reporust_rebootcancel

158,144 Commits over 4,566 Days - 1.44cph!

3 Days Ago
merge from scrap_king_buildingskin_dlc
3 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
3 Days Ago
merge from main
3 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
3 Days Ago
merge from plants_dynamicculling_fix
3 Days Ago
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3 Days Ago
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
3 Days Ago
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
3 Days Ago
Merge from grenade_drop_animations
3 Days Ago
Setup nicer drop predictions for all grenade types
3 Days Ago
3 Days Ago
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
3 Days Ago
merge demo_export_fix to main
3 Days Ago
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3 Days Ago
merge from mirrored_stairs
3 Days Ago
merge from scrap_king_buildingskin_dlc
3 Days Ago
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3 Days Ago
Generated scrap king mirrored stairs
3 Days Ago
- fixed entity errors - removed old linedk mesh in viewmodel prefab - removed throw and other no used states from viewmodel aniimator - renaming - deleted unneeded v_shears prefab (just a model)
3 Days Ago
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
3 Days Ago
Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
3 Days Ago
Updated all skinnable files with new default camera positions
3 Days Ago
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3 Days Ago
Fixed boat building block showing wrong toast when rotating them
3 Days Ago
Fix attach animations not playing in spectator mode
3 Days Ago
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
3 Days Ago
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
3 Days Ago
Cleanup
3 Days Ago
merge from main
3 Days Ago
Broken light casing (stage 1) for lighthouse blocker
3 Days Ago
Fix building split every time a block is flipped
3 Days Ago
exported updated 3p jog anims
3 Days Ago
update from main
3 Days Ago
update from main
3 Days Ago
Cleaner way for the client to grab lod ring on its side
3 Days Ago
3 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
3 Days Ago
added icon
3 Days Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
3 Days Ago
scrap king; - resolve collision import - ColliderInfo added to overhangs - Grade collider for frames set to metal col
3 Days Ago
merge from seagull_update -> bird_critters
3 Days Ago
merge from bird_flocks -> bird_critters (combining both flocks and individual birds on this branch)
3 Days Ago
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable
3 Days Ago
set to highest network range, so you can see them up in the sky far away (culling still mitigates most of the client cost dw)
3 Days Ago
add LOD support for the flocks, with a "far mesh" coming in at a certain distance (600m), and with culling as well
3 Days Ago
add populations - set to approx 4 of each type (crows, seagulls) in a 3k map - low pop set bc they can't be shot down, and will roam long distances, everyone should see one eventually