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138,449 Commits over 4,505 Days - 1.28cph!

Yesterday
Set default texture on start up
Yesterday
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
Yesterday
Added door offsets for randomised rooms
Yesterday
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
Yesterday
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
Yesterday
merge from satellite_crash_audio_fix
Yesterday
merge from ch47_fixes
Yesterday
merge from improved_game_ui
Yesterday
merge from pooltable_networkrange_fixes
Yesterday
merge from storepage_bargames_media
Yesterday
merge from fix_submarine_oxygen_status
Yesterday
merge from metabolism_fix_3
Yesterday
merge from sculpture_dialog_close_fix
Yesterday
merge from wildlifehazard_nre_fix
Yesterday
WildlifeHazard NRE fix
Yesterday
Large crashed station progress
2 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
2 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
2 Days Ago
2 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
2 Days Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
2 Days Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
2 Days Ago
Adding refresh rig for machete
2 Days Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
2 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
2 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
2 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
2 Days Ago
fixed random room spawning
2 Days Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
2 Days Ago
added small tunnel parts, added random room spawn functionality
2 Days Ago
Remove string interpolation from BlurOptimizedPass
2 Days Ago
Avoid delegate allocations in SSAOApplyPass
2 Days Ago
Elimitate GC allocation in terrain depth pre-pass
2 Days Ago
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.
2 Days Ago
Cow animation updates
2 Days Ago
Missed some files
2 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
2 Days Ago
Fix Forward+ error spam
2 Days Ago
Fixed audio falloff for the explosion distance
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Fixed CH47 skipping airfield if a server restarts after its been called
2 Days Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
2 Days Ago
Add a null-check for renderer feature component creation
2 Days Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
2 Days Ago
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
2 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
2 Days Ago
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
2 Days Ago
Add more profiler instrumentation
2 Days Ago
some value adjustments
2 Days Ago
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack