reporust_rebootcancel

132,614 Commits over 4,262 Days - 1.30cph!

2 Years Ago
Fix lights & alarm not turning off when the crate respawns
2 Years Ago
Merge ServerSideRagdolls -> main
2 Years Ago
Fixed momentary invisible player when corpse spawns while player was parented
2 Years Ago
▇█▊▌▇ ▉▄▌▇█▄█ ▇▌▇▊▄ ▉▇▌.
2 Years Ago
▋▅▍▊▌▊▊▇▆▄▆ ▋▋ ▇▊▄▊▍▇█ ▊▆▇▅▋▍▆ ▆▅ ▌▋█▊ ▋▋▄▌▋ ▋▋▆▍▄ ▄▋▋█▊▌▇▆ █▆▄▄ ▉▌▌▍▍ █▇ ▆▇▆▌▄ ▍▉▊▅▍▆▉▆ ▋▆ ▆█▄▉▉ █▋▉▇▅▊▋▆
2 Years Ago
▆▌▆██ & ▌▅▌▄▋▉▍▄ ▋▍▇▆▇▆ ▄▉▄ ▅▋▊.
2 Years Ago
Muzzle FX & ejection location improvements.
2 Years Ago
Merge ServerSideRagdolls -> main
2 Years Ago
Fix server compile
2 Years Ago
Fixed interpolation issues, new system now working correctly
2 Years Ago
Revamp ragdoll bone position and initial lerp, fix limb trouble between client and server. Broken right now, but committing this mostly-complete WIP
2 Years Ago
Don't copy bone positions on client when ragdoll sim is on server, since the server doesn't know about any of the non-rigidbody bone positions, so it just confuses things (and most noticeably messes up the neck if the player was looking down)
2 Years Ago
Rotate the object around the pan offset Reset camera button resets pan and zoom too now
2 Years Ago
set pinata physics mat to cloth so weapons play soft impact sounds remove confetti cannon sound from pinata-stage-destroy effect
2 Years Ago
Changed M4 shotgun to have same despawn time as Spas-12
2 Years Ago
Only use bodyRotation for the up axis of the corpse, since it's really more like eye rotation
2 Years Ago
Sort bones for perfect data sync
2 Years Ago
M4 despawn set to match Spas-12 despawn time.
2 Years Ago
▍▅▄▄▅▌▄▌▅ ▌▋█▄█▋█ ▉█ ▌▌█▅ █▅▅ ▄▊▋█ ▅▉▍▌▇▌▆ ▋▅▋▅▅ ▆▇ ▄▋▋▊█▅▅.
2 Years Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization
2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
lined up wire on pinata a bit better
2 Years Ago
merge from item_store_order
2 Years Ago
added 2nd flame to script
2 Years Ago
merge from dec_weaponrack_updates
2 Years Ago
merge from b_shotgun
2 Years Ago
Adjusted base lock.
2 Years Ago
Setup M4 for all weapon racks.
2 Years Ago
Support rotating the brush with the movement direction of the mouse Set the paintbrush brush to use this mode instead of random rotation
2 Years Ago
Remove empty LOD group component from m4
2 Years Ago
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
2 Years Ago
Setup legacy bow for single item racks
2 Years Ago
Legacy bow initial setup
2 Years Ago
Made the shelter easier to place.
2 Years Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
2 Years Ago
Fixed building priv not showing on vitals.
2 Years Ago
player update, edited the holster positions of f1 grenade and hatchet
2 Years Ago
Fixed built in priv
2 Years Ago
Disabled useViewModelCamera on Birthday cake 10 prefab
2 Years Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
2 Years Ago
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
2 Years Ago
tweaked related materials
2 Years Ago
better generic rust textures and metal base textures
2 Years Ago
Extended door collider
2 Years Ago
Disabled useViewModelCamera on Birthday cake
2 Years Ago
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
2 Years Ago
detail maps tweaks
2 Years Ago
m4 viewmodel - added effects for shell eject
2 Years Ago
Fixed pinatas dropping too much canned tuna and low grade fuel
2 Years Ago
merge from main