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135,187 Commits over 4,444 Days - 1.27cph!

3 Days Ago
Merge from m16a2_viewmodel_fix
3 Days Ago
Fix M16A2 viewmodel attack animation at low fps
3 Days Ago
fixes from 2p testing - leaderboard crash error fix - local player double dart throw fix again - fix UI showing up on opponent's screen somehow
3 Days Ago
merge from spraycan_reskin_refactor
3 Days Ago
All skin pickers now grey out and mark the currently applied skin, added to repair bench and crafting menu Uses the same style as in the charm picker General cleanup https://files.facepunch.com/cipeaX/2026/June/26_21-18-RemarkableAcornbarnacle.mp4
3 Days Ago
compiler fixes
3 Days Ago
fix debug cam double dart throw tune up prefab with better sockets move mountable to accomodate new mat return dartboard to normal size, increase zoom default to compensate reduce size of reticle centerdot to accomodate smaller bullseye
3 Days Ago
Sat console textures and Lods and prefab
3 Days Ago
- More toast work - Custom dismount position setup - More test UI
3 Days Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
3 Days Ago
Fix wrong motion vector results from alpha-clipped materials
3 Days Ago
Restore TAA history weight attenuation from high velocity
3 Days Ago
merge from main
3 Days Ago
set up world model rig/anims for binoculars
3 Days Ago
raidwindow_paintable_sign_fix -> main
3 Days Ago
Merge from apartment_complex_monument/apartment_complex_audio
3 Days Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
3 Days Ago
Ambience zones for the elevators
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
3 Days Ago
Merge from apartment_complex_monument/conversation_fixes
3 Days Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Scene2prefab
3 Days Ago
gamesroom shotgun trap - updated greybox model & material
3 Days Ago
Added new sounds to the industrial double doors :minecraft-door:
3 Days Ago
Apartment complex b shadowproxy
3 Days Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Merge from main
3 Days Ago
Merge from apartment_complex_monument/conversation_fixes
3 Days Ago
Arm weight IK, needs more param tweaks
3 Days Ago
Restore thank you message change
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
3 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
3 Days Ago
merge from main
3 Days Ago
Merge from satellite_art
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
Recycler merge fix
3 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
3 Days Ago
unifying SDF shapes into a single struct
3 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
3 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
3 Days Ago
Merge from satellite_crash
3 Days Ago
- More crappy UI - Animator changes
3 Days Ago
Minor 3p animation fixes
3 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
3 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn