reporust_rebootcancel

156,634 Commits over 4,566 Days - 1.43cph!

2 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
2 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
2 Days Ago
Fixed some render graph errors that would show upon entering a scene
2 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
2 Days Ago
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2 Days Ago
Fixed another error where a command buffer was being removed from a camera on RRP
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
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2 Days Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
2 Days Ago
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2 Days Ago
merge from mini_fridge_emoji
2 Days Ago
merge from handbrake_toast
2 Days Ago
Update the itemname on the skinnable and gamesroom dlc skin
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
merge from main
3 Days Ago
update from weapon_refresh_flare
3 Days Ago
Break room progress / kitchen area
3 Days Ago
merge from automated_testing
3 Days Ago
Building privilege notices client tests
3 Days Ago
added forklift variation added elevators
3 Days Ago
merge from main
3 Days Ago
merge from buildingpriv_vitals_optims
3 Days Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
3 Days Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
3 Days Ago
Fix crazy DOF
3 Days Ago
Investigating tech tree voice comms related issues
3 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
3 Days Ago
merge from Halloween_2026_update
3 Days Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
3 Days Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
3 Days Ago
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Rin
3 Days Ago
merge from halloween2026DLC
Rin
3 Days Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
3 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
3 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
3 Days Ago
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3 Days Ago
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3 Days Ago
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
3 Days Ago
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3 Days Ago
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
3 Days Ago
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3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
3 Days Ago
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors