reporust_rebootcancel

121,929 Commits over 4,048 Days - 1.26cph!

2 Months Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
2 Months Ago
merge from manual_refresh -> premium_servers (before the merge from main)
2 Months Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
2 Months Ago
Ensure premium status is always saved to registry when it's changed
2 Months Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
2 Months Ago
Merge from croc (fix client/server compile errors)
2 Months Ago
Merge from tiger (to fix trophies)
2 Months Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
2 Months Ago
Previous changeset didn't go through
2 Months Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
2 Months Ago
backup
2 Months Ago
Client update fix
2 Months Ago
Added some missing shaders to always included shaders
2 Months Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
2 Months Ago
manifest
2 Months Ago
codegen -> main
2 Months Ago
code gen
2 Months Ago
show_sprinkler_range -> main
2 Months Ago
Added convar to allow enable/disable
2 Months Ago
Remove unneeded ddraw commands
2 Months Ago
Flags
2 Months Ago
Fixed inaccurate sprinkler radius
2 Months Ago
Added toggleAlwaysOnRadius command
2 Months Ago
Fixed volume guide being slightly offset towards the player
2 Months Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
2 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
2 Months Ago
Volume guide now disables properly when turning off
2 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
2 Months Ago
Further heater zone placement refinements
2 Months Ago
edited crocodile sprint and swim attack anims
2 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
2 Months Ago
Updating reload animation with correct dart movement
2 Months Ago
Corrected some incorrect heater growable sizes
2 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
2 Months Ago
Ensure sphere prefab loads into memory correctly
2 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
2 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
2 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
2 Months Ago
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2 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
2 Months Ago
Fixes. Support for turning off.
2 Months Ago
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2 Months Ago
merge from rw_2
2 Months Ago
bundle fixes
2 Months Ago
Refactor
2 Months Ago
Merge from spatially_aware_env_volume_fixes
2 Months Ago
Added a convar for disabling spatially aware environment volumes
2 Months Ago
Candle support.
2 Months Ago
Test save
2 Months Ago
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