reporust_rebootcancel

157,519 Commits over 4,566 Days - 1.44cph!

Today
More merge cleanup
Today
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
Today
Updating nailgun viewmodel with newest mesh
merge from lighting pass
Merge from main
Today
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
Today
Multiple lighthouses share resource/repair progress
Today
rotated lever action rifle to face the proper direction
Today
merge from main
Today
merge from main
Today
merge from parent
Today
reduced scale of the flail by 15%
Today
▇▇ ▄▌▉▇▇ ▋▊▍▄▉ ▇▋▊ ▆▅▊▆▊▆▉▄▄▉▇▅▉ ▄▉▄ ▉▇▋▆ ▄▄█ ▆█▆▄ ▄▄▆ ▍▊▌▇▋▆▊▌▆▍ ▌▆▄▇ ▆▆▌▊ ▄▍█▅▉█▊▅ ▊█▌▇▅▉▄▋▊▊▆ ▆▇▇▇▋ ▄▌▇ ▋▄▅ ▍▆██▍ ▅▋▋▅▇
Today
Merge from minigun_vfx_fix
Today
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Today
Some misc cleanup
Today
Merge fixes
Today
Merge from main (many conflicts, likely many errors)
Today
Merge from headshot_spread_sfx_fix
Today
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Today
▉▉▍▄▋▍ ▉▅▄▅ █▇▇▍▉▄▊▉▍▊█▇▌█▆
Today
▄▆▆▌▆▅ ▅ ▊▌▋▋ ▉▋ █▌█▆▍ ▌▆▇▄ ▋▅▅▇▄ ▌▆▆▌▌▋█▇▇█
Rin
Today
merge from QualiTeaOfLife_Nerf
Today
▄▊▌█▇▇ ▆ ▊▊▄ ▆▄▇ ▇█▆█ ▋▌█▄▊ ▇█▍▄▇▊▊▊▅▇ ▍▇ ▊▇▋▉█▇▍ ▊▌▆▋ ▌▆▊▋ ▊▇█▆▍▋ █▆ ██▆▄▉ ▄▍ ▍▍▅▍▋ ▅█▌▆██ █▋▅▊▅▌▋▌ ▍▇ ▊▅▍ ▊▅▄▇▅▅ ▇█▉▍▆
Today
Fixed seeds planted outside of planters displaying incorrect genes in UI
Today
Fixed not being able to load a sheep onto a small module if we are also leading a cow
Today
▍█▄▉▉▌ █▊▅▉ ▇▍▉▆▊▋▋▆▋▍▉▊▋▄▉▉▍▅
Today
█▅▇▇▅▄ ▍▅▄▆▉ ▅▌▋▍ ▄▇ ▊▋▉█▇ ▉▊█▌▄▉ ▆▊▇▄ ▍ ▆▌▄▊▅▊▉ ▅▆▄▊▅█▉ ▉▆▍▋ ▆▉ ▍▋▄ ▊▊▌▆▍█ ▌▇ ▍▉▆ ▊▍▌█▅▄▅▇▆▇▍ ▉▄▇▉▆ ▆▌▄█▍
Today
Merge from livestock_petting
Today
Fixed up merge issues
Today
Merge from main (sheep.anim.controller merge issues)
Today
Fixed some stranslation strings
Today
Re-exported the dismount root motion clips
Today
Merge from animal_jumping
3 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players
3 Days Ago
Merge from orbitcam_scrollwheel_hog
3 Days Ago
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input Stops inventory hotbar from being cycled whilst zooming the camera
3 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
3 Days Ago
▊ ▉▉▍▋▌ ▌▄▌▇ ▅█▋▇▊▅▉▊▇ ▉▆▆▅▉▊█ █▅ ▍▆▌▆▄
3 Days Ago
▍ ▅▆▅▇▌ ▉▄▍▉ ▉█▋ ▊▆▆▅▌ █▅▄█ ▋▇ █▌▍▇▅█▄▌▅▅▌█ ▉▇ ▆▆ ▋▉▌▍▅ ▋█ ▄▋▊█▊ ▅▍▅██▌▊ █▌▆▍█▉ ▊▆ ▊▌▌▊ ▋▉▆▇ █▉ ▋▆▋█▍▉█ ▄▇▋ ▆▍▇▄▋ ▊▋▇▉ ▉█ █ ██▋▆▍▄ ▊▅▌▊▋▍▊▊▍▄▍▊ ▉ ▇▆▍▄▋ ▉▌▌ ▅▋▍▋ ▌▄ ▇▋▆▊▊▊ ▇█ ▅▌▉ ▆▇▇▄▋ ▋▇▍▄ ▅▅▉█▍▊ ▅▅▉█▍
3 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
3 Days Ago
Update Nailgun Viewmodel, Worldmodel and Textures to improve shading and fix shading issues
3 Days Ago
made creative building tier for hackweek idea. Building tier is invulnerable, invisible but still has collision and can be deployed on with items, wallpaper etc. Can be used to block off areas or have floating displays.
3 Days Ago
▇ ▌▆▇▇▉ ▌▇ █▆▄▌▌ ▆▅▅▄ ▅▍▅▊▉▄▌ ▇▄▄▋█▉▊ ▇▋ ▋▇█▉▍ ▇█▇▊▊█▅ ▌▌ ▊▊▇▊▋▉▄ ▉ ▋▌▇▍ ▇▉▅▍ ▌▊▊▄ ▄▍▋▉ ▄ ▋▉▋ ▍▍ ▉▋▉▆ █▄▄▍▍▌▋ ▆▊▉▆ ▄ ▄▌▆▋▌▌█▋▋▊▍▌▉▍▄▇▊▌▇▊ █▄ ▅▅▍▌▋▌▆▌▇▆ ▇▄▋▊█▆▄▊ ▇▋▉▋▅▆█▍▌█▉▋▆▊▉▍▊▄▋▄ ▅▉▉ ▌▇▋█ ▉▆▇▌▇▋▊ ▆▊▉█▄▋▇ ▋▄▋ ▆▉▍ ▋█▋▍██ ▄▉▋ ▅▊█▇▋ ▍▋█▊ ▆▄▊▇▍▇▆▄ ▄▊▇▉▋▉▋▋▊ ▄█▇█▍▋▄▉█▍▍▊▍█▄▉▅▄▉▇█▉█▋ ▇▇▇ ▅▅█▅▊▊ ▄▌▆▅ ▆▆▆▉▋██ ▆▇▄ ▅▇▄▊█ ▆█▆▉ ▄▊ ▄▉█▌█▄▌▇▄ ▍▊ ▋▇▌▋ ▆▋▊▅ ▍█▄ ▆▅▌▅▌▊▇▅ ▌▆▆▉ ▆▋▌▋▇ ▇▊▍ ▆▅▉ ▉▊▋▊▍▊ ▉█ ▄▆▄ ▆▆▍▇▆▅ ▍▍▄▇▉▌▊▄█▄▇▋▇█▋▅▉▇█▄▍██▆▌▆▇▆ █▉▋▄▅█ ▍▇ ▄▆▄▌▅ ▊▉▊▅▊▋▋ ▆▅ ▊▉▌▅▆▉ █▌█▆▉▇ ▉▌▆▇▊▌▉ ▇▄▇▇▊▍▆▌▌▄▆▉ ▊▍ ▇▍▅ ▅▍▅▇▍▆▋ ▋▇ ▋▅ ▋▇▌▄▌ ▅▍▄ ▆▆▆▅▍▋▊ ▋▆▋▌█▅▌▅▆▊▊▅▇▋▊▊▆▆▅▄ █▆▅▋█▍▆▊▍ ▌▋▆ ▊▇██▍█▆ ▍▍▆▉▇▅▄▉▇▊▉▄▍▌▋▆ █▅ ▄
3 Days Ago
merge from fruit_trees
3 Days Ago
merge from main
3 Days Ago
merge from fruit_trees
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
3 Days Ago
S2P tropical Island 2 + 3