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137,856 Commits over 4,505 Days - 1.28cph!

Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
Yesterday
Added generator VFX to the powerplant.
Yesterday
Code audio fade tweaks and added sounds to the industrial generator
Yesterday
missing mats
Yesterday
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
Yesterday
merge from PlayerMaintainedMonuments
2 Days Ago
Fix pool cue placement again
2 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
2 Days Ago
more pooling state resetting
2 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
2 Days Ago
jukebox - minor micro polish on game model
2 Days Ago
Model, entity, and textures for halloween garland (WIP)
2 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
2 Days Ago
Fix sound positions
2 Days Ago
Ensure cue follows hand prop position + rotation given in animations
2 Days Ago
Fix timesince and car audio not being reset properly
2 Days Ago
Adding initial events for power grid state, fuses, and garages.
2 Days Ago
Improve sound loop stop
2 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
2 Days Ago
Merge from terrain_renderer
2 Days Ago
merge from terrain_parallax_fix
2 Days Ago
Merge from main
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from satellite_crash
2 Days Ago
Merge from satellite_internal_meshfix
2 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
2 Days Ago
revert quality mapping
2 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
2 Days Ago
Gate debug dot to editor only
2 Days Ago
merge from hackweek_sv_pie_menu
2 Days Ago
Added back inventory tab checks
2 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
2 Days Ago
Manifest
2 Days Ago
2 Days Ago
Thruster item setup
2 Days Ago
adding tripple transition train tunnel part
2 Days Ago
merge from main
2 Days Ago
2 Days Ago
Fix grass
2 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
2 Days Ago
adding small modular train tunnels
2 Days Ago
removing unused station blockouts
2 Days Ago
initial/wip
2 Days Ago
Merge from playermaintainedmonuments
Rin
2 Days Ago
merge from water_wheel_gibs
2 Days Ago
Unsaved changes to animator
2 Days Ago
Add master key to icon generator manifest Update master key icon
2 Days Ago
Update manifest