reporust_rebootcancel

154,027 Commits over 4,536 Days - 1.41cph!

Today
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
Stop bots showing up in the report player window
Today
pefab explosive setup on some weapons
Today
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
Today
Glyph/bind resolution cleanup
Today
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
Today
merge from hazmat_trophy_fixes
Today
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
Today
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Today
Updated Beef Prefabs to have world models linked
Today
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Today
Refactor duplicate stick suppression calls
Today
Added new frog textures and materials. applied them to the frog_rig.fbx
Today
Polish to small randomised room L + wires and decals added
Today
merge from render_pipeline_testing
server_browser_filter_fix -> main
Today
Remove dead phrases and input axes
Today
Reapply sheep mark attacker hostile
Today
Fix beef spoil item not assigned
Today
Squirrel anim updates
Today
Couple of performance improvements.
Today
Fix black paintballs in third person in RRP
Today
Workaround to preserve previous heli-specific input cancelling
Fixed player count of gamemodes changing when you click on different game modes
Today
Rename some gamepad binds to action names not physical button names, for consistency.
Today
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
Today
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
Today
Squirrel animation content updates
Today
dairy metal churn container (may not be used but it's available any time, just give me a call)
Today
Merge from bindrefactor
Yesterday
Refactor two separate bind registration locations into one.
Yesterday
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
Yesterday
Upgrade SMAA in-place to SMAA T2x
Yesterday
Fixed battering ram flaky tests
Yesterday
spacing/line fixes
Yesterday
Disable debug overlay by default
Yesterday
Merge from main
Yesterday
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
Yesterday
Updating frog rig
Yesterday
update ik jobs to use safe playables
Yesterday
Work on randomised room L so far (WIP and ongoing)
Yesterday
Merge from main
Yesterday
merge from automated_testing
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Merge from /skins
Yesterday
Merge from main
Yesterday
Possible StopMontage NRE fix
Yesterday
Merge from market_terminal_power_fix