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135,588 Commits over 4,474 Days - 1.26cph!

Today
Bugfix(editor): fix dynamic occludees rendering sphere in LS, instead of WS - use cached location to help detect slow updates to dynamic occludees Tests: visualized bounds of swing seats - they're no longer at origin
Today
Fixed some conduits that didn't line up to light fixtures anymore.
Today
More lighting polish.
Today
Merge: from main
Today
Button style changes
Today
Piano v4 animation updates
Today
Lighting prefab improvements.
Today
merge from main
Today
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
Today
scene update
Today
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
Today
Remerge of before due to submit race
Today
Merge: from renderbatch_meshlod_improv - Update: reimplementation of previous bugfix to be cheaper Tests: pasted a boat, flew out and back - props were there
Today
bear desc update
Today
Optim: simplify prev bugfix, don't early initialize LOD managers Tests: pasted a boat, flew out and back - props were there
Today
Bugfix: from renderbatch_meshlod_improv - Bugfix for disappearing props on boats Tests: paste a boat, flew out of range and back - all props present
Today
Bugfix: fix initialization race of LODComponent on whether it's dynamic or not - Now both ToggleDynamic and OnEnable can initialize managers+occlusion When loading from network snapshot, it was toggling dynamic state before it initialized managers, leaving it in a half-dynamic, half-static state Tests: spawned a copy paste boat, all entities were present. Flew out of net range and back - all's there
Today
removed charity_plushie_05 and rebuilt skins list - ready to be merged to main
Today
Bunch of cleanup and refactor iterating,
Today
merge from storepage_glowingwallpaper
Today
Updated all media with individual shots for each wallpaper
Yesterday
Merge: from main
Yesterday
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
Yesterday
Added a visible number to rentable shops to align with computer terminal
Yesterday
Push missing function
Yesterday
cache bounds, still kinda slow
Yesterday
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
Yesterday
Train tunnels additonal rooms / early whitebox progress
Yesterday
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
Yesterday
Scene save
Yesterday
Fixed admire button regression
Yesterday
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
Yesterday
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
Yesterday
satellite crates updates (textures, meshes, lods)
Yesterday
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
Yesterday
Compact some serialization
Yesterday
merge from snapping_revert_2
Yesterday
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture
Yesterday
Merge: from furniture_occlusion_fix - Reimplement previous bugfix to retain furniture culling Tests: rendeted and tried to run in and out, abused noclip, triggered bug once
Yesterday
Bugfix: restore furniture occlusion culling, check both occlusion state and appt flag Tests: rented 601, ran in and out, noclipped a bunch - was able to trigger it only once(abusing noclip) instead of constantly, should be better
Yesterday
Merge: from main
Yesterday
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
Yesterday
added calf model materials and textures. all livestock animal textures meta files updated.
Yesterday
merge from furniture_occlusion_fix
Yesterday
Always show the static furnitures of rented rooms, temp fix for occlusion not working properly
Yesterday
Merge: from main
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component Removed a garbage allocation in RendererLOD::NotifyLODChange
Yesterday
Ensure skin select panel gets updated immediately when a new item or wearable is selected. Redirect skins now working. Steam skins load when opening the skin menu for the first time