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136,697 Commits over 4,474 Days - 1.27cph!

Today
Snap render reduced size. halved fence height.
Today
merge from main
Today
Add more items to ItemManager.Items to make tests easier
Today
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
Today
Prototype/wip
Today
Added new collision mesh for problem prefab
Today
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
Today
merge from skinviewer_charityplushies
Today
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
Today
merge from minifridge_reskin_fix
Today
Fix reskinning mini fridge not preserving storage adaptor
Today
some more tweaks to the art in lootroom
Today
re-oriented door in powerplant_dependant_loot_room prefab
Today
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
Today
Remove obsolete potato subshaders to reclaim memory
Today
merge from main
Today
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
Merge from PlayerMaintainedMonuments
Today
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
Merge from PlayerMaintainedMonuments/powergrid
IO setup for generic powergrid connected lootroom
Today
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
Today
set up finished tictactoe sprays and added variations to possibly be hooked up later
Today
Fixed some issues with the tone mapping and the lift gamma gain
Today
merge from canvasrenderer_warning_fix
Today
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
Today
blocker gib rename
Testlist
Merge from PlayerMaintainedMonuments
Today
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
Merge from main
Today
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
Fix cue not staying in our right hand
Today
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
Today
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
Today
merge from main
Today
merge from skinviewer_rotation
Today
merge from main
Today
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
Today
Bugfix: move Signage.EnsureInitialized from Save to ServerInit, as it's not MT safe Tests: TestMTSave - 25 -> 20 fails
Merge from PlayerMaintainedMonuments/power_line_changes
Today
Bugfix(tests): batch of patches for unit test spawned entities to avoid NREs in Save Tests: TestMTSave - 28 -> 25 fails
Today
Merge from satellite_art
Today
Merge from crate_timers, tested, working.
Today
Reset skin target local rotation on disable
Today
Update MB barrels with current prefabs, materials and meshes
Today
Bugfix: move CarvablePumpkin.EnsureInitialized out of Save, since it's not thread safe Tests: TestMTSave(CarvablePumpkin) and spawned and carved one on playground
Today
more tunnel storage variations
Today
Bugfix: batch of Transform replacements with TransformHandle in save code when using Jobs 4 Tests: TestMTSave - 32 -> 29 fails
Today
Adding a graffiti in oilrig to explain the PMM logic