reporust_rebootcancel

134,983 Commits over 4,444 Days - 1.27cph!

5 Hours Ago
boosted hanging tarps draw distance 2x
5 Hours Ago
binbags are more orderly
5 Hours Ago
zipline dismount points
6 Hours Ago
electric wires path update
6 Hours Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
6 Hours Ago
bespoke collision pass on the foundation lip
6 Hours Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
6 Hours Ago
ensure fake players queue is cleared on shutdown
6 Hours Ago
increased prevent building radius
6 Hours Ago
layout changes
6 Hours Ago
merge rust_relay_server -> main
6 Hours Ago
Update crash remains entity with new art
6 Hours Ago
Merge from satellite_art
6 Hours Ago
Gameplay tweaks
6 Hours Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
Today
made clan map more like paper with the limited shader functionality
Today
merge main -> rust_relay_server
Today
merge from glowing_wallpapers
Today
merge rust_relay_server -> main
Today
added ping to socket to attempt to keep the socket connection alive during low load
Today
exported 3p hit reaction animations
Today
merge from glowing_wallpapers - fixes to neon carpets
Today
slightly brightened emissive on neon carpets mats
Today
tweaks to neonspace carpet bc and em
Today
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
Today
fixed material offset
Today
satallite crashed version WIP 🔧 materials and texture WIP 🔧
Today
merge from glowing_wallpaper
Rin
Today
merge from save286 - Staging wipe
Today
merge from main
Today
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
Today
texture settings tweaks on the glowing wallpapers
Today
prep for lockdown changes
Today
Merge from parent
Rin
Today
network++ save++ persistance++
Today
Merge from main
Today
Merge from main
Today
Merge from apartment_complex_monument
Today
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
Today
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
Today
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
Today
Merge from projector_disable
Today
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
Today
Merge from softcore_updates_july_26
Today
Don't apply softcore gather rates to diesel pickups
Today
Quarry is affected by softcore gather rate
Today
Merge from main
Today
Merge from spray_scale
Today
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
Today
Setup RRP hurt punch and radiation overlay effects/scripts