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153,657 Commits over 4,536 Days - 1.41cph!

Today
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
Today
Merge from rustplus_custom_monument_markers
Today
Send custom monument marker names to Rust+ properly
Today
exported/setup nailgun refresh anims and set up entity with latest w model
Move the expand button over to the right
Today
Merge from render_pipeline_testing
Client caches rendered icons before joining
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
Today
Barrel Tarp Wind material
Today
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
Today
Fixed hash warning when hitting an object with a torch
Today
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Today
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
Today
Merge from complicated_livestock_merge (indirect merge from main)
Today
Merge from livestock_animals
Today
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
Today
Add dedicated gibs for driftwood clutter 1–5
Today
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
Today
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
- Setup sever character selector - Can pick your caharacter before joining a server
Today
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
Today
Updating bull and calf with new mesh
Today
update from main
Today
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
Today
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
Today
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
Today
merge from main
Today
Merge from editor_jump_hitch
Today
Editing an item with existing WR setup auto loads it with previews.
Today
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
Today
missing gib for cactus_01
Today
Texture resizes
Today
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
Better spotlight setup
Today
Update: fixup SkinTile to use CoverImage instead of RawImage - get rid of SkinTile_General that did above but used in only couple places Tests: navigated through all of store, everything looks correct, only barn door is missing (y tho)
-Reduce portrait background opacity - New cancel colour
Today
- Fix bull only defending herd from players, can now defend against other animals, and also defend it's owner base against other players - Add tools to render automated tests with captions to videos
Today
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
Today
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Military tunnels loot room
Today
Live edit/reload fixes
Today
merge from main
Today
WIP weapon rack visual config tool
Today
Fix codegen baking runtime statics into ResetStaticFields and fixed the uncompilable resets it emitted for delegates and null strings
Today
wip textures for generator
Today
merge from automated_testing
Today
Fix landmine worldmodel outline
Today
merge from main
Today
Added gib setup to wet log A so it spawns debris when depleted