reporust_rebootcancel

139,937 Commits over 4,505 Days - 1.29cph!

Today
fix override in last change
Today
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
Today
Set translation strings
Today
Move gamepad options to their new section in the left bar now that there's a bunch.
Today
reduce network range of critters
Today
Implement gamepad cursor acceleration and options
Today
merge from ocean_sim_waterlevel_trace_fix
Today
Added the missing channel mixer post process effect to the nvg RRP volume asset
Today
Boat building station deployment works with env.oceanlevel != 0 Allowed setting env.oceanlevel to negative values, whats the worst that could happen...
Today
merge from glass_ar
Today
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
Today
Reduce gamepad cursor speed significantly when moving a UI slider. Implement value snapping for UI sliders when using gamepad cursor. Left trigger also stacks with this to further reduce move speed for precise UI slider control.
Today
merge from main
Today
Holding left trigger reduces gamepad cursor speed. Exposed cursor speed and left-trigger-held cursor speed values as convars. Add options to UI Add left trigger to menu VDF config file.
Today
merge from midi_warmup
Today
remove debug logging
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
Missing files Turn off prediction for firecrackers and survery charges
main -> character_customisation
Today
Fixed unpowered water pump acting as a gravity source
Today
optimised wooden storage box - LOD0 now under the batching vertex cap with no changes to skins LOD0 999 verts, was 1,391 so it never batched inside 10m the whole chain LOD0-3 now batches, around 30 to a draw call per band
Today
Added the missing night light renderer feature to the DefaultRustRenderer asset
Today
merge from glass_ar
Today
merge from main
Today
Crystal AR - updated item names & descriptions, tweaked sapphire material
Today
Fixed the ambient lighting on view model objects being incorrect when looking at the sun
Today
Bugfix: fix loading prefabs from asset bundles via nested components Tests: booted in bundle editor, was able to click on shop UI
Today
Undo: pulling in originals is unnecessary atm Not doing it avoids accidentally pulling in unexpected prefabs that can be used outside the dynamic bundle Tests: none
Today
Industrial crafter doesnt need to be started again after a power loss
Today
Cherry Picked 162328 (Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer)
Today
Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer
Today
optimised small stash and gave it a world model removed the fraying geometry that carried a second material on LOD0/LOD1 tht was never displayed anyway. submeshes LOD0/LOD1 2 > 1 now both draw in one call instead of two converted to MeshLOD - also removed a duplicate Model component that had been sat on the root since 2019 new small_stash.worldmodel so you can see what you're dropping instead of burlap sack. LOD0 is cheaper than burlap sack. Updated MissionStash, DynamicMissionStash and LogStash which embeded the same meshes and still had the old 2-slot material array against a now 1-submesh mesh. converted those to MeshLOD as well
Today
Gamepad cursor can be resized. Added UI slider to gamepad options
Today
Create a nicer cursor in code for now. Change colour on hover state.
Today
Refactor my quick merge fix
Today
Merge from main, including fixes
Yesterday
Merge from playerboat_decay_fix
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Thread safe saving, also gate it beind forDisk while I'm at it.
Yesterday
Restored infiniteIoPower convar
Yesterday
Changed conveyor tests to use IO2
Yesterday
Restored fluid splitter
Yesterday
Merge from main
Yesterday
Updated w_uzi to remove error
Yesterday
Merge from main
Yesterday
Converted the electricity part of all industrial items
Rin
Yesterday
merge from save288 - Staging wipe!
Rin
Yesterday
network++ save++ persistance++
Yesterday
Drain fixes