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130,542 Commits over 4,140 Days - 1.31cph!

2 Days Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
2 Days Ago
Improve mannequin model part hiding with skin overrides
2 Days Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
2 Days Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
2 Days Ago
Jungle ak viewmodel - fix for ads dryfire
2 Days Ago
Merge fixes from /indirect_instancing
2 Days Ago
Rebase on /main
2 Days Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
2 Days Ago
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2 Days Ago
decor_lighting_dlc -> main
2 Days Ago
Deployable snapping for the table lamp
2 Days Ago
Deployable snapping for the Mannequin
2 Days Ago
Added snapping to the spotlight
2 Days Ago
Added snapping support to the two types of beanbag
2 Days Ago
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2 Days Ago
merge from decor_lighting_dlc/gameplaypass
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
viewmodel chainsword update attack animation edits
2 Days Ago
merge from ui_mipmaps_fixes
2 Days Ago
Wheat icon mipmap group set to UI
2 Days Ago
merge from main
2 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
2 Days Ago
Merge: from main
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
Fixed string lights with no wire slack looking terrible
2 Days Ago
merge from stringpool_warnings_investigation
2 Days Ago
More farm barge set dressing
2 Days Ago
Apply the stringpool fix to ~20 more entities
2 Days Ago
merge from main
2 Days Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Fixed deep sea spawning erroring on other scenes
2 Days Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
2 Days Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
2 Days Ago
merge fix_static_respawn_areas to main
2 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
2 Days Ago
Removed sound player on chandelier guide
2 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
2 Days Ago
merge from main
2 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
2 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
2 Days Ago
candeller crafting pass
2 Days Ago
Added a collider on the game trace layer to spotlights
2 Days Ago
Chandelier world model fixes
2 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
2 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
2 Days Ago
wall cabinet not in water check
2 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
2 Days Ago
rhib crane wip textures
2 Days Ago
Updated leather beanbag chair pickup, no longer fabric