139,605 Commits over 4,505 Days - 1.29cph!
Glass AR - worldmodel texture rebake
merge from More_SMGbodies
Minor increase to SMG body spawn chance
Minor decrease to Rifle body spawn chance
Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
merge from authorize_friend_lag_fix
Some market terminal UI to explain the system
Fix session modal overflowing on long descriptions - preventing you from disconnecting
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
reset locations of gibbable stages
main -> character_customisation
Merge from hackweek_random_skin_crafting
New random icon. Swap material for icon.
Cache some stuff.
tuna and bean cans now drop open empty cans when eaten instead of unopened versions
empty version are lower in triangle count for LOD0 than the previous world models
https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
Fix Assets/Scripts depending on the test framework, which could potentially break builds that exclude tests
Merge from render_pipeline_testing
Updated Deferred+ to be compatible with SSS
Move SSAO (and motion vector) passes to before transparent
heavy fuse now has a world model
updated .item to properly reference it instead of using the burlap sack
Fix ambient light flickering
Fix the siren off state visibility
Semi automatic pistol:
- More damage falloff at range
- HQM craft cost 4 -> 6
Fix depth assignment in terrain prepass
Hooked up sale info in-game UI
Create new SellAnimals and AnimalSalePreview dialogue panels
First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal
No rewards hooked up yet, just panel flow
Rework power mechanic
Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders
With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full
If the power plant has at least one fuse active the charge will not decrease
Power is no longer deducted per transaction
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Stables_b is now playable in editor
Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
Merge from monument_blockers_fixes
Show health bar when hitting monument blockers
Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity
Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere
Compile fix (don't use editor only function)
Add some padding to terrain depth prepass distance
Added "Keep on target" text to homing launcher UI
- Reduced the lock on timer by 30%
https://files.facepunch.com/el-hog/2026/August/25_09-32-WorthlessDanishswedishfarmdog.mp4
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
Group upkeep modifier now takes into account any unique players authed on a code lock
If a player is not authed on a TC but is authed on a code lock controlled by that TC then they will contribute to upkeep costs
Runs through the same 24h window as TC auth
Can be disabled via decay.upkeep_group_count_locks
Added tests to verify behaviour
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Merge from modular_car_handling_improvements
Minor tweaks
Prevent players using toggle duck getting stuck with handbrake on
Apply the raw tyre force regardless of whether the handbrake is on
Fixed non car vehicles getting affected by handbrake changes (check if a wheel is handbraked, not just if it's the front wheel)
Hunters and fish pie 2 > 1 mushroom
dead log resource gib meshes and setup
isn't currently supported as nothing in the resource family gibs