reporust_rebootcancel

130,920 Commits over 4,232 Days - 1.29cph!

3 Hours Ago
50cal_animations -> naval_update
3 Hours Ago
Diving tank repose
3 Hours Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
4 Hours Ago
updated vm lr300 space anims
4 Hours Ago
naval_update -> 50cal_animations (2)
4 Hours Ago
naval_update -> 50cal_animations (merge issues)
4 Hours Ago
fixed stairs being ass at excavator smaller machine
4 Hours Ago
tweaks to rocks in WTP to avoid poking out of cliffs
4 Hours Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
4 Hours Ago
texture update
4 Hours Ago
added prevent movement volume to block LOS error spot
4 Hours Ago
Glass small surface type for industrial buildings
4 Hours Ago
plugged more holes in countryside tunnel entrance
4 Hours Ago
Space LR300 - Added emissive sights to worldmodel
4 Hours Ago
env volume fix at computer station room at train tunnel hatches
5 Hours Ago
added boat hull movement sounds
5 Hours Ago
Add ammo display deploy fade-in
5 Hours Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
5 Hours Ago
rebaked powerlines LOD2 textures
5 Hours Ago
actually include emissive for alex m
5 Hours Ago
updated textures inc emissive for alex m
5 Hours Ago
merge from deep_sea
5 Hours Ago
cake entity fix and krieg shotgun updates
5 Hours Ago
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5 Hours Ago
bug fixes
5 Hours Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
5 Hours Ago
merge from deep_sea
5 Hours Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
6 Hours Ago
Fixed rad volumes still spawning on the exit side of the deep sea
Today
Merge from parent
Today
merge from naval_update
Today
update to lr300 viewmodel with right hand mag release
Today
Fixed Spot with inaccurate colliders on cargoship
Today
Wetsuit repose
Today
base (vanilla) techtree pass
Today
Some prevent movement blockers for falling weapons in large oilrig
Today
Space LR300 - updated WM and LODs with right hand magazine catch
Today
easier traversal on stairs in WTP
Today
glass surface type > glass small on security towers
Today
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
Today
Merge: from main
Today
Adjusted sail transmission colour
Today
Boatbuilding station, cannonball and boat planner pass
Today
boat building deployables gameplay pass - WIP
Today
fixed early culling barricades at trainyard
Today
cargoship LOD3 glass is see through now
Today
killed wind height bend factors on snowy overgrowth - makes dancing bushes
Today
fixed moved AC tubes in cave_large_sewers
Today
wind amplitude from arid/temperate applied to tundra grasses
Today
removed renderer batch selectively on floating junkpiles crates