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130,545 Commits over 4,140 Days - 1.31cph!

Yesterday
added CoACD package locally to allow modification
Yesterday
Merge from main
Yesterday
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Yesterday
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
Yesterday
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
Yesterday
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
Yesterday
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
Yesterday
Instanced terrain cell renderer setup
Yesterday
tweaks to torso and hand so there's less clipping on some clothing items
Yesterday
Re-prefabbed floating walkways for set dressing pass
Yesterday
pulled mannequin's wooden leg down so it's same height as the foot
Yesterday
merge from fix_jackhammer
Yesterday
merge from gesturebind_log_fix
Yesterday
merge from admin_invis_misc_fixes
Yesterday
merge from scene_warmup_fixes
Yesterday
merge from cargorange
Yesterday
merge from spas12_vm_ironsights
Yesterday
merge from Attackheli_Buildvolume
Yesterday
merge fix_invoke_handler_errors to main
Yesterday
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
Yesterday
head_lookdown_debug -> main
Yesterday
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
Yesterday
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
Yesterday
merge fix_hp_post_restart to main
Yesterday
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
Yesterday
merge from decor_lighting_dlc
Yesterday
Removed light occludee on chandelier main point light as its dynamic
Yesterday
merge from crafting_search_improvements
Yesterday
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
Yesterday
Fixed string lights not returning the full amount of item used when picked up
Yesterday
merge from deep_sea/portals -> deep_sea
Yesterday
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
Yesterday
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
Yesterday
Merge: from main
Yesterday
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
Yesterday
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
Yesterday
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Yesterday
Lowered SSS further on blue tarps Medical bay dressing progress
Yesterday
Fix still wet after dying
Yesterday
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
2 Days Ago
merge from canyon-fog-fix
2 Days Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
2 Days Ago
spas12 viewmodel - added ads anim
2 Days Ago
4k strip light materials
2 Days Ago
4k striplight and striplight mount textures
2 Days Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
2 Days Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
2 Days Ago
Fix impact effects on the mannequin only appearing near the feet
2 Days Ago
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