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158,667 Commits over 4,566 Days - 1.45cph!

Today
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Today
FX stuff
Today
Merge from /main
Today
add seagull groups to livestock scene
Today
merge from bird_critters
Today
merge from lighthouse_deep_sea
Today
s2p lighthouse
Today
Deep sea opening by any route now lights all lighthouses correctly (if not already)
Today
more bird fixes - seagull group prefab now uses prefabs for the prebaked birds inside (easier to handle) - fix groups being stuck in the landing state - increased bounds size, and even bigger when flying, to keep birds in hitreg range - switched to one ground cast per group instead of every bird doing it - added exclusion layers to server collider
Today
Explicitly set serialisation attributes everywhere: NonSerialized, Serializable, SerializeField, FormerlySerializedAs Unity 6.7 added a few more warnings about serialisation attributes, probably to avoid unintended behavior with CoreCLR. This change adds explicit attributes everywhere while retaining the existing behavior.
Today
Raise the lighthouse particle/beam back to previous height
Today
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log
Today
feedback fixes for the jobs (ty Graham)
Today
Merge from main
Today
Named the render graph's command buffer after the camera they're currently rendering so we know which camera is causing issues when there are error or warning logs
Today
crow flock audio tweaks
Today
Fixed collider in beacon repairable to not block ladder. Ran S2P.
Today
exported updated 3p uzi anims
Today
Fixed opening a double door rebuilding the batched walls around it, the door frame now stays batched while the door swings Regression from 169567
Today
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Today
Prepare scripts for Unity 6.7 (without actually switching to 6.7 just yet)
Today
Added the Uzi into the scene and adjusted rotation
Today
merge from more_lod_optims
Today
custom spine offset added
Today
set objects to world layer
Today
Fixed the draw order for transparent objects drawn via the view model camera
Today
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
Today
Gamepad icon for the gamepad section in the settings
Today
Removed the RequireComponent type of Light attribute from the RustAdditionalLightData, as it was causing issues with removing Light components during the PrefabPreProcess step
Today
Merge from main
Today
Shears deploy animation update
Today
more_lod_optims -> main
Today
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
Today
Merge from main
Today
Fix ice sculpture shader error
Today
Merge from main
Today
merge from bird_critters 🐦‍⬛
Today
merge from save290 - Staging wipe!
Today
Network ++ Save ++ Persistance ++
Today
Fix crowflock error, remove debug cube, manifest
Today
adding lots of props for underground medium train station
Today
merge from main
Today
ItemModEntity.playerOnlyEntityBeltOnly defaults to true
Today
Disable storagecontainer.canrequireauthifnolock in softcore
Today
Merge from boat_scientist_fix
Today
If a boat controlled by an AI is ever flipped rotate it back right side up and don't dismount everyone (temp fix, need to figure out why they are flipping)
Today
Update the eu_15 test data zip
Today
Fix angled walls sometimes picking the incorrect adjacent half height wall
Today
small wooden table; - gibs added - world model added - item updated - prefab updated
Today
Merge from main - need to add the uzi to the twitch drops render scene