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123,879 Commits over 4,079 Days - 1.27cph!

1 Year Ago
merge from Easter2024
1 Year Ago
merge from RidingChickenCostume
1 Year Ago
Merge from main
1 Year Ago
Store a static list of cargo cranes, save a Vis
1 Year Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
1 Year Ago
Bike stability experiments + materials
1 Year Ago
Add tools to show possible pickup and drop points via gizmos
1 Year Ago
Merge main -> Bikes
1 Year Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
1 Year Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
1 Year Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
1 Year Ago
Merge SkinViewerBones -> main
1 Year Ago
Codegen
1 Year Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
1 Year Ago
Fixed ice chestplate looking too close now
1 Year Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
1 Year Ago
Added LODs to brutalist church
1 Year Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
1 Year Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
1 Year Ago
Fixed cargo ship incorrectly flagging some destinations as possible
1 Year Ago
.meta file
1 Year Ago
Better arm movement Expose object rotation speed
1 Year Ago
Scene backup - Adobe building skin setup
1 Year Ago
Material fixes/updates
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge main -> SkinViewerBones
1 Year Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
1 Year Ago
Skin picker mouse wheel scroll is now 3x as fast
1 Year Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
1 Year Ago
Sorted test map so boat outer patrol paths can be generated properly
1 Year Ago
Subtract 93971. Seeing if we can do this another way.
1 Year Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
1 Year Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
1 Year Ago
Refactor what packets are ordered into `PacketOrdering.cs`
1 Year Ago
1 Year Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
1 Year Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
1 Year Ago
Cherrypick CS 92789
1 Year Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
1 Year Ago
Fix server compile error (keep door trigger box serializable)
1 Year Ago
Fix merge addition in Door.cs
1 Year Ago
test export
1 Year Ago
Merge from main -> editor_compare_client_server_fields
1 Year Ago
merge from io_entity_snapping/button_fix
1 Year Ago
merge from full_server_demos
1 Year Ago
merge from fix_demo_threaded_networking
1 Year Ago
merge from localization_tools