reporust_rebootcancel

128,071 Commits over 4,201 Days - 1.27cph!

Today
Merge from food_qol
Today
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
Today
merge from qol_backpack_gather -> main
Today
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
Today
Food will now no longer spoil if it is in the arctic biome
Today
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
Today
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
Today
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Today
Fix compile error
Today
merge from multiline_console
Today
Fix unintended new lines after auto completing commands.
Today
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Today
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
Today
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
Today
Setup floor.wood prefabs, sockets, added to boat planner.
Today
Merge: from main Needs codegen
Today
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
Today
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Today
Manifest update
Today
Compile fix
Today
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
Today
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
Today
merge from Halloween_25_Update/PH
Today
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
Today
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
Today
Card table world canvas culling based on distance
Today
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
Run anims on place/block change
Today
Fix compile error
Yesterday
Final gen
Yesterday
rpc_improvements -> main
Yesterday
shadows render correctly
Yesterday
Generated new HLOD for floating city 1
Yesterday
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
Yesterday
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
Yesterday
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
Yesterday
Adding new v4 driiving anims to source
Yesterday
Ship lighting progress.
Yesterday
Fixed large backpack showing link to Krieg DLC in the repair bench
Yesterday
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Yesterday
removed some deeper profile markers from GJK, unnecessary overhead with little info
Yesterday
merge from boat_building
Yesterday
Yesterday
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Yesterday
Merge from naval_update
Yesterday
Start setting up improved npc grenades
Yesterday
merge from boat_building
Yesterday
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason