reporust_rebootcancel

136,326 Commits over 4,474 Days - 1.27cph!

Today
Merge from terrain_copy_window
Today
Added a car lift to dome (editor only)
Today
S2P large oil
Today
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
Today
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
Today
Server fix, grey out foliage option at edit time
Today
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
Today
Add foliage support
Rin
Today
Merge from hackweek_granular_mortar_UI
Today
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
Today
IOEntityEditor is now a dockable toolbar
Today
Fix NRE on boot of standalone monument scenes (PowergridManager)
Today
Fixes
Today
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
Today
merge from main
Today
Fix all clan actions not returning their result protos to the pool
Today
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
Today
Fix pool leak in DisplayingBoxStorage
Today
gamesroom shotgun trap - icon updated - prefab updated
Today
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
Yesterday
merge from hackweek_parented_ddraw/identifiers
Yesterday
merge from hackweek_parented_ddraw/text_ztest
Yesterday
Powerplant player states. Various related fixes and improvements. File cleanup.
2 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
2 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
2 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
2 Days Ago
merge from apartment_break_in_sound -> main
2 Days Ago
Fix compile error
2 Days Ago
Merge from main
2 Days Ago
Cow will now run if the player it's following gets too far away
2 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
2 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
2 Days Ago
Assign the sound effect to the apartment door prefabs
3 Days Ago
merge from main
3 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
3 Days Ago
merge from fix_softcore_outpost_bag_name -> main
3 Days Ago
merge from fix_item_ownership_bugs -> main
3 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
3 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from airfield_maintainable_features
3 Days Ago
added maintainables to scene + S2P
3 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
3 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
3 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
3 Days Ago
merge from fix_realmed_remove_warning -> main
3 Days Ago
merge from fix_apartment_loot_hallway -> main
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid