reporust_rebootcancel

128,096 Commits over 4,201 Days - 1.27cph!

Today
Cull IO counter canvas by distance
naval_update -> pt_boat_2
Today
merge from boat_optims
Today
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
Today
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
Today
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
Today
More material reduction (case by case basis) on floating walkway kit pieces
Today
merge from naval_update
Today
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
Today
50cal Animation updates
Yesterday
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
Yesterday
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Yesterday
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
Yesterday
Merge from parent
Yesterday
Merge from hackweek_boxsorting
Yesterday
Added server.allowSorting convar as a safeguard (defaults to true)
Yesterday
Merge from hackweek_boxsorting
Yesterday
Fixed storage adaptor input slot not showing handles
Yesterday
Only allow sorting while powered Remove automatic mode Apply translations
Yesterday
Merge from main
Yesterday
Merge from water_jump_height_change
Yesterday
Increase jump up height when exiting water onto a ledge (13 -> 18)
Yesterday
Merge from rpg_skin
Yesterday
Fix ammo vis not initialising properly in some cases
Yesterday
Merge from main
Yesterday
Merge from food_qol
Yesterday
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
Yesterday
merge from qol_backpack_gather -> main
Yesterday
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
Yesterday
Food will now no longer spoil if it is in the arctic biome
Yesterday
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
Yesterday
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
Yesterday
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Yesterday
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Yesterday
Fix compile error
Yesterday
merge from multiline_console
Yesterday
Fix unintended new lines after auto completing commands.
Yesterday
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Yesterday
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
Yesterday
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
Yesterday
Setup floor.wood prefabs, sockets, added to boat planner.
Yesterday
Merge: from main Needs codegen
Yesterday
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
Yesterday
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Yesterday
Manifest update
Yesterday
Compile fix
Yesterday
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
Yesterday
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
Yesterday
merge from Halloween_25_Update/PH