128,096 Commits over 4,201 Days - 1.27cph!
Cull IO counter canvas by distance
naval_update -> pt_boat_2
Cull all monument RF painting signs by distance
S2P both oil rigs and excavator
(oil rig will conflict with naval_update, will have to be stomped and redone)
Workcart and locomotive cockpit canvases are disabled when the vehicle is off
Also culled by distance
Added GameObjectLOD on missile silo wipe laptop world space canvas
S2P missile silo
More material reduction (case by case basis) on floating walkway kit pieces
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
Added a new option to CullingVolume - AllowOnEntities
Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy)
This is off by default as if it was used on an actual entity it could have some unintended side effects
Enabled on all of the floating city volumes, S2P all cities
█▇▇▌▉ ▅▋▅▅ ▌▄▉▍▌▄▄▍▊_▊▇▇_▆▆▄
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
Merge from hackweek_boxsorting
Added server.allowSorting convar as a safeguard (defaults to true)
Merge from hackweek_boxsorting
Fixed storage adaptor input slot not showing handles
Only allow sorting while powered
Remove automatic mode
Apply translations
Merge from water_jump_height_change
Increase jump up height when exiting water onto a ledge (13 -> 18)
Fix ammo vis not initialising properly in some cases
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
merge from qol_backpack_gather -> main
Fully fix give notices not taking backpack items into account
- was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
Food will now no longer spoil if it is in the arctic biome
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
Items collected when "gathering" will go to backpack automatically when main inventory is full
- trees, nodes, corpses
- collectables (hemp, stone on ground)
- growable plants
- doesn't apply when looting, only when gathering items from world
▇▌▅▊█▌▋▉▉▆ ▋▍▄▋▋▍▋
- ▊▍▅▉▅ ▇▍▌▅▄▍▊▅█ ▋▍▆▍█▇▇█▍ ▄▌▊▉▆▆ ▊▊▌ ▇▄▌▊▉ ▆▅ ▉▅▌ ▆▋▋▍ █ ▋▄▍▌▌▆▉, █▅▍▄ ▋█ ▋▊▊ ▉█▅▆▄ ▉▅█▍▋▍▆▉ ▅▅▆▌▆ ▋▆ ▆▌▌▉!
- ▌▊▊▊█ ▉▊▋▉▅▋▇▊ ▋█▆ ▌▉▌▄▇▇▌▍▌ ▌▌ ▆▄ ▇█▊▊▉ (█▇ ▍█▄▇ ▄▅ ▊██▌▉▄ ▌▉▇▋ ▍▋ ▆█ ▌▊ ▋▉▊█▋, ▅▊▄ ▋▅ ▇▄▆▇▉▉▍▅▊█▉▍)
- ▆▌▇█▍▋▋ ▌▆▍▉▆▋ █▊▊▇▉▋█, ▅▇▋▋▆ ▄▅█▌▄▋ ▇▅▋ ▇▌▄▇▆ ▍▇▌ ▍█ ▉▍▊▅▌, ▇▌▅▊▅▌▌ ▄▊▅▍▉ ▆▍▆▅▅▅ ▍▄▋▉▄▆
- ▌▄▆█▆ ▅▇▇▄▉█▆▉▋ ▄▍█▋█▅▆▇▄ ▌▋▆█▌ ▋▄▄▌ + ▋▌▌ ▄▉▇▌█▌▊▉▋ (▉▍▉█▅▍▉▍▄ ▍▄█▄▇▋) ▄▋█ ▉▄█▊▉▊▌ ▍▇▄▍▍▇▊ ▌▇ ▇▋▊ ▍▋▋█▄▋ ▌▌▇▄▅▊▋▊
- ▇▄▉▆▌ █▌▉▅▊▉ ▄▄▊ █▊▋▄, ▄▇▌▋▌▉▇▍ ▋▌▉▍▅ █▆▇ (▍▉ ▇▄▉)
- ▇▌█▉ ▅▍ ▄▊▅█▊▇▅▊█▌ ▊▆ ▍▌▌ ▋▄▍▆█▄▋▋ ▋▌ ▇▊█ ▋▉▇▅▊ ▊▇▆▉ █▌▊▍▌▋█ ▆▇▇▅▊▉▋
- █▆▋▍▆▍█▊ ▇▊▋▌▌ ██▊▇▉▊▅▊▅▊ █▅▄▆██▍▉▌▅▋ ▍▌▍ ▋▄▇▄▋█▍, ▆▍▌ ▍▌▋ ▄▊▄▇▅ ▆▊▆▋▆ ▊▄▅█▄ ▍▋▅, ▉▉▊▊█▆▅ ▌▊▊▅▅▅ ▇▊▋▌▍ ▋▋▉ ▊▆▊
merge from multiline_console
Fix unintended new lines after auto completing commands.
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Merge: from analytics_v2_expose_telem
- Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats
Tests: used above to check stats in editor
Buildfix: missing return path in NetworkReadEx
Tests: ran "Test Compile Errors"
Setup floor.wood prefabs, sockets, added to boat planner.
Merge: from main
Needs codegen
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change
Tests: changed settings and checked with debugger
▋▆▍▅▋▄▅ ▉▇▊ ▉▊ ▅▆▉▋▌▉▅▄▄▋▍▌▇█▋▌█▅▌▌█▉::▌▇▌▊▄▅▅▉▌▊▉ ▇▌▆▇ ▍▄▅▋▆▄▍▇▄ ▋ ▆▇▆▅▅ ▌▊▅▉▇▆ ▌▆ ▉ ▄▍█▍▇▆▄▊█
Clean: replace ClientVar + ServerVar with ConsoleVar
Generates less commands, avoids duplication in console autocomplete
Tests: ran stats command - it worked
Update: AnalyticsV2 - allow resetting stat tracking
Tests: logged stats before and after reset
merge from Halloween_25_Update/PH