reporust_rebootcancel

154,420 Commits over 4,536 Days - 1.42cph!

2 Days Ago
merge from skinviewer_hands_fix
2 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
2 Days Ago
Adding LODs for the biofuel generator
2 Days Ago
Better comments
2 Days Ago
merge from base_occlusion -> main
2 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
2 Days Ago
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2 Days Ago
Item schema generation collects bundles
2 Days Ago
merge from base_occlusion -> main
2 Days Ago
Fix formatting of Visibility.cs
2 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
2 Days Ago
Merge from main
2 Days Ago
Merge from livestock_sheep_shearing
2 Days Ago
- Medical tool setup - Global mask support
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
2 Days Ago
Add mask support for grenades
2 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
2 Days Ago
Fix room export tool not writing to the temp directory in the editor
2 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
2 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
2 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
avoid atmosphere volume NRE
2 Days Ago
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2 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
2 Days Ago
Forgot to push localization changes
2 Days Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
2 Days Ago
muzzle_flash_optimisations -> main
2 Days Ago
Fix line endings
2 Days Ago
Save and restore item positions when creating or deploying loadouts
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
More cleanup
2 Days Ago
Codegen again
2 Days Ago
Codegen
2 Days Ago
Set room occlusion and the admin bypass for it to be saved in editor - avoid us having to keep turning it on & disable the admin bypass every time we enter play mode but keep the feature disabled by default in standalone builds
2 Days Ago
Add support for convars to only be saved in the editor
2 Days Ago
Connect sheep coat material parameters and genes
2 Days Ago
Sheep anim update and adding new eat animations
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
2 Days Ago
added Bull and Cow trophy models. added new trophies to the huntingtrophylarge prefab
2 Days Ago
Can still try to shave wild sheep, they just run away
3 Days Ago
Merge from livestock_animals
3 Days Ago
fix missing underwater color grading in RRP
3 Days Ago
Instead of arbitrary IsShearTool flag, just make items that are good at harvesting corpses usable for shearing, less state to keep track of and more intuitive
3 Days Ago
Show livestock popup to the right same as plant popup, better as it doesn't hide the livestock
3 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
3 Days Ago
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual