reporust_rebootcancel

138,224 Commits over 4,505 Days - 1.28cph!

Today
merge from PlayerMaintainedMonuments
Today
Fix splash-2 sound definition error S2P Dome
Today
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
Today
Merge from pooltable_dismount_kill_fix
Added some instructions to pool
FInal new darts ui fixes
Today
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
Today
Update default nexus endpoint
Today
add dolly preview window in the dolly editor
Today
Finally fixed the deployable netting sounding like chainlink fence when struck
Today
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
Can connect wires to the new powerline IO even without building privilege
Today
Add vertical scrolling to the timeline
Today
set up events to hide flare when thrown in 3p
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
Today
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
Today
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
Today
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
Today
merge from main
Today
merge from fix_reload_anim
Today
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
Today
merge from sculpt_admingui_fix
Today
Merge: from main
Basic spline setup for new stations
Today
Apply roll when switching from dolly view to editor
Today
Fix dof not showing up hi-res screenshots.
Today
Fix sandbox clone NRE
Today
merge from unixtimestamp_boundary_fix
Today
update from main
Today
Fix clan leaderboard never refreshing after it loads once
Today
Fix reload animations not working on remote players
Today
Fix some incorrect pooling in RentableShop and DeepSeaManager
Today
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
Today
fixed snapping in 3p hatchet aiming anim
Today
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
Today
fix stupid auto inserted using
Today
merge from main
Today
merge from hackweek_parented_ddraw
Today
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
Today
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Powerplant new loot fixes
Today
merge from main
Rin
Today
Increased Stone Sculpture protection properties
Today
merge from main
Today
Stone sculpture store page media
Today
Allow player to alt look around while unlocking the door
Today
merge from PlayerMaintainedMonuments
Today
merge from airfield_maintainabled_features