reporust_rebootcancel

157,152 Commits over 4,566 Days - 1.43cph!

Today
adding extra chain joints
Today
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Merge from main
Today
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Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
Today
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Today
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
Today
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
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Today
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Today
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
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Today
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
Today
merge from Halloween2026DLC
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Today
Disable turn in place on NPCs
Today
exported updated warhead garage door anims
Today
merge from modulator_as_struct
Today
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Today
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
Today
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Today
UI cleanup
Today
Updating viewmodel skinning
Today
merge from fonts_optims
Today
Same deal with adrip1, removed duped font and made a material S2P apartment complex
Today
Fix another "Some objects were not cleaned up when closing the scene"
Today
Set NotoSans to non readable
Today
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Today
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
Today
Disable pool.debug by default in editor
Today
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
Today
Restored TMP missing font log warning on the client
Today
Restored TMP missing font log warning on the client
Today
Skull Wall Lamp - added worldmodel prefab
Today
merge from skinviewer_bg_fix
Today
Fixed skin viewer backgrounds compression
Scrap king / updated half height texture with some more dirt and details
Today
Merge from RRP
Today
Fixed pickup and move sounds for tuna can skull lamp.
Today
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
Today
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
Today
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
Today
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
Remove FOV animations on reload
turret_viewmodel -> pt_boat_turret_rewrite
Today
merge from skinsmemory_optims