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139,792 Commits over 4,505 Days - 1.29cph!

Today
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Today
Gib improvements
Today
Codegen, test list
Today
merge from main
Today
Merge from render_pipeline_testing
Today
Gib setup
Today
Merge from main
Today
merge from main
Today
Setup threshold toggles
Today
Remove the client colliders, not needed
Today
merge from submarine_looting_fix
Today
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
Today
WIP code
Today
merge from main
Today
Merge from main
merge from livestockanimals
Today
Merge From Main
Today
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
Today
Merge from attackheli_armour_damage
Today
Collider r/w fixes
Today
merge from main
Today
Merge from main
Today
merge from medical_honey_bandage
Today
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
Today
Batch add stencil block to common shaders
Today
Merge from main
Today
merge from improved_event_saveloading
Today
Proto
Today
merge from main
Today
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
Today
merge from hqm_ore
Today
merge from main
Rin
Today
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
Today
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
Today
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
Today
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
Today
Remove terrain depth prepass alloc
Today
Merge from npc_vending_optim
Today
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
Today
Merge from rendererlod_collapse_improvements
Today
Revert ziggurat pipe LOD change, S2P
Today
Merge from main
Rin
Today
merge from main
Rin
Today
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
Today
Adjusted monument blocker protection and HP
Today
Merge from vm_hand_spawn
Today
Merge from PlayerRigUpdate2
Today
Fixed WireTool not overriding 3p_stance-idle_relax_running
Today
Merge from main