reporust_rebootcancel

154,401 Commits over 4,536 Days - 1.42cph!

Yesterday
Redesign livestock popup UI so that it's more consistent with plant popup UI
Yesterday
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
Yesterday
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
Yesterday
merge from render_pipeline_testing
Yesterday
avoid atmosphere volume NRE
Yesterday
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Yesterday
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
Yesterday
Forgot to push localization changes
Yesterday
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
Yesterday
muzzle_flash_optimisations -> main
Yesterday
Fix line endings
Yesterday
Save and restore item positions when creating or deploying loadouts
Yesterday
merge from render_pipeline_testing
Yesterday
More cleanup
Yesterday
Codegen again
Yesterday
Codegen
Yesterday
Set room occlusion and the admin bypass for it to be saved in editor - avoid us having to keep turning it on & disable the admin bypass every time we enter play mode but keep the feature disabled by default in standalone builds
Yesterday
Add support for convars to only be saved in the editor
Yesterday
Connect sheep coat material parameters and genes
Yesterday
Sheep anim update and adding new eat animations
Yesterday
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Yesterday
Merge from main
Yesterday
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
Yesterday
added Bull and Cow trophy models. added new trophies to the huntingtrophylarge prefab
Yesterday
Can still try to shave wild sheep, they just run away
Yesterday
Merge from livestock_animals
Yesterday
fix missing underwater color grading in RRP
Yesterday
Instead of arbitrary IsShearTool flag, just make items that are good at harvesting corpses usable for shearing, less state to keep track of and more intuitive
Yesterday
Show livestock popup to the right same as plant popup, better as it doesn't hide the livestock
Yesterday
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
Yesterday
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
Yesterday
Reduced the size of the AdditionalLightData buffer elements from 160 to 128 bytes to be more cache friendly
Yesterday
Don't run lights or particle system IK effects ion muzzle flashes if they've faded out Lights and particle system IK were still running on the background for complete muzzle flashes that weren't yet recycled With 20 bots firing AK shots simultaneously: - Saves ~0.5 ms on particle systems - Saves ~0.3ms on lights - More savings with reduced shadow jobs and update handler not having to go over each of the stale lights Around ~1ms in savings
Yesterday
Fix sheep corse not carrying over the shaved state, also fix the corpse not copying the pose and flopping in the air
Yesterday
Hide horns on female sheep
Yesterday
First pass on the Procgen Replay visualisation tool to trace all steps of generating a procedural map and then visualising each placement from candidate positions. Intended for bug finding and development testing. Play/pause/restart/seek to each procgen step to see how the final map was created. Starts at heightmap generation and follows (today's) 91 stages until the map is complete. Added editor-only hooks in SpawnFilter, Prefab, World, WorldSetup and LODUtil. Any editor effect requires first arming in the `Tools > Procedural > Procgen Replay` window, use the ProcgenReplay scene to (optionally generate and) replay map seeds.
Yesterday
better fleeing/startle mechanics
Yesterday
Updated Mutton Meat Icon
Yesterday
Update Cooked, Raw and Spoiled Lamb Meat Name to Mutton instead of Lamb
Yesterday
merge from main
Yesterday
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
Yesterday
Update: ran Update Urls again Looks like couple blurhashes got missed Tests: navigated to dlc page with httpimageloaddelay
Yesterday
integrate moveToggle so shader movement critters can idle
Yesterday
Applied Ians generic child animator sub system shelf
Yesterday
Sheep shearing material and gameplay proof of concept
Yesterday
Merge: from main
Yesterday
resized textures and caps
Yesterday
update to mesh again
Yesterday
Merge from boatvendor_dialogue_fix
Yesterday
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat