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154,721 Commits over 4,536 Days - 1.42cph!

Today
Animal fencing audio polish and added new ui sounds
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
Today
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
Today
Pipe/wire pass for random room i (small)
Tech tree fixes
Today
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
Today
Halloween Wallpapers - texture update
Today
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Today
updated skins list
Minimum of 1 fuel for even worse foods (grubs)
Today
spooky halloween decor pack steam item
- Description - Crafting costs - Tech tree
Today
Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
Today
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
Today
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
Reduce power consumption
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
Today
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
Merge from airwolf_repairable_pad 🚁
Manifest
Today
exported edited frog anims
Today
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
Adjust helipad repair requirements
Merge from main
Code support for latest art assets Adjust convar behaviours
Today
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
Today
merge from main
Today
merge from steam_bundle
Today
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
Today
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Today
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
Today
created and populated spooky_halloween_decor_pack bundle sitem
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
Today
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Today
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Today
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
Today
Machete vm animation polish pass
Today
update for the underground train stations
Helipad repairable prefab update / cleaned up helipad prefabs
Today
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
Helipad torn tarp materials and mesh tweaks
Today
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Today
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Today
Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
Better flies
Today
merge from main
Today
merge from steam_bundle
Today
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages