reporust_rebootcancel

155,119 Commits over 4,536 Days - 1.42cph!

main -> biofuel_generator
Rin
Today
merge from footstep_ocean_level_fix
Today
Fixed footstep splash effects playing at original water level when water level has been lowered
Today
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Today
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
Today
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
Today
merge from fix_sentry_branch_upload -> main
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
Today
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
Today
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Today
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
Today
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
Today
Tests
Today
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
Today
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Today
Assigned all frog sounds into the anims 🐸
Today
don't render water or volumetric clouds when underground
Today
Missing textures and gib additions from last checkin - oops.
Today
Bradley Flatbed LOD material texture additions Gibs setup
Even more LOD texture optimizations
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
Today
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
Today
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
Today
comment out unused frog interest
Today
merge from Livestock_animals
Today
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
Today
Merge: from main
Today
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
Today
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
Today
disable cloud reprojection when rendering workshop icons/images
Today
force update water reflection probe when dragging time slider in workshop editor
Today
Halloween Wallpapers - texture updates
syncvar_parallel_save_fix -> main
Fix SyncVar buffers being leaked when using parallel saves
Today
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
Today
Merge: from main
Today
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
Yesterday
Adjust timings for clear_holdtype events on 3p grenade anims
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from rrp_prop_rendering
Yesterday
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
Yesterday
merge from critter_animals
Yesterday
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
Yesterday
Part2
Yesterday
Part3
Yesterday
More LOD texture optimizations
Yesterday
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
Yesterday
merge from main -> base_occlusion
Yesterday
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect