128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                material simplifications on temperate_portacabin_building_300_600
                
                
                
                
             
         
        
        
            
            
            
                
                - Fix deep sea map marker jitter
- Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
                
                
                
                
             
         
        
            
            
            
                
                farm kiosk adjusted proxy for less shadow acne
fixed floating light posts in FC3 +S2P
                
                
                
                
             
         
        
            
            
            
                
                fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
                
                
                
                
             
         
        
            
            
            
                
                shadow proxy mesh for smallOceanWreckBuoy
                
                
                
                
             
         
        
            
            
            
                
                converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
                
                
                
                
             
         
        
            
            
            
                
                made ProceduralMapEmpty more empty
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deepsea_terraintexturing_leak
                
                
                
                
             
         
        
            
            
            
                
                properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
                
                
                
                
             
         
        
        
            
            
            
                
                handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RPG store page using the wrong atlas
                
                
                
                
             
         
        
            
            
            
                
                HeavyPlatePants repose/lods
                
                
                
                
             
         
        
            
            
            
                
                HeavyPlateJacket repose/lods
                
                
                
                
             
         
        
            
            
            
                
                small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
                
                
                
                
             
         
        
            
            
            
                
                merge from engine_improved_fuel_access
                
                
                
                
             
         
        
            
            
            
                
                More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
                
                
                
                
             
         
        
            
            
            
                
                halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode)
- we should jobify the DistanceField stuff as well, but this is a quicker win
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed mission giver NPC position in FC3 and 4
S2P all FCs
                
                
                
                
             
         
        
        
            
            
            
                
                fixed paddling pool static and its water plane not culling
adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables
ridiculous spinner wheel dropbox drawing distances fixed
arcade machine static, bunch of optims
                
                
                
                
             
         
        
            
            
            
                
                Merging main to main/fpbuild_jenkins
                
                
                
                
             
         
        
            
            
            
                
                Updating flare rig joints
                
                
                
                
             
         
        
            
            
            
                
                ▉▆▇▆▄▄▅▅▇ ▊▉▄▄▆▆▆ ▍▇▇▇▊▅ ▄▇▍▉▌▅▋▋▇ ▄▉▅ ▅▄▇▄▍▅▅ ▍▇▇█▋▌ ▍▉ ▊▉█▅▅ ▉▇▆ ▍▇▉▆▍
                
                
                
                
             
         
        
            
            
            
                
                FC barge 3600/4200 shadow proxies
                
                
                
                
             
         
        
            
            
            
                
                disabled shadow casting on some outliers from floating walkways set prefabs
                
                
                
                
             
         
        
            
            
            
                
                ▇█▅▄▇▌█▅▊ ▇▅█ ▌▅▄█▇▊ ▅▄▌▊ ▄▆▇▊▋ █▄▌▅█ ▅▄▄▋█▍▍▋ ▉▆▌▊▆▉▋▌▍ ▌▌▋▋▍▇▋█▌▊▊
                
                
                
                
             
         
        
            
            
            
                
                Merge from main_merge_31_oct_try_again
                
                
                
                
             
         
        
            
            
            
                
                Delete duplicate DDrawCommand file
CopyPaste updates
Reapply junkpile water changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed wonky 3P chainsaw orientation.
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from foliage_instancing
                
                
                
                
             
         
        
            
            
            
                
                Merge from (parent) naval_update.
                
                
                
                
             
         
        
            
            
            
                
                Added lighting to the 4 variants with bespoke tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Spotlight.on.cool flare tweak.
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (deeply cursed merge)
Manual changes in:
GameManifest-Generate.cs
CopyPaste.cs
BaseNetworkable.cs
BaseEntity.server.cs - could not merge at all, ran text merge
GeneralEditorPrefProvider.cs - could not merge at all, ran text merge
GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes
JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Override the lerp, not the position
                
                
                
                
             
         
        
            
            
            
                
                Add rotateAroundMuzzlePoint slider to ViewmodelSway component
Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
                
                
                
                
             
         
        
            
            
            
                
                Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
                
                
                
                
             
         
        
            
            
            
                
                material color tweak to better track the unoptimised original look