141,642 Commits over 4,383 Days - 1.35cph!
Fixed missing throw animation on bee grenade hold type
Added toggle visible events for bee grenade and beancan
Mortar view model polish pass and entity updates
Support geo lookup for steam queries by polling our cache
- Add geo lookup dictionary to ServerListManager
- Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
merge from mortar_prototype
Display an icon for the currently active ammo type near the pitch indicator on mortars
- Sort country section based on users long and lat
- Steam query will poll cache for geo location before giving up
Different explosions for HE and Frag.
Fixed parenting issues.
Some TestScenario_RocketSplashDamage refactoring
Added 3 new tests checking the triangle splash bug
bunch of fixes and improvements after suggestions from Luke on charms master sheet
supermarket freezer blockout
merge from mortar_prototype
added 3p upperbody state anim clips
updated 3p pickup & drop anim clip lengths
- Country now displayed on country button in main menu
- Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
Add one shot handles, blend IK back in after firing mortar
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate
Some cleanup
merge from automated_testing
Fixed raiding tests CI filtering
Test lists
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup
Commit RidableHorse because it wants to and when it wants to we listen
merge from main -> apartment_complex_monument
Fix compile error from non-existant namespace
merge from optimize_plant_lod_wind
Industrial Storage - tweaked gibs
added more parameters to equations for getting score area on the board, to account for non-standard board shapes.
added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
Fixed flacky raiding tests
Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
- Grab geo location from hello
- Initial setup
Mortar view model updates to fix up ammo syncing
Merge from workbench_upgrades
Merge from final_code_cleanup
Remove visualPointLookup and related build-lookup code. It's not needed any more.
merge from automated_testing
industrial floorpapers update, renamed them as well to match with the rest of the textures
Fixed CI testlist loading
set 3p card game anim to loop
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
Update(tests): add simple pool perf tests (ST & MT)
ST avg: 1.29925ms for 10k alloc-deallocs
MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks
Tests: ran tests
industrial garage door
- texture polish
Updating bowless crossbow worldmodel rig with arrow mesh
edited 3p minicopter and generic sit idle anims
set 3p zipline anims to loop and anim edited
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs