reporust_rebootcancel

138,453 Commits over 4,505 Days - 1.28cph!

2 Days Ago
cherry picking from small spikes worldmodel
2 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
2 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
2 Days Ago
cherry picking from landmine worldmodel 2
2 Days Ago
cherry picking from landmine worldmodel
2 Days Ago
cherry picking from workbench worldmodels 2
2 Days Ago
cherry picking from workbench world models
2 Days Ago
cherry picking from netting world model
2 Days Ago
cherry picking from netting world model
2 Days Ago
cherry picking from ladder world model
2 Days Ago
cherry picking from corn world model
2 Days Ago
cherry picking from small shark 2
2 Days Ago
cherry picking from small shark
2 Days Ago
cherry picking from sleepingbag worldmodel 2
2 Days Ago
cherry picking from sleepingbag worldmodel
2 Days Ago
cherry picking from bandage worldmodel 2
2 Days Ago
cherry picking from bandage worldmodel 1
2 Days Ago
cherry picking from electrical worldmodels 8
2 Days Ago
cherry picking from electrical worldmodels 7
2 Days Ago
cherry picking from electrical worldmodels 6
2 Days Ago
cherry picking from electrical worldmodels 5
2 Days Ago
cherry picking from electrical worldmodels 4
2 Days Ago
cherry picking from electrical worldmodels 3
2 Days Ago
cherry picking from electrical worldmodels 2
2 Days Ago
cherry picking from electrical worldmodels
2 Days Ago
cherry picking
2 Days Ago
optimised bloodbag textures
2 Days Ago
merge from main
2 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
2 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
2 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
2 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Merge from powergrid/fuse_deterioration
2 Days Ago
Adding sheep lean and react animations
2 Days Ago
Bump minimum decay rate from 6% to 8%
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
2 Days Ago
Merge from main
2 Days Ago
adding small tunnel end piece, added random rooms to small station
2 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
2 Days Ago
Add smallbackpack to render scene
2 Days Ago
Updating sheep skinning and Adding LODs to export
2 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
2 Days Ago
Zero-initialise _GlobalMipBias
2 Days Ago
2 Days Ago
Codegen
2 Days Ago
Merge from main
2 Days Ago
Merge from main