reporust_rebootcancel

125,462 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Merge from main
10 Months Ago
Poster backup
10 Months Ago
merge from world_update_2
10 Months Ago
further progress on river to ocean blending
10 Months Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
10 Months Ago
merge from main
10 Months Ago
Backup
10 Months Ago
better default locker specular
10 Months Ago
Progress
10 Months Ago
Base flame
10 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
10 Months Ago
Added Z rotation to PlaceCliffsUniform
10 Months Ago
Working files.
10 Months Ago
More proxy test settings
10 Months Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
10 Months Ago
Arched rock formation
10 Months Ago
Setup corpse and loot
10 Months Ago
Unique rock formation progress Recreated the god rock and anvil rock
10 Months Ago
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10 Months Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
10 Months Ago
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10 Months Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
10 Months Ago
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10 Months Ago
Merge from wip/testrun3
10 Months Ago
All remaining item setup
10 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
10 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
10 Months Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
10 Months Ago
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10 Months Ago
Cleaned up the Localization tools MenuItems name and priorities
10 Months Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
10 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
10 Months Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
10 Months Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
10 Months Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
10 Months Ago
Merge: from main Tests: none, trivial changes
10 Months Ago
merge from geiger_counter_leak
10 Months Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
10 Months Ago
Removed unused "Two" key on RustOption.Normal prefab
10 Months Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
10 Months Ago
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10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
10 Months Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
10 Months Ago
merge from store-ui-dlc-pages
10 Months Ago
Added antechamber to ziggurat, improved level flow
10 Months Ago
merge from VehicleFloorFix
10 Months Ago
merge from ArmouredPassengerColliders