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137,450 Commits over 4,474 Days - 1.28cph!

Yesterday
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
Yesterday
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
pool table - updated item desc / localization
Yesterday
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
Yesterday
merge from admin_status_indicators
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from gas_station_maintainables
Yesterday
apply prefab changes to scene + S2P gas station
Yesterday
merge from codeanalyzer_getwrapperattrib
Yesterday
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
Yesterday
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
Yesterday
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
Yesterday
merge from gamemode_tag_active_fix
Yesterday
merge from editor_hotbar_swap -> main
Yesterday
Cleanup redundant UIBeltSecondRowPreview.cs
Yesterday
FX updates
Yesterday
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
Yesterday
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
Yesterday
Add undo/redo to demo2 ui
Yesterday
Default satellite client positioning changes to off. Default flat land serverside gating on.
Yesterday
Merge from terrain_renderer
Yesterday
changed SculptingToolData from mono to static helper class
Yesterday
rewmoving now-redundant SculptingToolData PrefabAttribute
Yesterday
Merge from terrain_renderer/holes
Yesterday
mark ice sculpture as hidden
Yesterday
cleaned up tooltips and icons a bit in the sculpting gui
Yesterday
Remove some left over logging, and testing holes from foundations
Yesterday
Crash fixes/tweaks/wip
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from buried_item_null_checks
Yesterday
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
Yesterday
merge from main
Yesterday
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
Yesterday
GetExtrapolationTime tweak
Yesterday
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
Yesterday
Change min region size to meters, include oom logs
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Yesterday
Fix for powerplant steam being visible when it shouldn't S2P powerplant
Yesterday
Remove old placeholder explosion/effect, use new one.
Yesterday
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
Yesterday
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves