138,449 Commits over 4,505 Days - 1.28cph!
cherry picking from landmine worldmodel
cherry picking from workbench worldmodels 2
cherry picking from workbench world models
cherry picking from netting world model
cherry picking from netting world model
cherry picking from ladder world model
cherry picking from corn world model
cherry picking from small shark 2
cherry picking from small shark
cherry picking from sleepingbag worldmodel 2
cherry picking from sleepingbag worldmodel
cherry picking from bandage worldmodel 2
cherry picking from bandage worldmodel 1
cherry picking from electrical worldmodels 8
cherry picking from electrical worldmodels 7
cherry picking from electrical worldmodels 6
cherry picking from electrical worldmodels 5
cherry picking from electrical worldmodels 4
cherry picking from electrical worldmodels 3
cherry picking from electrical worldmodels 2
cherry picking from electrical worldmodels
optimised bloodbag textures
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
Bloodbag now uses an actual world model instead of burlap sack
LOD0 significantly cheaper than burlap sack
tuna can light, torch holder and hopper now have world models
LOD0 optimised to be cheaper than burlap sack
Cherrypick from
160554 (heavy fuse lifespan changes)
Merge from PlayerMaintainedMonuments/powergrid
Merge from powergrid/fuse_deterioration
Adding sheep lean and react animations
Bump minimum decay rate from 6% to 8%
Merge from PlayerMaintainedMonuments
More fuse decay changes:
- Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount)
- All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax)
- Add powergrid.fuseStatus to output current condition info for all inserted fuses
adding small tunnel end piece, added random rooms to small station
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
Add smallbackpack to render scene
Updating sheep skinning and Adding LODs to export
Add gamepad config convars as menu options.
Fix menu cursor issue.
Zero-initialise _GlobalMipBias
merge from terrain_holes_fix
merge from deepsea_terrain_texture_fix