reporust_rebootcancel

134,578 Commits over 4,444 Days - 1.26cph!

Today
merge from main -> apartment_complex_monument
pooltable -> pool
game_room_dlc -> game_room_dlc/pooltable
Today
Lobby lighting progress
Today
merge from radtown_hlod_fix
Merge from PlayerMaintainedMonuments
Take compound scene from main, S2P
Today
Fix radtown not having an HLOD and looking bad from far away
Today
Scale sampling count. Set some new defaults.
scene2prefab
Today
merge from PlayerMaintainedMonuments
Merge from main
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
Today
merge from main
Today
merge from workshop_fix_doorhatch
Today
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
Today
Frame times
Today
Count frames
main -> game_room_dlc
Today
Compile fixes
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server + codegen
Today
WIP multi-frame target checking support
Today
Merge: from dropspectators_nre_fix - Bugfix: fix for NRE that happens when multiple spectators watch a player being banned Tests: 2 players spectated 3rd, banned them - no NRE
Today
Bugfix: use reverse traversal avoid NRE caused by iterator invalidation when dropping spectators Tests: 2p spectated 3rd, banned them - no more NRE
Today
Fixed stray specs & LOD settings.
Today
Heater trigger layer fix. Apartment heater heats a more logical area instead of all around and under the floor.
Today
merge from cargo_network_optims
Today
Prevent fireballs and heli gibs from inheriting the global network group too
softcore_updates_jul_26 -> main
raid_window -> softcore_updates_jul_26
Today
Pan LODs
Today
Today
Fix "missing tree at index 0" error when loading playground scene
Today
Add screen overlay (with lighting) to UberPostPass
Today
merge main -> rust_relay_server
Minor map ui improvements
Today
Split off bathroom doorframe in large apartment for light bleed
Today
merge from cargo_network_optim
Today
merge from industrial_garagedoor_vehicle_fix
Today
added RustRelay reconnect feature, tweaked GLB export
Today
Prevent dropped item containers (player loot bags) and dynamic cargo containers from inheriting the global network group when parented to cargo ship, spamming position updates to all players on the server Set the network range for the containers to 512m so they can still be seen from far away
Yesterday
merge from main
Yesterday
Fixed changing charms not working when items are inside loot containers (it was auto-closing the inventory due to NeedsKeyboard) Before: https://files.facepunch.com/raul/1b2211b1/22_10-45-BeigeTurtledove.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_10-48-JollyPoodle.mp4
Yesterday
softcore_updates_jul_26 -> main
Yesterday
raid_window -> softcore_updates_jul_26
Yesterday
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
Yesterday
Update phrases
Yesterday
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
Yesterday
Various lighting progress. S2P.