137,658 Commits over 4,474 Days - 1.28cph!
jukebox
- updated model
- removed redundant models
- moved materials and textures and removed duplicate folder
Ensure pool balls are set to an identity rotation when first spawned
Remove WIP text on the pooltable
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position
Removed "HELLO" debug log in TopLeft positioned Tooltips
merge from Softcore_T2T3bench
merge from fix_cliff_gaps
Merge from sleeper_hardcore_fix
Fixed not being able to loot sleepers in safe zones in hardcore
Added some pfx when the crude oil is pumping at dome
Halved crude oil rate
Doubled duration of rig timer
Same amount overall, now just takes 20 minutes
Can no longer knock on the garage door at gas station
Rename the garage door prefab to remove the space in it's name
Added another oil pumping switch to small oil rig
Produces 0.5x of the oil of the large rig for the same duration
If both oil rig switches are flipped the pumps will produce 1.5x the oil
S2P both rigs
Reworked power pole visual emphasis.
Cleaned up old FX.
jukebox
- matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations
- updated ledscreenscroller with cassette support
- disables scroller updates when outside of its lodnotify range threshold.
- updated jukebox prefab with cassette display text
Replace entity ID randomization with a randomized offset
updated wording on some items
Make entityId required for consistency with app
Server side raycast jitter
Merge from rustplus_camera_fixes
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
merge from water_treatment_plant_maintainables
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything
added 2 more spouts to each pipe, lowered rate of water production
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
jukebox
- updated prefab
- updated model
- added temp textures
- material updated
merge from main (gimme terrain_anchor_tooling)
Update(editor): SaveViewer - add a size check when loading a save
- also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update
Tests: used to load a borked save, didn't get stuck in an infinite loop
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards
https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
Undo the code changes from MonumentBlockers, we starting again
Lamb model, textures and materials added
Merge from PlayerMaintainedMonuments
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput...
- Added teleport to marker button
- Added help text so more devs can use this tool in the future if needed
- Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
merge from jukebox_scroll