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155,698 Commits over 4,566 Days - 1.42cph!

12 Months Ago
Replaced mailbox placeholder description on sail , added sail token
12 Months Ago
merge from workshop_max_texture_res -> main
12 Months Ago
Only show the finish editing option if we're looking at the station, not the netting.
12 Months Ago
Revert yaw clamp on cannons
12 Months Ago
Fix typo, add shortname to material information
12 Months Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
12 Months Ago
merge from Halloween_25_Update/PH/storepage
12 Months Ago
Skin viewer halloween fixes and tweaks
12 Months Ago
iterations and re-import plank sounds
12 Months Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
12 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
12 Months Ago
Updating binoculars rig mat
12 Months Ago
Fix cannons letting you breathe under water
12 Months Ago
Fixing material names for syringe rig
12 Months Ago
Fixed skull trophies name text material in the skin viewer
12 Months Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
12 Months Ago
Casino big wheel room
12 Months Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
12 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
12 Months Ago
merge from directional_drag
12 Months Ago
floating city 4 latest
12 Months Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
12 Months Ago
merge from boatspawner_nudge_fix
12 Months Ago
Removed empty RealmedRemove component from hull_square
12 Months Ago
Possible fix for the nudge fix not working
12 Months Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
12 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
12 Months Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
12 Months Ago
Fix monster mesh rendering issue
12 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
12 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
12 Months Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
12 Months Ago
Updating medical syringe refresh rig fbx
12 Months Ago
Disable the large vehicle colliders around BBS netting
12 Months Ago
Adding viwmodel rig for binocular refresh
12 Months Ago
merge from naval_update
12 Months Ago
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12 Months Ago
S2P on FCs after farm changes
12 Months Ago
Added a few more chainlink fences around the farm
12 Months Ago
merge from Project_Hammer
12 Months Ago
merge from boat_building
12 Months Ago
Merge from texture_streaming_delay_fix
12 Months Ago
Scale foliage based on distance density falloff to reduce visible pop in
12 Months Ago
Compile fixes
12 Months Ago
Merge from floating_cities
12 Months Ago
Cleaned up some LODGroups from various floating city bits
12 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
12 Months Ago
Merge from parent
12 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
12 Months Ago
Merge from small_ramp