reporust_rebootcancel

159,314 Commits over 4,597 Days - 1.44cph!

Yesterday
Add dynamic monument map marker entity, which can change label text and position at runtime
Yesterday
Merge fixes
Yesterday
Merge from rustplus_remove_direct
Yesterday
early out water caustics where surface mask is 0 (no water)
Yesterday
increase water foam indirect lighting contribution so it's actually visible in shadow
Yesterday
fix turn in place rotation getting set twice per frame in first person leading to pops
Yesterday
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Yesterday
Fixed landlocked lakes near the spawn beach sometimes creating valid spawn points, players can now only spawn on true beaches. Also fixes lighthouses spawning inland and not off the beach. PlaceMonuments and SpawnHandler both use an outside-in floodfill ocean check to distinguish inland ocean topology with real connected ocean.
Yesterday
Extended the Rail Lift stage to also fix any floating rails (pre-existing to cs170256), this could happen at a junction where one rail goes uphill but the lower rail sculpts terrain from underneath the other.
Yesterday
first pass at npc routines + editor authoring
Yesterday
fix water wheel menu NRE
Yesterday
fix edge case swimmingNPC and simpleShark look rotation zero error
Yesterday
added "pinSlack" field to ragdolls/corpses to prevent small ragdolls stretching up to 1m past their pins seagull corpses can now float
Yesterday
Update: include assetscenes in contentdir build Back to 43k assets, 14.3GB output Tests: build server content dirs
Yesterday
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Yesterday
Update: use a whitelist to reduce the amount of rogue assets that make it into server ContentDir builds Shrinks builds from 16.5GB to 9.1GB (44k -> 32k assets) Tests: ran build
Yesterday
Simpler fix for the lighthouse crate spawning inside the ground, S2P lighthouse
Yesterday
Removed unused shaders and removed the GrabPass from the optimized blur shader
Yesterday
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Yesterday
merge from main
Yesterday
Removed all BiRP only subshaders that previously handled GrabPasses
Yesterday
added seagull head trophy to huntingtrophy small prefab. Added a head dispense to the seagull corpse prefab.
Yesterday
Clear unused reloadSounds array Fix not always using intended automatic fire rate whilst placed in a turret
Yesterday
fix tattoo file storage after merge from main
Yesterday
Restore alien costume sitem meta guid, changed in 167536 making it uncraftable
Yesterday
Add pause between being allowed to rename after petting livestock to prevent accidental double taps starting a rename
Yesterday
Removed parts of the TOD system that are no longer needed in RRP
Yesterday
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Yesterday
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Yesterday
exported tattoo gun vm anims and linked textures to rig
Yesterday
let FSM graph debug selected client entities in the inspector (just find the server entity from the client one)
Yesterday
Removed stray terrain tile from compound prefab. Softened splat blend slightly to improve transition in arid areas. Repainted blend to fall within radius/fade. S2P. Tested in proc map.
Yesterday
Merge from main
Yesterday
Fix NRE in Rust+ CameraInput when the target camera was destroyed
Yesterday
update (added stand)
Yesterday
- Removed more old image effects - Updated scenes and prefabs to remove old missing components
Yesterday
merge from main
Yesterday
Moved info and net into small icon buttons next to the console tab, matching the store's sub buttons - Green when open, tooltip on hover - Removed the main menu mask from them so the icons show the first time F1 opens - Graph dot size is now a setting, smaller dot in the f8 widget
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Updating branch; merge from main
Yesterday
Fixed brown crate spawning inside the floor when lighthouse hasnt been repaired. S2P Lighthouse
Yesterday
merge from main
Yesterday
Fixed railway tracks getting buried by terrain from TerrainHeightSet smoothing of cliff backfaces as well as rail terrain and road terrain stages - new World Setup stage 80 `Rail Lift` to look for buried rail and gently raise. Overlapping rails/junctions/sidings are lifted together so junctions line up. Tested 5 seeds in editor, observing better rail visuals and no issues using the workcart. 0.4s stage time
Yesterday
merge from stencil_changes
Yesterday
expanded tattoo ink colours
Yesterday
Merge from main