reporust_rebootcancel

137,993 Commits over 4,505 Days - 1.28cph!

Today
Fix for console error on gibbing water wheel
Today
Cleanup
Today
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
Today
Cleanup.
Today
Fix horse saddle sounds not playing
Today
Move CrashTargeting struct to its own file
Today
Final pos/radius save tweaks.
Today
Merge from PMM
Today
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
Today
merge from masterkey -> main
Today
merge from playermaintainedmonuments -> masterkey
Today
Update phrases
Today
Update manifest
Today
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
Today
Today
Add icons for up and down
Today
Add keylock position to door prefabs
Additional events for IO entity connectivity.
Today
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
Add further events for chinooks and satellites.
Today
Render queue mat fix.
Today
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
Today
Move apartment door menu options to new file
Today
Relit building A in Launch Site for the control panel update.
Today
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
Yesterday
main -> game_room_dlc
Yesterday
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
Yesterday
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
Yesterday
Merge from satellite_crash
Yesterday
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
Yesterday
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
Yesterday
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Yesterday
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
Yesterday
Add Aiming Module to launch costs
Yesterday
main -> game_room_dlc
Yesterday
merge from main
Yesterday
merge from main
Yesterday
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
Yesterday
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
Yesterday
Additional station autospawn prefabs / needed for new stations to spawn more frequently
Yesterday
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
Yesterday
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
2 Days Ago
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
2 Days Ago
merge from main
Rin
2 Days Ago
Halved heavy fuse spawn rates Added heavy fuse to underwater lab crates
Rin
2 Days Ago
Added 10 cloth to Pool table crafting recipe
Rin
2 Days Ago
crateFireDuration 120 > 300 seconds
2 Days Ago
merge from copy_changeset
2 Days Ago
Add copy_changeset command, copies current client and server version to clipboard
2 Days Ago
merge from automated_testing