reporust_rebootcancel

143,239 Commits over 4,413 Days - 1.35cph!

Today
merge main -> rust_relay_server
Today
ensure fake player exists and is active (not just enabled) in HasSubscribers
Today
hooked up auto turrent skinnable after merge
Today
Fix playables not disposed error in editor
Today
merge from PlayerRigUpdate2
Today
exported edited bowless crossbow 3p and viewmodel anims
Today
industrial torch 3p anim set up
Today
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
Today
Updating m16 viewmodel rig with new mesh
Today
merge from main
Today
m16a2 gamemesh update
Today
merge from storepage_industrial
Today
merge from main
Today
merge from industrial_dlc
Today
merge from bowless_crossbow
Today
Added auto turret to the skin viewer
Today
More set dressing around the outskirts of the monument HLOD updated S2P
Today
Didn't save :(
Today
Invisible hose io line now use a visible material when showing directions
Today
merge from PlayerRigUpdate2
Today
Removed TSSAA from player preview
Today
merge from main
Today
merge from censorshipbreast_mountable_fix
Today
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
Today
Move init somewhere more relevant
Today
Comment
Today
Merge from main
Today
Start converting props into a functional apartment complex elevator
Today
merge from main -> apartment_complex_monument
Today
Update manifest (prefabs)
Today
Update manifest
Today
Cherrypick CS 151910 (editor toggle button for reflection probe)
Today
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
Today
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
Today
More lighting stuff.
Today
Convert stool_a to mountable entity
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
Today
Update manifest
Today
Lighting prefab WIP.
Initial UI setup
Today
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Today
merge from consolehistory_fix
Today
Trim the \r from console history entries, it confuses the input field and mess everything
Today
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Fixed broken mannequin material
Added merged and static versions of all the floating city mannequins
Today
Some renaming
Today
Improve the building of the PreserveInfo
Today
Phrases
Today
Started bowless crossbow store Added bowless crossbow to the skin viewer