reporust_rebootcancel

129,750 Commits over 4,232 Days - 1.28cph!

Today
more loadout cleanup
Today
cleanup loadout boxes
Today
redesigned commands panel
Today
hackweek arcade placeholder sketch livery on blockout updates
Today
Fixed initial door states after load by finalising the transform on StopMotion()
Today
Server compile fix
Today
Fixed the alignment and size of all the tropical island map markers
Today
Fix server build
Today
Remove IBatchingToggle from InstancedLODComponent
Today
Fix electric windmill animation
Today
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
Today
.asset files
Today
Update manifest
Today
.meta files after generating manifest
Today
Prefabs after generating manifest
Today
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
Today
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
Today
Cherrypick CS 136987 (stop generating lighting)
Today
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
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hero_title_change -> main
Today
Topology WIP & related
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Today
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
Today
Material & SceneTemplateSettings.json keep getting generated
Today
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
Today
Fix async pool refill not tracking refilled count
Today
Final sculpts
Today
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
Today
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
Today
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
Yesterday
Restored drag and dropped items spawning in the overlay canvas
Yesterday
Restored blur when F1 menu is open
Yesterday
Scene backup
Yesterday
Swapped 'view in store' to 'view'
Yesterday
better shutters animation
Yesterday
Adding jenkins step to rename the pipeline for better visibility.
Yesterday
Server admin tab layout changes to match the design
Yesterday
Added special spawn point options per skinnable
Yesterday
text desc update
Yesterday
manifest
Yesterday
hackweek curtain files and setup
Yesterday
basic shutter anim
Yesterday
Compile fixes
Yesterday
hackweek workshop scene wip
Yesterday
Fixed UI_DeveloperTools tab opening issues
Yesterday
merge from tmp_generatecaretnre_fix
Yesterday
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
Yesterday
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
Yesterday
merge from store_fixes