reporust_rebootcancel

138,474 Commits over 4,505 Days - 1.28cph!

5 Days Ago
Added names for all CommandBufferDesc instances
5 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
5 Days Ago
Use a NativeArray for lightShadowData
5 Days Ago
- added frog store asset for testing.
5 Days Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
5 Days Ago
Add two PoolAnalyzerGetWrapper
5 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
5 Days Ago
Fix swing seats marking attackers hostile
5 Days Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
5 Days Ago
Fix held entity sprint modifier NREs
5 Days Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
5 Days Ago
cherry picking from single shot world model
5 Days Ago
cherry picking from door key world model 2
5 Days Ago
cherry picking from door key world model
5 Days Ago
cherry picking from fog machine world model 2
5 Days Ago
cherry picking from fog machine world model
5 Days Ago
cherry picking from fishing tackle world models
5 Days Ago
cherry picking from small spike world models 2
5 Days Ago
cherry picking from small spike world models
5 Days Ago
cherry picking from weapon rack world models 2
5 Days Ago
cherry picking from weapon rack world models
5 Days Ago
cherry picking from small spikes worldmodel
5 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
5 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
5 Days Ago
cherry picking from landmine worldmodel 2
5 Days Ago
cherry picking from landmine worldmodel
5 Days Ago
cherry picking from workbench worldmodels 2
5 Days Ago
cherry picking from workbench world models
5 Days Ago
cherry picking from netting world model
5 Days Ago
cherry picking from netting world model
5 Days Ago
cherry picking from ladder world model
5 Days Ago
cherry picking from corn world model
5 Days Ago
cherry picking from small shark 2
5 Days Ago
cherry picking from small shark
5 Days Ago
cherry picking from sleepingbag worldmodel 2
5 Days Ago
cherry picking from sleepingbag worldmodel
5 Days Ago
cherry picking from bandage worldmodel 2
5 Days Ago
cherry picking from bandage worldmodel 1
5 Days Ago
cherry picking from electrical worldmodels 8
5 Days Ago
cherry picking from electrical worldmodels 7
5 Days Ago
cherry picking from electrical worldmodels 6
5 Days Ago
cherry picking from electrical worldmodels 5
5 Days Ago
cherry picking from electrical worldmodels 4
5 Days Ago
cherry picking from electrical worldmodels 3
5 Days Ago
cherry picking from electrical worldmodels 2
5 Days Ago
cherry picking from electrical worldmodels
5 Days Ago
cherry picking
5 Days Ago
optimised bloodbag textures
5 Days Ago
merge from main
5 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session