reporust_rebootcancel

130,371 Commits over 4,232 Days - 1.28cph!

Yesterday
Reposed Chicken/Horse costume
Yesterday
merge from TRsign
Yesterday
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Yesterday
TR neon sign polish.
Yesterday
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
Yesterday
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
Yesterday
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
Yesterday
set up ammo counter UI to work with viewmodel renderer
Yesterday
merge from space_station_building_skin
Yesterday
Viewmodel prefab changes for ammo display
Yesterday
merge from naval_update/deep_sea
Yesterday
Compile fix
Yesterday
texture updates and buildingskin save files for easier testing
Yesterday
removed float on prison barge
Yesterday
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
Yesterday
put PlayerEnterDeepSea client rpc call back in with correct name
Yesterday
merge from naval_update/deep_sea
Yesterday
fixed wrong name again
Yesterday
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Yesterday
Added deep sea exit icon
Yesterday
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Yesterday
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Yesterday
merge from twitch_rivals_2025
Yesterday
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Yesterday
Fixed deep sea billboards leaking after a server restart
Yesterday
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
Yesterday
Naval scientist suit .item setup
Yesterday
Code support for burst mode and low ammo indicators
Yesterday
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
Yesterday
Deep sea portal debug command fix number 74
Yesterday
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Yesterday
Paintball Gun - Texture update
Yesterday
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Yesterday
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Yesterday
naval_update -> scientist_boat_ai
Yesterday
Merge of PT collision fix
Yesterday
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Yesterday
Test list including all the space station test cases
Yesterday
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Yesterday
Updating large sail rig with fixed vertex painted mesh
Yesterday
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Yesterday
PT Colliison fix
Yesterday
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Yesterday
merge from boat_building
Yesterday
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
Yesterday
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Yesterday
updated textures
Yesterday
merge from server_part_caching2
Yesterday
removed wind effect from single vert on sails hand crank
Yesterday
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.