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144,937 Commits over 4,444 Days - 1.36cph!

Modified cap hair conditional to work with miners hat
Today
Codegen
Today
Cache last successful sample position, check it first on next thruster fire.
Today
Codegen
Today
Fix scientist chasing into water
Today
merge from main
Today
merge from skinmodal_fix
Today
merge from skinviewer_fixes_june26
Today
merge from store_background_fixes
Today
merge from cartbutton_friendlist_fix
Today
Today
Include sample count
Today
merge from menu_notifications
Today
Compile fix
Modified conditionals to not clip with certain hats
Today
merge from main
Today
merge from console_focus_fix
Today
merge from strobelight_flags_fix
Today
debug logs
Today
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Today
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
Today
Final LOD fix Spotlight
Further cleanup, boolean gating for lookup creating
Today
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
Today
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
Today
Fixed skin item modal not updating when using the arrow buttons to navigate
Today
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
Compile fix
Cleanup, rewrites
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
merge from main -> apartment_complex_monument
Today
Gibs and LODs for heavy barricades. Plugged into entity setup.
main -> demo_compatability_layer
update_metabolism_network_optimization -> main
Today
Code cleanup
Today
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Today
merge from main
Today
Fix SenseComponent.Tick InvalidOperationException
Today
Fix ai sense adding to a dictionnary while iterating on it
Today
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Today
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
Today
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
Today
large apartment tweaks
Today
collapsed blocker update
Today
more optimisations in large apartment added a proper static prefab for the bear rug
Today
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
Today
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
Today
merge from hanging pot plants
Today
set dressing progress in floor 5
Today
Log warning instead of error when no save file for navmesh is found