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134,408 Commits over 4,444 Days - 1.26cph!

Today
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
Today
Bugfix: fix caching of DiveSiteBuoy.updateAction Tests: checked IL
Today
Enable radial menu on apartment elevators only
Today
Make radial menu for elevators opt-in
Today
Layer shifting on large apartment & lighting prefab.
Today
Optim: cache Sprinkler.DoSplash invoke Tests: none, trivial change
Today
merge from game_room_dlc
Today
Metas
Today
merge from main
Today
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
Today
Optim: cache HBHFSensor.UpdatePassthroughAmount invoke Tests: none, trivial change
Today
Optim: cache ElectricBattery.TickUsage invoke Tests: none, trivial change
Today
Fixed an issue with render pipeline global settings not being set after loading them from resources
Today
tanker area sphere tank progress
Today
Optim: cache ElectricBattery.AddCharge invoke Tests: none, trivial change
Merge from worldposiitongenerator_optim
Today
Added the grain volume component and added it to all RRP volumes that needed it
Today
Applied lighting prefab WIP to scene.
Today
tanker area sphere tank progress
Today
Optim: cache CoalingTower.CheckWagonLinedUp invoke Tests: none, trivial change
Today
Optim: Cache StrobeLight.SelfDamage invoke Tests: none, trivial change
Today
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change
Today
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
Today
tweaked draw distances on vent large duct prefabs, were culling too soon
Today
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
Today
apartment complex HLOD+S2P
Today
NPC lean animations first pass
Today
fixed new fridge prefab not culling
Today
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
Today
merge from clan_bugfixes
Today
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
Today
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
Today
Enable clan name tag color accessibility option
Today
merge from main
Today
mask tweaks
Today
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
Today
merge from main
Today
update from main
Today
wallpaper inventory model material setup, texture resize,base prefab
Today
merge from settings_serch_fix
Today
Tweaks
Today
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
Today
Added arrow buttons to the settings search bar to cycle results
Today
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
Today
start on tanker area sphere tank
Today
Extended doorframe out of penthouse apartment a tiny bit
Today
Fixed settings enter to cycle search results regression
Today
merge from satellite_crash
Today
Initial sub menu organization/grouping to reduce overall length of Tools menu