants of Snow Jacket
36 Days Ago
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36 Days Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
36 Days Ago
- ▆▌▇▆▍▅▅ ▍▇█ ▇▉ █▊▌▌▉▆ ▇▄▆▊▇▇▄ ▋▋▇▉ ▅█▆▋▇▉▅ ▊▋▆▆▇▋▍▇ ▅▋▍▊▇▅▋▍ ▇▆▌▊ - ▉▍▆▆▇▌▇▆▄▅ ▋▄▄▊▅▌▍ ▅▊ ▉▋▍▆▆▋ ▅▍█▇█▌ █▉▍▊▋ █▍▌ ██▊▇▄ ▍▌ ▉▊▄▍▍ ▆▊▇▍▊▋▄
36 Days Ago
Updated TV collision and fixed emissive materials
36 Days Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
36 Days Ago
Added new baked AO to all variants of vagabond jacket
36 Days Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
36 Days Ago
Added pump arm to sprayer entity, removed it from backpack model
36 Days Ago
Add a menu option to turn on/off drawing range volumes
36 Days Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
36 Days Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
36 Days Ago
merge from softcore_update
36 Days Ago
merge from softcore_update/deployable_corpse
36 Days Ago
workshop objs wip