154,850 Commits over 4,536 Days - 1.42cph!
WIP trying to fix frog animation
Added Beef and Mutton Pie Topper Model, Materials, and Textures
Updated Pies Viewmodel and Model to include new toppers
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
merge from main -> base_occlusion
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card
S2P powerplant
added shears view model mesh and .worldmodel setup - no .item
merge from loadouts_pos_fix
Updating triangle ladder hatch door position
Ensure you cant stir the biofuel generator when it overhangs an edge
Fix dismount not removing the stir bar
▊ ▄▌▆▌▅ ▆▇█▆ ▉▋▆▆▇▅▅▄▋▊▉▇▊▆▄▌▌▍▍█▌▄▇▍
▅ ▋▅▄ ▇▆▌▌▇▌▋ ▍▉▋▊▉▋ █▊▆▇▅▉ ▌▍▆▄▇▊ ▊█▋ ▍▌▊▊▆▅▅▉ ▊▌█▋ ▅▇▉▇▉▋ ▊▉▊▊▄▍▆ ▇▅ ▅▆█▅ ▊█▄▄▋▅▍ ▇▊▆▅▊█▊▌ ▋▊▊▊▌ ▍▄ ▌▄▇▌ ▊█▍ ▍▍▆▅▊▋▆
Ensure biofuel generator can be picked up even if its child is spawned
fixed collision meshes not updating position on server for armored triangle ladder hatch
Fix biofuel generator flag collision
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix)
- Fix failing livestock tests
update to wool world model & materials
cherry picking from shears - updated wool materials
merge from Livestock_animals
Fixed the cap on the power inside the GammaToLinearSpaceExact method
merge from jellyfish_swarms -> critter_animals
reduce time for deactivate recheck when deactivated
run DoPrepare on SpawnHandlersm to add all critter population files,
minor code cleanup
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed
Added a test checking for this issue
Added a "select all" button to the test runner window
add tilt when moving, movement/swim speed influences other animation parameters
updated wool world model material to be more like raw wool fleece
- Remove broken test stir
- Swap to idle
merge from turning animations
Disable turn in place by default, also disable new spine/head turning when the convar is off.
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay.
Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date).
Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
Fix animals pathing through doors at monuments / being able to steer through any door by accident
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
Added sounds to the lil :turtle: anims
Fixed store carrousel preview button
Update factory door store media
Add some more text to the screen in the biofuel generator
Fix shield footsteps being wrong when looking down
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before
Fix drop animation not playing on player model
Cattle coat: proper on/off inbreeding for the pattern
- Swapped the old Bias Strength slider for a real Inbred toggle,
so it works the same way inbreeding does everywhere else (on/off,
not a dial)
- Not inbred keeps the bias map's painted white/dark grey zones,
inbred drops to just the seam mask and lets the rest go to noise
- Split the edge softness into two sliders (dark edge / white edge)
so softening the white mask border doesn't also soften the dark
edge and dim the whole body
- Fixed a bug where switching Inbred on changed how busy the pattern
looked overall, not just the zones it's meant to affect
- Pattern tester and material inspector both updated to match, so
this can be tweaked and previewed without a real animal
- Fixed a few tests that broke from the renames
merge from lod_texture_optimization