reporust_rebootcancel

130,326 Commits over 4,232 Days - 1.28cph!

5 Hours Ago
Switch lastattackedtime to use Epoch time so it can network properly
5 Hours Ago
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5 Hours Ago
Updating v4 sitting anims
5 Hours Ago
easel gibs and collision
6 Hours Ago
Added ambience beds to the casino area on the floating cities
6 Hours Ago
Reposed Chicken/Horse costume
6 Hours Ago
merge from TRsign
6 Hours Ago
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Today
TR neon sign polish.
Today
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
Today
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
Today
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
Today
set up ammo counter UI to work with viewmodel renderer
Today
merge from space_station_building_skin
Viewmodel prefab changes for ammo display
Today
merge from naval_update/deep_sea
Today
Compile fix
Today
texture updates and buildingskin save files for easier testing
Today
removed float on prison barge
Today
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
Today
put PlayerEnterDeepSea client rpc call back in with correct name
Today
merge from naval_update/deep_sea
Today
fixed wrong name again
Today
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Today
Added deep sea exit icon
Today
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Today
merge from twitch_rivals_2025
Today
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Today
Fixed deep sea billboards leaking after a server restart
Today
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
Naval scientist suit .item setup
Code support for burst mode and low ammo indicators
Today
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
Today
Deep sea portal debug command fix number 74
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Today
Paintball Gun - Texture update
Today
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Today
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naval_update -> scientist_boat_ai
Today
Merge of PT collision fix
Today
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Today
Test list including all the space station test cases
Today
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Today
Updating large sail rig with fixed vertex painted mesh
Today
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Today
PT Colliison fix
Today
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Today
merge from boat_building
Today
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)