reporust_rebootcancel

130,555 Commits over 4,140 Days - 1.31cph!

Today
merge from spas12_vm_ironsights
Today
merge from homing_gesture_fix
Today
merge from Ak_Missing_dryfire_sounds
Today
merge from store_double_fix
Today
merge from decor_lighting_dlc/fluorescentlight_skin
Today
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
Today
merge from main
Today
Merge from foliage_displacement_improvements
Today
Merge from main
Today
Adjust circle displacement output to make displacement animation less linear
Yesterday
try/catch our save method
Yesterday
label_fix_2 -> main
Yesterday
label_fix_2 -> main
Yesterday
remove redudant isclient
Yesterday
Preserve scale from blackjack screen prefabs so they don't spawn in huge
Yesterday
label_fix_2 -> main
Yesterday
Ensure labels work for offline members as well (of course they should)
Yesterday
Switch the deep sea island test prefab to only network to deep sea
Yesterday
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
Yesterday
label_fix_2 -> main
Yesterday
Ensure team member name is valid before trying to load it
Yesterday
Update of DLC items
Yesterday
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
Yesterday
merge from decor_lighting_dlc/storepage
Yesterday
Cherrypick 129636, went to the wrong branch
Yesterday
update deep_sea/networking
Yesterday
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
Yesterday
Enabled GPU instancing on a bunch of materials
Yesterday
merge from decor_lighting_dlc
Yesterday
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Yesterday
better fluorescent light icons
Yesterday
exhibit decor wallpapers setup, icons etc
Yesterday
merge from fix_metalplate_icon --> main
Yesterday
Enable read/write for metal plate torso model
Yesterday
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
Yesterday
replaced wallpaper tool icon wot i accidently overwrote whoops
Yesterday
merge from main
Yesterday
merge nvg_fix to main
Yesterday
Fix other people's night vision goggles glowing even if they're disabled.
Yesterday
Updated spotlight assets
Yesterday
team_bag_label_fixes -> main
Yesterday
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
Yesterday
merge from decor_lighting_dlc
Yesterday
merge from main
Yesterday
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
Yesterday
merge from respawn_wet_proposed_fix --> main
Yesterday
merge from decor_lighting_dlc/storepage
Yesterday
Hexagon tiles - Updated textures