reporust_rebootcancel

139,169 Commits over 4,352 Days - 1.33cph!

6 Hours Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
6 Hours Ago
Bunny suit skin viewer update
6 Hours Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
6 Hours Ago
Add achievement stat tracking for consumables, add it to coconuts.
6 Hours Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
6 Hours Ago
guitar position update
Today
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
Today
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
Today
merge from main
Today
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
Today
merge from combat_knife_weapon_racks_rotation_fix
Today
merge from waterwheel_deployable
Today
merge from door_knocker_guide_mesh_fix
Today
merge from easter2026_dlc
Today
Fixing invisible male legs
Today
Removed Old Small Kitchen Cabinet Blockout Models and Folders
Merge from monument_notification_sounds
Today
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
Today
Adjusted I/O back to where it was previously before downscaling
Today
3p medical syringe anim updates to match new viewmodel anims
Today
Fix Outline Bunny suit WM mesh and prefab
Today
medical syringe wounded animation update + audio event check
Merge from main
Today
merge from new_console-ui
Today
merge from main
Today
Fixed recents items/vehicles acting weird, switched to a list
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
move away from wss (it allocates)
Today
Fixed audio ugc button not resetting on close
Today
Copying a row also copies the label, when relevant
Today
Removed Owner Steam ID from admin panel, show team id instead
Today
Fixed steam DLC price text layout issues
Today
water wheel WB 1
Today
console.erroroverlay 0 closes the error overlay
Today
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
Today
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
Today
merge from save283 - Staging wipe
Today
Merge from terrain_renderer
Today
Add min radius for terrain culling
Today
merge from main
Today
Improve culling shadow bounds check accuracy and performance
Rin
Today
Network++ Save++ persistance++
Today
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Today
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Today
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Today
Merge from terrain_renderer
Today
Remove unneeded map sample when culling terrain Remove terrain test scene
Today
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity