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135,229 Commits over 4,444 Days - 1.27cph!

3 Days Ago
- More toast work - Custom dismount position setup - More test UI
3 Days Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
3 Days Ago
Fix wrong motion vector results from alpha-clipped materials
3 Days Ago
Restore TAA history weight attenuation from high velocity
3 Days Ago
merge from main
3 Days Ago
set up world model rig/anims for binoculars
3 Days Ago
raidwindow_paintable_sign_fix -> main
3 Days Ago
Merge from apartment_complex_monument/apartment_complex_audio
3 Days Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
3 Days Ago
Ambience zones for the elevators
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
3 Days Ago
Merge from apartment_complex_monument/conversation_fixes
3 Days Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Scene2prefab
3 Days Ago
gamesroom shotgun trap - updated greybox model & material
3 Days Ago
Added new sounds to the industrial double doors :minecraft-door:
3 Days Ago
Apartment complex b shadowproxy
3 Days Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Merge from main
3 Days Ago
Merge from apartment_complex_monument/conversation_fixes
3 Days Ago
Arm weight IK, needs more param tweaks
3 Days Ago
Restore thank you message change
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
3 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
3 Days Ago
merge from main
3 Days Ago
Merge from satellite_art
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
Recycler merge fix
3 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
3 Days Ago
unifying SDF shapes into a single struct
3 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
3 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
3 Days Ago
Merge from satellite_crash
3 Days Ago
- More crappy UI - Animator changes
3 Days Ago
Minor 3p animation fixes
3 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
3 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
3 Days Ago
implement actual turn in place on the player animation controller with blend trees
3 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
3 Days Ago
merge from glowing_wallpapers
3 Days Ago
fixed wrong name / description on graffiti concrete bend
3 Days Ago
merge from spawn_terrainignore_fix
3 Days Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
3 Days Ago
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
3 Days Ago
Updating cached materials for supply signal