reporust_rebootcancel

141,309 Commits over 4,383 Days - 1.34cph!

Today
low fences colliders
Today
merge from main
Today
merge from main
Today
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Today
merge from Quickfire_FloatingCityVendor
Today
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Added another female/light player seed
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
Today
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project_generation_proto_files -> main
Today
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Today
merge from mainmenu_bits
image changes
Today
Store cart blur
include proto files in project generation extensions so you can search for proto files in rider
Today
Fixed steam DLC page using the wrong media for backgrounds
Today
Tweaked friend list background blur
Today
Restored DLC store tiles description texts
Today
Fixed steam inventory tab scrollbar
Today
Item type on steam inventory button now using the same font/styling as item type on store tiles
Today
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
Today
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Today
Fixed some spraycan regressions when reskinning redirect items
Today
Removed LOD components from skull trophies text
Today
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
Today
Cleaned up quit modal Updated generic popup blur to use the new one
Today
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Today
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
Today
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Today
merge from storepage_crypt
Today
Crypt store page media
Add tick marks across binoculars
Today
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Today
merge from main
Today
merge from automated_testing
Today
Added +autotest command line arguments for server batchmode test runs
Today
scoring fixes, first pass on basic ui for seeing scores
Today
merge from cpu_batching_submesh -> main
Today
Fix compile error after merge
Today
merge from main -> cpu_batching_submesh
Today
Codegen