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127,222 Commits over 4,109 Days - 1.29cph!

60 Days Ago
60 Days Ago
Electric furnace tweaks.
60 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
60 Days Ago
Settings scrollbar Toggle tweaks
60 Days Ago
IO bugfixes batch 1
60 Days Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
60 Days Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
60 Days Ago
Wallpaper floor & ceiling pack - updates and tweaks
60 Days Ago
Removing extra default material from coco torso fbx
60 Days Ago
Jungle biome distribution teaks & fixes
60 Days Ago
Settings menu progress
60 Days Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
60 Days Ago
Cocoknight setup
60 Days Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
60 Days Ago
Cocoknight update
60 Days Ago
Cocoknight update
60 Days Ago
Re-enable texture streaming jobs
60 Days Ago
main -> new_menu
60 Days Ago
Updating coco armour female torso prefab with new mesh
60 Days Ago
Re-enable bootstrap check
60 Days Ago
main -> syncvars
60 Days Ago
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60 Days Ago
texture resize + optimisation
60 Days Ago
Add inventory page
60 Days Ago
60 Days Ago
bee catapult bomb basic prefab setup LODs
60 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
60 Days Ago
Separating coco armour torso mesh and updating viewmodel prefabs
60 Days Ago
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60 Days Ago
Setup options styling on main menu
60 Days Ago
Missed files
60 Days Ago
Tab system Wired up home and play Animation transitions
Rin
60 Days Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
60 Days Ago
Merge from foliage_instancing
60 Days Ago
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60 Days Ago
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60 Days Ago
Fixed navigation architecture Setup Page system
60 Days Ago
Settings dropdown
60 Days Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
60 Days Ago
Add check for AsyncGPUReadback support
60 Days Ago
GenericSkin Overlay sub header and styling
60 Days Ago
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60 Days Ago
Settings menu search bar
60 Days Ago
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60 Days Ago
▆▊▋ ▋▊▅▆▄▍▉ █▋▆▋▌▊ ▌▍▇▅ (▌█▅▍▅ -> ▆▄▍ -> ▌▉▋ ▅▊▌▌) - ▇▇██▄▉▉ ▉▄█▍▋▅ ▄▆▌▊▅▇▌▋█ ▋▊ █▄▇▅, █▋▆▅█▍▉▆█ █▆ ▉▆▍▄ █▅▉▍ ▍▊▊▅▄▆▍ ▄▌▉▌▄▄▆
2 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
Rin
2 Months Ago
Updated inventory move sounds
2 Months Ago
Merge from directional_item_dropping
2 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
2 Months Ago
Merge from ballista_disablelegs_fix