reporust_rebootcancel

140,316 Commits over 4,536 Days - 1.29cph!

Today
update flashlight icon
Today
Stripped out the Windows Host-specific legacy implementation and polished the VT100 console compatibility (still backward compatible with Windows Host consoles)
Today
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
Today
Phrase update
Today
merge from main
Today
merge from demo_ui_2
Today
fix scrollbar styling and presets being cut off in editor curve ui
Today
russian roulette; - fix RussianRouletteStorage CanAcceptItem - prefab updated - updated localization - ran manifest
Today
first pass on squirrel interest mechanic
Yesterday
merge from main
Yesterday
fix train pooling errors, add them back to tests
Yesterday
merge from main
Yesterday
merge from storepage_crystalAR
Yesterday
Restored skin viewer cam fov
Yesterday
fix glass AR refraction blurring being screen resolution dependent
Yesterday
Disabled bullets in the mag when inspecting the viewmodel in the skinviewer cause they draw on top for whatever reason
Yesterday
Added backdrop bg to the skin viewer so the crystal AR has something to reflect Restored viewmodel inspection
Yesterday
merge from main to high_stakes_dlc
Yesterday
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
Yesterday
Clean(editor): a bit more dead code removal Tests: used LoadMapTool to investigate server occlusion concerns
Yesterday
test scene fluff
Yesterday
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
Yesterday
arrows were supposed to gib when on the off-chance they break but they weren't being referenced properly making them just vanish but now they break. added gibbable to the arrow worldmodel
Yesterday
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
Yesterday
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
Yesterday
radwater_buff_2 -> main
Yesterday
Buff sprinkler rads by another 1.5x
Yesterday
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
Yesterday
Analogue steering support WIP
Yesterday
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
Yesterday
Bunch of driving improvements + refactor. Driving control set updates.
Yesterday
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
Yesterday
Merge: from main
Yesterday
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
Yesterday
Added missing PostOpaqueDepth to skin viewer cameras
Yesterday
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
Yesterday
Crystal AR page media
Yesterday
Driving controls wip
Yesterday
Arrow world model colider change
Yesterday
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
Yesterday
merge from main
Yesterday
merge from main
Yesterday
champagne mortar icon tweak
Yesterday
merge from main
Yesterday
Revert Bootstrap, commited by accident in 162774
Yesterday
Double radiation output of sprinklers with radwater
Yesterday
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
Yesterday
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
Yesterday
Fix manifest
Yesterday
Second part missing from the initial commit