reporust_rebootcancel

156,626 Commits over 4,566 Days - 1.43cph!

2 Days Ago
Breakroom progress
2 Days Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
2 Days Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
2 Days Ago
Merge from main
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Building privilege debug draw convar
2 Days Ago
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2 Days Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
2 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
2 Days Ago
Merge from occlusion_culling
2 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
2 Days Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
2 Days Ago
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2 Days Ago
Add occlusion culling support for RRP
2 Days Ago
run doprepare on flares again
2 Days Ago
play 3p flare fx, fix spawn position in local third person
2 Days Ago
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2 Days Ago
Random room work WIP
2 Days Ago
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2 Days Ago
more unmangling. move ignite to new grenade subsystem
2 Days Ago
Don't allow nudity in the character creator - was a bit grim
2 Days Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
2 Days Ago
Fixed players being able to drive vehicles through graveyard fence
2 Days Ago
merge from main to grab grenade subsystem changes
2 Days Ago
Merge from grenade_drop_animations
2 Days Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
2 Days Ago
merge from /main/Weapon_Refresh_Flare
2 Days Ago
merge back unmangled changes from main
2 Days Ago
Merge from main
2 Days Ago
Merge from Halloween_CratesFix
2 Days Ago
Fixed loot crates floating in halloween tunnels
2 Days Ago
merge from contacts_server_occlusion_fix
2 Days Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
2 Days Ago
complex merge from main, untangle/redo changes
2 Days Ago
push up new meta file too
2 Days Ago
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2 Days Ago
Final viewmodel and worldmodel FX
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Merge from config_switch
2 Days Ago
merge from contacts_server_occlusion_fix
2 Days Ago
Merge from main
2 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
2 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
2 Days Ago
Fixed some render graph errors that would show upon entering a scene
2 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
2 Days Ago
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2 Days Ago
Fixed another error where a command buffer was being removed from a camera on RRP