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137,677 Commits over 4,474 Days - 1.28cph!

5 Hours Ago
merge from sculptures
5 Hours Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
5 Hours Ago
Merge from main
5 Hours Ago
slab tool to cut out a full rectangular slab out of the sculpture
5 Hours Ago
Updating blockouts before branch switch
5 Hours Ago
Update: add a null check to FoliageGrid It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark) Tests: ran the scene
5 Hours Ago
Updating crossbows and bows to hide arrows correctly
6 Hours Ago
game_room_dlc -> main
6 Hours Ago
new_pool_ui -> game_room_dlc
6 Hours Ago
codegen
6 Hours Ago
add a show tooltips convar and set it to default
6 Hours Ago
Fix striped balls having weird shades
6 Hours Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
6 Hours Ago
rotate on plane option in sculpting gui bound to duck while rotating
6 Hours Ago
Fixed comfort setup on 23 prefabs. In all cases, the minComfortRange was greater than the triggerSize (radius) which is not how the TriggerComfort script is intended to be used. Swapped minComfortRange and triggerSize values. Affected prefabs: 1. Charity_plushie_01\CharityPlushie_01_deployed 2. Charity_Plushie_02\CharityPlushie_02_deployed 3. Charity_Plushie_03\CharityPlushie_03_deployed 4. Charity_Plushie_04\CharityPlushie_04_deployed 5. Charity_Plushie_05\CharityPlushie_05_deployed 6. Discord Plush\DiscordPlushie_deployed 7. Discord Trophy\discordtrophy_deployed 8. HazmatPlushy\HazmatPlushy_deployed 9. HeavyScientistPlushie\HeavyScientistPlushie_deployed 10. ScientistPlushie\ScientistPlushie_deployed 11. Youtooz_Figurines\Hazmat_Youtooz.deployed 12. Youtooz_Figurines\HeavyScientist_Youtooz.deployed 13. Trophy\trophy.deployed 14. trophy_2023\trophy_2023.deployed 15. birthday_balloons_2025\circle_balloon.deployed 16. birthday_balloons_2025\heart_balloon.deployed 17. birthday_balloons_2025\latex_balloon.deployed 18. birthday_balloons_2025\latexclump_balloon.deployed 19. birthday_balloons_2025\mixedclump_balloon.deployed 20. birthday_balloons_2025\speechbubble_balloon.deployed 21. birthday_balloons_2025\star_balloon.deployed 22. Rug\rug.deployed 23. modding\volumes_and_triggers\comfort_volume
Today
Bugfix: add missing initialization to BaseRaidBenchmarkScene - Initialize ProjectileCache (no idea where that has gone) - Initialize admin overlay component Tests: BaseRaidBenchmark runs without exceptions
Today
Cherrypick 159664
Today
Merge from playermaintainedmonuments
Today
S2P launch site
Today
Merge from satellite_crash
Today
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
Today
Revert accidental mount position override on static version of computer - butt in chair.
Today
merge from fix_cliff_gaps
Today
made gibs read write and set deploy and gib sound to wood
Today
Tightened anchor setup for rock_formation_small_a
Today
Merge from satellite_crash
Today
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
Today
Hooked up gas pumping sounds
Today
Code gen
Today
merge from PlayerMaintainedMonuments
More recycler fixes
Today
Tightened anchor setup for cliff_hills_mid_c
Today
Merge from gas_pump_sounds :fuelpump:
Today
Soundclass audio changes
Today
Audio file settings change
Today
Merge from satellite_crash
Today
Enforce more distance between rivers so they block less space for monuments
Today
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
rename_test_warning -> main
Show an minor inspector warning if an item has been renamed recently
Today
Time the search in the debug commands too
Today
Codegen
Today
Merge from PlayerMaintainedMonuments
Today
merge from game_room_dlc to main
Today
Merge from satellite_crash
Today
Rename
Today
Remains physics mat fix
Today
Default site_check_physical_surface to true
Today
jukebox - updated localization
Today
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds