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157,582 Commits over 4,566 Days - 1.44cph!

Today
Reserialize TC loot panel prefab first so we can have a clean diff
Today
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
Today
Merge from main
Today
merge from corpse_lootable_fix
Today
Formatting
Today
Fix npc corpses being unlootable after a server restart
merge from main
Alien costume protection changed to bone armour Occupation slots match bone armour
Today
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
Today
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
Today
Also flatten entities nested within prefabs for consistency
Today
merge from ddraw_parent_fix
Today
Don't attempt to clear parents if the client has no active parented ddraws
Today
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
Today
Codegen
Today
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
Today
Privilege cache enabled by default (client and server)
Today
Buildfix: configure unity_installer_url for fpbuild Tests: none
Today
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
Today
merge from menuhero_fix
Today
Fixed home's store hero playing and rolling its videos with the menu closed
Today
merge from 3p_idle_throw_grenades_fix
Today
merge from Halloween_2026_update
Today
Merge: from main
Today
merge from halloween2026DLC
Today
merge from guide_mesh_optimisations
Today
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Today
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Today
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
Today
merge from net_group_null_log_fix
Today
merge from ongui_allocs_fix
Today
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
Today
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
Today
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
Today
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
Today
Fixed cooking workbench not showing the kettle when preparing the newly added teas
Today
merge from cookingworkbench_kettle_fix2
Today
Merge: from main
Today
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
Today
Adding G3A3 blockout mesh
Today
merge from main -> ugc_censor_option
Today
Can now change pie menu sets with gamepad bumpers
Today
Fix badly merged anim controllers and livestock fsm
Today
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
Today
Merge from main (potential stomp of petting work, on it)
Today
merge from io_optims
Today
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
Today
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
Today
Merge from render_pipeline_testing
Today
Fixed the auto exposure causing camera's to fade in from black unintentionally