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135,513 Commits over 4,474 Days - 1.26cph!

Today
Comment cleanup pass
Today
SatelliteControlComputer
Today
clearing up a room for satellite control inside the main office building
Today
Merge: from main
Today
Merge from apartment_complex_monument/reverb_distance_fixes
Today
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
Today
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
Today
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
Today
Merge from satellite_crash
Today
Phrase merge fixes again
Today
Merge from main
Today
Merge from apartment_complex_monument
Today
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
Today
merge from glowing_wallpapers - latest square images
Today
updated square images
Today
Reverb tweaks to accomodate ranged weapons
Today
Updated media
Today
Phrases
Today
Merge from control console art
Today
Codegen
Today
Manifest, id fixes.
Today
merge from storepage_glowingwallpaper
Today
Added glowing wallpaper pack store page
Today
Bunch of asset + folder cleanup, rename, organize.
Today
Satellite prefab cleanup, remove placeholder art.
Today
Merge from satellite_art
Today
More ui
Today
UI tweaks
Today
LODs and COL for stacked terminals monument blocker
Today
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
Today
Updating alien costume cloth asset
Today
Merge: from main
Today
merge from glowing_wallpapers - added square steam images to pack
Today
Deleted accidental texture exports
Today
Updating alien costume woth burst cloth
Today
added square steam images to glowing wallpaper pack steam item
Today
some scene redesign at powerplant to accomodate the new loot cage
Today
Manifest
Today
Fixed phrase merge, restored 37 phrases
Today
merge from main
Today
Merge from main (broken merged phrases)
Yesterday
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
Yesterday
Broken codegen fix 2
Yesterday
Fixed broken codegen
Yesterday
Fixed console system
Yesterday
pool -> game_room_dlc
Yesterday
game_room_dlc/pool -> game_room_dlc
Yesterday
Missed files
Yesterday
Debug commands to change pool table state
Yesterday
Close the pool dialog in between shots (this is temp but needed at the minute)