145,543 Commits over 4,444 Days - 1.36cph!
Fixed escape not closing the console when mounted to a computer station
Computer station UI is now scaled by the UI scale convar
merge from vending_purchase_clamping_fix
Another vending machine clamping consistency fix
merge from paintingui_fixes
Fixed painting mode not switching back to brush after picking a color at low FPS
MeshPaintController.cs file formatting
Fixed random lines at low fps
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Optim: ServerCachePlayerInfo - don't cache isRunning
Time to clean up all the extra args everywhere, having 10 param funcs is no bueno
Tests: consistency tests
Optim: ServerCachePlayerInfo - don't cache onground and isflying
Tests: ran unit consistency tests
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merge from skinviewer_turret
Fixed auto turret missing cover in the skin viewer
Handle non-deferred cases
Validate options against different renderpaths
Make MotionVector AO settings consistent
Use shared statics with original AO
Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
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Cobalt Statue - Added cobwebs and foliage to the prefab
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
airfield scene to prefab
- added mockup maintanables to monument for playtesting
merge from fix_compile_sim_parallel -> main
Fix compile simulator being slower after adding props file
- rewriting prop file each time causes every project to be marked as dirty
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fixes and improvements, created mockup prefab for playtesting
merge from videoplayer_fix
merge from fix_deepsea_terrain
merge from fix_compile_sim_parallel -> main
Time how long it takes to fetch define constants
Cherrypick CS
152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
Rename vent blocker entity for consistency
Rebuild manifest