reporust_rebootcancel

159,318 Commits over 4,597 Days - 1.44cph!

Today
merge from main
Today
merge from main
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
Today
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
Today
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
Today
fix rockets hitting large seagull group collider fix gulls disappearing when they cant find a landing spot
Today
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
Today
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
Today
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
Today
Clean up DrawDecals() a bit
Today
Clean up DrawDecals
Today
Disable RRP for twitchrenderer tool
Today
Don't run decal pass when there are no decals.
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
Today
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Remove requirement to hold firemode button to change stock, now a single press
Minor UI adjustments
Fix skins not applying on thrown weapons whilst in flight Fix workshop skins still being applied if the skin application was reset during an in progress skin load
Today
Merge from main
Today
Player/horse modifier pooling. Bunch of related fixes.
Today
Missed lake blend texture
Today
Merge from gamepad_focus_nre
Today
Merge from main
Today
Control focus NRE fix
Today
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
Today
Merge from main
Today
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
Today
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Today
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Today
Merge from main
Today
BaseProjectiles will now always reset the hold type (and trigger the deploy animation) in third person when equipped, even if the player already had a matching weapon with the same animations equipped Fixes the reload continuing in third person when switching between identical guns
Today
Reworked sprint metabolism system (for next wipe, todays wipe is just the flat 10% penalty) Increased sprintmetabolismscale to 1.3 (30%) Scale is now decided by a new stat on armour - Sprint Effort Added Sprint Effort to the more effective armour items - Roadsign, Heavy plate, ballistic WIP values for now: Metal facemask + chest plate + roadsign kilt + roadsign gloves = 100% Heavy Plate set = 100% Ballistic set (helmet + vest + legs) = 75% Wood set = 40% Naked, burlap or cloth basics = no penalty at all
Today
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Today
Fixed Tomaha snowmobile throwing an Unsupported Type error when geetting prepared
Today
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Today
Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast) Just parking on a branch for posterity
Today
Fixed hoppers not collecting body bags
Today
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Today
build fix
Today
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Today
Fix harmless ch47 sounds NRE when disconnecting from a server
Yesterday
fix laser stretching in laserjobs
Yesterday
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Yesterday
Merge from ballista_bolt_fix
Yesterday
Fixed ballista bolts not working (regression)
Yesterday
remove stray sound anim event with no sound assigned from shears deploy