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137,791 Commits over 4,474 Days - 1.28cph!

Fix pool cue placement again
Today
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
Today
more pooling state resetting
Today
updated all instances that use loot crate for bradley and elite variations with new model and materials.
Today
jukebox - minor micro polish on game model
Today
Model, entity, and textures for halloween garland (WIP)
Today
more reset state fixes for heli, bike, ram, vehicle modules
Fix sound positions
Ensure cue follows hand prop position + rotation given in animations
Today
Fix timesince and car audio not being reset properly
Adding initial events for power grid state, fuses, and garages.
Improve sound loop stop
Add simple clientside component for playing powergrid startup/loop/winddown sound
Today
Merge from terrain_renderer
Today
merge from terrain_parallax_fix
Today
Merge from main
Merge from PlayerMaintainedMonuments
Today
Merge from satellite_crash
Today
Merge from satellite_internal_meshfix
Today
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
Today
revert quality mapping
Today
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
Today
Gate debug dot to editor only
Today
merge from hackweek_sv_pie_menu
Today
Added back inventory tab checks
Today
Run the custom pie close command (if available) if it cannot be opened due to dialogs
Today
Manifest
Today
Today
Thruster item setup
Today
adding tripple transition train tunnel part
Today
merge from main
Today
Fix grass
Today
Updating Jenkinsfile to match required params for build step with latest FPBuild
Today
adding small modular train tunnels
Today
removing unused station blockouts
Today
initial/wip
Today
Merge from playermaintainedmonuments
Rin
Today
merge from water_wheel_gibs
Today
Unsaved changes to animator
Today
Add master key to icon generator manifest Update master key icon
Today
Update manifest
Today
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
Today
Merge from main
Today
Add dev only terrain depth prepass convar for testing
Today
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
Today
Fixes after converting ItemManager.Items static -> instance
Today
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
Make the balls drop into the pockets rather than instantly teleporting
Fixed laggy left/right movement in the pool mountable