reporust_rebootcancel

137,832 Commits over 4,505 Days - 1.27cph!

Revert to the old animations for just now (to get around the freaky hit animation)
Today
added postit note to dartboard - updated textures and prefab
Remove pitch variation on turbine sounds
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
Add deploy animation when first getting on the pooltable
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
Today
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
Today
Chinook terminal volume changes
Today
Added new sounds for the two new airfield terminals and code changes for audio triggers
Today
LS Office area lighting facelift WIP.
Today
fix sockets of dartboard for better placement
Today
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
Today
added lit variant of text for dartboards (still quite bright in darkness)
Today
Today
fix NRE that was breaking demos
Today
missed materials
Today
Halloween garland LODs and mani update
Today
Animation polish pass on pool table
Today
Added airfield terminal sounds and distance changes for the powerline electric box sound
Today
more reset state cleanup
Today
Adding glass bullet feed script and updating animations
Today
Merge from /powerplant_activation_sounds
Today
Merge from /PlayerMaintainedMonuments
Today
Audio file tweaks and voice count changes
Today
merge from game_room_dlc
Today
merge from main
Merge from PlayerMaintainedMonuments
Today
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
Today
Added generator VFX to the powerplant.
Today
Code audio fade tweaks and added sounds to the industrial generator
Today
missing mats
Today
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
Today
merge from PlayerMaintainedMonuments
Fix pool cue placement again
Today
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
Today
more pooling state resetting
Today
updated all instances that use loot crate for bradley and elite variations with new model and materials.
Today
jukebox - minor micro polish on game model
Today
Model, entity, and textures for halloween garland (WIP)
Today
more reset state fixes for heli, bike, ram, vehicle modules
Fix sound positions
Ensure cue follows hand prop position + rotation given in animations
Today
Fix timesince and car audio not being reset properly
Adding initial events for power grid state, fuses, and garages.
Improve sound loop stop
Add simple clientside component for playing powergrid startup/loop/winddown sound
Today
Merge from terrain_renderer
Today
merge from terrain_parallax_fix
Today
Merge from main