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145,518 Commits over 4,444 Days - 1.36cph!

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Lighting WIP
Today
Only allow one shop at a time
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Today
Fixed currency not being deposited in vending machine inventory
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Cobalt Statue - Added cobwebs and foliage to the prefab
Today
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
Today
airfield scene to prefab - added mockup maintanables to monument for playtesting
Today
merge from fix_compile_sim_parallel -> main
Today
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
Today
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fixes and improvements, created mockup prefab for playtesting
Today
merge from videoplayer_fix
Today
merge from fix_deepsea_terrain
Today
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merge from fix_compile_sim_parallel -> main
Today
Time how long it takes to fetch define constants
Today
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
Rename vent blocker entity for consistency Rebuild manifest
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
Today
Set correct motion vector shader in RRP settings
force runtime lookups to rebuild from the updated asset
Today
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
Today
delete leftover file from tropical 4, plastic somehow forgot it
Today
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Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
Yesterday
Cobalt Statue - Added colliders and modified prefab settings
Yesterday
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Yesterday
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
Yesterday
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Yesterday
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
Yesterday
Fixed the final bloom pass's render texture size
Yesterday
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
Yesterday
Yesterday
demo_compatability_layer -> main
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
Yesterday
Implement camera motion vectors
Yesterday
Empty compat file so it gets included in builds
Yesterday
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
Yesterday
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Yesterday
Set fridge as powered by default inside apartments