reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Days Ago
Updating viewmodel arms mesh
2 Days Ago
adding collision meshes
2 Days Ago
Fixed crabs and bird flocks NRE when a movement sound was destroyed
2 Days Ago
Fixed KeyNotFoundException in SoundManager.RecycleSound when a script recycles a sound that was already recycled Reverted 167357, modulators don't allocate since 167855
2 Days Ago
Female body UV1 for tattoos
2 Days Ago
Fix the content visuals of harbor containers sometimes floating when on cargo ship Add StripBatchingComponents so it removes the RendererBatch, fix StripComponents<T> not working on inactive children
2 Days Ago
Bugfix: fix invalid level unloading order Tests: reloaded map on Craggy
2 Days Ago
Guard a BasePlayer.SendPingsToClient NRE
2 Days Ago
Added a lock on character creator tiles for DLC and Steam item underwear the player doesn't own They used to be hidden, now they show locked and can't be picked - Removed the DLC badge from the tiles, along with the SteamDLCItem icon it was the only user of
2 Days Ago
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2 Days Ago
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2 Days Ago
Bugfix: cl_loadmap - make sure inventory player preview is recreated after reload Tests: reloaded a couple times, player was visible
2 Days Ago
worldmodel updates w_uzi (used for the dropped worldmodel only) is now: - folded - one combined mesh ( body & mag) - uses naming convention - static (non skinned mesh)
2 Days Ago
main -> character_customisation
2 Days Ago
Fixed client NREs when network LOD reads the position of a destroyed entity GetNetworkLodCell now returns 0 for destroyed entities instead of throwing which was happening with disconnected players holding a dead boat in the PlayerBoat fx queue
2 Days Ago
merge from Uzi texture fix branch
2 Days Ago
Fixed tablet pen strokes breaking into dots when painting quickly Since Unity 6000.3.20f1 every pen event also moves the mouse with its button up, and the painting code read that as the pen lifting
2 Days Ago
Fixed PlayerBoat wake effects NRE spam when network LOD is on - Boats destroyed outside NetworkDestroy stay in the fx queue, and network LOD made GetWorldVelocity read their destroyed transform
2 Days Ago
Bugfix: cl_loadmap - nuke all map networkables after loading map Tests: reloaded map
2 Days Ago
main -> get_networklodcell_fix
2 Days Ago
Fix pooling bug causing io wires while actively using the wire tool to sometimes be thicc
2 Days Ago
Attempt cleanup of considering backpacks when searching for items in player inventory Looks like we forget to consider backpacks in lots of places. Item lookups are now opt out for checking backpacks Crafting, building, weapon reloads still don't look in backpacks like before Mission items, tech tree unlocks, vending machines, and many more now look in backpacks for required items
2 Days Ago
LODs and collision meshes for Train Tunnels - Randomised Room A. Prefabbed up submeshes and setup. LOD3 bake. Rejigged folder organisation to be more room specific, for clarity.
3 Days Ago
UZI texture issue fix.
3 Days Ago
Merge from main
Rin
3 Days Ago
merge from scientist_boat_overworld_passive_fix
Rin
3 Days Ago
merge from vclouds_kernel_not_set_error
Rin
3 Days Ago
merge from projectile_hide_world_invalids
Rin
3 Days Ago
merge from demoui2_nametags
Rin
3 Days Ago
merge from tri_frame_deployables_bounds
Rin
3 Days Ago
merge from mirroredstairs_gametip
Rin
3 Days Ago
merge from windmill_highlight_fix
Rin
3 Days Ago
merge from SoftCoreCorpseInfoPanel
Rin
3 Days Ago
merge from softcoremodal_update
Rin
3 Days Ago
merge from BluePrintPagesPrimitive
Rin
3 Days Ago
merge from door_setswingdynamic_nre_fix
Rin
3 Days Ago
merge from travellingvendor_wheel_nre_sound_fix
Rin
3 Days Ago
merge from boat_event_kill_fix
Rin
3 Days Ago
merge from scientist_boats_beach_targetting_fix
Rin
3 Days Ago
merge from scientist_boat_los_suppression_fix
3 Days Ago
Fix spotlight block range calcs
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Set better defaults for foliage shadow options
3 Days Ago
Hook up sandbags prefab
3 Days Ago
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3 Days Ago
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary (correct branch this time)
3 Days Ago
Fix roaming boat groups sometimes not properly attacking players on the beach
3 Days Ago
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary