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155,837 Commits over 4,566 Days - 1.42cph!

Yesterday
Water jug category Food -> Items - fixes not being able to recycle it after a recent change Adjust fridge & minifridge so you can still store water jugs in them
Yesterday
Updated realm for all TestClass attributes
Yesterday
Added test realm attributes, TestClass now takes a parameter: editor client or server TestRunnerWindow gets a Client tab
Yesterday
merge from livestock_leading_improvements
Yesterday
merge from Livestock_animals/livestock_hotfixes
Yesterday
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Yesterday
merge from minicrossbow_3p_fix
Yesterday
merge from vehiclespawner_auto_fetch
Yesterday
merge from cui_blur_fix
Yesterday
merge from crash_duped_crates_fix
Yesterday
merge from crabs_jellyfish_invisible_fix
Yesterday
merge from Livestock_animals
Yesterday
merge from main
Yesterday
Hook sheep shaving vfx, and tint vfx properly
Yesterday
merge from vclouds_perf_fix
Yesterday
fix bad vcloud perf, reprojection was mistakenly being disabled
Yesterday
electronic chessboard; - game model updated
Yesterday
Added autotest.client command line
Yesterday
Fixed UI_MenuBackgroundVideo.Update NRE
2 Days Ago
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2 Days Ago
remove option to disable volumetric clouds
2 Days Ago
Client can run tests Added +autotesthost for server hosting client tests
2 Days Ago
Reduce livestock clipping when leading multiple, and at trough
2 Days Ago
Fix livestock attacking players in vehicles
2 Days Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
2 Days Ago
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
2 Days Ago
OS/rust/gamepad cursor state fix
2 Days Ago
main -> character_customisation
2 Days Ago
Fix potential NRE in codelock inside Codelock.Load()
2 Days Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
2 Days Ago
Fix lamb and calf colliding with travelling vendor
2 Days Ago
Fix custom items dragged from vending machine not using the custom icon
2 Days Ago
fix SSAO applying on top of fog in RRP
2 Days Ago
Dont mark every replicated convar as saved
2 Days Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
2 Days Ago
Fix mannequin arms on minicrossbow 3p
2 Days Ago
merge from automated_testing/optims
2 Days Ago
Cleanup
2 Days Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
2 Days Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
2 Days Ago
Fix biofuel generator snapping backwards
2 Days Ago
AI test category 38min→ ~18min
2 Days Ago
Fix quick join menu not updating
2 Days Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
2 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
2 Days Ago
Add initial implementation for AMD FSR 3.1
2 Days Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
2 Days Ago
Fixed CUI blurred panel not working with RRP
2 Days Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
2 Days Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab