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127,341 Commits over 4,201 Days - 1.26cph!

Today
merge from directional_drag
Today
floating city 4 latest
Today
added command to print DragByAngle table of a boat you're looking at (admin only)
Today
merge from boatspawner_nudge_fix
Today
Removed empty RealmedRemove component from hull_square
Today
Possible fix for the nudge fix not working
Today
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
Today
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
Today
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
Today
Fix monster mesh rendering issue
Today
Anchor collision primitives setup. Tweaks to volumes.
Today
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
Today
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
Today
Updating medical syringe refresh rig fbx
Today
Disable the large vehicle colliders around BBS netting
Today
Adding viwmodel rig for binocular refresh
Today
merge from naval_update
Today
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Today
S2P on FCs after farm changes
Today
Added a few more chainlink fences around the farm
Today
merge from Project_Hammer
Today
merge from boat_building
Today
Merge from texture_streaming_delay_fix
Today
Scale foliage based on distance density falloff to reduce visible pop in
Today
Compile fixes
Today
Merge from floating_cities
Today
Cleaned up some LODGroups from various floating city bits
Today
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
Today
Merge from parent
Today
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
Today
Merge from small_ramp
Today
Only allow interaction when looking at the base of the bridge
Today
Merge from naval_update
Today
Fixes
Today
Last island.
Today
merge from Halloween_25_Update/PH/storepage
Today
Updated krieg backpack store media
Today
Merge from main
Today
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
Today
Make fold out colliders convex, general prefab setup
Today
Fixed button text that broke after merge
Setup 3rd person reload effects on turrets
Today
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
Yesterday
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Yesterday
Merge from parent
Yesterday
Merge from main (stomp oilrig_1 prefab, will need a S2P)
Yesterday
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
Yesterday
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
Yesterday
Merge from Project_Hammer