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135,103 Commits over 4,444 Days - 1.27cph!

Today
potential fix for spawning inside TerrainCollisionIgnore not working
Today
Add an alternative frame debugger window that lets us save/load back captures, diff and create summaries .
Today
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
Today
get Standard Refraction working in RRP
Today
Fix clientside triggers not being toggled by the invisible barriers convar
Today
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
Step left/right blends - dont work how I want yet
Today
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
Today
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
Today
update 3p aim close/far pose for pool mini game
Today
Add teleport position failsafe for players that bypass the invisible client barrier
Today
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
Today
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
Today
fix fog not working switching back to BRP with RRP initially enabled
Today
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
Today
Add TAA implementation
- Don't clip mountable into the table - New equidistant movement system again
Today
Lighting fix
Today
Mailbox tweaks in core Small scene lighting stuff
Today
Mailbox font
Today
fix clouds not rendering when switching back to BRP
Today
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
Today
Another change for combat triggers
Somewat better spline movement
Today
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
Today
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
Today
fix binocular effect error spam in main menu
Today
update to crashed satellite
Today
Add invisible blocker to apartments
Today
Add support for an invisible player movement blocker in front of the door
Today
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
Today
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
WIP 3p and vm anim work
Merge from powergrid
Merge from powergrid
Restore Recycler change from apartments
Today
merge from satellite_loot_crate -> satellite_art
Today
merge from apartment_complex_monument
Today
Fix collider parenting on roundabouts, s2p
Today
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
Merge from PlayerMaintainedMonuments
Codegen, phrases, manifest Fix compile error
Today
merge from main -> satellite_art
Today
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
Today
Lower apartment upkeep terminal from 6 slots -> 1 slot
Today
Fixed the lighting discrepancies between BRP and RRP
Today
Export viewmodel pool animations at origin
Today
Heavy fuse world models and variants.
Today
Add "Thank you" response option after buying an apartment and they explain how it works