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137,436 Commits over 4,474 Days - 1.28cph!

Today
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
Today
merge from main
Today
Merge from satellite_crash
Today
Codegen
Today
Merge from satellite_crash
Today
Merge from PMM
Today
Merge from crash_fix
Today
Reskinned the garage door
Today
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
Today
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
Today
Merge from bag_favourite
Today
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
Today
Merge from occlusion_culling_nre_fix_2
Today
Unsaved
Today
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
Today
Merge from rustplus_camera_fixes
Today
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
Today
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
Today
Fix drone's view being obscured by the drone's colliders
Today
Pool Cues - Updated textures for A and B
Today
Merge from explosion_fx_script_cleanup
Today
Cleanup some third party fx scripts to get stripped/not run on the server
Today
Merge from main
Today
Merge from water_catcher_tests
Today
Build compile fixes
Today
More stack size shenanigans
Today
Cleanup Lock any crude that's inserted into the tanker
Today
Enable fire button for drones in Rust+
Today
Regenerate test list, tests pass
Today
Fix camera raycasts returning bullshit sometimes
Today
Merge from water_catcher_tests
Today
Merge from main
Today
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
Today
Fix Rust+ cameras missing the ocean
Today
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
Today
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
Today
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
Today
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
Today
merge from water_treatment_plant_maintainables
Today
pool table - updated item desc / localization
Today
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
Today
merge from admin_status_indicators
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from gas_station_maintainables
Today
apply prefab changes to scene + S2P gas station
Today
merge from codeanalyzer_getwrapperattrib