reporust_rebootcancel

145,554 Commits over 4,444 Days - 1.36cph!

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main -> game_room_dlc
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Fixed friend list context menu ordering issue
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Merge from apartment_complex_monument
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merge from wallpaper_boats_fix
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Fixed not being able to place wallpaper on finished boats
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Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
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merge from computerstation_uiscale
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Fixed escape not closing the console when mounted to a computer station
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Computer station UI is now scaled by the UI scale convar
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merge from vending_purchase_clamping_fix
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Another vending machine clamping consistency fix
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merge from paintingui_fixes
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Fixed painting mode not switching back to brush after picking a color at low FPS
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Another fix
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MeshPaintController.cs file formatting
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Fixed random lines at low fps
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merge from main
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
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Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
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Merge from mfm_u6
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merge from skinviewer_turret
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Fixed auto turret missing cover in the skin viewer
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Merge from main
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Merge from main
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Merge from parent
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Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
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Lighting WIP
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Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
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Cobalt Statue - Added cobwebs and foliage to the prefab
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merge from airfield_maintainable_features -> PlayerMaintainedMonuments
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airfield scene to prefab - added mockup maintanables to monument for playtesting