reporust_rebootcancel

125,461 Commits over 4,079 Days - 1.28cph!

10 Months Ago
convar_directory_folders -> main
10 Months Ago
helicopter_keep_damaged_fx -> main
10 Months Ago
timed_explosive_fx_follow_orientation -> main
10 Months Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
10 Months Ago
Lightning cloud daytime fix.
10 Months Ago
Aurora & lightning iteration +optimization.
10 Months Ago
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10 Months Ago
Improved rain visuals immensely.
10 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
10 Months Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
radtown_npc_drivethrough -> world_update_2
10 Months Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
radtown_npc_drivethrough -> world_update_2
10 Months Ago
Fixed client compile errors
10 Months Ago
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10 Months Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
10 Months Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
10 Months Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
10 Months Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
10 Months Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
10 Months Ago
Fixed tooltip characters briefly appearing as blocks when opening
10 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
10 Months Ago
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10 Months Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
10 Months Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
10 Months Ago
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Wolves will not bother howling if their prey is unreachable
10 Months Ago
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10 Months Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
10 Months Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
10 Months Ago
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10 Months Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
10 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
10 Months Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed ocean water depth on map sometimes being misleading
10 Months Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
10 Months Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
10 Months Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
10 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
10 Months Ago
gibs and guides for frontier gates and walls
10 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
10 Months Ago
player update. exported rifle stance walking anims