reporust_rebootcancel

155,262 Commits over 4,536 Days - 1.43cph!

Rin
Yesterday
merge from biofuel_generator
Rin
Yesterday
merge from AnimalTechTreeFix
Rin
Yesterday
Power consumption 2 > 5
Rin
Yesterday
merge from Plague_Hazmat
Yesterday
Changing back to having the shadow sampling loops unrolled
Yesterday
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
2 Days Ago
2 Days Ago
Fix navmesh not building properly on player roofs / conditional roof models
2 Days Ago
Fix navmesh building on top of player boats
2 Days Ago
biofuel generator sounds
Rin
2 Days Ago
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2 Days Ago
shear sheep and milk cow sounds
2 Days Ago
Cow and sheep sound polish Calf and lamb sounds
2 Days Ago
Merge from livestock_animals
2 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
2 Days Ago
Fixed buffs tooltip not able to show times > 60m
2 Days Ago
Update milk description to reference skimming
2 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
2 Days Ago
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2 Days Ago
Fix error when saving modular cars on a thread
2 Days Ago
cow sounds
3 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
3 Days Ago
FX, lighting.
3 Days Ago
Tin can alarm can now detect gen2 AIs and critters
3 Days Ago
Merge from Livestock_animals
3 Days Ago
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3 Days Ago
Fixed navmesh generating on top of hot air balloons
3 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
3 Days Ago
Merge from analytics
3 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
3 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
3 Days Ago
Fix corrupt scientist2 prefab
3 Days Ago
Merge from Livestock_animals
3 Days Ago
Added monument tests checking the prefabs are healthy
3 Days Ago
merge from texture_optimisations_2026/harbor_fix3
3 Days Ago
S2P harbor_1, prefab was corrupted
3 Days Ago
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim
3 Days Ago
fix crouching state triggering when turninplace is active
3 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
3 Days Ago
merge from optimize_blueprint_button -> main
3 Days Ago
Compile fix
3 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)
3 Days Ago
merge from automated_testing
3 Days Ago
Restored rich pie names + descriptions
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
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3 Days Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
3 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
3 Days Ago
compile fix
3 Days Ago
Fix a missing actionstring on one of the intro speech nodes