reporust_rebootcancel

126,933 Commits over 4,201 Days - 1.26cph!

4 Days Ago
Setting the requested mimap levels on all hotbar items
4 Days Ago
Merge from small_engine
4 Days Ago
Allow all door types on player boats
4 Days Ago
Bugfix: reduce error false-positives by ensuring bot IDs never overlap - Permit random overlap once we exhaust MaxBotIdRange ids (which is old behavior) but emit an error Because we always picked a random bot ID, it was possible that there'd be an overlap and it could confuse dependent systems (like my logging for the NRE). Hoping this reduces false-positive error logging. Tests: in editor spawned a couple players and killed them, then monitored the ID queue with debugger
4 Days Ago
boatbuilding platform anim updates
4 Days Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
4 Days Ago
Fix TerrainMeta NRE
4 Days Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
4 Days Ago
Updating small engine LODs
4 Days Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
4 Days Ago
Merge: from main
4 Days Ago
Merge from boat_building
4 Days Ago
PT boat wall adjust
4 Days Ago
small engine lods and collision updates
4 Days Ago
Added methods to the texture streaming class for changing and clearing the requested mipmap level
4 Days Ago
Storage room environment volumes on ghost ships is now brighter
4 Days Ago
Raised scattered paper meshes to eliminate zfight on them
4 Days Ago
Removed flickering glass decals from ghost_ships
4 Days Ago
Fixed shifting cover prefab on ghost_ship_b
4 Days Ago
nets ladder volume placement polish
4 Days Ago
SmallEngine fuel compile fixes
4 Days Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
4 Days Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
4 Days Ago
Boat building station anims
4 Days Ago
Merge from parent
4 Days Ago
fixed blockers around FC2
4 Days Ago
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4 Days Ago
merge from naval update
4 Days Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
4 Days Ago
Merge from chippy_optimize
4 Days Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
4 Days Ago
merge from main -> qol_dump_improvments
4 Days Ago
merge from fix_blueprint_itemid -> main
4 Days Ago
Update manifest
4 Days Ago
Revert advanced BP fragment to old item id and apply FreezeItemid label
4 Days Ago
Prevent ItemDefinition from recaulating it's ItemId if the asset has the `FreezeItemId` label - exposing as label instead of bool so people don't actively use this hack
4 Days Ago
Number of improvements to the dump command - TLDR sometimes the scene files were correct, sometimes the overall information was correct, now scenes & overall information should be correct - create a dump for the "DontDestroyOnLoad" scene (it's not really a scene but contains all our PrefabWarmup components) - for certain dump text files, create separate files for active vs inactive objects - fix only dumping the active roots and not all roots, active & inactive
4 Days Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
4 Days Ago
Fixed offset rotation
4 Days Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
4 Days Ago
Merge from slots_optimize
4 Days Ago
Fix a prefab id
4 Days Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
4 Days Ago
WIP
4 Days Ago
Compile fix
4 Days Ago
merge from fix_chat_message_logs -> main
4 Days Ago
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4 Days Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
4 Days Ago
Try to fix linux compile error again
4 Days Ago
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