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157,647 Commits over 4,566 Days - 1.44cph!

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Today
Removed unintended box collider on the Gravestone art object, uses the intended convex collider which more accurately shapes the model, fixes physic impacts
Today
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Cursed Cauldron fixes: - removed unused mesh collider with missing mesh from root - fixed prevent building collider being on the incorrect layer, fixing by proxy physic impacts
Today
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
Today
Add missing analytics for apartments - evictions - apartment value at the time of break-ins (expose raw value from method)
Today
Fix frankenstein pet ignoring shields
Today
Always use brackets after "if" or "for", remove usless comments
Today
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
Today
merge from main
Today
Merge from prefab_hierarchy_flatten
Today
Viewmodel - Added bespoke idle/fire/dryfire ADS anims, tightened up transitions & conditions going in/out of ADS
Today
Reserialize TC loot panel prefab first so we can have a clean diff
Today
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
Today
Merge from main
Today
merge from corpse_lootable_fix
Today
Formatting
Today
Fix npc corpses being unlootable after a server restart
merge from main
Alien costume protection changed to bone armour Occupation slots match bone armour
Today
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
Today
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
Today
Also flatten entities nested within prefabs for consistency
Today
merge from ddraw_parent_fix
Today
Don't attempt to clear parents if the client has no active parented ddraws
Today
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
Today
Codegen
Today
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
Today
Privilege cache enabled by default (client and server)
Today
Buildfix: configure unity_installer_url for fpbuild Tests: none
Today
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
Today
merge from menuhero_fix
Today
Fixed home's store hero playing and rolling its videos with the menu closed
Today
merge from 3p_idle_throw_grenades_fix
Today
merge from Halloween_2026_update
Today
Merge: from main
Today
merge from halloween2026DLC
Today
merge from guide_mesh_optimisations
Today
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Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
Today
merge from net_group_null_log_fix
Today
merge from ongui_allocs_fix
Today
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
Today
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
Today
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
Today
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts