reporust_rebootcancel

158,340 Commits over 4,566 Days - 1.44cph!

4 Hours Ago
merge from cannon_dismount_rotation_fix
4 Hours Ago
Fix for facing the wrong way after dismounting a cannon on a boat
4 Hours Ago
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
4 Hours Ago
merge from weapon_refresh_nailgun
5 Hours Ago
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
5 Hours Ago
5 Hours Ago
merge from main
5 Hours Ago
boataicoordinate_tryclaim_fix -> main (broken merge last time)
5 Hours Ago
boataicoordinate_tryclaim_fix -> main
5 Hours Ago
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5 Hours Ago
Ensure dead drivers dont keep stale HasDriver flags around
5 Hours Ago
boataicoordinate_tryclaim_fix -> main
5 Hours Ago
boat_ai_movement_improvements -> main
5 Hours Ago
workshopskin_warmup_server -> main
5 Hours Ago
repairbench_reskin_stall_fix -> main
5 Hours Ago
radiation_watergun_fix -> main
5 Hours Ago
Fixed the NRE in BoatAICoordination.TryClaimTarget
5 Hours Ago
Bugfix: another batch of fixes after review of Item.UseItem usages Tests: none, trivial changes
5 Hours Ago
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
6 Hours Ago
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6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
- Minor code cleanup
6 Hours Ago
Merge from main
6 Hours Ago
merge from 3p_head_wobble_fixes
6 Hours Ago
Merge from per_lights_spec_toggle
6 Hours Ago
Add a placeholder renovation device deployable
Rin
6 Hours Ago
merge from scrap_king_buildingskin_dlc
6 Hours Ago
Greatly improve the movement and avoidance code of the scientist boat ai - Sientist boats steer smoothly instead of weaving side to side, and reliably get themselves unstuck - Context steering uses 16 directions and steers between them instead of snapping to the nearest 45°, which caused a sawtooth style effect (even though we were lerping) - Fixed the stuck reverse never triggering above 32fps, (it measured speed from position change between AI ticks which was 0 most frames) - Boats back off and swing round when stalled, aground or too close to make a turn, and follow an obstacle round when they stop closing on a blocked target - Fixed patrolling boats circling off the shore forever when their orbit point lands on land
6 Hours Ago
merge from main
6 Hours Ago
Added specular toggling for the core lighting path and Forward+
6 Hours Ago
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
6 Hours Ago
Bugfix: variety of use-after-free fixes related to Item.UseItem Tests: threw boomerangs
Today
RenovationDevice entity + socket initial code
Today
edited 3p jog anims exported
Today
wip, initial refactoring
Today
Discord presence changes no longer rebuild the list while the friends menu is closed
Today
Added a way to disable specular for specific lights using the new light property buffers (currently doesn't work with the core lighting path)
Today
merge from ladderhatch_close_fix
Today
Fixed being unable to close open ladder hatches from certain angles
Today
merge from cui_blur_fix2
Today
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Today
Fixed CUI blur stacking sorting issues
Today
Merge from main
Today
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
Today
undo all camera director keys in one go, fix NaN time when two camera keys overlap, fix gizmos having an offset.
Today
Fix undo accidentally restoring sandbox tracks
Today
small games wooden table; - game model - bake textures - material updated - localization updated
Rin
Today
Fixed Crate_normal_2 not spawning 2 blueprint fragments Swap livestock vendor rewards from blueprint fragments to blueprint pages
Rin
Today
Shears name and description 2 Blades to craft WBLVL1 Default BP WIP
Today
Merge from main