reporust_rebootcancel

121,648 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
3 Years Ago
glock 3p reload sound fix
3 Years Ago
Merge from main -> performance_sampling
3 Years Ago
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3 Years Ago
Fixed blur and masking artefacts
3 Years Ago
Checksum / hash baseline work
3 Years Ago
fix 3p missing muzzle flash
3 Years Ago
Move attachment item slots closer together in UI
3 Years Ago
GameUI.Inventory
3 Years Ago
Favourited Servers and Resizing for 720p base scaling
3 Years Ago
Merge from main -> global_networking
3 Years Ago
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3 Years Ago
IsControllingPet() now works client & server. Only allow harness access/linking when not currently controlling a pet.
3 Years Ago
Decal texel density improvement
3 Years Ago
Adding News and Play buttons
3 Years Ago
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3 Years Ago
Decal cleanup
3 Years Ago
merge from main
3 Years Ago
Turned Blackjack max initial bet into a convar, blackjackmachine.maxbet. Minimum 25. Maximum 1,000,000. Default 500.
3 Years Ago
Prevent players from using the wire tool to hook up to the caboose light switches etc
3 Years Ago
Added costs for split/double down/insurance moves to the input UI
3 Years Ago
Minor formatting fix
3 Years Ago
Limit the maximum initial bet in Blackjack to 500 scrap. Without a max, players could amass an exponential fortune very quickly from a few all-in games, which seemed a little dangerous (although of course the potential to LOSE a fortune is also there). You can still split and double down for a potential maximum bet of up to 2000.
3 Years Ago
Rule changes per feedback on what's most standard: - Allow doubling down after splitting - Don't allow further hits after doubling down
3 Years Ago
Fixes for Blackjack with multiple players: - Fixed more game leaving bugs. - Fixed turn timer not resetting correctly for everyone after the betting phase if there are multiple players. - Fixed turn timer sometimes showing the wrong player's timer. - Since it's everyone's turn at once in Blackjack, it was making all the player widgets show green, which was just confusing. Changed Blackjack to only show the local player in green.
3 Years Ago
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
3 Years Ago
Much better handling (and bug fixes) of multiple-player Blackjack games where one player's turn times out or they leave. A few further improvements still coming.
3 Years Ago
Reapply TimelineConvarController
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Scene backup
3 Years Ago
Additional cine props (from /shared) Reactive target mats
3 Years Ago
Ammo box props
3 Years Ago
Fix attachment slots being out of order in UI
3 Years Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
removed internal mod (burst) slot from AR/m249/lmg
3 Years Ago
Player spawn tiers and tier biome overrides are customizable in world config
3 Years Ago
merge from performance_sampling
3 Years Ago
New Header Styles and UIEffects
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Importing Grid system and views from UI repo
3 Years Ago
Added soft dust to the debris decals
3 Years Ago
Skin bundle update
3 Years Ago
Reapplying 75241 (the commit that enabledSteam networking by default)
3 Years Ago
Merge from main
3 Years Ago
network++
3 Years Ago
merge from SteamNetworking_Tweaks
3 Years Ago
CodeGen