reporust_rebootcancel

135,541 Commits over 4,474 Days - 1.26cph!

Yesterday
Added glowing wallpaper pack store page
Yesterday
Bunch of asset + folder cleanup, rename, organize.
Yesterday
Satellite prefab cleanup, remove placeholder art.
Yesterday
Merge from satellite_art
Yesterday
More ui
Yesterday
UI tweaks
Yesterday
LODs and COL for stacked terminals monument blocker
Yesterday
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
Yesterday
Updating alien costume cloth asset
Yesterday
Merge: from main
Yesterday
merge from glowing_wallpapers - added square steam images to pack
Yesterday
Deleted accidental texture exports
Yesterday
Updating alien costume woth burst cloth
Yesterday
added square steam images to glowing wallpaper pack steam item
Yesterday
some scene redesign at powerplant to accomodate the new loot cage
Yesterday
Manifest
Yesterday
Fixed phrase merge, restored 37 phrases
Yesterday
merge from main
Yesterday
Merge from main (broken merged phrases)
Yesterday
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
Yesterday
Broken codegen fix 2
Yesterday
Fixed broken codegen
Yesterday
Fixed console system
Yesterday
pool -> game_room_dlc
Yesterday
game_room_dlc/pool -> game_room_dlc
Yesterday
Missed files
Yesterday
Debug commands to change pool table state
Yesterday
Close the pool dialog in between shots (this is temp but needed at the minute)
Yesterday
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
Yesterday
Better blue team colour
Yesterday
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
Yesterday
Remove old icon
Yesterday
Fix busted 3p cue position/rotation
Yesterday
- Cleaned up deploy volume, colliders, construction script etc - New Icon
Yesterday
Change ... to say PROCESSING TURN in pool table status
Yesterday
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
Yesterday
Add flailing, turn down launch boost a bit, ignore swing collisions
Yesterday
game_room_dlc -> game_room_dlc/pool
Yesterday
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
Yesterday
Merge from apartment_complex_monument
Yesterday
Fixed missing upkeep terminal server error when upgrading rooms
Yesterday
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
Yesterday
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
Yesterday
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
Yesterday
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
Yesterday
Merge from clan_bugfixes
Yesterday
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
Yesterday
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
Yesterday
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
Yesterday
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though