reporust_rebootcancel

145,053 Commits over 4,444 Days - 1.36cph!

Today
Merge from order_test
Today
More debug logging, skip the double tc check when logging.
Compile fix
Today
merge from main
Merge from main
Today
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Today
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Today
merge from iolines_motionblur_fix
Today
Fixed table disappearing in the skin viewer (still had a LOD component)
Today
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
Today
Piano anim update pass
Today
merge from bc_simspace_jank_fix
Today
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
Today
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Today
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Today
merge from main
Today
merge from menu_notifications
Today
Updated debug notif commands descriptions
Today
merge from menu_notifications
Today
merge from forcemode_fixes
Today
Added notifications.addcustomnotification debug command
Today
Notification entry layout fixes
Today
merge from main
Today
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
Today
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
Today
Subtract 153827 "merge from streamermode_fix"
Rin
Today
Clan table craftable Default bp (for now)
Today
Fixed UIEscapeCapture not working in editor when main menu is disabled
Today
S2P apartment complex
Today
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
Today
Initial first pass on setting up the other rentable shop variants
Today
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Today
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
Today
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Today
Merge from sleeper_rotate_fix
Today
Fixed new layer fuckery on kiosks.
Today
Possible fix for sleepers getting rotated incorrectly
Today
Lighting WIP
Yesterday
1st floor corridor mesh / damage, decals and vertrex paint
Yesterday
jesus_animation_fix -> main
Yesterday
merge from wire_doors_fix
Yesterday
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
Yesterday
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Yesterday
Use small delta changes for water level model state rather than exacts with ==
Yesterday
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
Yesterday
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Yesterday
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Yesterday
fix shader bug causing GPU crash (RRP)
Yesterday
Lighting prefab & related files