reporust_rebootcancel

156,620 Commits over 4,566 Days - 1.43cph!

2 Days Ago
merge from handbrake_toast
2 Days Ago
Update the itemname on the skinnable and gamesroom dlc skin
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
update from weapon_refresh_flare
2 Days Ago
Break room progress / kitchen area
2 Days Ago
merge from automated_testing
2 Days Ago
Building privilege notices client tests
2 Days Ago
added forklift variation added elevators
2 Days Ago
merge from main
2 Days Ago
merge from buildingpriv_vitals_optims
2 Days Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
2 Days Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
2 Days Ago
Fix crazy DOF
2 Days Ago
Investigating tech tree voice comms related issues
2 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
2 Days Ago
merge from Halloween_2026_update
2 Days Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
2 Days Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
2 Days Ago
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Rin
2 Days Ago
merge from halloween2026DLC
Rin
2 Days Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
2 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
2 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
2 Days Ago
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2 Days Ago
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
2 Days Ago
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2 Days Ago
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
2 Days Ago
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2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
2 Days Ago
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors
2 Days Ago
merge from puzzle_ignoreaboveground_fix
2 Days Ago
Reapplied new RenderGraph API to WaterRendererForwardPass and WaterRendererMaskPass after merge
2 Days Ago
Petting animation updates
2 Days Ago
Merge from main
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fix the render scene script
3 Days Ago
Disable generate textures for watermap
3 Days Ago
Little editor helper script for doing FX on thrown/moving items.
3 Days Ago
Finalized flare WM FX and lighting.
3 Days Ago
merge from softcore_tc_limit/map_icons -> main
3 Days Ago
Update test list
3 Days Ago
Fix test attribute
3 Days Ago
Stop LOD components registering with occlusion culling while its off Occlusion culling never runs under RRP, but moving LODs still pushed their bounds every frame into a list that never got cleared Was ~0.5ms a frame on dynamic occludee for nothing too on average
3 Days Ago
merge from occlusionculling_leak_fix