reporust_rebootcancel

155,550 Commits over 4,536 Days - 1.43cph!

Today
Fix lead breaking easily, show sheep genes, fix tests
Today
Fix some tests
Today
Optimised sheep and lamb textures sizes
Today
Added client side player movement blocker colliders to all livestock animals. They only collide with players
Today
cherry pick 166226 fix
Today
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
Today
Fix sheep idle baa sounds not working, they became unlinked
Today
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
Today
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Today
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
Today
Allow consumables to override the calories provided to the biofuel generator
Today
merge from Livestock_animals
Today
exported updated nailgun refesh vm anims
Today
Added sound events to viewmodel reload
Merge from airwolf_repairable_pad
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
Today
set up new worldmodel prefab
Today
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
Today
Adjust UI inventory blur to use new grabpasses
Today
Merge from main
Today
merge from analytics_signs -> main
Today
Add "frame number" so we know which frame of a neon sign is being modified
Today
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
Harbor 2 - boarded up more windows that allowed to see into the loot room
Today
Add analytics for signs being painted
Yesterday
merge from sentry_background_thread_errors -> main
Yesterday
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
Yesterday
merge from jungleanimals_spawn_fix
Yesterday
fix for cinematic idle prop rotation + sprint idle arm fix
Yesterday
Comments
Yesterday
merge from sentry_background_thread_errors -> main
Yesterday
Remove downsampling from explosion overlay
Yesterday
Merge from main
Yesterday
Merge from main
Rin
Yesterday
merge from terrain_hole_depth_fix
Yesterday
Client timeout 20m, server timeout 5m
Yesterday
Give background thread errors a larger time window so we can guard more against spam
Yesterday
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
Yesterday
Cleanup
Yesterday
Merge from main
Yesterday
Fix lamb wool
Yesterday
Tunnel materials
Yesterday
fix missing HSVRemap from DefaultVolumeProfile
Yesterday
Bunch more fixes
Yesterday
Merge from lightingexclusion
Yesterday
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
Yesterday
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.
Yesterday
triangle ladder hatch workshop icon fix
Yesterday
Show genes on sheep only (didn't have time to make them show up in appearance)
Yesterday
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)