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139,317 Commits over 4,352 Days - 1.33cph!

Yesterday
Bunch of more inconsistency fixes.
Yesterday
minimum setup required to run a test with ocean
Yesterday
setting up crossbow bowless viewmodel prefab, rig and anims
Yesterday
Merge from mfm2
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
Yesterday
Updating skinning for nomad hazmat
Yesterday
attempt 2
Yesterday
wip/test merge from main
Yesterday
parts of /nature folder ok
Yesterday
merge from main
Yesterday
Updated FIrewood Holder Stack Prop to fix shading issue
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
Yesterday
Refactor and additional fix
Yesterday
merge from droppeditem_improvements (compile fix)
Yesterday
merge from droppeditem_improvements (compile fix)
Yesterday
Don't open or process light radial menu if map is open
Yesterday
compile fixes
Yesterday
effects folder ok
Yesterday
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Yesterday
building folder ok
2 Days Ago
props folder ok
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
merged main -> rust_relay_server
2 Days Ago
L shaped sofa collision
2 Days Ago
merge from droppeditem_improvements
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
2 Days Ago
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2 Days Ago
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2 Days Ago
L shaped sofa and rugs textures and lods
2 Days Ago
Merge from main
2 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
2 Days Ago
Merge from chainsaw_hotspot_gathering
2 Days Ago
Fix null exception when throwing things at trees/ore nodes
2 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
2 Days Ago
Merge from main
2 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
2 Days Ago
structures folder ok
2 Days Ago
Merge from light_toggle_icon_fix
2 Days Ago
Fix light state not appearing on icon
2 Days Ago
Teleport boat fix
Rin
2 Days Ago
merge from armored_ladder_hatch
2 Days Ago
Merge from terrain_renderer
2 Days Ago
Codegen
2 Days Ago
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2 Days Ago
Make terrain ConVar developer only
2 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
2 Days Ago
Various spinner fixes