reporust_rebootcancel

136,046 Commits over 4,474 Days - 1.27cph!

Today
rock sculpture steam id and placeholder icon
Today
▋▄▆▉▍ ▆▇▆▍ ▊▅▋▌▄▅▄▉
Today
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
Today
fixed non-interacting single-press interactions triggering SDF rebuild
Today
merge from darts_game
Today
Move shields to subsystems
Today
placeholder sprays for games pack, set up steam ids and unlocks
Today
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
Today
Prevent error spam about _EnvVolumeBuffer
Today
placeholder games wallpapers
Today
Adding sheep rig and animation exports
Today
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
Today
Prevent DoF from rendering on non-game cameras
Today
cleanup and fix mesh/material separation between sculpting dialog and entity
Today
Prevent the blur optimized effect from running on non-game cameras
Today
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
Today
Fixed the blur issue on the skin viewer camera in RRP
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
Today
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
Stop pool dismounts making you fly
Stop players feet clipping into the ground whilst playing pool
Today
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
Merge from conversation_typewriter_fixes
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
Today
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
Today
Added RRP volumes and prefabs for each of the effects on the skin view cameras
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
Today
Updating arrow world model prefabs
Today
LOD states for damage states (lockers)
Today
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
Today
texture optimisation
Today
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
merge from smallbackpack_workshop_setup (missing .meta)
Today
Compile fix 2
Today
wooden crate 2 lods and gibs
Fix pooltable collider NRE
Today
Fixed server compiler errors related to if CLIENT defines on renderer features
Added disclaimer text on the pooltable
Today
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
Today
Null check player in RPC_FireThruster
backpack model.meta
Today
Fixed compiler errors from merge
Today
Compile fix
Today
remove editor hacks
Today
Server-side mount enforcement check for power
Today
Updating arrow head and arrow meshes in weapon prefabs
Today
merge from apartment_s2p_spawner -> main
Today
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
Today
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
Today
merge from bootstrap_fastmode