139,149 Commits over 4,505 Days - 1.29cph!
merge from non_critical_art_bugfixes_reapply
Large oil S2P after stomp
merge from water_treatment_tank_fix
merge from Ziggtank_collider_fix
merge from launchsite_silo_collision_fix
merge from nuclearmissileSilo_pipemat_fix
merge from perf_disable_gc_notif
merge from satellite_trail_tweak
merge from desalination_collider_fix
merge from dome_tree_spawn_fix
merge from static_chair_variant
Remove all unnecessary components from the static chair
S2P launch, outpost, bandit, gas station, junkyard, large oilrig, sewer branch
optimised world models for the following weapons:
custom smg, skinning knife, diver assault rifle, cny dragon launcher, lr300
all of these were using the rigged setup - skinned meshes, bone hierachies, unconsolodated LOD groups where the usage wasn't noticeable/used when dropped.
- LOD0 triangles: 60,828 -> 26,234 across the 5
- LOD0 renderers: 17 -> 5
- Skinned meshes: 59 -> 0
- Meshes: 64 -> 16
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
glass ar store icon placeholder, set correct steam id
merge from automated_testing
Update a bunch of entity flag toggles to fix issues after flag changes
S2P floating cities
Reflection hack to call ISteamInput::Init
Merge from MonumentBlockers
S2P military tunnel, oilrig, launch site
Bugfix: make sure we modify EnsureMainThread in release builds
That check is always active
Tests: booted TLS scene
Update: integrate TLSTest into client bootstrap and server boot routines
- copied over linux rustnative.so, to be tested
Temp measure to test standalone builds
Tests: booted both bootstrap and craggy in win editor - saw output (disabled in client, enabled in server)
triangulated wood armour gloves fbx file.
Added SocketMod_LevelPlacement, added to animal fence/gate
merge from DeepSeaTreasure_rw_fix
Enable Read/Write on primativelootbox_gibs
More prefab setup/cleanup
Started work on large control-room-themed randomised room
Merge from hlod_tex_sizes
Update the LOD baker to apply these sizes
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see
Should save around 15mb of graphics memory
Add a rename dialog to livestock animals, can only be used while the animal is being led
merge from lootcrate_refresh
merge from toolgun_LOD_fix
merge from m4_flashlight_laserlight_attachment_fix
merge from minicrossbow_adssfx_fix
merge from spas12_3psfx_fix