139,169 Commits over 4,352 Days - 1.33cph!
Ensure last grounded position in parallel checks is written immediately before rewriting in air state
- all new consistency tests pass now
Bunny suit skin viewer update
Add achievement grant for hackable crates, add it for ghost ship crates.
Add achievement stat tracking for consumables, add it to coconuts.
Phonebooth updates
- Added bespoke player pose
- Adjusted phone position and line renderer postion in phonebooth prefab
- Hooked up in player animator
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
Industrial Shelves;
- Game models updated
- Material updated
- Added stand in textures
- Icons updated
- Shallow wall prefab updated with updated prop render values
Optim: reimplement projectile mod aggregators to be alloc free
- added outstanding Avg, Min and Max helpers
- all helpers are now generic, to support the 2 overloads we have
- ripped out GetMods to avoid accidental reintroduction of allocs
Still need to fix remaining dynamic callback creation
Tests: got shot by a scientist
merge from combat_knife_weapon_racks_rotation_fix
merge from waterwheel_deployable
merge from door_knocker_guide_mesh_fix
merge from easter2026_dlc
Fixing invisible male legs
Removed Old Small Kitchen Cabinet Blockout Models and Folders
Merge from monument_notification_sounds
Clean: simplify ProjectileWeaponMod code
- get rid of 0 as default arg
- mini bugfix: hook up bypassModToggles in one of Sum overloads
- added non-GC mul and sum, but not plugged in yet
Tests: compiles
- Run Clean Entity Labels
- Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs
- Rebuild manifest and commit associated prefab changes
Adjusted I/O back to where it was previously before downscaling
3p medical syringe anim updates to match new viewmodel anims
Fix Outline Bunny suit WM mesh and prefab
medical syringe wounded animation update + audio event check
merge from new_console-ui
Fixed recents items/vehicles acting weird, switched to a list
merge rust_relay_server -> main
merge main -> rust_relay_server
move away from wss (it allocates)
Fixed audio ugc button not resetting on close
Copying a row also copies the label, when relevant
Removed Owner Steam ID from admin panel, show team id instead
Fixed steam DLC price text layout issues
console.erroroverlay 0 closes the error overlay
Pressing enter:
- selects the search bar of the open tab
- selects the input field in the console
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab
Can also right click "Select Tests" on any prefabs
merge from save283 - Staging wipe
Merge from terrain_renderer
Add min radius for terrain culling
Improve culling shadow bounds check accuracy and performance
Network++
Save++
persistance++
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Added IK targets to microphone stand
Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Merge from terrain_renderer
Remove unneeded map sample when culling terrain
Remove terrain test scene
Merge from main
Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity