reporust_rebootcancel

158,056 Commits over 4,566 Days - 1.44cph!

Yesterday
Cleaner way for the client to grab lod ring on its side
Yesterday
Yesterday
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
Yesterday
added icon
2 Days Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
2 Days Ago
scrap king; - resolve collision import - ColliderInfo added to overhangs - Grade collider for frames set to metal col
2 Days Ago
merge from seagull_update -> bird_critters
2 Days Ago
merge from bird_flocks -> bird_critters (combining both flocks and individual birds on this branch)
2 Days Ago
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable
2 Days Ago
set to highest network range, so you can see them up in the sky far away (culling still mitigates most of the client cost dw)
2 Days Ago
add LOD support for the flocks, with a "far mesh" coming in at a certain distance (600m), and with culling as well
2 Days Ago
add populations - set to approx 4 of each type (crows, seagulls) in a 3k map - low pop set bc they can't be shot down, and will roam long distances, everyone should see one eventually
2 Days Ago
switch flock interest from prefab+component to event+manager (with priority) system
2 Days Ago
Update: new fleck with client websocket support - release bins from 7093f4c9 Tests: ran auto tests
2 Days Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
2 Days Ago
Scrap king building skin enabled in standalone
2 Days Ago
merge from livestock_petting
2 Days Ago
Remove the animal turning towards the player when petted, can get you stuck since they have colliders now
2 Days Ago
merge from first_join_default_skins_fix
2 Days Ago
Fixed the rock and torch you spawn with always being the default skin (instead of your selected one) the first time you joined a server in a wipe
2 Days Ago
Enabled fade to depth on the Ice AK particles
2 Days Ago
merge from fsm_optim
2 Days Ago
Minor code cleanup
2 Days Ago
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Added a fix for soft particles and billboard view model particles in RRP
2 Days Ago
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2 Days Ago
Cleanup, fixes, tests
2 Days Ago
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2 Days Ago
Taper river terrain with smooth slopes when monument terrain blend would otherwise dig terrain out
2 Days Ago
merge from updaterequired_improvements
2 Days Ago
merge from main
2 Days Ago
Tweaked wording
2 Days Ago
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2 Days Ago
L and U stairs rotatable after placement
2 Days Ago
Add state deleting + better state add popup
2 Days Ago
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
2 Days Ago
meta file
2 Days Ago
merge from scrap_king_buildingskin_dlc
2 Days Ago
Fixed rotation and flip checks not taking final rotation into account Fixed flip resetting the 10min window Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
2 Days Ago
Fixed skull trophies invisible in the skin viewer
Rin
2 Days Ago
Improved DPV radial menu. Now shows Mount, Fuel, Pickup Condition isn't removed when picked up Doubled acceleration speed Reduced fuel per second 0.15 > 0.08 Reduced idle fuel per second
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
fixed camera anims not working
2 Days Ago
Fixed demolish option showing Building blocked when you can still build Now shows a toast like the other option when selected when disabled
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Recreating the render pipeline on a graphics device reset to prevent issues with render textures being uninitilized when loading RenderDoc
2 Days Ago
Predicted dropped grenades now inherit velocity and spin from the viewmodel