reporust_rebootcancel

136,253 Commits over 4,474 Days - 1.27cph!

Yesterday
merge from gameui_navigation_fixes
Yesterday
Reordered the gameui navigation to fix muscle memory, crafting button is back on the right Inventory button moves around to replace the opened menu button
Yesterday
M92 3p reload animation update
Yesterday
turned the pedestal back on
Yesterday
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
Yesterday
Puppets, demo player clothing + position overrides.
Yesterday
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
Yesterday
merge from fix_progress_bar_persist -> main
Yesterday
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
Yesterday
merge from fix_progress_bar_persist -> main
Yesterday
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
Yesterday
Lighting progress
Yesterday
merge from fix_apartment_hostile_warning_flicker -> main
Yesterday
Add shot director mode, basically the same as demo1 ui camera recording
Yesterday
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
Yesterday
hook up demo2 UI to the game
Yesterday
merge from fix_ent_kill_position -> main
Yesterday
Show position and network ID when entity commands are used (example: ent kill)
Yesterday
merge from fix_apartment_bag_limit -> main
Yesterday
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
Yesterday
Add support for certain sleeping bags to not count towards bag limit
Yesterday
merge from delete_timed_lock -> main
Yesterday
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
Yesterday
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
Yesterday
merge from hackweek_parented_ddraw
Yesterday
Pull in shelve for runtime fbx -> animation clip parsing
Yesterday
merge from main
Yesterday
merge from main
Yesterday
More tuning, fix spine twisting, make leg animator glue work better with turn in place
Yesterday
merge from icewall_col_fix
Yesterday
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
Yesterday
Whitebox progress
Yesterday
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Yesterday
Server compile fix
Yesterday
Post-merge cleanup and fixes
Yesterday
update gas station maintainable prefabs from new environment
Yesterday
gamesroom shotgun trap - textures updated, still work in progress
Yesterday
merge from hackweek_parented_ddraw
Yesterday
merge from hackweek_parented_ddraw
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from fix_apartment_bathroom_door -> main
Yesterday
Add monumentblocker_barrels_100x300.entity and gibs
Yesterday
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
Yesterday
merge from fix_apartment_fridge_transfer -> main
Yesterday
Fix compile error
Yesterday
merge fix for fridges to the correct branch
Yesterday
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
Yesterday
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
Yesterday
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4