reporust_rebootcancel

139,223 Commits over 4,352 Days - 1.33cph!

Today
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Today
█▅▉▍▄██ ▌▊▋▉ ▊▍▊█
Today
▍▌▌▋▊▉▍▇ █▇▌▌ ▆▅▋▌▌▋▆▅
Today
█▉▅▉▅▊▉▌
Apartment complex b / wrapped up LOD0 geo and rooftops
Today
█▍▋▅▆▍▊▌ ▅▆
Today
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
Today
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
Today
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
Today
merge from automated_testing
Today
Updated all the convarscope calls in tests to use the new notation
Today
Simplified ConVarScope calls
Today
Merge from main
Today
paintable signs added to kiosks
Today
▄ ▌▍▅▍▊ ▇▌▇▄ ▆▉▉▇▌▆▊▆▋▉█▇▄▌▍▍▇▇
Today
▉ ▉▆▍ ▉▌▍▇▆▋▉▋ ▌▋▅▊▆▊▋▆▆ ▅▌ █▌ ▇▉▋▆▉▄ ▅▄▌▉▆█▋▄▄▊ █▇ ▆▄▇▌▇█▉▍ ▇▄█▋█▋▋
Today
kiosk signs paintable
Today
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
Today
Merge from Main
Today
pinched hatch inwards on triangle frame to stop clipping in some instances.
Today
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
Today
Removed obsolete test on TestSolarPanel Test list
Today
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
Today
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
Today
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
Today
removing art folder that should not ship with game
Today
textures/generic/ folder ok
Today
And RidableHorse ofc
Today
Some style tweaks on loadouts and copy pastes tabs
Merge from chainsaw_hotspot_gathering
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
Today
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
Today
merge from skinviewer_easter
Today
Updated bunny costume skinviewer BC settings
Today
material order fix.
Today
Compile fix
Today
Adding a test step
Today
merging medical syringe updates from refresh branch
Today
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
Merge from main
Today
fixed material order on lod3
Today
Merge from voice_delay_fix
Today
Codegen
Today
Merge from main
Today
Possible solution to voice latency that occurs after long playtimes Add voice.bufferResetThreshold convar, takes a value in seconds. If the stored amount of voice data is greater than this duration then we skip most of the stored voice data to catch up Defaulting to 3.5s, can be 0-5s (the max amount of data we store) If it's set to 0 disable this fix entirely Print a client log when this happens, would like to know if it works
Today
Remerge of 147094 - Merge: from projectileweaponmod_allocs
Today
Merge: from projectileweaponmod_allocs - Optim: removed allocations related to ProjectileWeaponMod.Sum/Mult/Min/Max/Avg and their callers Tests: used a modded AK to kill a scientist
Today
merge from new_console-ui
Today
Clean: ProjectileWeaponMod.Mult - use 1 as hardcoded default value They've been manually specified as 1 everywhere, seems a bit redundant Tests: compiles
Today
Fixed TAB not taking the first option in the console