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135,307 Commits over 4,444 Days - 1.27cph!

Today
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Today
possible fix for clients needing to remount once after joining to throw darts
Today
increased triangle count font size and made it left aligned
Today
fix scoreboard crash
Today
Merge from clan_bugfixes
Today
Enable clan system by default, except in hardcore
Today
More fixes. S2P.
Today
merge from main
Today
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
Today
More fixes & polish. S2P.
Ensure demo compatability is false to start (ensures it prompts you everytime)
Today
Volume polish
Mid floor corridor z-flickering fix
main -> game_room_dlc
Today
removal of unused meshes and textures
Today
satellite lods
Today
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- More shot animation work - More debugging
Today
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
Today
Fix BuildActionResult NREs hopefully
Today
Lighting on its own dedicated culling volumes instead of with furniture.
Today
Fixed missing door in Rentable Shop B when it's not rented
Halloween Costume setup
Today
Founders Door - fixed guide mesh
Today
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
Today
over-fitting basement terrain volumes
Today
Lighting cullers progress.
Merge from /main to /halloween_costume_2026
Today
Culling tests.
Today
Styling fixes for search/scrub/filtering
Today
Disabled breast censorship cube on roundabout chair and swing seats
Today
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
Today
Migrating main building commons lighting into its own culler system, part 1 (WIP)
Today
merge from shopfront_stringpool_warning_fix
Today
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
Today
Add scrub slider similar to the one in frame debugger
Today
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
Today
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
Today
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
Today
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
Today
Fixed apartment door numbers
Today
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
Today
Recovered layer settings in large apartment. Fixed door lighting issue.
Today
supermarket freezer lods
Today
fix trailing comma
Today
Clean: add a comment Tests: none, trivial change
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
Today
rebuilt skins
Today
removed glowing sprays
Today
added edited sprays