reporust_rebootcancel

136,148 Commits over 4,474 Days - 1.27cph!

Today
Rock Sculpture - texture update and new shader features
Today
Powerplant exterior updates.
game_room_dlc -> main (missed files)
game_room_dlc -> main
Today
merge from darts_game
Today
monument blocker texture cleanup
Today
LOD3s for stacked terminals
Today
Boar animation exports and rig set up
Today
Added missing UnityEvent attributes in SkinViewerEvents
Today
Adding world model rig for m92
Today
New ladder hatches and prefab setup
Today
Clean up of now unused code + inspector hookups
Today
Fixed recharge countdown display
Today
Rock Sculpture - added new material, shader, textures
Today
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
Today
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
Today
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
Today
merge from apartment_s2p_spawner
Today
Remove rogue disabled small apartment in the scene S2P apartment complex
Today
Hide the timer when mounting after lockin
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
Today
merge from automated_testing
Today
Fix small backpack broken world model outline Testlist
Today
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
Today
merge from main
Today
Updating mini crossbow with new arrow meshes
Today
remove a bunch of ? nullable wrappers
Today
Baseline, added premium manifest and new SteamInventoryBundle item type
Today
merge from darts_game
Today
fix invokes from strings to actions
Today
Remove old slow mip map bias code
Today
merge from raid_window_door_melee
Today
Reduce noise locker retexture
Today
merge from AK_ReloadUpdate
Today
merge from metabolism_optimization_2
Revert PlayerAnimation controller - merge issues
Today
Second pass of monument blocker locker textures to make 'em dirtier
Today
merge from rust_relay_server
Today
merge from apartment_day_limit
Today
Apply additional mip map bias when upscaling (DLSS)
Today
fixed nasty memory leak with mesh data
Today
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
Today
Set _GlobalMipBias automatically from ConVar
Codegen
main -> game_room_dlc
demo_compat_crc_fix -> main
Stop Demo CRC being ignored in Editor
Today
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
Merge from PlayerMaintainedMonuments