reporust_rebootcancel

155,667 Commits over 4,566 Days - 1.42cph!

Today
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
Today
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
Today
Prevent wild livestock from dying from hunger etc
Today
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
Today
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
Today
Fixed the tin can alarm wire being missing from RRP
Today
removing unnecessary files
Today
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
Today
merge from main -> base_occlusion
Today
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
Today
Added halter to all livestock animals
Today
Merge from blur_artifacts
Today
FakePhysicsRope alloc optim
Today
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
Today
Added livestock halter models
Today
Customiser animation updates
Today
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
Today
Fix wild livestock being passively tamed and then breeding out of control
Today
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
Today
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
Today
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
Today
Fixed the post processing on the player preview camera
Today
merge from moocclusion
Today
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
Today
Reduced the mooing chances a tad
Today
Bull texture optimisations
Today
Potential fix for animals not eating from troughs
Today
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
Today
Sheep baas are occluded too for consistency
Today
Lowered their occluded volume cause they won't shut up
Today
Potential fix for cows dying of hunger in a well setup farm
Today
Merge from main
Today
Cow moo sounds are now occluded
Today
Calf texture optimisations
Today
Store bg blur mat tweaks
Today
Cow textures optimisation
Today
▄▇▉▍▊▌ ▅▋▇█ ▌▊▇▉▉▆▄▉▌▉▊▅▄▇▋▍▄▍▇▄▊▍▌▅
Today
▉▄▌▊▆▍ ▋▆▆▅▄▍▊▄▌ ▊▊▍▌▅▉ ▌▍▄▊▆▆ ▆▄▆▆ ▊█▅▉▇▄▉▋▊▋ ▊▋ ▇█ ▋▉ ▄▋▌ ▊▆▉▆▉▊▅▌▄▍ ▊█▆▍▌ ██▉▉█▉▄ ▅▆ █▌ ▅▉ ▉▍▋▆█▆▊▄▄▅ ▉▌▅▅▉ ▌▍▆ █▋▉▄ ▆▄█▇▆▉▄▇▋ ▊▉ ▊▇▅▆ █▍▍▇▌▇ ▇▍▊▆█▉▇▇▆█
Today
merge from plague doctor hazmat
Today
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
Yesterday
Unarmed ROM animation test
Yesterday
Fix static fence gate layer
Yesterday
Final bit of polishy bits on random room J pipes / wires
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Crab texture size optimisations
Yesterday
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
Yesterday
Frog texture optimisations
Yesterday
Jellyfish texture optimisations