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137,852 Commits over 4,505 Days - 1.27cph!

Yesterday
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
Yesterday
fix NREs in screenshot.takescreenshot/takehiresscreenshot
Yesterday
ao optimization
Yesterday
added pressure gauge to gearbox asset so theres some visual feedback for players
Yesterday
merge from PlayerMaintainedMonuments -> main
Yesterday
merge from main -> PlayerMaintainedMonuments
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
Yesterday
updated scene with lighting changes, removed junk clipping into water tank blades
Yesterday
hook up water treatment plant lighting to powergrid generator
Yesterday
Added posed world model, updated icon
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from game_room_dlc
Yesterday
merge from darts_game
Yesterday
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
Yesterday
game_room_dlc -> main
Yesterday
Add correct pool racking for Shadowfrax
Yesterday
merge from game_room_dlc
Yesterday
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
Yesterday
game_room_dlc -> main
Yesterday
Revert to the old animations for just now (to get around the freaky hit animation)
Yesterday
added postit note to dartboard - updated textures and prefab
Yesterday
Remove pitch variation on turbine sounds
Yesterday
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
Yesterday
Add deploy animation when first getting on the pooltable
Yesterday
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
Yesterday
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
Yesterday
Chinook terminal volume changes
Yesterday
Added new sounds for the two new airfield terminals and code changes for audio triggers
Yesterday
LS Office area lighting facelift WIP.
Yesterday
fix sockets of dartboard for better placement
Yesterday
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
Yesterday
added lit variant of text for dartboards (still quite bright in darkness)
Yesterday
Yesterday
fix NRE that was breaking demos
Yesterday
missed materials
Yesterday
Halloween garland LODs and mani update
Yesterday
Animation polish pass on pool table
Yesterday
Added airfield terminal sounds and distance changes for the powerline electric box sound
Yesterday
more reset state cleanup
Yesterday
Adding glass bullet feed script and updating animations
Yesterday
Merge from /powerplant_activation_sounds
Yesterday
Merge from /PlayerMaintainedMonuments
Yesterday
Audio file tweaks and voice count changes
Yesterday
merge from game_room_dlc
Yesterday
merge from main
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
Yesterday
Added generator VFX to the powerplant.