reporust_rebootcancel

158,968 Commits over 4,597 Days - 1.44cph!

Today
merge from scrapking_batching_fix
Today
merge from main -> base_occlusion
Today
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Today
Fixed scrap king building skin not batching: - set AllowSubmeshes to true on all prefabs - set wall frame and floor triangle frame fbx as readable
Today
Rich Crocodile pie icon setup/import
Today
uzi balance + condition doubled
Today
Don't paint grass or forest splat on ocean or oceanside terrain when placing monuments - fixes large monuments sometimes painting green patches under water
Fix RTL text not formatted correctly when passed as an argument whilst the set language is not RTL
Today
Removed remaining Add/Get/Remove command buffer from camera/light calls and CameraEvents, as those are BiRP only
Today
Update(editor): start working on ContentDir build process Translation from AssetBundle mapping seems to work, need to figure out how to treat scenes and try actually generating data Tests: ran it for server, inspected produced ContentDirRoot(unity doesn't recognize it, but raw data is there)
Today
re S2P floating city scenes - was missing seagull points
Today
add gliding, birds in flocks dont flap while gliding downwards increase flee distance to 1000 so they path across map and can be used to track explosions better crows circle corpses from higher above
Fix animal names not working with RTL languages
Today
Fixed AO issues on receiver.
Enabled mip streaming on 1012 textures (all have renderers) - Props: 155 textures, ~301MB - Deployables: 94, ~253MB - Monument structures (apartments, rentable shops, industrial, blockers): 237, ~245MB - Generic shared textures: 71, ~199MB - Weapons, mods and charms: 74, ~168MB - NPCs and animals: 88, ~132MB - Tools: 30, ~82MB - Player clothing and hair: 74, ~32MB - Misc (satellite, horse, ladder hatch, event props, food, nature): ~313MB At full res these were ~1.5GB of VRAM
Today
edited ik hand positions on dpv deployed prefab, exported 3p dpv updated anims and set them to loop
Merge from main
Today
fix ferry terminal seagull placement on edge add seagull points to lighthouse S2P ferry terminal, lighthouse
Rename the phone directory entry for apartments
Today
Painted apartment complex blend to better fit inside Jacob's improved radius visualisation
Today
- Removed all of BiRP's PPv2 code and its hooks in other scripts - Changed all overlays to change the RRP volumes directly rather than copying the settings from the BiRP volumes
Today
Merge from UZI Rail
Remove convar 'telephonemanager.accessdebugphoneconversations' and references to the temp phone testing conversation S2P fishing villages
Today
Today
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Today
Fixed monument editor gizmo to ensure Radius is always centered correctly. Added a separate square to mark the topology footprint
Today
Merge from main
Today
iterate on fsm graph UI, restyle it to look more like a normal editor window
Today
added workshop source files for all three batteries
Today
New: ContentDirBackend, potential successor to AssetBundleBackend - emulates dynamic bundles, but doesn't implement their mechanism Still need to implement ContentDirectory building and actually test if this works Tests: none
Merge from new_phone_conversations
Today
refactor deploy guide IO to use an interface instead of a type-explicit retrieval
Fix NRE on PhoneController.DoServerDestroy
Today
Repainted apartments blend map so it falls within monument radius
Merge from main
head_bob_anim_fixes -> main
Today
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Today
Updated medium and large battery UVs and 2K textures across all LODs and gibs for workshop skins. car battery didn't need adjusting
Today
update from main
Today
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
Today
add nametags toggle for demoui2
Today
Merge from main
Today
toggle fp turn in place by default
Today
Setup IceSculpture IO as a subentity - removed dead BaseSculpture protobuf declaration, nothing used it as syncvars were better
Today
tune turn in place to be more responsive
Today
Removed camera command buffer setup in the AmplifyOcclusionBase class
Today
Removed the BaseCommandBuffer class as it's no longer needed
Today
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
Today
Updated Viewmodel to removed weird geometry