reporust_rebootcancel

158,209 Commits over 4,566 Days - 1.44cph!

Today
merge from bagmarkers_fix
Today
merge from adminui_ugc_scrollbarfix
Today
merge from ramp_deploy_fix
Today
merge from dpv_buff
Today
merge from fxlayerfix
Today
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Today
merge from vm_t1_smg_firing_anim_fix
Today
merge from procgen_fix_NMS
Today
merge from neonsignfix
Today
merge from PumpkinLockFix
Today
merge from sleepingbag_overlap_deathscreen_fix
Today
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
Today
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
Today
merge from main
Today
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
Today
Fixed admin UI's UGC history scrollbar layout issues
Rin
Today
Disabled Halloween features
Today
Fix dungeon spawning dark square
Today
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
Today
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
Today
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
Today
Add a 20% chance of blueprint fragment in Crate_basic
Rin
Today
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
Today
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Today
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Rin
Today
Hooked up new Blueprint Book File renaming
Today
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Today
Fixed wrapping paper item accepting water
Today
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
Today
Merge from swamp_tree_x_improvement
Today
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Rin
Today
merge from blueprintbook
Rin
Today
merge from main
Today
Missing meta file
Today
Merge from livestock_animals
Today
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
Today
Merge from main
Today
Missing meta
Today
Merge from parent
Today
Merge from livestock_animals
Today
Sharks now flee from players with animal repellant buff
Today
Merge from livestock_animals
Today
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
Today
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
Today
Merge from main
Today
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
Today
Merge from main
Today
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
Today
merge from planner_blockedby_fix
Yesterday
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight