157,923 Commits over 4,566 Days - 1.44cph!
Optim: websocket-sharp - merge header and payloiad into one write
- release dll from 8d89ba4 commit
This time on correct branch
Tests: booted local relay server, didn't see errors during streaming
reduced SenseComponent overhead by about half
- only gather eye information once per tick rather than per entity
- reduced redundant calls into CanTarget
Optim: websocket-sharp - merge header and payloiad into one write
- release dll from 8d89ba4 commit
Tests: booted local relay server, didn't see errors during streaming
adding blink animations to all customizer anims
Commit some texture .meta that keep popping up
Fixed the additive billboard shader rendering when using an orthographic projection
scrap king - updated stair blocks and colliders
setting up rifle viewmodel prefab/anims
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
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Merge from render_pipeline_testing
Added support for the scene view wireframe overlays in RRP
scrap king - block updates
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merge from dynamiclod_parenting_fix
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static
Fixes lamps on player boats disappearing after moving away from where they were switched on
Submitting WIP work on random room small A to switch branches
Fixed the lighting on the confetti particles
merge from automated_testing
Removed TestMethodAsync, we use TestMethod for all test methods now
Building block tests checking the roof overhangs only block deployables
scrap king
- ramps gibs updated
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
merge from ambientlight_lod_fix
re-order and split checks in Trans_HasThreatTarget so that female livestock don't run any targeting checks, large part of idle fsm cost
Merge: from lifestoryworkqueue_nre_fix
- Bugfix for ObjectWorkQueue processing destroyed UnityEngine.Objects
Tests: ran unit tests
merge from skinviewer_cartbutton_fix
Fixed skin viewer showing a cart button when open from the steam inventory
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue
Tests: ran unit tests
Smoother transition between viewmodel and predicted grenade when dropping
Bugfix: ensure right operator== is invoked when checking work items
Tests: booted craggy
- Ensure the client can accurately figure out the network lod of an entity rather than guessing
- Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
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Merge from render_pipeline_testing
Fix material remap on viewmodel arms
Fix non admin players being killed in halloween dungeons
Merge from livestock_animals
Update croc pie to use new animal repellent modifier
Create recipes, rich version, UI bits