reporust_rebootcancel

144,277 Commits over 4,444 Days - 1.35cph!

5 Hours Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
6 Hours Ago
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6 Hours Ago
naming convention tweaks
6 Hours Ago
Fix scientists appearing on roofs
6 Hours Ago
merge from tied_back_hair_setup
6 Hours Ago
Ponytail Mat updates and cap
6 Hours Ago
Add free fuel servervar for easier testing. Codegen.
6 Hours Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
Today
Merge from main
Today
Make UI_PremiumModal partial so it doesn't break codegen.
Today
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
Today
Merge: from main
Today
little mesh cull pass on wip playground art
Today
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
Today
apartment_complex_b_large interior props shadow casters optim
Today
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Today
updated admin visuals on closed status in rentable_shop_A prefab
Today
rentable shops notice box art (displayed on closed shops to visualise admin options)
Today
bdu protection pass
Today
added m16a2 icon
Today
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
Today
Ballista and 50cal animation updates
Today
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
Today
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Added hair Dyes
Today
m16 3 round burst fire only
Today
merge from shelves_fixes
Moved conditional meshes to it's own folder
Small fixes ponytail/bun
Today
Fixed the depth bias for directional shadows on RRP
Today
m16 and bdu loot
Today
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Today
merged 2 objects for LOD0
Added hairstyles to the hair pool
Ponytail/Bun conditionals setup
Ponytail/Bun setup
Today
merge from hackweek_map_incomplete_dl_fix
Today
merge from nvidia_reflex_support_check_fix
Today
merge from static_instruments_offset_fix take source on floating city prefabs
Today
Loot spawn gen: bdu pants m16
Today
Fixed torch using the industrial torch attack sound
Today
fixed supply drop ballistic era
Today
merge from wiretool_cave_fix
Today
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
Today
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
Today
Merge from main
Today
Automatically add geoclip component when switching terrain renderer enum in editor