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139,780 Commits over 4,505 Days - 1.29cph!

Rin
6 Hours Ago
merge from ArrowIcons
6 Hours Ago
Fluidic items work in a hybrid way for now
6 Hours Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
6 Hours Ago
merge from Monument_Blocker_Balance
6 Hours Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
6 Hours Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
Today
made windmill_main and lift_shaft_top gibs ReadWrite enabled
Today
Run clean entity labels
Today
merge shield fixes to main
Rin
Today
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
Today
add a timeline view for the player model animation inspector
Today
Updated 3p flashlight anims, updates to blending on 3p controller
Today
- fixed wood armour gloves viewmodel skinning issue.
Today
Merge from marketplace_power
Today
Flag fix, tests now pass
Today
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
Today
merge from hqm_ore
Today
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
Today
Merge from main
Rin
Today
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
Today
merge from heavy_helmet_crafting
Today
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Added support for Deferred+ lighting on Core type materials
Today
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
Today
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
Today
merge from main
Today
merge from main
Today
merge from automated_testing
Today
merge from texture optimisations
Today
Fixed the test list CI ordering issues
Today
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Today
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
Today
merge from gibs_fix
Today
Scale blockout and prefab setup
Today
merge from main
Today
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Today
Gib improvements
Today
Codegen, test list
Today
merge from main
Today
Merge from render_pipeline_testing
Today
Gib setup
Today
Merge from main
Today
merge from main
Today
Setup threshold toggles
Today
Remove the client colliders, not needed
Today
merge from submarine_looting_fix