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117,100 Commits over 3,987 Days - 1.22cph!

Yesterday
Standardise order of pie ingredients in recipes
Yesterday
dart type b materials and textures
Yesterday
Increase blend durations
Yesterday
merge from vehicle_optim
Yesterday
merge from server_occlusion_file_improvements
Yesterday
Always snap after turn
Yesterday
merge from cauldron_warning_fix
Yesterday
merge from hopper_attachments_fix
Yesterday
merge from spoil_stack_size
Yesterday
Fixed environment volume compile errors on the server
Yesterday
merge from triangle_planter_icon_alignment
Yesterday
merge from plantpot_extra_inside_checks
Yesterday
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
Yesterday
Merge from /main:
Yesterday
Make croc snap more often at a distance
Yesterday
Don't mark the adobe stuff as hidden, easier for testing
Yesterday
Merge from spatially_aware_env_volumes
Yesterday
Wall setup
Yesterday
Re-adding spatially aware env volume changes
Yesterday
Merge from main
Yesterday
Reduce croc speed when bringing food back to water
Yesterday
Merge from f1_item_list_scrolling
Yesterday
Parachutes can now be placed on weapon racks
Yesterday
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
Yesterday
Merge from wr_parachute_fix
Yesterday
Adobe gate setup
Yesterday
Subtractive merge Changeset 116046. Spatially Aware Env volumes are currently causing compile errors on server builds
Yesterday
Merge from spatially_aware_env_volumes
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Adding Panther prefab variant
Yesterday
jungle ruins scene HLOD setup and bakes
Yesterday
enabled read write on ruins kit for batching
Yesterday
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Yesterday
Merge from main
Yesterday
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
Yesterday
exported updated tiger drag animation
Yesterday
Improve cell placement count gathering performance by using bitmasks instead of collections
Yesterday
Adjust the ladder trigger setup on the tree
Yesterday
Align to terrain when possible
Yesterday
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
Yesterday
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Yesterday
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Yesterday
Reapply LookAtHealth changes
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
Yesterday
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