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144,992 Commits over 4,444 Days - 1.36cph!

Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
Cherrypick CS 153556 (compile simulator fix)
Today
Update manifest
Today
Debug position dot now shows on the map during control, not just when locked in.
Modified cap hair conditional to work with miners hat
Today
Codegen
Today
Cache last successful sample position, check it first on next thruster fire.
Today
Codegen
Today
Fix scientist chasing into water
Today
merge from main
Today
merge from skinmodal_fix
Today
merge from skinviewer_fixes_june26
Today
merge from store_background_fixes
Today
merge from cartbutton_friendlist_fix
Today
Today
Include sample count
Today
merge from menu_notifications
Today
Compile fix
Modified conditionals to not clip with certain hats
Today
merge from main
Today
merge from console_focus_fix
Today
merge from strobelight_flags_fix
Today
debug logs
Today
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Today
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
Yesterday
Final LOD fix Spotlight
Yesterday
Further cleanup, boolean gating for lookup creating
Yesterday
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
Yesterday
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
Yesterday
Fixed skin item modal not updating when using the arrow buttons to navigate
Yesterday
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
Yesterday
Compile fix
Yesterday
Cleanup, rewrites
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Gibs and LODs for heavy barricades. Plugged into entity setup.
Yesterday
main -> demo_compatability_layer
Yesterday
update_metabolism_network_optimization -> main
Yesterday
Code cleanup
Yesterday
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Yesterday
merge from main
Yesterday
Fix SenseComponent.Tick InvalidOperationException
Yesterday
Fix ai sense adding to a dictionnary while iterating on it
Yesterday
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Yesterday
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
Yesterday
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
Yesterday
large apartment tweaks
Yesterday
collapsed blocker update
Yesterday
more optimisations in large apartment added a proper static prefab for the bear rug