reporust_rebootcancel

153,547 Commits over 4,536 Days - 1.41cph!

Today
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
Today
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
enable mipmapping on tiger textures
Today
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
Today
Squirrel new animation set
Today
Added textures for procuderal calf patterns, set up new material.
enable mipmapping on polarbear textures
visual pass on existing fur materials
Today
Apply GrabPass fix to 5 more shaders
Today
exported nailgun refresh vm anims
Today
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
Harbor 2 power grid room
Today
Merge from Livestock_animals
Today
merge from Seaturtle -> critter_animals
Today
fixed the metal detector worldmodel bulb being turned on
Today
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
- Desaturate unselected slots - Fix dust not showing
Today
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
Today
merge from locomotive_bell_fix
Today
Delete the now unused physics material
Today
Fix the locomotive bell sound being clientside only, now other players can hear it
Today
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
Today
▊ ▍▌▇▅█▍ ▌▆▌█▆ ▊▌▇▍▆▄▉ ▌▍▇▍▍▍ ▆▌▆▅▌▊▆ ▄▄▋▌▊▊█▅ ▅▅▊▄▉▄ ▍▄▄▌▇▍▌▍ ▊▇▍▍ █▍▉▋▊█▆▅ ▅▊▅▉ ▇▊▉█▋▋▋▍ ▇▌▆▋▆▇█▊ ▇▅██▍▊▆▉ ▉▇▉ ▅▌▇▌▇▍▉█ ▋▇▇ ▆▍▊▄▊▉▊▌▉▇▄▉
Rin
Today
Construction sockets Relaxed prevent building volumes for easier deployment
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
Today
Merge from playerboat_wheel_codelock_change
Today
Added an option to change the steering wheel code lock for player boats
Today
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
Today
Merge glass AR motion blur fix
Today
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
- UI tweaks
Today
Subtract the subtraction that nuked the navmesh doors
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
Airfield and Harbor 1 loot rooms
Today
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
Today
▄▉▊▌▄▊ ▄▆▆▋ ▇▍▍▇▄▇▊▋▆▌▇▇▋▋▅▊▋▌▊
Today
Updated cow, bull and calf with new uv set and LODs.
Add support for initiating NPC conversations over telephones
Today
Force a depth clear before rendering the GBuffer renderer list
Today
Texture Update Bradley flatbed
Today
Merge from directional_armour_changes
Today
Fix a save/load bug I found at the same time
Today
▅▍▇▌█▄ ▉ ▋▌▋▇▅ ▍█ ▋▉▋▍▋ ▉▌ ▊█▅▆█▇▅▇▄▉ ▇▋▇▍▍ ▇▇▌▉▍▆▋▇▋
Today
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
Today
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested