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137,368 Commits over 4,474 Days - 1.28cph!

Today
Crash fixes/tweaks/wip
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from buried_item_null_checks
Today
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
Today
merge from main
Today
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
Today
GetExtrapolationTime tweak
Today
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
Merge from PlayerMaintainedMonuments/powergrid
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
Today
Change min region size to meters, include oom logs
Merge from PlayerMaintainedMonuments
Merge from main
Fix for powerplant steam being visible when it shouldn't S2P powerplant
Today
Remove old placeholder explosion/effect, use new one.
Today
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
Today
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
Today
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
Today
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
Today
Fix tile bounds height being too larged when passed to create heightfield
Today
Adjust calf walk speed to 0.58
Today
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
Today
Fix potential exception
Today
adjust push velocity for short time after sculpture edit
Rin
Today
merge from CollaredShirt0
Today
Merge from main
Today
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
Today
overlap censor bounds to avoid nasty visible grid
Today
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
Today
Adding second loop for master key
Today
Cleanup unused variables and redundant comments
Rin
Today
Adjusted heavy fuse spawn rate to be more common
Today
merge from satellite_crash
Today
Moved fuel counts to convars
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
Today
merge from main
Today
Merge from recyclebin_storage
Today
Merge from main
Today
Merge from PMM
Today
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
Today
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
Today
Mark Electrical_fuse_box_B_COL r/w
Today
Fixed inventory limit rules on modular cars
Today
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
Today
Compile fix
Rin
Today
merge from PlayerMaintainedMonuments/powergrid
Yesterday
Merge from rustnav_draw_fix
Rin
Yesterday
Removed survivor pie from supermarket freezer