reporust_rebootcancel

136,195 Commits over 4,474 Days - 1.27cph!

game_room_dlc -> main
Today
merge from darts_game
Today
monument blocker texture cleanup
Today
LOD3s for stacked terminals
Today
Boar animation exports and rig set up
Today
Added missing UnityEvent attributes in SkinViewerEvents
Today
Adding world model rig for m92
Today
New ladder hatches and prefab setup
Today
Clean up of now unused code + inspector hookups
Today
Fixed recharge countdown display
Yesterday
Rock Sculpture - added new material, shader, textures
Yesterday
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
Yesterday
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
Yesterday
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
Yesterday
merge from apartment_s2p_spawner
Yesterday
Remove rogue disabled small apartment in the scene S2P apartment complex
Yesterday
Hide the timer when mounting after lockin
Yesterday
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
Yesterday
merge from automated_testing
Yesterday
Fix small backpack broken world model outline Testlist
Yesterday
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
Yesterday
merge from main
Yesterday
Updating mini crossbow with new arrow meshes
Yesterday
remove a bunch of ? nullable wrappers
Yesterday
Baseline, added premium manifest and new SteamInventoryBundle item type
Yesterday
merge from darts_game
Yesterday
fix invokes from strings to actions
Yesterday
Remove old slow mip map bias code
Yesterday
merge from raid_window_door_melee
Yesterday
Reduce noise locker retexture
Yesterday
merge from AK_ReloadUpdate
Yesterday
merge from metabolism_optimization_2
Yesterday
Revert PlayerAnimation controller - merge issues
Yesterday
Second pass of monument blocker locker textures to make 'em dirtier
Yesterday
merge from rust_relay_server
Yesterday
merge from apartment_day_limit
Yesterday
Apply additional mip map bias when upscaling (DLSS)
Yesterday
fixed nasty memory leak with mesh data
Yesterday
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
Yesterday
Set _GlobalMipBias automatically from ConVar
Yesterday
Codegen
Yesterday
main -> game_room_dlc
Yesterday
demo_compat_crc_fix -> main
Yesterday
Stop Demo CRC being ignored in Editor
Yesterday
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
Yesterday
fixed issue with sculpture not always initializing, cleaned up naming conventions
Yesterday
fixed capsule carve height being doubled