reporust_rebootcancel

137,187 Commits over 4,474 Days - 1.28cph!

Today
merge from game_room_dlc
Merge from PlayerMaintainedMonuments/powergrid
S2P launch site
Merge from PlayerMaintainedMonuments
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
Today
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
Compile fix
Merge from PlayerMaintainedMonuments/blockerssubtract
Subtractive merge from changeset 155689 Merge from MonumentBlockers
Merge from PlayerMaintainedMonuments
Merge from main
Rin
Today
network++
Today
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
Today
Adjust walk speed and accel/deccel
Today
Fix old AIs not fleeing when player is unreachable
Today
Fix old AIs not fleeing when the player is unreachable
Today
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
Today
Fix old AIs being slower when new navmesh is enabled
Today
Merge from WolfHeaddress_Workbench
Today
Merge from satellite_crash
Today
S2P launch site to get control computer changes
Today
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
Today
Enable saving on static control computer
Today
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
Today
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
Today
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
Today
Merge from PMM
Today
merge from main
Today
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
Today
Merge: from main
Today
M92 refresh animation polish
Today
Unsaved
Today
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
Today
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
Today
Merge from main
Today
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first
Today
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
Close the pie menu when running the next / prev action (if command is provided)
Yesterday
merge from main
Yesterday
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
Yesterday
Fix compile error
Yesterday
Fix scientists not spawning in some areas
Yesterday
merge from editor_fix_cpu_affinity -> main
Yesterday
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
Yesterday
Show a preview of the items in the main inventory of a loadout when hovering over it
Yesterday
merge from fix_serverport_editor -> main
Yesterday
Cleaned out old ground plane
Yesterday
Sat remains improvements.