121,698 Commits over 4,048 Days - 1.25cph!
Space out slot machine payout widgets so they fit the display spce better
Move LoadEntities() call in CustomNetworkHandler
Fixed voice chat and text chat not being available in the card game UI
Custom renderer works with Matrix4x4 rather than position only
Revert
76289 re dealer hitting on two aces. Behaviour was actually correct before.
Fix bets not swapping over when the split hand and main hand swap over. Bug was only noticeable when doubling on one hand and not the other, then winning on one and not the other
Fixed dealer hitting on two aces (dealer should always count all aces as 11 when deciding whether to hit - this was broken for two aces in another fix I did yesterday)
Don't show hit option if the player has 21 already (but has other options like Insurance, so the round hasn't automatically ended)
Fixed insurance not paying out correctly (I thought it paid 2:1 like you pay $10 insurance and get $20, but it's 2:1 like you get your original $10 back + $20 = $30)
Added debug.showAimHelper to help diagnose misaligned viewmodel ADS
Can modify line width with debug.viewmodelAimHelpWidth
Flame mesh texture prototype
Increased blackjack table LOD distances a bit
Fixed not being able to toggle camera info while a shot is playing
Added a quick display to the conveyor screen to show items being moved
Apply more fixes lost to git & now works from server
Improved card player UI widget action popup behaviour
Pre inner flame cone checkpoint
Fixed caboose having no death screen icon
Prevent interacting with caboose light switches from behind
Fixed bug with the player widget UI if the top hand had less cards than the bottom hand. The bottom hand would show some of its cards in the top row.
A slightly more intelligent fix for TriggerPlayerForce
Fixed TriggerPlayerForce not working correctly on rotated objects
Fixed caboose Vehicle World wheel collider alignment, fixed missing Vehicle Detailed layer wheel colliders, fixed slightly incorrect bogie height
Fixed not being able to crawl under caboose
Bathroom stalls meshes and prefabs
Rust+ page initial setup and components
Using statement should be in #UNITY_EDITOR
Consolidated render target creation / management
Button Prefabs - Primary, Secondary, Alert and Tabs
Merge from main -> experimental
Some scale hackery to work around the old shader's innate object spaceyness.
More request control wip.
Override ShouldNetworkOwnerInfo for frankenstein too.
Setting up Titles, Paragraph, Tags and Buttons prefabs and restructuring component library
Can now relinquish control of a pet wthout disowning it.
Added relinquish to pet wheel.
Pets load their default AI design when pet control link is cleared.