reporust_rebootcancel

137,541 Commits over 4,474 Days - 1.28cph!

Today
stone sculpture icon
Today
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
Today
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
Today
better lod distances on dartboard and pooltable
Today
Merge: from main
Today
bar games sprays icons
Today
merge from PlayerMaintainedMonuments/powergrid
Today
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
Today
Merge from satellite_crash
Today
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
Today
Merge from rb_oofed
Today
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
Today
create mip-filtered refraction texture before transparent geometry pass
Today
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
Today
add override water blend slider and toggle
Today
Merge from align
Today
Merge from demos
Today
More, and related refactor.
Today
WTP Spinner uses a proper base material, to fix waves and opacity.
Merge from PlayerMaintainedMonuments/powergrid
Today
Fix satellite crates physics material and block player input
Run powerplant S2P again
Merge from PlayerMaintainedMonuments
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
Today
Bunch more
Today
merge from darts_game
Today
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
Today
Added soundsa and audio support for powerline electrical boxes
Today
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
Today
Bunch of fixes for potential demo issues
Today
Merge from fx_rework1
Today
Phase 2 resume fix
Today
merge from sculptures
Today
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
Today
merge from main
Today
Codegen
Today
merge from nameplate_dialog_fix
Today
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
Today
Move all the descent code to a partial while I'm at it
Today
Refactor, moving the new flight curve calc/build to its own class.
Today
More cleanup
Today
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
Today
Comment cleanup
Today
merge from game_room_dlc -> darts_game
Today
merge from main
Today
Descent phase time defaults
Today
merge from water_treatment_plant_maintainables
Today
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
Today
merge from main -> waterwell_stock_decrease