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125,298 Commits over 4,079 Days - 1.28cph!

11 Months Ago
Complete client navmesh drawing
11 Months Ago
Make it possible for admins to see the navmesh
11 Months Ago
divesite container update
11 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
11 Months Ago
merge from unique environments to cliffs
11 Months Ago
ue_oasis_c build and level prep
11 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
11 Months Ago
Baseline, added prefabs
11 Months Ago
.mat missing
11 Months Ago
Compile fix following merge
11 Months Ago
merge from main
11 Months Ago
barnacle_tiling_orange variant
11 Months Ago
Better rotation and demolish blocked errors Grade upgrade message order
11 Months Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
11 Months Ago
Plaster added to jungle ruins
11 Months Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
11 Months Ago
merge from main
11 Months Ago
renamed files and folders oasis_b build and level
11 Months Ago
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11 Months Ago
merge from main - RC
11 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
11 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
11 Months Ago
Fixed binoculars overlay covering chat
11 Months Ago
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11 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
11 Months Ago
Pose backup
11 Months Ago
LODStripper change
11 Months Ago
Fixed shields not getting OnHolster callbacks
11 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
11 Months Ago
Fixed duplicate GUID error on client connection in editor.
11 Months Ago
Improved train uncoupling behaviour
11 Months Ago
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11 Months Ago
Fixed inaccurate comments, etc
11 Months Ago
Gib & bullet tweaks.
11 Months Ago
Merge from elevator_parenting
11 Months Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
11 Months Ago
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11 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
11 Months Ago
Disabled pie menu options can now run an action when clicked
11 Months Ago
Merge from main
11 Months Ago
Merge from elevator_collider_rework
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors Minor toast error fixes
11 Months Ago
"Skin not owned" error when trying to skin a block with a skin you don't own Should not happen in normal situations but I was tired of being confused by this in the editor
11 Months Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
11 Months Ago
SB TC now uses the deploy/destroy sounds of the retro TC
11 Months Ago
Replaced "Too close from another building" error message for "Too close to X" Briefly highlight the block in question when showing the error message https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
11 Months Ago
Merge from main
11 Months Ago
twitch drops turntables setup