reporust_rebootcancel

134,031 Commits over 4,444 Days - 1.26cph!

6 Hours Ago
server_item_notifications_streamermode -> main
6 Hours Ago
Clean: remove Perf.TestGetHeightFastIndirectOld and related bits Tests: none, trivial change
6 Hours Ago
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
6 Hours Ago
CRLF to LF line ending changes for all RRP files
6 Hours Ago
Update: switch GetHeightsFastJobIndirect to use HeightMapData.GetHeight instead of inlined logic - removed extra 4 madds by using Fast's index calculation It's slightly slower on 512x512 test (0.9ms -> 1ms) due to Clamp01 calls, but we can afford consistency with GetHeight - will allos us to promote "fast" as "normal" and deduplicate Tests: ran perf tests, compared asm
Today
Disable thruster buttons during satelite lerps. Flash targeting circle when locked.
Today
Update: rewrite TerrainHeightMapJobs.GetHeightsFastJobIndirect to use HeightMapData - temporarily added Perf.TestGetHeightFastIndirectOld for easier assembly comparison Generates the same assembly, so same perf Tests: ran perf tests
Today
Lerp satellite targeting adjustments.
Stop deepsea npc shops from showing up in outpost search
sell_order_warning_persistence -> main
Fix vending administrate 'remove all' dialog from persisting if you disconnect
Today
merge from main
Today
merge from steam_getitems_optims
Today
Fix various motion vector issues (override shaders, depth, skinned meshes)
Today
Remove custom motion vector pass from standard shader
Today
Update(tests): add perf tests for TerrainHeightMap GetHeight family Surprisingly, the *Fast versions are faster even in burst jobs. I want to rip them out(too many dupes), so going to try to replicate the benefits to common family Tests: ran all unit tests
main -> photograph_text_fix
Fix photograph notes not updating
Today
Cache the known items set because it can be quite large for a player with a lot of items
Today
Steam inventory menu only fetch the acquired property
Today
Back the store catalog in a dict for faster lookups
Today
Clean: redirect a couple calls via GetHeight01/GetNormal(..., NativeArray.ReadOnly) Tests: none, trivial change
Today
Bugfix: TerrainHeightMap.GetNormalsIndirect - reimplement using HeightMapData core - also slightly refactored HeightMapCore height logic Fixes it not knowing about deep sea Tests: all TerrainHeightMap unit tests pass
Today
Store seen steam instance id per account, fixes switching steam account triggering all items as new
voip_cctv_rewrite -> main
Today
Update(tests): add TestGetNormalsIndirect_Deferred Conceptually it's same logic underneath, but routed through different code, so worth a unit test Tests: ran new unit test - fails on deep sea indices as expected
vending_flag_collision_fix -> main
Today
Bugfix: TerrainHeightMap.GetNormal(float, float) now checks for deep sea - added utility funcs that sample user provided NativeArray<short>.ReadOnly - regenerated validation normals for unit tests from TestGetNormal Tests: TestGetNormal passes, TestGetNormalsIndirect fails as expected
Fix flag collision
Today
setting a level of 8x aniso on textures that are used on larger, flat surfaces
Today
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
Today
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
Today
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
Today
3p wire run anim exported and linked to holdtype override controller
main -> snapping_fixes
Today
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
Today
Fix crash when firing weapons - sorry!
Today
Merge from main
Today
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
Today
Compile fix
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
Today
Add prevent building volume to crash remains
Today
Codegen
Today
Added new RefreshAndGetItems overload in IPlatformService
Today
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
Today
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
Today
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
Merge from main
Today
Fixed all server compile errors and warnings for RRP