reporust_rebootcancel

159,353 Commits over 4,597 Days - 1.44cph!

Today
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Today
merge from distanceflaregammafix
Today
merge from laserstretching_fix
Today
merge from npcencountertimer_fix
Today
merge from nameplates_maxnameplates_hotfix
Today
merge from netread_nre_fix
Today
Merge fix
Today
- New AttachmentMountScale component: client-only, resets parented mods to localScale 1 so they inherit the mount's scale - Entity parenting uses worldPositionStays, which counter-scales mods and cancelled or skewed any mount scale in 3p - Added to uzi.entity.prefab flashlight.attachment and barrel mounts, scales tuned for the uzi
Today
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NPC phone calls ignore the MaxConcurrentCalls cap
Today
fix NPCEncounterTimer error
Today
fix vclouds "kernel not set" error sometimes showing up
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OnClothingItemContentsChanged no longer calls OnClothingChanged Looks like it was doing this for recalculating protection from armour inserts, but this only needs to call SV_ClothingChanged Fixes a bug where items moved to/from slot 7 of a backpack were being treated as equipping/unequipping a backpack. Also removes some redundant inventory server updates on every item moved to/from a piece of clothing
Today
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Contact list note saving fix
Today
some setting up lever action rifle anims/anim controller
Today
Fix demo name overflowing when its 16 characters or more.
Today
Updated softcore modal to match the recent softcore changes
Today
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
Today
Fix sorting order for demoui2 being under community ui
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
Today
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
Today
Fixed supply drop on Primitive game mode not having blueprint pages
Today
Removed reference to deplkoyable corpses from softcore Information panel since it was removed
Today
Changed train track procgen material to be opaque to get more UV space out of the gravel part (don't need visual blend on the gravel skirt now as it should always be well under terrain)
Today
Fixed the new DistanceFlareRenderer converting already linear space HDR as if it was Gamma. Fixes blown out distance flares.
Today
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Update: replicate AssetSceneManifest from current asset scene states when building ContentDir Temp version to avoid constant asset scene rebuilds while iterating Tests: none
Today
Update(editor): expose "Use ContentDir" toggle Tests: toggled on/off, used the path override
Today
Update: pipe AssetSceneManager's scene un-/load requests back to FileSystem Allows ContentDir to load via LoadableSceneId Tests: none
Today
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
Today
Bugfix(editor): update unity version check for 6.7 Tests: script recompile - no more errors
Today
Update: separate out AssetScene logic from AssetBundleBackend - plug it into ContentDirBackend as well Simplifies integration into ContentDirBackend Tests: none
Today
merge from main
Today
merge from main
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
Today
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
Today
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
Today
fix rockets hitting large seagull group collider fix gulls disappearing when they cant find a landing spot
Today
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
Today
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
Today
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
Today
Clean up DrawDecals() a bit
Today
Clean up DrawDecals
Today
Disable RRP for twitchrenderer tool
Today
Don't run decal pass when there are no decals.
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console