reporust_rebootcancel

154,399 Commits over 4,536 Days - 1.42cph!

Yesterday
Merge from sandbag_barricade_variants
Yesterday
Sandbags are now correctly upgradeable on player boats
Yesterday
steam ids, for halloween items. tweaked descriptions, placeholder icons
Yesterday
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
Yesterday
█▆▉█▇▊▌▌▉ ▇█ ▇▄▅▋▍ ▍█▄▇▅▉ ▇▌▊▋▉ ▆▉▄▌▋▍▍▄▌▊▉▋ ▆▉▄▌ ▋▄▌ ▄▉▍▅▉▇▋ ▌█▌▌▊▌▊▄▊▇▉█▋▇▅▄ ▌▇▇▋▌ ▌▅▊▉▋ ▌▊▄ ▇███▍▄█ ▆▍▍ ▋▄▅▍▊ ▇▇▇█▍ █▄▋▆▊ ▍▄▇▅ ▆▌▄▍ ▄▇▌▄ ▍▋▇ ▊▌▍▇▉▊▊ ▍█▇▆ █▇▊▉▆▊▆▌▄▄▅▄▊ ▅▋ ▄▅▉▋ ▇▇▊ ▅▇▉ ▅█▊▄▆▅▍▌ ▄█▊▆█▄▆▋▅ ▋▆▉▋▆▆▌▉▉▇▊▍▍▋▆▇▄▅▆▉▋▋ ▍▆▆▊▊▄▋ ▋▉▉▊▅▌▌ ▌▋▌▅▌█▋ ▋▆▌▅▊█▍▇ ▍▍▅▇▄▇ ▇▉▊▉▌▌
Yesterday
▌▍▌▆▍▋█▇█ ▍▋ ▉▇▊▄▇ ▉▌▄▍▍▇ ▅▉▉▄▋ ▊▆▆▉█▉▍▊▋▋▍▉ ▊▋▋▇ ▊▉▍ ▋▉▌▍█▍▄ ▊▆▉▋▆▋▌▄▋▅▅█▆▍█▍ ▆▉▊▆▇ ▆▆▄▉▍ ▉▇▅ ▋▆▌▉█▌▊ ▅▄█ ▅▊▊▍▊ ▅▆▇▍▆ ▉▊█▌▊ ▊█▄▉ ▆▇▅█ ▌▄▌▇ ▍▌▅ ▋▋▅▄█▉▋ ▆▊▌▇ ▊▊▄▉▅▌▍▌▋█▊▊▌ ▅▄ ▆▋▍▌ ▋▇▉ ▌█▌ ███▄▍▆▇▊ ▍▊██▆▌▍█▄ ▄▋▅▅▇▌
Yesterday
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
Yesterday
Optim: convert DLC tab leftovers to httpimage - ran Assign Bundle and Update Urls Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
Yesterday
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
Yesterday
Buildfix: missing files Tests:none
Yesterday
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
Yesterday
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
Yesterday
Merge from main
Yesterday
Cleanup
Yesterday
nan_waterheight_fix -> main
Yesterday
Merge from main
Yesterday
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
Yesterday
Ladder hatch gibs
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
Yesterday
Removed 5 override controllers no longer needeed (using an anim subsystem)
Yesterday
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
Yesterday
merge from main
Yesterday
- 3p subsystem for pipe wrench
Yesterday
Updated Beef Meat Icon
Yesterday
frog anims updated
Yesterday
merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
- Set up unique 3p subsystem for hammer
Yesterday
Merge from main
Yesterday
Merge from depth_based_light_binning
Yesterday
mrege from main
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
Merge from coveragequery_nre_frame_fix
Yesterday
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
Yesterday
Merge from legacy_anim_deletes_oct_2026
Yesterday
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
Yesterday
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
Yesterday
Merge from new_recipes
Yesterday
Added temp icons
Yesterday
merge from main -> base_occlusion
Yesterday
▌▍ ▉▊▇▇▆▆ ▄▄▍▋▅ ▋▊▌▌▋ ▉▇▋▋▊█ ▉▍▊▊ ▌▅▉▆▉ ▊▉▌▉▆▋█▅▅▊▆▄▍ █▄▌ ▌ ▋█▆▍▌▄ ▇▅▅ █▋ ▉▇▌█▊▅ ▉▅▌ ▆▊▍▅▆ ▊▄▇▇▉█▉▋▄ █▄▄ ▊▋▉ ██▅▇▊▉▌▋▋▇ ▋▍▌▄▉▅█▄▋▆▍▍▋ ▉▍▆ ▌▇██ ▊▉▋▊▇▌▉▊ █▊▌▇▊▍▌▉ ▊▋▉▆▉▍ ▍▉▉▉▊▉ ▇█▋█▆▇
Yesterday
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
Yesterday
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
Yesterday
Fix NaN values sometimes being generated for water level
Yesterday
Fixed workbench recipes not resetting between domain reloads
Yesterday
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus