reporust_rebootcancel

135,269 Commits over 4,444 Days - 1.27cph!

Today
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
Today
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
Today
Fixed apartment door numbers
Today
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
Today
Recovered layer settings in large apartment. Fixed door lighting issue.
Today
supermarket freezer lods
Today
fix trailing comma
Today
Clean: add a comment Tests: none, trivial change
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
Today
rebuilt skins
Today
removed glowing sprays
Today
added edited sprays
Today
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
Today
Hook up FXAA to UI settings
auto close the pool table dialog if you die
Today
Unjitter camera matrix when jittering isn't needed anymore
Today
Actually apply jittered projection matrix to camera
Today
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
Today
Founders Door - fixed skin not spawning correctly
Today
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
Today
Setup control computer entity with the WIP model
Today
Merge from sat_con_console
Today
satellite control console COL
Today
Manifest after changes
Today
AK weapon movement fix on deploy
Today
s2p on apartment complex to incorporate large apartment bathroom changes
Today
Clean up of prefabs + folders
Today
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
Today
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
Today
merge from main
Today
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
Today
Founders Door - initial setup
Today
merge from clan_bugfixes
Today
merge from ballisticlegSFX
Today
removed loot spawns in scene S2P
Today
merge from apartment_complex_monument
Today
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
Today
Merge from apartment_complex_monument
Today
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
Today
Clean up some logs Fixed rented vending machines not recording stats
Today
Don't show the disconnect in safe zone warning if the player is inside their apartment
Today
Fixed front door not being closed on apartment check out after a server has restarted
Today
Merge from apartment_complex_monument
Today
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
Today
Fixed not being able to enter a room as a team member
Today
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
Today
Added a shop number field to rentable shops, may hook it up to a visible number at some point