reporust_rebootcancel

131,325 Commits over 4,232 Days - 1.29cph!

2 Days Ago
merge from birthday2025
2 Days Ago
merge from wall_parenting_triggers
2 Days Ago
Merge from naval_update
2 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
2 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
2 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
2 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
2 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
2 Days Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
2 Days Ago
Cherrypick from 138603 (mission fixes)
2 Days Ago
Merge from naval_missions
2 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
2 Days Ago
LS gap, lowered box in gap
2 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
2 Days Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
2 Days Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
2 Days Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
2 Days Ago
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2 Days Ago
Heavily simplified food market barge (top section) collision
2 Days Ago
ore & explosive - guide meshes added
2 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
2 Days Ago
Swimwear 01 and all variations reposed
2 Days Ago
box ore - tweak display anchor location
2 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
2 Days Ago
network++
2 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
2 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
2 Days Ago
box explosives - updated texture settings
2 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
2 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
3 Days Ago
more splat work ferry terminal
3 Days Ago
Merge from netting_placement_rework
3 Days Ago
Merge from main
3 Days Ago
Merge from parent
3 Days Ago
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3 Days Ago
more splat on the right of ferry terminal
3 Days Ago
Boat planner can go into tc tool slots
3 Days Ago
naval_update -> main
3 Days Ago
glass surface types for airfield hangars
3 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
3 Days Ago
deleted stray foundation piece water_well_b
3 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
3 Days Ago
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3 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
3 Days Ago
merge from fix_boat_teleport_checks -> naval_update
3 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
3 Days Ago
Set tropical terrain material decal layers 0 & 1
3 Days Ago
Merge from tropical_shore
3 Days Ago
Adjust shore and underwater values
3 Days Ago
Merge from naval_update