reporust_rebootcancel

123,879 Commits over 4,079 Days - 1.27cph!

1 Year Ago
Fixed IO button bounds mismatch
1 Year Ago
Merged main to io_entity_snapping
1 Year Ago
merge from fix_flex_manager_spam
1 Year Ago
merge from tutorial_island
1 Year Ago
fix for elite loot crate missing its bottom face
1 Year Ago
Remove standing weapon rack from excluded list for Pickaxe
1 Year Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
1 Year Ago
some more testing
1 Year Ago
Temp debug gizmo drawing. TimeSince init fix.
1 Year Ago
Removed massive file erroneously added
1 Year Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
1 Year Ago
merge from maptooltips_nameupdate
1 Year Ago
More deploy/mount logic and balance convars.
1 Year Ago
Renames
1 Year Ago
Merged from main
1 Year Ago
merge from connect_srv
1 Year Ago
merge from lock_deploy_guide_fix
1 Year Ago
1 Year Ago
Redeopment interval convar
1 Year Ago
Merged main to electricity_power_fixes
1 Year Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
1 Year Ago
Compile fix
1 Year Ago
merge from BindFeedback
1 Year Ago
merge from io_entity_snapping
1 Year Ago
NavMeshObstacle tweaks
1 Year Ago
Weapon Rack text and Brutalist release date
1 Year Ago
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1 Year Ago
merge from Easter2024
1 Year Ago
disabled halloween event UI
1 Year Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
1 Year Ago
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1 Year Ago
cherrypicking 94043 (merge from tutorial_island)
1 Year Ago
merge from InvisibleClothingSkinFix
1 Year Ago
merge from Easter2024
1 Year Ago
merge from egghunt_optimization/ui_fixes
1 Year Ago
merge from egghunt_optimization
1 Year Ago
merge from RidingChickenCostume
1 Year Ago
Enabled egghunt event Updated menu background videos
1 Year Ago
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1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
1 Year Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
1 Year Ago
Added error message if IsSeatClipping gets a list that already has items
1 Year Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
1 Year Ago
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1 Year Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
1 Year Ago
Pass the player ducked state to the WearableFadeToggles
1 Year Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
1 Year Ago
Added video header to Adobe building skin page. Updated existing image media assets.