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122,144 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Added bounce lighting to Village C Tweaked some light strip base brightness values
2 Years Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
2 Years Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
2 Years Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
2 Years Ago
Item Store design and prefabs
2 Years Ago
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
2 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
gingerbread mines scene
2 Years Ago
full manifest rebuild - build times
2 Years Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
2 Years Ago
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
2 Years Ago
Merge main to release
2 Years Ago
Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.
2 Years Ago
Codegen and phases checks
2 Years Ago
Add profiling & use HashSet rather than List when building vending machine clusters
2 Years Ago
Fix ability to split stacks / move items when a container is locked
2 Years Ago
Root merge
2 Years Ago
Merge from main
2 Years Ago
Pose backup
2 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
2 Years Ago
Add uv support for pipe brackets Mirror UV's
2 Years Ago
Added Gingerbread man death screen avatar/icon. Updated prefab information.
2 Years Ago
Scene backup
2 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
2 Years Ago
Update localized death name for gingerbread man (just needs an icon)
2 Years Ago
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2 Years Ago
Added a vehicle lift sound for updating the lock code
2 Years Ago
Merge from xmas_2022 (may have compile issues, will fix)
2 Years Ago
- Increased caboose lighting check from every 10 seconds to every 5 - Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
2 Years Ago
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
2 Years Ago
Root merge
2 Years Ago
Merge from main
2 Years Ago
Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
2 Years Ago
Increase netting trigger size so it works on stone wall frames as well
2 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
2 Years Ago
Fixed third person foot sliding on existing dance gestures.
2 Years Ago
Fixed entrance height offset on the prefab
2 Years Ago
Entrance LOD0 progress Updated collider mesh
2 Years Ago
xmas tunnel setup baseline
2 Years Ago
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2 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
2 Years Ago
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2 Years Ago
Cherrypicked Caboose window fix.
2 Years Ago
Render fix for Caboose window illumination
2 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
2 Years Ago
Item Store, Workshop and Inventory views updated
2 Years Ago
Entrance progress