reporust_rebootcancel

154,423 Commits over 4,536 Days - 1.42cph!

3 Days Ago
Show livestock popup to the right same as plant popup, better as it doesn't hide the livestock
3 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
3 Days Ago
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
3 Days Ago
Reduced the size of the AdditionalLightData buffer elements from 160 to 128 bytes to be more cache friendly
3 Days Ago
Don't run lights or particle system IK effects ion muzzle flashes if they've faded out Lights and particle system IK were still running on the background for complete muzzle flashes that weren't yet recycled With 20 bots firing AK shots simultaneously: - Saves ~0.5 ms on particle systems - Saves ~0.3ms on lights - More savings with reduced shadow jobs and update handler not having to go over each of the stale lights Around ~1ms in savings
3 Days Ago
Fix sheep corse not carrying over the shaved state, also fix the corpse not copying the pose and flopping in the air
3 Days Ago
Hide horns on female sheep
3 Days Ago
First pass on the Procgen Replay visualisation tool to trace all steps of generating a procedural map and then visualising each placement from candidate positions. Intended for bug finding and development testing. Play/pause/restart/seek to each procgen step to see how the final map was created. Starts at heightmap generation and follows (today's) 91 stages until the map is complete. Added editor-only hooks in SpawnFilter, Prefab, World, WorldSetup and LODUtil. Any editor effect requires first arming in the `Tools > Procedural > Procgen Replay` window, use the ProcgenReplay scene to (optionally generate and) replay map seeds.
3 Days Ago
better fleeing/startle mechanics
3 Days Ago
Updated Mutton Meat Icon
3 Days Ago
Update Cooked, Raw and Spoiled Lamb Meat Name to Mutton instead of Lamb
3 Days Ago
merge from main
3 Days Ago
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
3 Days Ago
Update: ran Update Urls again Looks like couple blurhashes got missed Tests: navigated to dlc page with httpimageloaddelay
3 Days Ago
integrate moveToggle so shader movement critters can idle
3 Days Ago
Applied Ians generic child animator sub system shelf
3 Days Ago
Sheep shearing material and gameplay proof of concept
3 Days Ago
Merge: from main
3 Days Ago
resized textures and caps
3 Days Ago
update to mesh again
3 Days Ago
Merge from boatvendor_dialogue_fix
3 Days Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
3 Days Ago
first pass on crab swarms
3 Days Ago
update to mesh and emission texture
3 Days Ago
Merge from sandbag_barricade_variants
3 Days Ago
Sandbags are now correctly upgradeable on player boats
3 Days Ago
steam ids, for halloween items. tweaked descriptions, placeholder icons
3 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
3 Days Ago
█▆▉█▇▊▌▌▉ ▇█ ▇▄▅▋▍ ▍█▄▇▅▉ ▇▌▊▋▉ ▆▉▄▌▋▍▍▄▌▊▉▋ ▆▉▄▌ ▋▄▌ ▄▉▍▅▉▇▋ ▌█▌▌▊▌▊▄▊▇▉█▋▇▅▄ ▌▇▇▋▌ ▌▅▊▉▋ ▌▊▄ ▇███▍▄█ ▆▍▍ ▋▄▅▍▊ ▇▇▇█▍ █▄▋▆▊ ▍▄▇▅ ▆▌▄▍ ▄▇▌▄ ▍▋▇ ▊▌▍▇▉▊▊ ▍█▇▆ █▇▊▉▆▊▆▌▄▄▅▄▊ ▅▋ ▄▅▉▋ ▇▇▊ ▅▇▉ ▅█▊▄▆▅▍▌ ▄█▊▆█▄▆▋▅ ▋▆▉▋▆▆▌▉▉▇▊▍▍▋▆▇▄▅▆▉▋▋ ▍▆▆▊▊▄▋ ▋▉▉▊▅▌▌ ▌▋▌▅▌█▋ ▋▆▌▅▊█▍▇ ▍▍▅▇▄▇ ▇▉▊▉▌▌
3 Days Ago
▌▍▌▆▍▋█▇█ ▍▋ ▉▇▊▄▇ ▉▌▄▍▍▇ ▅▉▉▄▋ ▊▆▆▉█▉▍▊▋▋▍▉ ▊▋▋▇ ▊▉▍ ▋▉▌▍█▍▄ ▊▆▉▋▆▋▌▄▋▅▅█▆▍█▍ ▆▉▊▆▇ ▆▆▄▉▍ ▉▇▅ ▋▆▌▉█▌▊ ▅▄█ ▅▊▊▍▊ ▅▆▇▍▆ ▉▊█▌▊ ▊█▄▉ ▆▇▅█ ▌▄▌▇ ▍▌▅ ▋▋▅▄█▉▋ ▆▊▌▇ ▊▊▄▉▅▌▍▌▋█▊▊▌ ▅▄ ▆▋▍▌ ▋▇▉ ▌█▌ ███▄▍▆▇▊ ▍▊██▆▌▍█▄ ▄▋▅▅▇▌
3 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
3 Days Ago
Optim: convert DLC tab leftovers to httpimage - ran Assign Bundle and Update Urls Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
3 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
3 Days Ago
Buildfix: missing files Tests:none
3 Days Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
3 Days Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
3 Days Ago
Merge from main
3 Days Ago
Cleanup
3 Days Ago
nan_waterheight_fix -> main
3 Days Ago
Merge from main
3 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
3 Days Ago
Ladder hatch gibs
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
3 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
3 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
3 Days Ago
merge from main
3 Days Ago
- 3p subsystem for pipe wrench
3 Days Ago
Updated Beef Meat Icon