reporust_rebootcancel

156,563 Commits over 4,566 Days - 1.43cph!

Today
▊▍█▅▋▉ ▅▋▄▍█▊▅▉
Today
Fix test that sometimes randomly fails in editor because server and client share one TOD_Sky
Today
Fixed the niche FX 6 point shader to use the new pipeline's forward+ light buffer. Fixes some smoke lighting issues.
Today
Rework how outdoor herd sized are measured to make the 9 max herd cap more robust, instead of each cow checking only their neighboors, each neighboor checks their neighboors recursively Stretched herds no longer then allow the cap to be bypassed Perf is same, because then the other cows don't need to run their own queries, so the same total amount of queries are run Wild cows are skipped as they can't reproduce so don't need to know about their herd size
Today
Fix lamb not using the same eye/mouth mask as adults, and having their eye/mouth tinted brown/black
Today
- Fix client pooling not resetting livestock stats properly, showing incorrect or fluctuating stat before first network update - When a cow has no owner, the owner UI is replaced with "no owner, feed at a trough to claim" - Fix trust UI showing "can breed" even though trust doesn't factor in breeding anymore, instead show "will defend you" - Rename the trust thresholds, shy>curious>can be led>will defend you for females and babies, hostile>wary>can be led>will defend you for males - Female cows will also attack anyone that attacks their owner, as if they were their calf (and only owner is defended, not others)
Today
Tweaks to IgnoreRotation and RoadFlare to support better lighting on updated flare.
Today
Update rust native libraries for all platforms
Today
- Make recessive genes factor in the buy price you get with the NPC - Make the buyer NPC comment on hidden bad genes / inbred cows / true god cows with good recessives - Hint at recessive genes in the genes UI
Today
Fixed misconfigured raiding tests failing after the triangle splash bug fix
Today
merge from animalfootsteps_optims
▍ █▇▋▌ ▆ ▇▅█ █▇▆▋▍▉ ▌▇█▄▅ ▋▆ ▍▊▊▄▌▅▆▆█▍█▊▇ ▊█▊▊ ▅▆▌ ▇▉▍█▇██ ▄▍█▇ ▍▍▋█ ▋▅▌█▆▌▆▍█ ▌▅▉▍█▊▌▌▌▌ ▍█▊ ▅▋█ ▊▆▆ ▄▊▉▊▊▅ ▊▉▌▋ ▍▄▄▉█ ▊▅▌█▉▇ ▊█▄ ▄▋▄▄▍▄▄▉▉▍▍▌▆█▍ ▌▌ ▅▄▄▍▌▌▌▆█▉▉▆▋▍▇▅▉▉▍▄▉▉▋▋██▄▊▊ █▋▍▉ ▋▅▉▇▅▆▌ ▆▌ ▉▉█ ▆▌▄▉▊▊▍ ▍▋ ▆▊▇ ▆██▋▆ ▉▄ ▌▊▊▄▋▌▋█▇▄▌ ▊▄ ▅▇▅▉ ▄▄▍▌▌ ▍▌█ ▉▆▅▊ ▌▄▍▇█ ▊▋▊▌▆ ▋▍▅▉ ▍▍▉▊ ▅▍▇▌▋ ▆▊▆▄▋▌▉ ▆▉ ▊▌█▍▌▇▉▉▊▉▋▌▆▄▊▆▄▌▌▍▅▅ ▆▄▇▋▊▆▊▍▋▆▍▆▆▇▅▍▄▆▄▊ ▆▌▄▌▍▉▉▌▋▍▋▆▇█▉█▊▅▊▆▌▊▋▉
Today
█ ▉▆▅▉▊ ▄▊▅▇▅▍▊██▄ ▄▊▍ ▍▇▉█▉▇▅▆▆ █▌▇▅▆ ▉▇█▍ ▊▅ █▍▄▊▆▇▌ ▆ ▇▅▊▊▅▅▆ ▇▌▄▋▌▇ ▇▋▅▆ ▍▄▊ ▅▄▄▄██ █▄▇▍▆▆▉▌▌▅ ▌▆▆ ▄▍▅█▇▆▌▋▅ ▅▌▇▆▇▅▅▆ ▅▉▅ ▊▊▆▄▍▌▉▆▉ █▊ ▇ ▄▋▄▊▍▊▊ ▌▊▋▇▌█ ▊▄▍▇ ▊▉▄ ▇▄▊▇▋▅ ▉▉ ▋▉▅▊▉▉▆▉▆█▅▊█▊▉▌▇▇▊▇▌ ▊▍▌▌▊▄▄▄▊
Today
merge from optimize_spawn_distribution_simple -> main
Today
merge from main -> softcore_tc_limit/map_icons
Today
merge from render_pipeline_testing
Today
fix RRP missing pixelation censorship size override + fov logic
Today
Fix TCs being sent to you when on tutorial island Fix TCs on tutorial island being sent to you (if the island isn't instantly cleaned up)
Today
Fix other map views (MLRS, vending, etc) showing TCs on it
Today
Set rabbit animation events culling range to 20
Today
Added AnimatorEventLOD component, disables animation events past a distance Applied to all animals, 100m for most, 20 to 60m for critters For 10 wolves roaming 150m away, all events are now off: 339 B -> 0 per frame Animation update ~0.05ms per frame cheaper
Today
Only create the sound fade modulator once the sound starts fading, saves the allocation for sounds that never fade So we never pay useless modulator allocation
Today
Remove distinction between adults and calves for needs, take into account unborn calves to decide whether to breed or not, to check if we hit the cap (open ground, was already done for in pens)
Today
Prevent old animals (bears, stag, boars, chicken) from sleeping, it looks like they are dead then jumpscare players Fix old animals not running away when shot at a distance Fix bears roaming at high speed
Today
Fix livestock potentially not breeding / eating, is 3 mates / troughts are closer to them but unreachable, even though they have another mate / trough in the pen
Today
merge from render_pipeline_testing
Today
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
Today
Fix TC label on map able to get a delete button if a network update happens when the map is open and the sleeping bag buttons shuffle
Today
▉ ▇▆▅▄▊▌ ▍▇▇▆▉▌▌▇ ▊▋▋▅ ▄▊▆▄▉▆▌ ▊█▄ ▌▇▄▌ ▍▇▄▊ ██▄▌█ ▊▉ ▄▅ ▆▋▄▍▊▊▆▇ ▋▇ ▆▋▍▅▍ █▍▉▄▆▊ ▍█▇▄▇ ▆▅ ▆▆▉█ ▉▅▊▍ ▇▄▆ ▊▋ ▉▆▄▋▍▉▇ ▄██▅▉▋█▇ ▆▊ ▍▇█▅▄▉▋▋▅▋▉▍ ▄▍▆▇▉▅▊█
Today
▄█▅▉▊▍▉█ ▄▆▄▅▌▆ ▆▌▉▌ ▄ ▍▆▉▉▉▍▍ ▅▉▅█▆▆ ▊▌▇▌ ▅▇▍ ▇▉▊▍▆█ █▆▋▋▊▇ ▇▅▊▅ █▍▊▉▋ ▌▍▆▉▄ ▌▉▍▍█ ▊▅▍▋▇▊▉ ▇▄█▋█▌ ▉▅▌▅▍▋ ▌▍█▌ ▆█▊▇█▅
Today
Don't build quadtree for spawn distributions that feed in a zero length array
Today
FSM now binds all state / transitions "owner" on the first SetState, instead of lazily
Today
Reimplement the tile based version of spawn distributions without the additional optimizations on top - still saves a large amount of memory (700MB vs 780MB before)
Today
Fixed an issue with the setting up the camera properties
pt_boat_turret_rewrite -> turret_viewmodel
pt_boat_turret_rewrite -> main
Today
Reapply livestock petting on new branch Fix rotation not using the agent
Today
merge from threaded_error_cleanup
Ensure the empt flag works
Today
▆ ▊▅▋▋▊ ▋▍██▉ ▄▌▉▅▋▄ ▌▋▌▉▇▇▍ ▊▉▍▉▉▍█▌█
Today
Update Fleck (788a13c) Fixes ObjectDisposedException spam
Today
merge from main
Today
merge from storageboxbounds_fix
Today
merge from rocket_ragdoll_fix
Today
▉▍ ▌▌▋▋▊ █▆▅▌ ▄▊▌▌▄▆▆▉▇▇▅▌▌▌▋▆▍
Today
merge from triangle_block_isvisible_fix - stops splash damage being applied to triangle floors and frames through walls in some cases
Today
Fix new navmesh stalls on main thread: - build ghost ships async - allow splitting work with more granularity to stay under the budget, else a megabase navmesh tile can go way over, we need to split individual colliders of a tile - cache ToBaseEntity, as it's expensive
Today
▌ ▇▉▍▊▍▊▍▅ ▌▆▍█ ▅▉ ██▊ ▆▍▅▍▆▊▍▍ █▇▊█▋▄▅▅▉▉█ ▆▊▋▋ ▍▆▋▅ ▅▊▆▋▉▋▇▉▇ ▍▍▄ ▌▍▊█▆▆▊▄▅▌▇ ▊▄ ▄▆▄▉▅▅▋▉ ▉▋▇▆▊▅▋██▌ ▅▉█ ▊▆ ▍▆█▊▉▊ ▍▇▆ ▉▊██▇▄▆▋▆█ ▆▆▇▅ ▊▅▌▊
Today
Make cows more intuitive and clear: - simplify cow ownership, you buy a cow it's yours, it eats at your trough it's yours now, no bond needed (only for leading), nobody can steal a lead from the owner, cows with no owner can't breed - UI shows owner - cows don't die from old age anymore, crowding is the only death, starved animals lie at 1 hp and get up when food is available again - cows can buffer up to 3 charges of milk to reduce micromanagement - UI shows milk cooldown / charges - overgrazing mechanic removed, replaced with simple grass need (it just checks if each cow has at least one foundation worth of grass in the pen) - cows can eat any food a horse can - if all fails, cows will teleport food from the trough to their belly (should be rare, just to prevent cows blocking other cows from eating despite the queue system) - UI shows pregnancy status, father, remaining time, cooldown after birth - UI shows how long the food / water in the trough will last given the number of cows using it (both on the trough UI, and on the cow UI) - cow names are not picked based on the server players language, but on the cow owner language, wild cows have no names and get one with their first owner (you won't have herds of foreign cows with names you may not be able to read, unless you steal them) - separate frame budgets for scientists, animals and livestock: too many livestock can't slow down scientists and animals anymore, only slow down livestock on the server - (in another previous changelist) personal space is same for all cows in herd, it doesn't fluctuate unless barn changes - (in another previous changelist) free range cows stop breeding when herd size reaches 9 (no crazy outbreak after leaving 2 cows outside)
- Fix PT turret ammo refilling on restart (caused by rewrite) - Fix toast being removed - Fix being able to show reload animation for other types of ammo - Fix reload animation playing after dismounting mid reload