reporust_rebootcancel

137,254 Commits over 4,474 Days - 1.28cph!

Yesterday
Update darts with colours for each player - 1p is blue, 2p is yellow (not red bc it blends with board too much) - colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props - improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts
Yesterday
merge from main
Yesterday
merge from BoatVendor_BPchange
Yesterday
merge from NestHat_T1
Yesterday
Minor balance adjustments. - Wood dart for blowpipe 40 > 50 damage to match the crossbow (still has falloff at range) - Blowpipe crafting 25 > 10 cloth - Collared shirt +3% rad +2% projectile. Made a new protectionproperty asset since it shared with the green shirt previously - Bucket helmet - Now costs 20 frags instead of 35 so its no longer somehow more expensive than the bucket. +5% projectile +5% bite damage.
Yesterday
merge from demo_ui_2
Yesterday
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
Yesterday
fixed missing attribute on event methods breaking undo/redo in build
Yesterday
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
Yesterday
masterkey anim updates
Yesterday
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
Yesterday
WIP industrial crafter support
Yesterday
merge from demo ui 2
Yesterday
Fix demo ui 2 rendering over pause menu.
Yesterday
Merge from main
Yesterday
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
Yesterday
Rework satellite loot setup to be inspector driven
Yesterday
merge from game_room_dlc
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
S2P launch site
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
Yesterday
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
Yesterday
Compile fix
Yesterday
Merge from PlayerMaintainedMonuments/blockerssubtract
Yesterday
Subtractive merge from changeset 155689 Merge from MonumentBlockers
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Rin
Yesterday
network++
Yesterday
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
Yesterday
Adjust walk speed and accel/deccel
Yesterday
Fix old AIs not fleeing when player is unreachable
Yesterday
Fix old AIs not fleeing when the player is unreachable
Yesterday
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
Yesterday
Fix old AIs being slower when new navmesh is enabled
Yesterday
Merge from WolfHeaddress_Workbench
Yesterday
Merge from satellite_crash
Yesterday
S2P launch site to get control computer changes
Yesterday
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
Yesterday
Enable saving on static control computer
Yesterday
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
Yesterday
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
Yesterday
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
Yesterday
Merge from PMM
Yesterday
merge from main
Yesterday
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
Yesterday
Merge: from main
Yesterday
M92 refresh animation polish
Yesterday
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