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97,832 Commits over 3,683 Days - 1.11cph!

2 Days Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
2 Days Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
2 Days Ago
Spacing tweaks
2 Days Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
2 Days Ago
Pedal bike mass, suspension, power, handling setup
2 Days Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
2 Days Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
2 Days Ago
Minor suspension edit on pedal bike
2 Days Ago
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly
2 Days Ago
Merged helicopter fixes
2 Days Ago
Removed debug stuff
2 Days Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
2 Days Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
2 Days Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
2 Days Ago
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
2 Days Ago
Tweaked wooden shop front door controller socket position
2 Days Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
2 Days Ago
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
2 Days Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
2 Days Ago
Fixed high wooden gate and both hatches double door controller deployement
2 Days Ago
Better underwater distance benchmark prefab.
2 Days Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
2 Days Ago
Merge from main
2 Days Ago
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
2 Days Ago
Ensure some space is allocated for collisions prior to the death spinout
2 Days Ago
Added convar to disable monument crashing
2 Days Ago
Ensured monuments that have default tier don't slip through the cracks
2 Days Ago
Additional check for monument type
2 Days Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
2 Days Ago
Fixed wobbly pedal bike wheels, adjusted suspension
2 Days Ago
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
2 Days Ago
Creeping tree wind test prefab and material
2 Days Ago
Update to tree scene
3 Days Ago
Fix NRE when clicking on the action button for heroes linking to the item store
3 Days Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
3 Days Ago
Changes to 'wind quality'
3 Days Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
3 Days Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
3 Days Ago
merge from main -> fix_compressed_modded_tag
3 Days Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
3 Days Ago
merge from underwater_fog
3 Days Ago
Sorted phrases after main merge
3 Days Ago
holosight missing file
3 Days Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
3 Days Ago
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3 Days Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
3 Days Ago
merge from main