243,021 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Re-implemented pausing, resuming and resetting for games running in a separate process.
10 Years Ago
removed meshes materials folder
10 Years Ago
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
10 Years Ago
added temple max
10 Years Ago
Tweaked dune and lake noise Reduced terrain edge padding
10 Years Ago
[zombies] items disappear after awhile
10 Years Ago
Fixed admins not really being set as admins
10 Years Ago
Updated bootstrap
10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Network fixes
10 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
10 Years Ago
Buncha rocks & cliffs.
bot
10 Years Ago
OSX Build
10 Years Ago
Tweaks to sounds
10 Years Ago
Allow developers to go third person too report protocol++
10 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
10 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
10 Years Ago
Increased arrow speed, made it shitter against buildings (!)
10 Years Ago
Fixed metal halfheight block being 4 meters offset
10 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
10 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
10 Years Ago
made repair bench work
10 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
10 Years Ago
Fixed NRE in OnProjectileAttack
10 Years Ago
Added wetness layer to standard shader
10 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
10 Years Ago
Going Home
10 Years Ago
Sandboxed games now work in the 3D Arcade unity project.
10 Years Ago
Started work on IK solution to adjust hit height
10 Years Ago
- Skill/tree system rework + UI part 3
10 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
10 Years Ago
Fix compile error and reapply footstep updates
10 Years Ago
foundation, floor, roof, walls, stairs - metal tier
10 Years Ago
textured spaceship_01, exported to cloud city unity scene and animated
10 Years Ago
Low wall grades
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Some cleanup.
10 Years Ago
Fixed switching between games during runtime.
10 Years Ago
Court controller can enable / disable fog and fog color
10 Years Ago
Enabling some shader features
10 Years Ago
Updated internal standard shader properties Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand Added warning if force atlas max mip level fails
10 Years Ago
Prevented players from spawning inland or on cliffs (only coastal sand beach now) Extended player spawns to include areas slightly to the north and south of the temperate biome
10 Years Ago
Re-enabled look at IK
10 Years Ago
- Skill rework part 2
10 Years Ago
Metal walls
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)