reporust_rebootcancel

138,945 Commits over 4,505 Days - 1.29cph!

Added monument blockers to monuments
Today
square steam images for all missing steam items
Today
merge from fix_threaded_logs -> main
Today
Update test list
Today
Today
merge from main -> fix_threaded_logs
Bridge greyboxes
Today
Small vendor rooms added + vendor NPC setup (just testing idea)
Today
Remove hold to place
Today
Fence gate tweaks
Today
adjusted minifridge.deployed prefab gibbable settings
Today
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
Today
merge from texturecompression_pass_aug26
Today
horse client pooling fixes
Today
fix catapult loaded ammo pooling bug
Today
reset heli rotor speed on init
Today
clear the cached vehicle owner when a seat is pooled
Today
Tugboat UI assets compression
Today
Enabled compression and streaming on 18 charm textures
Today
fix siege weapons not being reset properly
Today
Fix wheel collider warnings
main -> character_customisation
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
Today
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
Today
merge from woodarmour_skinnable
Today
updated workshop source wood armor hat with correct sharp edges version
Today
merge from iconfonts_optims
Today
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
Today
include ao
Today
reset animators
Today
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
Today
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
Today
Test with new model
Merge from powerline_power_change
Today
Merge from DeployableFenceGate
Today
Animal fencing alternate implementation.
Today
merge from tutorialmodal_fix
Today
Fix cargo scientists not moving
Today
Fixed tutorial modal size, removed unsused bg asset
Today
fixed pooled strings
Today
restore child transforms too
Today
merge from medical_honey_bandage (again)
Today
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
Today
Fix old scientists trying to steer instead of turning instantly
Today
merge from supermarketceiling_lowobjectquality_fix
Today
merge from medical_honey_bandage
Today
merge from sculpt_admingui_fix/better_panel
Today
Localized the tutorial modal