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117,102 Commits over 3,987 Days - 1.22cph!

Yesterday
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
Yesterday
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
Yesterday
Update: use WaterTestFromVolumesIndirect to simplify code This could be a small optimization, since we have to move less data around, but not focusing on that - just trying to reduce complexity. Tests: ran unit tests
Yesterday
Tests: TestWaterInfosConsistency now generates fake WaterVolumes Need this since I'm starting to modify the "volumes" path as well. Tests: ran the unit tests
Yesterday
wip/profiling
Yesterday
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
Yesterday
merge from ranking_change -> premium_servers
Yesterday
Fix tracking accumulating error
Yesterday
Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays Preparing to replace more of managed logic with burst jobs Tests: Ran unit tests
Yesterday
show hit notifications when your bee swarm damages someone
Yesterday
impact_details_variety -> main
Yesterday
Improved blunt wood decal
Yesterday
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
Yesterday
bee_owners -> main
Yesterday
Restore stomped code changes
Yesterday
Add failure transitions to croc to fix log spam
Yesterday
Fix croc diving under terrain
Yesterday
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Yesterday
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
Yesterday
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
Yesterday
Optim: replace height fetching with a burst job Tests: unit tests
Yesterday
exported crocodile back pedal, edited attack and intimdate animations
Yesterday
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Yesterday
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Yesterday
Optim: replace initialization with with a burst job Tests: ran unit tests
Yesterday
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
Yesterday
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Yesterday
Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos Will allow to pursue using burst jobs internally. Tests: tests passed
Yesterday
jungle ruins s2p
Yesterday
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
Yesterday
renamed dart b -> scatter dart world model/lods
Yesterday
Update server browser menu prefab
Yesterday
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
Yesterday
Deleting Panther skeleton assets
Yesterday
Rebinding panther prefab variant with correct mesh
Yesterday
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
Yesterday
Merge issues
Yesterday
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Yesterday
main -> bee_owners
Yesterday
more crappy volume changes
Yesterday
Remove sprinkler ddraw
Yesterday
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
Yesterday
Fixed hunting trophy to include lods for croc head
Yesterday
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
Yesterday
forgot mention of horse buff in desc
Yesterday
Fix errors with deploy guides that dont have volume renderers
Yesterday
bread, egg, coop desc
Yesterday
updated wood armor desc, fixed typo in pumpkin pie, pushed bee desc updates again as not included in previous merge
Yesterday
Support cone shapes
Yesterday
impact_details_variety -> main