reporust_rebootcancel

137,187 Commits over 4,474 Days - 1.28cph!

Yesterday
merge from main
Yesterday
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
2 Days Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
2 Days Ago
Prevent ghostships from checking mainland navmesh
3 Days Ago
merge from cui_updates
3 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
3 Days Ago
merge from main
3 Days Ago
merge from demo_ui_2
3 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
3 Days Ago
merge from fix_itemmanager_domain_reload -> main
3 Days Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
3 Days Ago
merge from demo_ui_2
3 Days Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
3 Days Ago
update from main
3 Days Ago
Fix NRE in FinishLoadingRoutine
3 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
3 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
3 Days Ago
merge from fix_elevator_button_restart -> main
3 Days Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
3 Days Ago
Bump CPS
3 Days Ago
Additional potential UI state/race fix
3 Days Ago
Merge from satellite_crash
3 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
3 Days Ago
merge from game_room_dlc
3 Days Ago
fix darts animationevent tag
3 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
3 Days Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
3 Days Ago
fix manifest missing wtp & gas station entities
3 Days Ago
merge from fix_bag_nickname -> main
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from darts_game
3 Days Ago
Merge from satellite_crash
3 Days Ago
3 Days Ago
Embed rust utk
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from pmm
3 Days Ago
Maintained monuments related .meta changes from running manifest
3 Days Ago
Manifest
3 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
Change from Property -> Method so it's more clear it's doing work
3 Days Ago
Merge from main Took large Oilrig version from main
3 Days Ago
dartboard - added coloured markings to dart
3 Days Ago
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
3 Days Ago
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
3 Days Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
3 Days Ago
merge from sv_console_history
3 Days Ago
Compile fix
3 Days Ago
merge from sv_console_history
3 Days Ago
Adjusted `consolehistorysize` default value to 50, fixed it being off by one Adjusting the convar will now trim the history entries if the convar is smaller than the history count