reporust_rebootcancel

136,695 Commits over 4,474 Days - 1.27cph!

Today
merge from main
Today
merge from darts_game
Today
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
Merge from PlayerMaintainedMonuments/powergrid
Fix NRE from powerplant fuse boxes when loading a server save
Today
Building the server bundles now exports the test list
Today
merge from vehicle_emojis
Today
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
Today
Fix one more collision issue
Today
Fixed prefabs with cursed YAML, failing some tests
Today
merge from main
Today
added spawn point and puzzle zoo map
Today
Added a safeguard for TestScenario out of range errors
Today
merge from main
Today
more profiling
Today
Resolved more CanvasRenderer warnings
Today
Fixed Pie pool leak
Today
Premium FAQ modal, some fixes
Today
Flare animation updates
Today
fixing missing terrain data & textures on empty testmap
Today
merge from fix_alt_loot_clothing -> main
Today
Remove unused field + comments
Today
Update test list
Today
merge from hackweek_cui_tooltips
Today
Use query grid.
Today
Merge from render_pipeline_testing
Today
SkinViewer2 prefab RRP fixes after merge
Today
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
Today
statuib medium b update
Today
merge from main -> fix_alt_loot_clothing
Today
Fix compile error + rename field
Today
Founders Door - lowpoly, textures, lods, gibs
Today
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
Today
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
Today
Update testlist
Today
Start of snapping to existing fences. Fix delete visuals.
Today
Update test list
Today
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
Today
Merge from main
Today
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
Today
Fix NRE from ConstructionError.Log() for players without connections (for tests)
Today
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
Today
Whitespace fix for BRP_BloomPass
Today
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
Today
Codegen
Today
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
Today
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
Today
merge from main
Today
Snap render reduced size. halved fence height.
Today
merge from main