reporust_rebootcancel

144,134 Commits over 4,413 Days - 1.36cph!

Icon render pose prefab
Ponytail/Bun hair update
Today
industrial torch sounds
Today
Torch entity stuff
Today
More work on show/hiding ammo/mags for viewmodel reloads
Today
merge from premium_rebrand
Today
Changed the wording, updated tag icon
industrial_conveyor_network_optimize -> main
Today
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Today
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Unbusy has to call the full update because we are .5s later
Today
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- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
Today
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
PlayerCopyTool copies base color brightness
network_analyser_rebuild -> main
more skinset balance
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
Today
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Today
Merge from props_usage
Today
Mat tweaks.
Today
Light fix
Today
Various torch related.
Today
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
Today
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
Today
Fixed IconRender scene using the old UI input system module
Today
merge from keyboard_layouts_fix
Today
Fix bind_default stomping player rebinds when the default command was left unbound
Today
merge from premium_rebrand
Today
Compile fix
Today
merge from premium_rebrand
Today
Tweaks, deleted old premium modal
Today
Updating burstcloth constraints for industrial torch
Yesterday
Deleted some old assets Reserialized a bunch of menuui2 prefabs
Yesterday
Updated premium server browser tag
Yesterday
Broken tile prop set
Yesterday
more skin set balance
Yesterday
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Yesterday
RRP BillboardLight logic consistency fix with BRP
Yesterday
Swapped premium logo in main menu footer
Yesterday
Added UIBorder and UIRoundedCorners
Yesterday
Rebuilt the premium modal
Yesterday
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Yesterday
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Yesterday
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
Yesterday
50cal_animation_improvements -> main
Yesterday
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Yesterday
merge from main -> optimize_train_track_meshes
Yesterday
update apartment_complex_monument/prototype