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156,498 Commits over 4,566 Days - 1.43cph!

Today
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Today
scrap king - updated colliders
Today
Small Cleanups
Today
Merge from render_pipeline_testing
Today
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
Today
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Today
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
pt_boat_turret_rewrite -> turret_viewmodels
Today
Revert CodeGen
Today
CodeGen
Today
Merge from terrain_config_load
Today
Compile fix
pt_boat_turret_rewrite -> main
Today
Fixed animal footstep sounds not playing until its first idle animation finished
Today
merge setflags_fix
Today
enable for triangle frames and foundations as well
Today
Merge from render_pipeline_testing
Today
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Today
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
Today
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Fixed PT boat turrets not being able to be reloaded after rewrite
Today
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
Today
Merge from terrain_config_load
Today
Terrain config swap state debugging
main -> pt_boat_turret_rewrite
Today
storage box - fix component storage box bounds causing block by wall
Today
Merge from batch_renderer_group
Today
Fixed boars bulls cows and wolves having 4 left foot
Today
merge from console_autocomplete_improvements
Today
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
Today
merge from main
Today
electronic chessboard - model updates - texture updates - prefab updates
Today
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
Today
merge from main
Today
merge from automated_testing/client
Today
Compile fix
Today
Fix command autocomplete realm sometimes being wrong
Today
merge from automated_testing/client
Today
Updated new tests
Today
merge from main
Yesterday
merge from main
Yesterday
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
Yesterday
Merge from livestock_potential
Yesterday
Fixed failing tests
Yesterday
Merge from light_fixes
Yesterday
Fix prefabID on c
Yesterday
merge from ghostshiptodlighting
Yesterday
Reapply the stomped test testlist
Yesterday
merge from Livestock_animals/livestock_hotfixes/playercolliders/trigger_pushback
Yesterday
merge from main stomped TestLivestockPrefabs