reporust_rebootcancel

142,572 Commits over 4,413 Days - 1.35cph!

Yesterday
Replaced the stack of 4 sub systems on the vendor with a single animator controller
Yesterday
Handle clearing hole maps when instance count drops to 0 Increase foliage hole sampling radius to prevent foliage in holes
Yesterday
fix player_model changes stomped in merge
Yesterday
Combined building planner and boat building planner, swap between using radial menu. IT doesnt actually swap though only the context menu works for now
Yesterday
Memory cell evaluator
Yesterday
Root combiner distributes drain evenly on batteries connected to its inputs
Yesterday
▌▆▍▉▊▅ ██▋ ▄▊▅ ▊█▍▍▊█ ▇▆ ▊ ▄▍▆█▋▆ ▋▆▅▇▄ ▇▅▅▌ ▆▊ ▇▉█▄▄▌▌▅▄ ▍▌ ▌▆▌ █▆▇▋▆▊ ▅▍ ▍▋▆ ▊▊▊▋▉▆
Yesterday
▆ ▇▌▍▇▉▅▍ █▍█▋▉▌▌ ▄▇▉▇▄▆▇█▆ ▅▌▊▌▇▋▆ ▆▅ ▄▅▋▋▊▋▌ ▅▅▇▉▇ █ ▄▍▉█▍▉ ▆▊▋ ▌▌▊▋█ ▌▆▉▋▊▆▊▉▋ ▄▆▋▋█▍▄▍▍ ▍▋▌▋▆ ▌▌▋ ▍█▆▆▌ ▅▌▇▄ ▌▊▊▌ ▄▌ ▉▅▉ ▅▆▋▌▋▋ ▍▍▊ ▄▊▅▍▊▌ ▍▆▅▆▉ ▆ ▅▌██ ▄█ ▆▄▌▌ ▆▉▋ ▋▊▍▄ ▋▉ ▆▍█▌▊▌▍▍▋▍ ▋▊▇▊▆▄▇▇
Yesterday
Evaluator refactoring
Yesterday
Some tooltips
Yesterday
Merge from auto_particle_cinematics
Yesterday
Compile fix
Yesterday
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
Yesterday
Branch and blocker evaluators Some cleanup and fixes
Yesterday
▍ ▆▄▍▄▆▌▍ ▊▋▅▌▍▉▄
Yesterday
█ ▍▇▋ ▉▇▇█▉█▇ ▄▆▄▇▊ ▄▆▍▆▆▊▍▄▋▆▋ ▉▆▊▋▆▅
Yesterday
merge from main
Yesterday
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
Yesterday
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
Yesterday
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
Yesterday
Unity 6.3.15f1
Yesterday
Merge from unity_6.3.11
Yesterday
Finalized D. B fixes. Scene backup.
Yesterday
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
Yesterday
Various D fixes.
Yesterday
Cleaned C and set correct layers.
Yesterday
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
Yesterday
Shifted a sign for render order purposes.
Yesterday
Fix item pooling error when demo scrubbing (copying over flavien's changes)
Yesterday
Finalized A/B
Yesterday
Some reserialized metas
Yesterday
Updated some legacy input code to use the new input system
Yesterday
mosaic from previous hackweek
Yesterday
Lights only at night. More B fixes.
Yesterday
Layer fix
Yesterday
Merge fixes
Yesterday
Refactored stuff for the layer warning.
Yesterday
Merge from main
Yesterday
Subtracting dont_bake_on_load
Yesterday
Renamed Pie partial class file
Yesterday
merge from main
Yesterday
First floor fix
Yesterday
▌ ▄▌▆▌▍▍▇▅▇▆▍ ▉▊▋▆█▄▄▍ ▅▍█▆▄█▆ ██▌▊▇▋▍ ▅▅▄▄▉▋█▅ ▌▅▉▇▌▊ █▉▆▅▍▋▅▌ ▉▉▅▇ ▊█▌▆▊▍▆▉ ▉▉▆▇▉▇▉▄▄ ▇▋▊▊▊ ▍▍▊ ▉▇▄▌▆▉█▍ ▅▄▍▆▊█ ▊▅▆ ▄▌▆▌▊▊▆▄▋ ▆▌▉▋▄▉▍▊▅▉▅▋▇ ▍▋█▇▆
Yesterday
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
Yesterday
update manifest
Yesterday
Use MinimalBatchRendererGroup shader
Yesterday
RRP: Add MinimalBatchRendererGroup shader
Yesterday
▆ ▍▍▋ ▋▌▋▋▆▋ ▅▉▋▄▌▌▉ ▋▌▅▆▆▆▌ ▇▍ ▆▄▉▆▄▉▍
Yesterday
Basement fixes
Yesterday
Generator, switch and light use the new IO system Got a simple circuit working