reporust_rebootcancel

130,720 Commits over 4,232 Days - 1.29cph!

Today
Adjusted frame range of steering anim, had 10 frames of no animation at end
Today
Add validation between lighting the fuse and firing the cannon.
Today
merge from islands to naval
Today
Merge from parent
Today
Merge from parent
Today
Re-enable dynamic occlusion pausing by default again
Today
merge from main -> fix_dynamic_occlusion_pausing
Today
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Today
merge from icon_renderer_path -> main
Today
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
Yesterday
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Yesterday
update manifest
Yesterday
added space station building skin back in to skins asset
Yesterday
merge from space_station_building_skin - restored sitem
Yesterday
merge from main
Yesterday
restored space station building skin sitem
Yesterday
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Yesterday
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Yesterday
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
Yesterday
merge from birthday2025 -> main
Yesterday
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
Yesterday
Ejection WIP.
Yesterday
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Yesterday
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Yesterday
50 cal attack
Yesterday
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Yesterday
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Yesterday
50 cal stuff.
Yesterday
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Yesterday
Fix rare boat building UI nre when using enterdeepsea.
Yesterday
Wrapped ValidDismountPosition debug log in the debug convar.
Yesterday
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
Yesterday
Cocoknight armor reposed fixes
Yesterday
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
Yesterday
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
Yesterday
Merge from naval_update
Yesterday
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Yesterday
merge from blueprint_viewmodel
Yesterday
merge from blueprint_viewmodel
Yesterday
merge from naval_update
Yesterday
merge from deep_sea
Yesterday
Space LR300 - Worldmodel LOD0, textures, material
Yesterday
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
Yesterday
Small engine deployment guide fixes.
Yesterday
Fucking plastic selecting my hidden changes by default ffs
Yesterday
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
Yesterday
Refactor some invoking. Remove some debug logging.
Yesterday
Animation polish pass for both 50cal guns
Yesterday
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Yesterday
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.