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155,493 Commits over 4,536 Days - 1.43cph!

Today
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
Today
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Today
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
Today
Allow consumables to override the calories provided to the biofuel generator
Today
merge from Livestock_animals
Today
exported updated nailgun refesh vm anims
Today
Added sound events to viewmodel reload
Merge from airwolf_repairable_pad
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
Today
set up new worldmodel prefab
Today
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
Today
Adjust UI inventory blur to use new grabpasses
Today
Merge from main
Today
merge from analytics_signs -> main
Today
Add "frame number" so we know which frame of a neon sign is being modified
Today
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
Harbor 2 - boarded up more windows that allowed to see into the loot room
Today
Add analytics for signs being painted
Today
merge from sentry_background_thread_errors -> main
Today
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
Today
merge from jungleanimals_spawn_fix
Today
fix for cinematic idle prop rotation + sprint idle arm fix
Today
Comments
Today
merge from sentry_background_thread_errors -> main
Today
Remove downsampling from explosion overlay
Today
Merge from main
Merge from main
Rin
Today
merge from terrain_hole_depth_fix
Today
Client timeout 20m, server timeout 5m
Today
Give background thread errors a larger time window so we can guard more against spam
Today
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
Today
Cleanup
Today
Merge from main
Today
Fix lamb wool
Tunnel materials
Today
fix missing HSVRemap from DefaultVolumeProfile
Today
Bunch more fixes
Today
Merge from lightingexclusion
Today
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
Today
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.
Today
triangle ladder hatch workshop icon fix
Today
Show genes on sheep only (didn't have time to make them show up in appearance)
Today
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
Today
Fix "missing tree at index 0" error when opening jarrydtestmap
Today
Updated sheep textures
Today
Add blue cream and green skimmed milk lid variants and hook up item world models
Today
merge from main
Today
ladder hatches new icons
Today
merge from main
Today
Fixing sheep leg skinning