reporust_rebootcancel

138,334 Commits over 4,505 Days - 1.28cph!

Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Fix pool balls being missing on some clients that come back into range
Yesterday
Flare 3p anim update and event change on vm throw
Yesterday
merge from storepage_aug26 #2
Yesterday
merge from storepage_aug26
Yesterday
Add in missing null check in InspectUids Updated protobuf codegen executables
Yesterday
Fixed grey backgrounds in builds
Yesterday
set layer to World
Yesterday
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
Yesterday
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
Yesterday
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
Yesterday
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
Yesterday
Removing bullet joints from glass ak rig
Yesterday
Add ProfilerMarkers to all built-in RRP passes
Yesterday
Fix
Yesterday
merge from main
Yesterday
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
Yesterday
merge from game_pack_dlc - updated bar games pack steam icon with final art
Yesterday
pooltable_dismount_kill_fix -> main
Yesterday
updated bar games pack steam icon
Yesterday
Add a ProfilerMarker to every custom RustRenderPass
Yesterday
Merge from parent, including post merge fixes.
Yesterday
Merge from /industrial_generator_audio_fix
Yesterday
Single 50cal viewmodel animations
Yesterday
Fixed audio attenuation curves for the industrial large generators
Yesterday
small spike trap now uses world model instead of burlap sack
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Yesterday
Merge from powergrid/fuse_swap
Yesterday
Merge from powergrid/fuse_deterioration
Yesterday
Merge from powergrid/wire_auth
Yesterday
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
Yesterday
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
Yesterday
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
Yesterday
merge from sculpture_default_invis_fix
Rin
Yesterday
merge from sculptures
Rin
Yesterday
merge from game_room_dlc
Yesterday
Fixed a floating wire in power plant Powerplant S2P
Yesterday
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
Yesterday
prevernt breaking down stone sculpture
Yesterday
salting the SculptFormat data with the entity ID to avoid collision with default data
Yesterday
Merge from main
Yesterday
Renamed Halloween Garland to Halloween String Lights and reran Mani
Yesterday
merge from storepage_aug26
Yesterday
Bar game branding power of two
Yesterday
Bar games store page media
Yesterday
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
Yesterday
merge from storepage_aug26 (stone sculpture page done)