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121,193 Commits over 4,018 Days - 1.26cph!

4 Days Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
4 Days Ago
finish position lerp on dismount before drawing updating the vine position
4 Days Ago
Remove log
4 Days Ago
Merge: from main
4 Days Ago
Update: ServerProfiler.Core binaries - Relase bins built from 66537fcc Didn't remember if I snuck in debug bins at one point, so updating them to be safe Tests: unit tests
4 Days Ago
Bugfix: ProfileExporter.JSON - reset allocation graphs - Reset when a new frame starts - Reset on worker threads if it allocates Tests: snapshot in editor on craggy
4 Days Ago
underwater colors river-ocean blend
4 Days Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
4 Days Ago
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths Was never used, so don't waste allocs. Tests: none, trivial change
4 Days Ago
Clean: ProfileExporter.JSON - remove debug logs Tests: none, trivial change
4 Days Ago
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime - Emit "<mono-native-runtime>" if we don't have managed callstack Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks. Tests: triggered perfsnapshot 40 times without issues
4 Days Ago
merge from fix_outbreak_scientist_underground -> main
4 Days Ago
Progress
4 Days Ago
Fix compile error
4 Days Ago
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
4 Days Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
4 Days Ago
Make fsm budget constant
4 Days Ago
better_vine_visuals -> main
4 Days Ago
Better vine renderer and vine hang point placement
4 Days Ago
main -> better_vine_visuals
4 Days Ago
Outbreak Scientist death avatar
4 Days Ago
vine_visual_desync_fix -> main
4 Days Ago
Fix vine desyncing if a player jumps on it during its animating state
4 Days Ago
lame mie masking for time being
4 Days Ago
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
4 Days Ago
fix for no biome map
4 Days Ago
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
4 Days Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
4 Days Ago
merge from main -> fix_outbreak_scientist_underground
4 Days Ago
Fix compile error
4 Days Ago
add global reflection mults that work
4 Days Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
4 Days Ago
Fix shields not working on croc and tiger
4 Days Ago
vine_viewmodel_demo_fix -> main
4 Days Ago
Viewmodel demo fix
4 Days Ago
merge from main
4 Days Ago
merge from jungle_update
4 Days Ago
merge from jungle_dlc
4 Days Ago
Merge from blowpipe_test_tweaks
4 Days Ago
More changes.
4 Days Ago
Add outbreak scientist to AIArena
4 Days Ago
boomerang_demo_fix -> main
4 Days Ago
Midpoint changes
4 Days Ago
fix missing sun mesh/stars/moon
4 Days Ago
fix boomerang throwing nre in demo
4 Days Ago
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4 Days Ago
remove unused LUT property from ClimateParameters
4 Days Ago
Temp neutralizing the other biome posts.
4 Days Ago
Sharpness tweak