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157,402 Commits over 4,566 Days - 1.44cph!

3 Days Ago
meta files that keep appearing
3 Days Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
3 Days Ago
Shears animation polish pass
3 Days Ago
merge from critters_cleanup
3 Days Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
3 Days Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
3 Days Ago
hide HP bar for dead critters
3 Days Ago
warhead garage door anim improved
3 Days Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
3 Days Ago
fix jobs errors for crabs and jellyfish
3 Days Ago
fix jellyfish SSS
3 Days Ago
3-solver mixed-BC setup on plague hazmat for testing
3 Days Ago
debug tooling-
3 Days Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
3 Days Ago
Cleanup unused frog assets
3 Days Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
3 Days Ago
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3 Days Ago
Merge from gamemode_clans_restrictions
3 Days Ago
Merge from gamemode_clans_restrictions
3 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
3 Days Ago
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3 Days Ago
menu_alloc_fix -> main
3 Days Ago
Scrap king A atlas
3 Days Ago
More changelog cleanup
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Fix invisible renderers after toggling BRG
3 Days Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
3 Days Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
3 Days Ago
Fix tropical3 terrain ref
3 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
3 Days Ago
Undo snuck in files
3 Days Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
3 Days Ago
Cleanup softcore and hardcore changelogs
3 Days Ago
rust 13th birthday cake - lods added - prefabs updated
3 Days Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
3 Days Ago
Min fade value so even brand new tattoos are slightly transparent
3 Days Ago
Updated skinviewer nailgun to use the rigged VM
3 Days Ago
- added updated seagull model, textures and materials
3 Days Ago
Updating warhead garage door rig and open mesh
3 Days Ago
first pass, experimenting
3 Days Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
3 Days Ago
updated nailgun workshopsource model
3 Days Ago
Make wind shaders SRP batcher compatible
3 Days Ago
Updated default view so it's not your bare ass
3 Days Ago
Fix possible race condition when reordering pre_culled_mask
3 Days Ago
Adding new cow and sheep turn 180 animations
3 Days Ago
Make leading still the default interaction before petting
3 Days Ago
Merge: from main
3 Days Ago
merge from MiltunsBlockers