reporust_rebootcancel

142,027 Commits over 4,413 Days - 1.34cph!

Today
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CharityPlushie setup
Today
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Today
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Today
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Today
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
Today
Fix NONE compile error in Workbench.Updates.cs
Today
Merge from terrain_lowering_nms_large_cave
Remove region locations help print out
Today
Missed a meta
Today
merge from fix_submesh_batching_shipping
Today
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
Today
first pass on leaderboard complete, added throw timings in UI
Today
merge from console_quickjoin_fix
Today
Re-set the interaction toast to "connecting" after disconnecting when switching server
Today
Moved HotReloadSettings.asset to an editor folder
Today
Suppress all the shader error/warning logs on server startup
Yesterday
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Yesterday
Mat tweak
Yesterday
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Yesterday
Neon signs lighting & mat tweaks.
Yesterday
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
Yesterday
Playground.player updated
Yesterday
merge from console_quickjoin_fix
Yesterday
Format
Yesterday
Apartment complex interior progress
Yesterday
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Yesterday
Krieg backpack holster offset pass
Yesterday
merge from main
Yesterday
missing .meta files that didnt show up
Yesterday
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
Yesterday
Rebase on main
Yesterday
Rebase on main
Yesterday
Bunny suit mat assignment fix
Yesterday
Merge from workbench_upgrades
Yesterday
io bench
Yesterday
Ignore "AsyncResourceUpload failed." in server builds
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from clearance_fix
Yesterday
merge from main
Yesterday
merge from pbcz
Yesterday
moved apartment prefab lighting into its own group
Yesterday
Disabled glass refraction Moved market lighting to its own prefab.
Yesterday
Yesterday
Add clearance check convar
Yesterday
Yesterday
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Yesterday
Yesterday
Nicer placement testing