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122,124 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
2 Years Ago
2 Years Ago
2 Years Ago
Fixed the fix for the game mode toggle. Compound event s2p.
2 Years Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
2 Years Ago
Grabbed shader fix
2 Years Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
2 Years Ago
Fixed bulb shader bug
2 Years Ago
Settings ui
2 Years Ago
Exposed metallic / glossiness constants in material inspector for blend layers
2 Years Ago
fixing broken path to prefabs inside junkpiles
2 Years Ago
Merge from parent
2 Years Ago
Snow machine static sound radius is smaller
2 Years Ago
Server Browser - No server selected, tabs restyle
2 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
2 Years Ago
updated test save
2 Years Ago
Excavator S2P
2 Years Ago
Removed un-harvestable tree entities from giant excavator scene
2 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
2 Years Ago
added xmas prefabs to bandit town and fishing village a and b
2 Years Ago
Fixed cyclic serialization warning
2 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
2 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
2 Years Ago
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
2 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
2 Years Ago
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
2 Years Ago
Fixed NRE when interacting with armoured cockpit windows
2 Years Ago
Attempt to fix invalid splats for cave_large_sewers
2 Years Ago
WIP ownership checking
2 Years Ago
Compile fix, ignore client emoji folder
2 Years Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
2 Years Ago
Add some padding around each emoji
2 Years Ago
Trying out updating TmPro (3.0.6)
2 Years Ago
Merge from main
2 Years Ago
Various improvements to the large tree
2 Years Ago
Sparks now play once an item has finished crafting
2 Years Ago
Use existing HasADriverSeat method - don't need IsCockpit
2 Years Ago
Wrapped some decor behind GameModeObjectToggle where applicable
2 Years Ago
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
2 Years Ago
Merge from main
2 Years Ago
Added LODGroup component to terrain_blend_cube
2 Years Ago
Root merge
2 Years Ago
Root merge
2 Years Ago
Additional player prefab skeletons. Updated menu prefab list
2 Years Ago
Tweaked clone icons to more clearly show berry colour
2 Years Ago
Merge from main
2 Years Ago
Added 'A-pose' clip to cinematic controller
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Added 'ent auth' support to modular cars with code locks