reporust_rebootcancel

153,346 Commits over 4,536 Days - 1.41cph!

5 Hours Ago
Setup missing socket/checks on gate
Rin
6 Hours Ago
merge from mt_snapshot_saving
Today
merge from main
Today
Merge from main
Today
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
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Today
cherry picking 8x scope, handmade sight and holosight refreshes
Today
merge from main
Today
merge from automated_testing
main -> grenade_client_prediction
Today
Adjusted and balanced holstered weapon positions to sit closer to chest armour
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Today
Fixed test runner window not showing the in progress icon on a test running its cases
Today
merge from main
Today
merge from cookingworkbench_kettle_fix
Today
merge from settings_dropdowns_fix
Today
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Today
Fix placement guide rotations. Hookup icon links and generate/assign icons.
Today
merge from store_nre_fixes
Today
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Today
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
Today
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Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
Today
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Today
More improvements, prompts, help display.
Today
Animal Fence LODs and gibs
Today
- Simplify cow needs to be easier to balance and understand as a player: remove mood as a tracked value, mood is just computed on demand by min(fullness, hydration, personal space) - HP just converges to mood so that happy cow is full hp, sad cow dies automatically, and eating automatically heals => added benefit: cow condition becomes cleanly visible to players through the healthbar - Sleeping cows needs are frozen instead of ticking down - Add ultra compact building to benchmark (multiple cows in a 1x1 with through or shelter) - Fix benchmark not having water source for free range cows, causing free range cows to produce less scrap
Today
let subsystems contribute to IK, move shields to it
Today
optim: only add root matrices when we're doing foot IK
Today
run job ik on a single playable graph with two outputs rather than two playable graphs
Today
added textures, mesh and material for test of cow pattern material.
Today
clean up, move things into a single playerik module rather than 3 different layers, run formatter
Today
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
Today
More glyph support and fixes.
Yesterday
Missing files
Yesterday
More LOD texture optimizations and rebaking
Yesterday
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
Yesterday
More LOD texture optimization
Yesterday
More LOD texture optimization and some rebaked textures
Yesterday
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
Yesterday
Merge from main
Yesterday
Merge from the old animals to new system port
Yesterday
fix merge error, update ik changes for shield subsystems