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127,079 Commits over 4,201 Days - 1.26cph!

Today
Clean: remove BaseEntity spectating support and fix up types/names of relevant code This code was broken for multiple years, and couldn't think of a reason it could be useful, so simplifying. Tests: spectated on craggy, cycled view modes
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
Today
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
Today
Added baked shore vector volumes to the FCs S2P
Today
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
Today
merge from naval_update
Today
merge from dipsi
Today
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
Today
split off axle on windmill
Today
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
Today
Flare LODs
Today
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
Today
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
Today
Added and Setup Naval Improvised Plank GIBS
Today
Removed redundant rpg7 ammo model prefabs
Today
removed unused field from shore vector override mod
Today
merge from shore_vectors
Today
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
Today
merge from shore_vectors
Today
merge from deep_sea
Today
merge from floating_city_support
Today
applying baked data for floating cities
Today
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
Today
Swapped out remaining world models on supplies and food market barges
Today
Added Flashlight Remake World Models and LODS
Today
renaming new medical syringe fbxs
Today
Allow enable_marker_teleport convar to be set from the server
Today
Fix "converting to lowercase" warning when opening mute player dialog
Today
fixed floating mesh decal on ghostship C/D back gate
Today
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
Today
re-set garage door workshop max texture res to 2048 (up from 1024)
Today
Smoother transition walking into the ship's bridge room
Today
Fixcars admin command now fuels up boat engines
Today
merge from main
Today
wip xmas ceilingpaper, updated wallpaperbase.sav file
Today
Wider collision gap around the ghost ship mast ladder spot
Today
Removed mesh from cannon gib that was not a gib and had no backfaces
Today
merge from Halloween_25_Update
Today
Fixed Halloween UI not display during event
Yesterday
Fixed boat ladder pickup giving a regular ladder
Yesterday
Merge from floating_cities
Yesterday
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
Yesterday
Merge from parent
Yesterday
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
Yesterday
Merge from foliage_instancing_islands
Yesterday
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
Yesterday
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
Yesterday
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
Yesterday
Merge from parent
Yesterday
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data