reporust_rebootcancel

97,831 Commits over 3,683 Days - 1.11cph!

Yesterday
Null check in RPC_DoPair
Yesterday
Fixed vendor test scene
Yesterday
Toast instead of chat message when attempting to pair a door you aren't authed on
Yesterday
merge from main
Yesterday
unhinged changes not going to main
Yesterday
Merged wire-culling into wiretool_fixes2
Yesterday
Fixed colored wires reverted to default color when clearing one of their segments
Yesterday
Cleaned up and refactored wiretool color pie menu
Yesterday
Update arctic suit prefab
Yesterday
Changed semantic slots, added UV debug mode
Yesterday
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
Yesterday
Updated wind frequencies Fixed transmission problem
Yesterday
subtracting 96120 Workshop Normal Map Fix
Yesterday
blunderbus viewmodel set up
Yesterday
Merge main
Yesterday
When 'Power In' gets powered, if 'Close' is powered as well, close the door
Yesterday
Fixed speedtree shader bsdf settings
Yesterday
Fixed off alignment
Yesterday
Ensure cargoships docking path for harbor 2 is properly centered
Yesterday
Adding texture vis tools
Yesterday
- ▍▋▄▅▇ ▍▇▌▉▊ ▆▋▉▊ ██▍▊▆█ ▍▄ ▆▌▇▇█ ▆▅▍█▅ ▅▍ ▉█▇▌ █▊ █▅▉▌▅▅▊▍▋▆▄▊ - ▉▍▇▍█▅▌ ▄▉▅▋▊▅▄▊▊▅ ▍▄▅ ▆▉▄▌██ ▋▅ ▊█▉▍▍ ▌▉▅▉▊▍ ▆▄▇ ▅▇ ▇▍ ▊▄▉▄▌▋▅-▌▇▍▌▉█▄▇ - ▊█▄▉▌▊▇▉█▄█▄ ▌▅▌█▋█ ▉▋▋▊▉▉▌▋▅█▉▇▄▅▍▌▇ ▍▄▋ ▉▆▇▉▄▍ ▇▊▇ ▊▉▉▄▅▍ ▇▊ ▍▌█▊ ▅▉▍▍ ▅▄ ▆▅▍▌▍▇▍ ▍▆█ ▆▉▊▆▆▇█▌▄▆ ▍▆▉▅█▅▉▅▇▋▇ ▉▍▍▄▉ █▌ ▊▅▅▅▋ ▍█▇▆▆█▌▄
Yesterday
Prevent heli from trying to crash at underwater labs
Yesterday
Detect nearby explosives detonating, assigned a different power value to each explosive tier
Yesterday
adding more test trees
Yesterday
Merge
Yesterday
▌███▋▍ ▋▌▉▊▇▉▄▉ ▌█▊-▊▄▇▌▅▍▄▉, ▅▉▇ ▍▉█▄▌▋▋▄▋▇▄▅▆▌▄▍▍ ▅▍▌ ▍▅▄▄▋ ▇▋▋█▇▌, ▉██▍▄▆▆▊ ▇▋▋▊▆▊▍▅▍ ▄▍▅█▆▊█▋
Yesterday
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
Yesterday
merge from main
Yesterday
merge from fix_recycler_scrap_remainder
Yesterday
merge from junkyard_crane_col_fix
Yesterday
merge from external_holdtobuild
Yesterday
Reduced external wall placement to 1.5 seconds, down from 3
Yesterday
bike lods
Yesterday
merge from fix_compressed_modded_tag
Yesterday
merge from electricity_power_fixes/2/doorcontroller
Yesterday
merge from gunaudiofixes
2 Days Ago
merge from helk_qol_01
2 Days Ago
merge from external_holdtobuild
2 Days Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
2 Days Ago
Merge from handcuffs
2 Days Ago
Merge from main
2 Days Ago
Laptop screen emits onto things.
2 Days Ago
Screen bloom improvements.
2 Days Ago
Opacity fix.
2 Days Ago
Hacking laptop interface improvements
2 Days Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
2 Days Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
2 Days Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
2 Days Ago
Edit pedal bike gears
2 Days Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.