reporust_rebootcancel

155,573 Commits over 4,536 Days - 1.43cph!

5 Hours Ago
Merge from main
5 Hours Ago
merge from main
5 Hours Ago
Crab texture size optimisations
5 Hours Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
5 Hours Ago
Frog texture optimisations
5 Hours Ago
Jellyfish texture optimisations
5 Hours Ago
merge from storepage_plaguedoctor
5 Hours Ago
Plague doctor store video
5 Hours Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
5 Hours Ago
Squirrel texture optimisations
6 Hours Ago
Added a convar killswitch for the general store loading images from http
6 Hours Ago
merge from plague doctor - store icon, square steam images, fixed ingame icon
6 Hours Ago
Rabbit texture optimisations and material update
6 Hours Ago
Editor: fixed store item grid preview button not working in edit mode
6 Hours Ago
Plague doctor hazmat store page
Plague hazmat icon uses legacy bind pose to match other hazmats
legacy bind pose setting works in renderer window, not just the prefab value.
Today
Reimported Nailgun World Model to have seperated magazine
Today
Seaturtle texture optimisations
Merge from main
Today
merge from plague doctor - store icon
Today
Merge from main
Today
Wire and decal pass on small room J, server room (still WIP)
Today
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
Today
Restore foliage SHDO in RRP
Today
Foliage and namespace fix
Rin
Today
merge from skinnable_ladder_hatch
Today
merge from fix_browser_invalid_operation -> main
Rin
Today
Sandbag barrcaide stack 10 > 20 Sandbag barrcaides found in loot will be a stack of 4
Today
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
Today
Merge from livestock_animals
Today
Show genetics on cow panel as well
Today
Don't show the lead option if an animal isn't tamed
Today
Add a tame flag to livestock Don't show milk option if animal is not tamed
Today
Merge from livestock_animals
Today
Merge from vendor_changes
Today
Doubled ammo amounts Added ladder hatch, rifle bodies and smg bodies
Today
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
Today
Adjusted overcrowded thresholds - crowded (4 -> 5) and severe packing (6 -> 9) Reduced packing radius from 3m -> 2.5m
Today
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
Today
Added TriggerPlayerPushback on livestock animals so you cannot stand on them Its a new client side only trigger that gently slides the player off
Today
Expand the `spawnvendor` command to cover every single vendor in the game - can spawn vending machines and vendors from all monuments - can choose the respective stock from each type of vendor
Today
Rework vendor sale logic Now takes the normalised value we used to use and uses that as a currency to spend Now randomly moves through the list of items, does a dice roll and attempts to spend the currency to unlock that offer So if we have 0.5 worth of wool and a listing of 400 frags passes and that listing is worth 0.5, we now take a random amount (say 0.25 = 200 frags) We then have 0.25 left to spend on another listing Falls back to a flat scrap listing to fill out the offer Reworked item lists - added pistol ammo, rifle ammo, top tier doors Added rare red keycard to livestock sale list Added a penalty (-0.2) to animals that were found in the wild or purchased when calculating sale offers, animals that were born via breeding will be full value
Today
Use RustGlobals.hlsl and RustObjectToClipPos() in nearly all shaders. Upgrade nearly all shaders to target 4.5
Today
Ghostship exterior rear spotlight lighting is off during daytime.
Today
Fix Crystal AR view model being cut off
Today
Use plain `mul` and `add` with `precise` keyword for consistent MVP transforms
Today
fixed milk icons looking aliased - defringed the white matte
Today
Merge from main
Today
Experimenting with a way to unload/reload terrain configs at runtime so we don't need to have main land + deep sea in all quality levels loaded at the same time Would save 150mb of memory if we can pull it off