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138,594 Commits over 4,505 Days - 1.28cph!

3 Days Ago
Composter UI refresh, actually see 'decomposition time', like the cooking and smelting UI showing you the progress.
3 Days Ago
fixed mini-crossbow not playing SFX not playing after firing in ADS when it rotates updated .meta to reference the proper sound.
4 Days Ago
Allow viewing maps for each zone/server in the nexus too if it is set
4 Days Ago
fixed krieg chainsword not placing on single weapon racks placement needs refining
4 Days Ago
Updated nuclear missile silo pipes steel material to use the proper textures. no longer super shiny pipes
4 Days Ago
Update: added standalone win TLS slot to allow - also wrapped into OS & config dependent compile guards Tests: built all flavors of standalone and checked that code succesfully executes in other project
4 Days Ago
Fix laser beam jobs pointing at the origin
4 Days Ago
add unsafe scripting access scope
4 Days Ago
merge command palette back to main
4 Days Ago
notes, lives, basic input
4 Days Ago
push up editor
4 Days Ago
lower lanes, add notes
4 Days Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
4 Days Ago
Fix wrong transform used for zone list causing header to be destroyed
4 Days Ago
Add in the zone list and nexus map on the server connect screen
4 Days Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
4 Days Ago
Drain pass optims
4 Days Ago
removed duplicate ligths from military tunnels scene 2 prefab
4 Days Ago
initial code testing, level data
4 Days Ago
hackweek: search command palette for the toolbar dropdowns (tools/windows/etc)
4 Days Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
4 Days Ago
syncvar_stale_inheritance_fix -> main
5 Days Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
5 Days Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
5 Days Ago
Manifest
5 Days Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
5 Days Ago
Speculative crash fix: Clamp instance index in terrain hole shader
5 Days Ago
[hackweek] add possession mode to demoui2
5 Days Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
5 Days Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
5 Days Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
5 Days Ago
Fix stale syncvar inheritance roots being kept around after each weave
5 Days Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
5 Days Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
6 Days Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
6 Days Ago
network_profiler_improvements_3 -> main
6 Days Ago
New network profiler UI
6 Days Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
6 Days Ago
update from main
7 Days Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
7 Days Ago
Additional events for fuel switch and water treatment wheel.
7 Days Ago
Don't fail server boot if world.cfg is an empty string
7 Days Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen
7 Days Ago
orbit_cam_hold -> main
8 Days Ago
merge from main
8 Days Ago
Large crashed train station progress
8 Days Ago
Merge from nexus_fixes
8 Days Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
9 Days Ago
wip scrap king textures
9 Days Ago
apply prefab to scene, S2P Gas Station