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139,333 Commits over 4,352 Days - 1.33cph!

2 Days Ago
industrial shelving texture pass updates
2 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
2 Days Ago
merge from main
2 Days Ago
Set up inputs for new RRP compatible standard shader
2 Days Ago
Missing rooftop objects
2 Days Ago
part3
2 Days Ago
Part2
2 Days Ago
Apartment complex b fixes Split the roof into multiple objects
2 Days Ago
setting up crossbow bowless vm prefab and anims
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
remove unused uniform
2 Days Ago
fix vfog density map not using configured shore distance falloff
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
2 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
2 Days Ago
Various fixes.
2 Days Ago
Bunch of more inconsistency fixes.
2 Days Ago
minimum setup required to run a test with ocean
2 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
2 Days Ago
Merge from mfm2
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
2 Days Ago
Updating skinning for nomad hazmat
2 Days Ago
attempt 2
2 Days Ago
wip/test merge from main
2 Days Ago
parts of /nature folder ok
2 Days Ago
merge from main
2 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
2 Days Ago
Refactor and additional fix
2 Days Ago
merge from droppeditem_improvements (compile fix)
2 Days Ago
merge from droppeditem_improvements (compile fix)
2 Days Ago
Don't open or process light radial menu if map is open
2 Days Ago
compile fixes
2 Days Ago
effects folder ok
2 Days Ago
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2 Days Ago
building folder ok
2 Days Ago
props folder ok
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
merged main -> rust_relay_server
2 Days Ago
L shaped sofa collision
2 Days Ago
merge from droppeditem_improvements
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
2 Days Ago
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2 Days Ago
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2 Days Ago
L shaped sofa and rugs textures and lods
2 Days Ago
Merge from main
2 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything