reporust_rebootcancel

157,315 Commits over 4,566 Days - 1.44cph!

Today
codegen fix after merge
Today
Remove unneeded CausedBy function
Today
Renaming and retuning
Today
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
Today
Updating nailgun viewmodel rig with updated mesh
Today
merge from ui_misc_optims
Today
Update supported shaders list
Today
merge from main
Today
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Today
Fixed some store pages referencing assets from other packs, copy pasted leftovers
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
Today
fix tattoos not showing on first-person legs
Tweaked foundation mortar color
Fix merge conflicts
Today
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
Today
Clean up CBuffer declaration and add some more properties to prevent shader errors.
Scrap king atlas b / foundation tweaks
Today
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
Today
Rotation fix for cow and sheep jump down going forward
Today
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client_controls -> pt_boat_rewrite (broken)
Today
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
Today
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
turret_viewmodels -> pt_boat_turret_rewrite
Today
merge from misc_logging_cleanup
Today
Fix another leak on domain reload
Today
merge from main
Today
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
Today
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
biofuel_generator_poolingfix_2 -> main
Dont cut off the stir sound
Today
merge from teleportlos_fix
Today
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving
Today
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
Fix more pooling errors with biofuel generator
Today
setup plague hazmat skin targets
Today
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
Today
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
Today
exported attach anims for grenade, fire crackers, beancan and flare, also exported attach grenade 3p test anim
Today
Merge from sprint_metabolism
Today
merge from build_error_cleanup
Today
Reduced increased hunger/fluid cost while sprinting to +25%
Today
fixed old mesh on scrap_king-wall_third
Today
merge from main
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
Today
Fix opening a vehicle prefab in edit mode causing errors after recent change to disable pool.debug by default in editor
Today
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Today
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Today
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Today
Fix all instances of TriggerMovementSound having a collider on the wrong layer or trigger disabled S2P floating cities, islands, jungle ruins and zigg (no scene changes, feel free to stomp)