138,945 Commits over 4,505 Days - 1.29cph!
Added monument blockers to monuments
square steam images for all missing steam items
merge from fix_threaded_logs -> main
merge from main -> fix_threaded_logs
Small vendor rooms added + vendor NPC setup (just testing idea)
adjusted minifridge.deployed prefab gibbable settings
fixed minifridge console error that couldn't generate normals for gib part 28
reason? there was no mesh within part 28. re-exported without it.
merge from texturecompression_pass_aug26
horse client pooling fixes
fix catapult loaded ammo pooling bug
reset heli rotor speed on init
clear the cached vehicle owner when a seat is pooled
Tugboat UI assets compression
Enabled compression and streaming on 18 charm textures
fix siege weapons not being reset properly
Fix wheel collider warnings
main -> character_customisation
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent.
- Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not
- Adjust time to kill rates and resource outputs on all the blockers
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
merge from woodarmour_skinnable
updated workshop source wood armor hat with correct sharp edges version
merge from iconfonts_optims
Auto clean dynamic icon fonts when exiting playmode
Increased atlas sized to 1024x1024, was missing some icons
updated new flash light refresh .entity to reference the new model
Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent
Added entity flag_toggle on the .entity so that it can be turned on/off in 3p
resized flashlight ao from 1k->512
renamed flashlight convention to match the new convention
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
Merge from powerline_power_change
Merge from DeployableFenceGate
Animal fencing alternate implementation.
merge from tutorialmodal_fix
Fix cargo scientists not moving
Fixed tutorial modal size, removed unsused bg asset
restore child transforms too
merge from medical_honey_bandage (again)
Fixed connection modal default description being
adasd
asdasfad
sadg
asdgasdg
ash
asdg
sda
ghash
sa
dh
asfh
asdgh
sda
h
sH
SDG
ASF
H
ASFH
ASH
ASHF
SDGSDG
SDAG
S
DAG
SAGD
ASG
AS
DG
ASDG
SADG
ASD
G
SADG
ASDG
AGSD
GSD
SAGD
ASD
in editor 🙃
Fix old scientists trying to steer instead of turning instantly
merge from supermarketceiling_lowobjectquality_fix
merge from medical_honey_bandage
merge from sculpt_admingui_fix/better_panel
Localized the tutorial modal