243,021 Commits over 3,898 Days - 2.60cph!
Re-implemented pausing, resuming and resetting for games running in a separate process.
removed meshes materials folder
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
Tweaked dune and lake noise
Reduced terrain edge padding
[zombies] items disappear after awhile
Fixed admins not really being set as admins
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
Allow developers to go third person too
report protocol++
Floor decal fix, making them darker in unity is a quick fix for now.
fixed the animal animations so they don't flicker as much when moving at certain speeds
tweaked animal animations so the foot placement matches better with movement speed.
fixed animalskin script to work with multi materials
Increased arrow speed, made it shitter against buildings (!)
Fixed metal halfheight block being 4 meters offset
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
Changing D3D9 fullscreen mode to "exclusive mode" by request
Fixed NRE in OnProjectileAttack
Added wetness layer to standard shader
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Sandboxed games now work in the 3D Arcade unity project.
Started work on IK solution to adjust hit height
- Skill/tree system rework + UI part 3
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
Fix compile error and reapply footstep updates
foundation, floor, roof, walls, stairs - metal tier
textured spaceship_01, exported to cloud city unity scene and animated
Merge branch 'master' into sandboxing
Fixed switching between games during runtime.
Court controller can enable / disable fog and fog color
Enabling some shader features
Updated internal standard shader properties
Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand
Added warning if force atlas max mip level fails
Prevented players from spawning inland or on cliffs (only coastal sand beach now)
Extended player spawns to include areas slightly to the north and south of the temperate biome
Enabled reflection probes on the 3 fastest quality settings (fixes black water)