201,944 Commits over 4,171 Days - 2.02cph!

9 Years Ago
* GMod will no longer try to send errors to errors.garrysmod.com ! GitSync
9 Years Ago
more pfx tweaks
bot
9 Years Ago
Automated Linux Build #509
bot
9 Years Ago
Automated OSX Build #509
bot
9 Years Ago
Automated Windows Build #509
9 Years Ago
Converted some updated skins to the new download system
9 Years Ago
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9 Years Ago
Added heightmap blending test scene and assets
bot
9 Years Ago
Automated Linux DS Build #509
9 Years Ago
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9 Years Ago
Let's not merge out save and load functions from SmartObject.
9 Years Ago
BehaviourPlanData renamed and move to InteractionPlanData, now held by the InteractionPlan
9 Years Ago
Smart object partial for persistence
9 Years Ago
Minor layout stuff
9 Years Ago
InteractionPlan.Load etc
9 Years Ago
TerrainCheckGeneratorVolumes fix
9 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
9 Years Ago
Scene2Prefab
9 Years Ago
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9 Years Ago
Harbor_1 misc Junk piles models/LODs/COLs/Textures and prefabs
9 Years Ago
More rehooking up bullshit.
9 Years Ago
static prop version of the players shelf
9 Years Ago
Fixed bad Building.PercentageOfRequirementsMet values causing people to build stuff that cannot yet be built Roles on Goals
9 Years Ago
Harbor_1 backup
9 Years Ago
Debug hookup fixes Fixed bad music triggers Disabled collaboration navmesh update toggling since it seems to break a lot in 5.5, needs further investigation
9 Years Ago
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9 Years Ago
Machine persistence WIP
9 Years Ago
ProtoInclude PersistedSmartObjectData
9 Years Ago
Merge
9 Years Ago
merge
9 Years Ago
Building attachment prototpying
9 Years Ago
fixed a missing constructor
9 Years Ago
Avoid creating new SmartSubscriptions in TrySubscribe, use FixedArray GetEnd pattern properly Behaviour moved to BaseBehaviour, now abstract, inherits from PooledObject for generic pooling support Lots of profiler hooks, and pooling changes
9 Years Ago
untitled...
9 Years Ago
don't cancel action continuously while holding right click
9 Years Ago
Updated cops mission
9 Years Ago
Proj cleanup, assets, scene seperation, level script
9 Years Ago
More
9 Years Ago
Loggin level back to info
9 Years Ago
Movement and input tweaks
9 Years Ago
moba style hotkey bindings a bunch of backend entity/class stuff player spawns model from data/prefab, not embedded, now only a single player prefab
9 Years Ago
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9 Years Ago
New map
9 Years Ago
Client ready, prefab fixes
9 Years Ago
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9 Years Ago
Missing item prefab refs
9 Years Ago
Database thing