reporust_rebootcancel

121,698 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Space out slot machine payout widgets so they fit the display spce better
3 Years Ago
Move LoadEntities() call in CustomNetworkHandler
3 Years Ago
Fixed voice chat and text chat not being available in the card game UI
3 Years Ago
Custom renderer works with Matrix4x4 rather than position only
3 Years Ago
Revert 76289 re dealer hitting on two aces. Behaviour was actually correct before.
3 Years Ago
Fix bets not swapping over when the split hand and main hand swap over. Bug was only noticeable when doubling on one hand and not the other, then winning on one and not the other
3 Years Ago
Fixed dealer hitting on two aces (dealer should always count all aces as 11 when deciding whether to hit - this was broken for two aces in another fix I did yesterday)
3 Years Ago
Don't show hit option if the player has 21 already (but has other options like Insurance, so the round hasn't automatically ended)
3 Years Ago
Fixed insurance not paying out correctly (I thought it paid 2:1 like you pay $10 insurance and get $20, but it's 2:1 like you get your original $10 back + $20 = $30)
3 Years Ago
Ref values
3 Years Ago
Added debug.showAimHelper to help diagnose misaligned viewmodel ADS Can modify line width with debug.viewmodelAimHelpWidth
3 Years Ago
Flame mesh texture prototype
3 Years Ago
Increased blackjack table LOD distances a bit
3 Years Ago
Fixed not being able to toggle camera info while a shot is playing
3 Years Ago
Added a quick display to the conveyor screen to show items being moved
3 Years Ago
Apply more fixes lost to git & now works from server
3 Years Ago
Improved card player UI widget action popup behaviour
3 Years Ago
Pre inner flame cone checkpoint
3 Years Ago
Fixed caboose having no death screen icon
3 Years Ago
Prevent interacting with caboose light switches from behind
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Scene + prefab backups
3 Years Ago
Fixed bug with the player widget UI if the top hand had less cards than the bottom hand. The bottom hand would show some of its cards in the top row.
3 Years Ago
A slightly more intelligent fix for TriggerPlayerForce
3 Years Ago
Fixed TriggerPlayerForce not working correctly on rotated objects
3 Years Ago
Fixed caboose Vehicle World wheel collider alignment, fixed missing Vehicle Detailed layer wheel colliders, fixed slightly incorrect bogie height
3 Years Ago
Fixed not being able to crawl under caboose
3 Years Ago
Kinetic params
3 Years Ago
Bathroom stalls meshes and prefabs
3 Years Ago
Rust+ page initial setup and components
3 Years Ago
Reworked mesh bones
3 Years Ago
Using statement should be in #UNITY_EDITOR
3 Years Ago
Consolidated render target creation / management
3 Years Ago
Button Prefabs - Primary, Secondary, Alert and Tabs
3 Years Ago
.meta files
3 Years Ago
Compile fix after merge
3 Years Ago
Merge from main -> experimental
3 Years Ago
ReflectionProbeEx fix
3 Years Ago
Some scale hackery to work around the old shader's innate object spaceyness.
3 Years Ago
▉▇██▍ ▊▅▇▋ ▌▄▄_█▅▉_▄
3 Years Ago
▉▋▄▄▍▍▆▇ ▉▄▉█ ▅▅ ▅▌▆▄▍▍
3 Years Ago
▄█▇▋▉ ▄▋▌█ ▋▌▊█
3 Years Ago
More request control wip. Override ShouldNetworkOwnerInfo for frankenstein too.
3 Years Ago
Setting up Titles, Paragraph, Tags and Buttons prefabs and restructuring component library
3 Years Ago
request control wip
3 Years Ago
Can now relinquish control of a pet wthout disowning it. Added relinquish to pet wheel. Pets load their default AI design when pet control link is cleared.
3 Years Ago
merge from main
3 Years Ago
Re-order some pre checks
3 Years Ago
merge main to release