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137,527 Commits over 4,474 Days - 1.28cph!

Today
added new jukebox lowpoly
Today
Upgrade "prefab not found in any asset scenes" log to a warning
Today
merge from main
Today
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
Today
updates to new station blockouts
Today
Bump thruster distance from 100 to 200
Today
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
Today
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
Today
Merge from PMM
Rin
Today
merge from main
Today
Merge from gas_station_maintainables
Today
Merge from rustnav_draw_fix
Today
Fixed location of ids
Today
Fix missing tile ids and dynamic navmesh support
Today
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
Today
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
Today
Merge from terrain_renderer
Today
merge from fix_second_hotbar -> main
Today
Merge from main
Today
Remove warning spam from hole renderer
Today
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
Today
Fix not being able to drag icons into the bottom row of the main inventory (second hotbar) due to the main inventory being rendered on top of the hotbar
Today
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
Today
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
Today
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
Today
Fix swaphotbar only working if ran from a bind, switch it to only running if the second hotbar is enabled / rendered
Today
Fix keybinds showing under the second hotbar
Today
merge from fix_highwall_decay_delay -> main
Today
Fix high walls having a 5hr delay decay: should start decaying right away now that it uses upkeep
Today
Fixed lighting over time logic.
Merge from PlayerMaintainedMonuments/powergrid
Allow IO entities to set custom min/max slack levels when creating connections with that entity Setup minimum wire slack level for connecting to powerline poles
Today
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Today
Burst compile these jobs in builds, shouldn't have issues with it anymore
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
re-order component placement to fix road terrain creating issues with pipes
Yesterday
stronger terrain adjusting on water pipes
Yesterday
Applied a similar fix as `158818` to cliff_tall_slope_l_[a-b] prefabs to prevent holes in terrain at the corners of the cliff
Yesterday
Tightened up anchors for cliff_hills_large_f
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Setup powergrid stage indicators on the new fuseboxes at powerplant Adjusted fusebox positions S2P powerplant
Yesterday
Modify setup of all cliff_tall_[a-d] prefabs to use 3 separate TerrainHeightSet raise. Keeping the original big one at origin and then adding 2 smaller radius 10 either side to catch edgecases where the cliff spawns at the right angle where you can walk underneath it. Took some time to get this to always look nice with no abrupt hills in terrain
Yesterday
Tighten the detailed colliders, move RC camera slightly forward to try and keep them out of view Remove ignored colliders because Unity doesn't give us hits in order and increasing maxHits a lot is too expensive for this
Yesterday
Tightened up anchors for cliff_hills_large_a
Yesterday
merge from boat_foundation_clipping_improv
Yesterday
increase hull eject velocity
Yesterday
Hook up particles to stage based inspector references for later. Realm remove particles server-side
Yesterday
New "Carve Selected" button in the CliffSandbox to modify terrain for a single selected prefab
Yesterday
configured trigger hurt scaling on boat foundations
Yesterday
Merge from PlayerMaintainedMonuments