reporust_rebootcancel

143,320 Commits over 4,413 Days - 1.35cph!

Today
scene fix
Today
finalize RRP underwater post processing
Today
▇ ▋ ▋▊█▌█▌▋▉█▋▅▍▄ ▄▊ ▅█▊ █ ▄▊█▆▅▄▌▉██▇ ▋▇▅▋▍▌▄ ▍▌ ▊▉▍▅▆█▄▆▋▊▉▆▋ ▌▇ ▅▆█ ▇▋▉▆▆ ▄▅▄▌▌▆ ▅▋▄ ▉▌▌█▊▆▍▊ ▄▊▌▌▌ ▄▄▉ ▋▊▊█▋ ▅▆ ▇▆▍▄ ▆▊▆ ▍▊▌▉ ▋▍▄▌▉▍█ ▊▋ ▌█ █▅▄▄▇ ▄▊█▆ ▇█▉ █▆▋▆▋▄▌▊▆▄ ▇▇▅ █▍▄ ▋▄▄█▇ ▍▌▋▍▅▇▆▇▅▉▅▆▇▊▉▌ ▋▊▊▌▅▅ ▇▌▋▍▌ ▄▉▋▆▇ ▄▅ █▇▍▆ ▉▋ ▊▇▄█▅▄▋ ▋▇▆▍▇▇▉▆
Today
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
Today
Optim: Arg.Args is now a StringView[] Most of the code uses GetString to lazy alloc a string. BuildCommand is now 4 allocs/0.4KB per call Tests: unit tests, booted into craggy and set a couple variables, tested crosshair clientvars
merge from texture_optimisations
Today
Adding bullet joint to m16 rig
Today
Optim: Arg.FullString is now a StringView - updated CodeGenerator to support StringView params - ran codegen Saves an allocation(once I’m done with conversion). Currently at 12 allocs/0.85KB per call Tests: booted into cragy, tried echo and say commands
Today
▍ ▉▅▌▇▄ ▇▋▉▌ ▆▋▌▉█▋▄▍▍▊▄▊▉▅▉▉▉▋▉▍▌▊█▍
Today
█ ▆█▊▍▆▍ ▆▇▉█▍▅ ▄▋▅▊ ▇▍▆ ▍▇▇▌█▌▋ ▅▇▅█▇▄▍ █▍▅
Head texture optimisations
Today
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
Today
Update: add StringView.Trim(char) overload - add unit tests Tests: ran unit tests
Today
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
Today
Merge from parent
Today
Merge from parent
Today
Merge from main
Today
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
Today
▄ ▅▊▊▉▍ ▊▆▊▇ ▅▄▉▋
Today
Fixing swimwear 05 skinning
Today
Merge from rain_grace
Today
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
Today
Merge from main
Today
Remove no longer needed RustDOTSInstancing.cginc
Today
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
Today
█ ▄▋▅█▌ █▋▋▋ ▄▉▊▄▄▄▌▇▇▅▅▆▌█▇▇▊▄▉▆▊▌▊▇
Today
▇ █▇▋ ▉▅▉ ▋▉▄▉▄▇ ▄▊▋▍▄▇▇ ▌▋▉▋▅▄▍▌ ▍▊▍▆▌ ▇█ ▍▅▆▌▄▉▍ ▉▆▄▇▅▇ ▅▅▋▊▋▅█▊▍ ▉▉█ ▅▋▋▌▄▆ ▅▍▊▊▊▋▆▆▋▌▆▆ ▋▌▍▉▋▌ ▍▇▉▊▌ ▋▄▉▊ █▌▌▅▊▅ ▋▅▅▋██▍ ██▇ ▉█▊▋▋█ ▉▄▍▍▋▋█▅ ▌▊ ▅▄▋▇▍▋ ▊▅▍▋▌▌▇ ▇▍▌▄▇▆ ▇▇ ▋▍▍▆▌ ▅▊ ▇▄▊▄▌▋ ▇▍▋▄█▌▌▉▌▍
Today
Fixing gap on twitch underwear
skin/core optimisations
Today
Remove log
Today
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
Merge from industrial_dlc
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
Today
Adjusting ghost sheet brust cloth settings
Merge from main
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
Today
add workshop toggle for AK in turret
Today
autoturret updated icon
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
Today
workshop bespoke auto turret prefab and icon generator manifest
Attempted fix for Hair.Get returned a NULL hair spam
Today
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
Today
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
Today
▉ ▇▌▊▇▍▉▊ ▌▄▉▇▅▆▄▄▄ ▉▆▊▌█▄▉█ ▊▆▇█▄▍▆▉ ▇▅▇▊▇ ▇█▇█▋ ▍▍▌▆ ▋█▅▇▉▅█▌ ▅▆▆ ▅▋▊▆▆ ▌▄▆▋▌▅▋ █▊▅▌ ▆▇▊▅▉ ▊█▉▍▇▋█▅ ▅▉▄▅▇▅▊▌▅ ▅▍▌▋▄▇▊
Today
adding burst cloth to third person industrial torch
Today
fixed renderer batch on medium apartment
Today
Make Rust/Standard render correctly with BatchRendererGroup most of the time
Today
Stop using material mapping