reporust_rebootcancel

123,883 Commits over 4,079 Days - 1.27cph!

1 Year Ago
Fixed editor-only list check in Pool.Free
1 Year Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
1 Year Ago
sks vm prefab & test base rig file wip
1 Year Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
1 Year Ago
Ensured approach nodes list is initialised Added second harbor to test scene
1 Year Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
1 Year Ago
merge from ping_estimate -> aux2
1 Year Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
1 Year Ago
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1 Year Ago
Merge from main -> harmony2
1 Year Ago
merge from ping_estimation -> aux2
1 Year Ago
sks vm prefab wip
1 Year Ago
Add ping results to server & client analytics
1 Year Ago
Add `ping_region_code_override` convar for servers to manually override their region
1 Year Ago
.meta files Compile error
1 Year Ago
Add "Estimate Ping" button to browser
1 Year Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
1 Year Ago
player update. exported/setting up guitar anim set
1 Year Ago
Parse region tag out in serverinfo
1 Year Ago
return IPingRegion instead of a string fix region code not set inside tags
1 Year Ago
Raycast distance fix from earlier
1 Year Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
1 Year Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
1 Year Ago
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1 Year Ago
merge oilrig_sat_tube -> aux2
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
S2P oilrigs
1 Year Ago
more collision prep
1 Year Ago
Replaced church prefab in the scene
1 Year Ago
Prefab setup for the church
1 Year Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
1 Year Ago
Removed button active usage and power consumption
1 Year Ago
Fixed large oilrig gas room roof being see through
1 Year Ago
deleted phantom elite crate from CraggyIsland following 94119
1 Year Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
1 Year Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
1 Year Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
1 Year Ago
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1 Year Ago
merge from cine_anims
1 Year Ago
merge from sense_purge
1 Year Ago
Prevent electrical branch from draining power when nothing is connected to its left side
1 Year Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
1 Year Ago
Increase not-attacked timeout duration
1 Year Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
1 Year Ago
Codegen
1 Year Ago
reverting a material changes to main's version
1 Year Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
1 Year Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
1 Year Ago
Merge from main