157,152 Commits over 4,566 Days - 1.43cph!
adding extra chain joints
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Fix deploy state not being correct for spectators
Anim controller fixes
ADS fixes
Adjust mag capacity and fire rate
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Fix colliders in a nested BaseEntity being attributed to the wrong Model component
Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue
Used it on the 39 flagged prefabs, renamed 194 bones in total
S2P oil rigs, junkyard, outpost
All tests pass
Add a default shot to charactershotsettings
Add fov settings to charactershotsettings
Value tweaks
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
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Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
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fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
merge from Halloween2026DLC
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Disable turn in place on NPCs
exported updated warhead garage door anims
merge from modulator_as_struct
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names
Add new automated test looking for these issues for all prefabs with model components
Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit
Fixed some duplicated geometry in gas station, S2P
Lighting balance in characterstage, room is a bit darker
Disabled ~20 lights that weren't really doing anything
Some charactershotsettings tweaks
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode
Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Updating viewmodel skinning
Same deal with adrip1, removed duped font and made a material
S2P apartment complex
Fix another "Some objects were not cleaned up when closing the scene"
Set NotoSans to non readable
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile
Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
Disable pool.debug by default in editor
Fixed duped NotoSans fonts used for apartment mailboxes and doors
Apartment complex S2P
Restored TMP missing font log warning on the client
Restored TMP missing font log warning on the client
Skull Wall Lamp - added worldmodel prefab
merge from skinviewer_bg_fix
Fixed skin viewer backgrounds compression
Scrap king / updated half height texture with some more dirt and details
Fixed pickup and move sounds for tuna can skull lamp.
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled
Hide "Prefab has a Poolable component..." logs behind pool.debug
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
Remove FOV animations on reload
turret_viewmodel -> pt_boat_turret_rewrite
merge from skinsmemory_optims