reporust_rebootcancel

155,927 Commits over 4,566 Days - 1.42cph!

3 Days Ago
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3 Days Ago
Client tests are added to the CI test list
3 Days Ago
Fixed a bunch of failing tests
3 Days Ago
Randomised Room K WIP
3 Days Ago
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3 Days Ago
Cows outside of navmesh kill themselves like other AIs
3 Days Ago
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3 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
3 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
3 Days Ago
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3 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
3 Days Ago
update for the underground medium station
3 Days Ago
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3 Days Ago
Cherrypick 166654
3 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
3 Days Ago
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3 Days Ago
Fix blue particles when shearing sheep
3 Days Ago
Merge from livestock_hotfixes
3 Days Ago
Merge from main
3 Days Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
3 Days Ago
removed unused attachment gameobjects from viewmodel prefab
3 Days Ago
Halloween Wallpapers - small texture fix and icon rerender
3 Days Ago
Client test categories
3 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
3 Days Ago
merge from main
3 Days Ago
merge from tests_merge
3 Days Ago
Test list, cleanup
3 Days Ago
merge from automated_testing
3 Days Ago
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3 Days Ago
fixed halloween string lights not being deployable
3 Days Ago
Halloween Wallpapers - Final textures, icons
3 Days Ago
Fix modded servers crashing before fully starting not being tagged as modded
3 Days Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
3 Days Ago
cherrypicking 165250
3 Days Ago
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
3 Days Ago
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't
Rin
3 Days Ago
cherrypicking 166617, 166623
3 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
3 Days Ago
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have
3 Days Ago
Halloween Wallpapers - texture updates
3 Days Ago
deleteEntitiesByShortname autocompletes entity names
3 Days Ago
Fix livestock tests
3 Days Ago
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
3 Days Ago
Display name and short names are matched for items Some alloc optims
3 Days Ago
Console suggests and autocompletes entity and item names when using spawn or give commands
3 Days Ago
Line return fixes for some UI prefabs
3 Days Ago
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
3 Days Ago
updating skinning for viewmodel arms
3 Days Ago
smoke grenade 3p anims updated with drop anim