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125,462 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Merge from MummyMask
10 Months Ago
merge from FrankensteinMask
10 Months Ago
Remaining scene weapons
10 Months Ago
Reset first half of scene weapon items to default materials
10 Months Ago
Merge from world_update_2/waterwell_update
10 Months Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
10 Months Ago
Merge from main
10 Months Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
10 Months Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
10 Months Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
10 Months Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
10 Months Ago
waterwell modelviewer
10 Months Ago
Merge from main
10 Months Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
10 Months Ago
Localized skin picker
10 Months Ago
Localized inventory item splitter "Enter split amount..." text
10 Months Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
10 Months Ago
Fix wolf hovering slightly above ground
10 Months Ago
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10 Months Ago
merge from empty_bind_fix
10 Months Ago
merge from world_model_scale_fix
10 Months Ago
merge from quit_mod_fix
10 Months Ago
Make new wolf DPS equivalent to the current one
10 Months Ago
merge from world_update_2
10 Months Ago
merge from main
10 Months Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
10 Months Ago
Save scene
10 Months Ago
Bandit town spawn radius edits
10 Months Ago
ScientistSpawnPoint prefab revert to 2m
10 Months Ago
Trainyard spawn radius edits
10 Months Ago
Airfield spawn radius edits
10 Months Ago
Launch site spawn radius edits
10 Months Ago
Compound spawn edit
10 Months Ago
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10 Months Ago
Train tunnel station NPC spawn edit
10 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
10 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
10 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
10 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
10 Months Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
10 Months Ago
Arctic base edits
10 Months Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
10 Months Ago
Fix NRE when an empty string is bound to an input
10 Months Ago
Merge main -> SpawnMargins
10 Months Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
10 Months Ago
Closed collision gaps at the back of the armoured passenger module
10 Months Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check