reporust_rebootcancel

145,801 Commits over 4,444 Days - 1.37cph!

Today
on-deploy default data fix
Today
gas station maintainable car lift mockup
Today
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Today
minimal rock sculpture prefab setup
Today
Merge from main
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
Today
buffer missuse fixes
Today
wip glowing graffiti concrete tile setup. updated skins list, localization
Today
merge from main
Basement corridor LODs and prefabs
Today
merge from drone_keyboardlayout_fix
Today
merge from workshop_inputs_fix
Today
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Today
Adding a couple more graffiti decals
Today
merge from quarry_speed_fix
Today
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
Today
Fix broken materials on the mining quarry top engine with LOD1
Today
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
Today
Fixed workshop file dialog still using the old input system
Today
Fixed shadow caching server compile errors
Today
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Today
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
Today
Merge from shadow_map_caching
Today
Code gen after merge
Today
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Today
Fixed drone controls not being keyboard layout aware
Today
Merge from main
Today
Add volume component for motion blur (2)
Today
Add volume component for motion blur
Today
Tier is driven by the highest key card required Popup styling update
skinnable and obj mesh for workshop
updated small backpack mesh
Today
Updated all the volumes profiles for RRP that required auto exposure
Today
Add support for real windows notifications
Today
axisFromEdge lookup instead of computing it from the stride
Today
Fix motion vectors from skinned meshes
Today
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
Today
Metas
Today
Comment cleanup
Today
Added support for SRP's camera history API and added auto exposure to RRP
Today
array length correction
Today
Same for SatelliteCrash
main -> game_room_dlc
Today
Splitting to partials
Today
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
Today
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
Today
Misc cleanup
Today
Merge: from main
Today
Merge from refactor
Today
Merge from main