reporust_rebootcancel

154,534 Commits over 4,536 Days - 1.42cph!

4 Hours Ago
Merge from main
4 Hours Ago
S2P all the monuments containing fuseboxes
4 Hours Ago
Squirrel hop animation updates
4 Hours Ago
merge from pillbox_collision_fix
4 Hours Ago
merge from boat_powerdown_fix
4 Hours Ago
merge from unnecessary_item_condition
4 Hours Ago
merge from simpleupgrade_convert
4 Hours Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
4 Hours Ago
merge from crab_swarms -> critter_animals
4 Hours Ago
compiler fixes, disable debug cube
5 Hours Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
5 Hours Ago
Merge from monument_analytics
5 Hours Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
5 Hours Ago
█▆▋▌▄█▆█▌▇ ▆▌▅▇▇
6 Hours Ago
Merge from main
6 Hours Ago
Adding biofuel generator rig
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Fixed the shadow acne and bias issues when using low shadow quality
Today
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
Today
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
- Ensure you need to be super close to the generator to be able to stir
Today
Merge from oil_rig_pump_delay
Today
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
Today
4 grenades set up with anim subsystems, holdtype controllers removed
Broken helipad stages setup
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
Today
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
Remove unused clan score event on RespawnableLootFridge
Today
▍▊▋▊▊▌ ▄▍▉█▉▆ ▊▄▆▊▇▋▊▇▍ ▌▊▍█▇▇█ ▉▋▅▋▊▌▄█▉▆▊
Today
█▇▄█▅▄ ▉██▅ ▋█▍▉▉▄▍▅▉▍▌▊█▉▇▊▉▌▆
Today
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
Today
Merge from Livestock_animals/critter_animals
main -> biofuel_generator
Today
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
computer_station_device_adder_fix -> main
Fix computer station hiding the text in the identifier input box at different resolutions
Today
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
Today
Merge: from main
▄ ▊▌▄ ▍▄█▇█▆ ▄▍▍▅ ▇▄ ▆▅▅▋
▄ ▄█▊▄▆▉ ▇▆█▉█▉ ▅▍▋▇▍▄▍█ ▆▇▇▊▅▄▊ ▇█▅▋ ▍▇█▊▋▇▇▆ ▋▆▆ ▆▅█▋▅▌▆▍▌▍▅▋▌ ▋▅ ▄▍ ▆▌▄▋▇▌█ ▅▋▆▍▄ ▉▋▆ ▆▍▅▅▅▇▌▋ ▄█▇▋▋▊▉▍▊▇ █▄ ▍▅▉▍ ▇▄▊█ ▊▆ ▍▆▅▍ ▉▌▉▍▌▉▇▄▍ ▆▍ ▄▊
Today
merge from main
Today
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
Merge from main
Today
merge from sprint_shoot_anim_fix
Today
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
Today
merge from loadouts_pos_fix
Today
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
Today
Adding closed version of triangle ladder hatch rig
Today
merge from main