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cherry picking from sleepingbag worldmodel 2
cherry picking from sleepingbag worldmodel
cherry picking from bandage worldmodel 2
cherry picking from bandage worldmodel 1
cherry picking from electrical worldmodels 8
cherry picking from electrical worldmodels 7
cherry picking from electrical worldmodels 6
cherry picking from electrical worldmodels 5
cherry picking from electrical worldmodels 4
cherry picking from electrical worldmodels 3
cherry picking from electrical worldmodels 2
cherry picking from electrical worldmodels
optimised bloodbag textures
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
Bloodbag now uses an actual world model instead of burlap sack
LOD0 significantly cheaper than burlap sack
tuna can light, torch holder and hopper now have world models
LOD0 optimised to be cheaper than burlap sack
Cherrypick from
160554 (heavy fuse lifespan changes)
Merge from PlayerMaintainedMonuments/powergrid
Merge from powergrid/fuse_deterioration
Adding sheep lean and react animations
Bump minimum decay rate from 6% to 8%
Merge from PlayerMaintainedMonuments
More fuse decay changes:
- Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount)
- All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax)
- Add powergrid.fuseStatus to output current condition info for all inserted fuses
adding small tunnel end piece, added random rooms to small station
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
Add smallbackpack to render scene
Updating sheep skinning and Adding LODs to export
Add gamepad config convars as menu options.
Fix menu cursor issue.
Zero-initialise _GlobalMipBias
merge from terrain_holes_fix
merge from deepsea_terrain_texture_fix
Set default texture on start up
flasher light, siren light and simple light world models
LOD0 optimised below burlap sack
Added door offsets for randomised rooms
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled
Block sending Rust+ the map in that case too
tesla coil, timer, water pump, and sprinkler proper world models
optimised LOD0 to be cheaper than burlap sack
merge from satellite_crash_audio_fix
merge from improved_game_ui
merge from pooltable_networkrange_fixes