121,698 Commits over 4,048 Days - 1.25cph!
Fix CPU time being incorrect by creating proper StartOfFrame hook
glock 3p reload sound fix
Merge from main -> performance_sampling
Fixed blur and masking artefacts
Checksum / hash baseline work
fix 3p missing muzzle flash
Move attachment item slots closer together in UI
Favourited Servers and Resizing for 720p base scaling
Merge from main -> global_networking
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IsControllingPet() now works client & server.
Only allow harness access/linking when not currently controlling a pet.
Decal texel density improvement
Adding News and Play buttons
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Turned Blackjack max initial bet into a convar, blackjackmachine.maxbet. Minimum 25. Maximum 1,000,000. Default 500.
Prevent players from using the wire tool to hook up to the caboose light switches etc
Added costs for split/double down/insurance moves to the input UI
Limit the maximum initial bet in Blackjack to 500 scrap. Without a max, players could amass an exponential fortune very quickly from a few all-in games, which seemed a little dangerous (although of course the potential to LOSE a fortune is also there). You can still split and double down for a potential maximum bet of up to 2000.
Rule changes per feedback on what's most standard:
- Allow doubling down after splitting
- Don't allow further hits after doubling down
Fixes for Blackjack with multiple players:
- Fixed more game leaving bugs.
- Fixed turn timer not resetting correctly for everyone after the betting phase if there are multiple players.
- Fixed turn timer sometimes showing the wrong player's timer.
- Since it's everyone's turn at once in Blackjack, it was making all the player widgets show green, which was just confusing. Changed Blackjack to only show the local player in green.
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
Much better handling (and bug fixes) of multiple-player Blackjack games where one player's turn times out or they leave. A few further improvements still coming.
Reapply TimelineConvarController
Additional cine props (from /shared)
Reactive target mats
Fix attachment slots being out of order in UI
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
Merge from main -> attachment_item_move
removed internal mod (burst) slot from AR/m249/lmg
Player spawn tiers and tier biome overrides are customizable in world config
merge from performance_sampling
New Header Styles and UIEffects
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Importing Grid system and views from UI repo
Added soft dust to the debris decals
Reapplying
75241 (the commit that enabledSteam networking by default)
merge from SteamNetworking_Tweaks