135,510 Commits over 4,474 Days - 1.26cph!
Fix busted 3p cue position/rotation
- Cleaned up deploy volume, colliders, construction script etc
- New Icon
Change ... to say PROCESSING TURN in pool table status
Viewmodel fixes
- Wireup new full and low power cue positions
- Ensure hands can be seen (now using the right material)
Add flailing, turn down launch boost a bit, ignore swing collisions
game_room_dlc -> game_room_dlc/pool
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
Merge from apartment_complex_monument
Fixed missing upkeep terminal server error when upgrading rooms
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
Fixed concierge conversation not filling the room number and rent values
Also fixed medium and large upkeep using the wrong phrases
Possible fix for missing apartment_small_col fbx in builds
The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
Disable line limit on the clan announcement input and let the backend limit it instead
Make it so it strips the linebreaks instead of entire lines of text
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
darts polish
- darts stick into board at steeper angle and with slight random offsets
- darts have a more dramatic up-down flight path
- reticle doesnt cast shadows
- unthrown darts appear in offhand in 3p
- tweaked mountable positions
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
Fix failing container corpse test for bed
testlist
Fixed camera positioning, fixed screen shake / effects, enable post processing
Merge from pmm_supermarket_food_freezer
Merge from PlayerMaintainedMonuments
Added small ramps to basement colliders to help with movement
More reverb zone distance tweaks
Fix viewmodel animations resetting on other high fire rate guns at low fps
minor wooden helmet mesh tweak
small wooden pants mesh tweak
Reverb zones misaligned center fixes
Fix clan leaderboard never refreshing
Probably fix clan announcement truncating to 2048 despite everything else allowing more
Don't auto select all when clicking on rank name to edit
Missing clan map material change
Adding forward and back pose for pool viewmodel anims
merge from WoodArmour_skinnable/V2
wooden pants mesh update
texture import settings
world model rename
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
Fixed static furnitures being invisible when reconnecting inside your flat
Warmup item/wearables icons on startup to avoid FPS dips
Update: add ability to step through higher levels of mip chain to reconfirm visibility
- controlled via culling.extralodsteps, default to 0 (same as before)
Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth
Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
Check socket base instead
Only send snapping mode information provided we have a snappable object
Wood Jacket/Pants/Helmet texture updates
Wood Jacket model update/world model
Revert snapping back to
146206
Send snapping mode from the client with the building info
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3p pool cue sticks to hand bone