122,144 Commits over 4,048 Days - 1.26cph!
Added bounce lighting to Village C
Tweaked some light strip base brightness values
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
New gumdrop materials
Made gumdrops bigger and changed their LOD setup
Increased gumdrop light brightness
Added fill lights
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
Item Store design and prefabs
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
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full manifest rebuild - build times
Made gumdrop lights bigger
Added gumdrop lights to the tunnels
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.
Codegen and phases checks
Add profiling & use HashSet rather than List when building vending machine clusters
Fix ability to split stacks / move items when a container is locked
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
Add uv support for pipe brackets
Mirror UV's
Added Gingerbread man death screen avatar/icon. Updated prefab information.
Add "spawngrid <prefab> <width> <height> <spacing>" command
Update localized death name for gingerbread man (just needs an icon)
Added a vehicle lift sound for updating the lock code
Merge from xmas_2022 (may have compile issues, will fix)
- Increased caboose lighting check from every 10 seconds to every 5
- Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
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Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
Increase netting trigger size so it works on stone wall frames as well
Added a popup tip to explain how to toggle the flashlight on/off
Fixed third person foot sliding on existing dance gestures.
Fixed entrance height offset on the prefab
Entrance LOD0 progress
Updated collider mesh
xmas tunnel setup baseline
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Add "creative.nocost" convar to place deployables and building blocks for free
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Cherrypicked Caboose window fix.
Render fix for Caboose window illumination
Added convars: steamsendratemin, steamsendratemax, steamnagletime
Item Store, Workshop and Inventory views updated