reporust_rebootcancel

137,869 Commits over 4,505 Days - 1.28cph!

2 Days Ago
2 Days Ago
fix NRE that was breaking demos
2 Days Ago
missed materials
2 Days Ago
Halloween garland LODs and mani update
2 Days Ago
Animation polish pass on pool table
2 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
2 Days Ago
more reset state cleanup
2 Days Ago
Adding glass bullet feed script and updating animations
2 Days Ago
Merge from /powerplant_activation_sounds
2 Days Ago
Merge from /PlayerMaintainedMonuments
2 Days Ago
Audio file tweaks and voice count changes
2 Days Ago
merge from game_room_dlc
2 Days Ago
merge from main
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
2 Days Ago
Added generator VFX to the powerplant.
2 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
2 Days Ago
missing mats
2 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Fix pool cue placement again
2 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
2 Days Ago
more pooling state resetting
2 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
2 Days Ago
jukebox - minor micro polish on game model
2 Days Ago
Model, entity, and textures for halloween garland (WIP)
2 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
2 Days Ago
Fix sound positions
2 Days Ago
Ensure cue follows hand prop position + rotation given in animations
2 Days Ago
Fix timesince and car audio not being reset properly
2 Days Ago
Adding initial events for power grid state, fuses, and garages.
2 Days Ago
Improve sound loop stop
2 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
3 Days Ago
Merge from terrain_renderer
3 Days Ago
merge from terrain_parallax_fix
3 Days Ago
Merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from satellite_crash
3 Days Ago
Merge from satellite_internal_meshfix
3 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
3 Days Ago
revert quality mapping
3 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
3 Days Ago
Gate debug dot to editor only
3 Days Ago
merge from hackweek_sv_pie_menu
3 Days Ago
Added back inventory tab checks
3 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
3 Days Ago
Manifest
3 Days Ago
3 Days Ago
Thruster item setup