reporust_rebootcancel

138,262 Commits over 4,505 Days - 1.28cph!

Today
Add vertical scrolling to the timeline
Today
set up events to hide flare when thrown in 3p
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
Today
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
Today
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
Today
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
Today
merge from main
Today
merge from fix_reload_anim
Today
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
Today
merge from sculpt_admingui_fix
Today
Merge: from main
Basic spline setup for new stations
Today
Apply roll when switching from dolly view to editor
Today
Fix dof not showing up hi-res screenshots.
Today
Fix sandbox clone NRE
Today
merge from unixtimestamp_boundary_fix
Today
update from main
Today
Fix clan leaderboard never refreshing after it loads once
Today
Fix reload animations not working on remote players
Today
Fix some incorrect pooling in RentableShop and DeepSeaManager
Yesterday
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
Yesterday
fixed snapping in 3p hatchet aiming anim
Yesterday
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
Yesterday
fix stupid auto inserted using
Yesterday
merge from main
Yesterday
merge from hackweek_parented_ddraw
Yesterday
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
Yesterday
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Powerplant new loot fixes
Yesterday
merge from main
Rin
Yesterday
Increased Stone Sculpture protection properties
Yesterday
merge from main
Yesterday
Stone sculpture store page media
Yesterday
Allow player to alt look around while unlocking the door
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from airfield_maintainabled_features
Yesterday
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
Yesterday
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
S2P launchsite again
Yesterday
merge from main
Yesterday
merge from balance
Yesterday
Phrase update
Yesterday
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
Yesterday
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
Yesterday
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
Yesterday
merge from main
Yesterday
merge from main