reporust_rebootcancel

121,193 Commits over 4,018 Days - 1.26cph!

3 Days Ago
First pass view model camera animations for all melee weapons
3 Days Ago
merge from main -> building_los_fix
3 Days Ago
Update: perfsnapshot_stream [Name, MainThreadBuffer, WorkerThreadBuffer, Debug] server command - Fixed string buffer over-allocating (need to replace it with a memory stream) - Fixed frame index wrapping due to now being able to larger than byte.MaxValue - Fixed invalid final mark reconstruction that would lead to 180d+ slices Allows streaming of up to 128MB of performance data before generating a snapshot. Seems to be stable up to 64MB, but afterwards it's a bit of a dice-roll. Haven't caught where it's failing yet. Tests: perf snapshot in editor on craggy.
3 Days Ago
Restrict texture streaming debug ConVars to development builds only.
3 Days Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
3 Days Ago
Merge from rust_companion_boot_fixes
3 Days Ago
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
3 Days Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
3 Days Ago
m_boat greybox parts and folders prep
3 Days Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
3 Days Ago
Merge from jungle_update (tiger leap NRE)
3 Days Ago
Fixed blurry tiger clawmarks.
3 Days Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
3 Days Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
3 Days Ago
Put every vine in the update queue (if in a demo)
3 Days Ago
Fixed colliders in trumpet_tree_saplling b and c
3 Days Ago
Merge from main
3 Days Ago
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
3 Days Ago
Add y-axis fade controls to foliage billboard shader
3 Days Ago
merge from jungle_update
3 Days Ago
merge from main
3 Days Ago
merge from jungle_update
3 Days Ago
merge from jungle_dlc
3 Days Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
3 Days Ago
merge from jungle_update/hunter_vision
3 Days Ago
Initial trail generation fixes
3 Days Ago
Kapok and mauritia billboard dithering fix attempt
3 Days Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
3 Days Ago
Fixed jungle ak vm errors
3 Days Ago
merge from minutes_played_fix
3 Days Ago
helicopter_targetting_nre -> main
3 Days Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
3 Days Ago
exported edited vine swinging animations
3 Days Ago
Fixed buff started/ended logic
3 Days Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
3 Days Ago
vine_double_descent_animation -> main
3 Days Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
3 Days Ago
Jungle Rock - Added missing SFX paths
3 Days Ago
vine_viewmodel_demo_fix -> main
3 Days Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
3 Days Ago
Jungle Rock - Increased icon brightness and saturation
3 Days Ago
vine_demo_scrubbing_fix -> main
3 Days Ago
Dont bother with coroutines if in a demo - way better experience
3 Days Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
3 Days Ago
Set position rather than lerping if in demo
3 Days Ago
Don't ever leave render work queue (once added) if we are in a demo
3 Days Ago
merge from main
3 Days Ago
vine_viewmodel_demo_fix -> main
3 Days Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
3 Days Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost