139,792 Commits over 4,505 Days - 1.29cph!
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Merge from render_pipeline_testing
Remove the client colliders, not needed
merge from submarine_looting_fix
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot
- Added blockLooting field on base mountables
merge from livestockanimals
ao rreduction & optimisation pass on some structure assets
they were shipping 2k ao textures, now resized but visually no difference.
11 ao maps touched, 9 were shipping at 2k
vram 25.3MB -> 2.2MB
Merge from attackheli_armour_damage
thumb_up
12
thumb_down
42
thumb_up
15
thumb_down
100
thumb_up
15
thumb_down
106
merge from medical_honey_bandage
Instant health 10 > 8.
Healing over time 4 > 6.
Cloth craft cost 8 > 4.
Batch add stencil block to common shaders
merge from improved_event_saveloading
Make sure to still restart oil rig radiation on server restart if the force reset fails
Split off HQM ore spawn to their own population to allow for much rarer spawning
Add rare HQM collectable spawns
Placeholder resource values
Manifest
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
Remove terrain depth prepass alloc
Merge from npc_vending_optim
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
Merge from rendererlod_collapse_improvements
Revert ziggurat pipe LOD change, S2P
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo
S2P
Adjusted monument blocker protection and HP
Merge from PlayerRigUpdate2
Fixed WireTool not overriding 3p_stance-idle_relax_running