reporust_rebootcancel

135,510 Commits over 4,474 Days - 1.26cph!

Remove old icon
Fix busted 3p cue position/rotation
- Cleaned up deploy volume, colliders, construction script etc - New Icon
Change ... to say PROCESSING TURN in pool table status
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
Today
Add flailing, turn down launch boost a bit, ignore swing collisions
game_room_dlc -> game_room_dlc/pool
Today
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
Today
Merge from apartment_complex_monument
Today
Fixed missing upkeep terminal server error when upgrading rooms
Today
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
Today
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
Today
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
Yesterday
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
Yesterday
Merge from clan_bugfixes
Yesterday
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
Yesterday
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
Yesterday
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
Yesterday
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
Yesterday
Fix failing container corpse test for bed testlist
Yesterday
merge from main
Yesterday
merge from clan_bugfixes
Yesterday
Fixed camera positioning, fixed screen shake / effects, enable post processing
Yesterday
more texture tweaks
Yesterday
Merge from pmm_supermarket_food_freezer
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Added small ramps to basement colliders to help with movement
Yesterday
Yesterday
More reverb zone distance tweaks
Yesterday
Merge from main
Yesterday
Fix viewmodel animations resetting on other high fire rate guns at low fps
Yesterday
minor wooden helmet mesh tweak
Yesterday
small wooden pants mesh tweak
Yesterday
Reverb zones misaligned center fixes
Yesterday
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
Yesterday
Adding forward and back pose for pool viewmodel anims
Yesterday
merge from WoodArmour_skinnable/V2
Yesterday
texture size pass
Yesterday
wooden pants mesh update texture import settings world model rename
Yesterday
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
Yesterday
Fixed static furnitures being invisible when reconnecting inside your flat
Yesterday
Warmup item/wearables icons on startup to avoid FPS dips
Yesterday
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
Yesterday
merge from main
Yesterday
Check socket base instead
Yesterday
Only send snapping mode information provided we have a snappable object
Yesterday
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
Yesterday
Revert snapping back to 146206 Send snapping mode from the client with the building info
Yesterday
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
Yesterday
3p pool cue sticks to hand bone