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135,455 Commits over 4,324 Days - 1.31cph!

Today
deployable golf tee initial setup
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
Show phrase when swapping golf club type
Ensure mountable dies when dismounting from a ball
Missed file
Today
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
Today
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Today
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
Today
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
Today
Set power node fixes
Today
Data cable icon updated
Apartment complex B / small and large greyboxes Added prefabs to the scene
Today
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
Today
Add TriggerParent
Today
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
Today
reduced size of cable heads in the viewmodel
Today
set up 3p data cable
Today
Add Construction component so the sockets actually work and add 2 extra window sockets
Today
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
Today
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Today
Biome experiments / backup
Today
data cable viewmodel setup, model name changes
Today
Basic worldmodel tests, already catches 30+ misconfigured ones
Today
Add sockets for doors and a window to the trailer
- New Iron position - New Driver position - Better hand IK positions
Today
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
Today
Codegen
Today
Scale trailer hackweek entity by 2.5x
Today
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms
Today
Added data hub item, acts as a data combiner - 3 inputs 1 output
Today
exported golf swing anims
Today
Today
Plugged the viewmodel prefab in
Today
Folder cleanup
Fix clientside golf ball being returned to the server
Today
Data cable world model and view model prefabs. Assigned new world model to item.
Today
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Feedback changes: - Inverted A + D for walking - Reduced putting max by 50%
Revert golf ball mountable and golf ball back to what they should be
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
Today
Added fillContainers command. It will fill boxes, barrels, TC's (anything with a container) with random items within 5 meters of the player. You can filter items by category too, same as the fill inventory command.
Today
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
Today
Update: PoolAnalyzer - escape a bit more - don't analyze statements before Pool.Get call - escape analysis when pooled object is returned out of method - debug binary built from b8b556ae Tests: unit tests + started unity. still a bunch of false-positives, but found first legit bug
Today
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
Today
manifest again
Today
Fixed FixCaret TMP_InputField NRE
Today
Computer has multiple 'power out' slots that you can power using the graph
Today
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions
- Stop golf cart wheels being pulled down by shock height - Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc - Expose shock values in inspector