254,767 Commits over 3,990 Days - 2.66cph!
Viewmodel fixups, unification
updated overlay_bleeding_height map to Petur's superior version.
Fixed server compile error
Added ghetto-ass support for normal mapped screen overlays
updated overlay_bleeding maps.
Even more blocked convars to prevent servers fucking with players
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred)
Tweaked underwater terrain spec/refl occlusion
Added projectsettings analytics stuff that 5.2 keeps generating
Fixed bad desitation in ExecuteBreedingGroup
Removing debug
Player cannot issues commands to units that are currently in a BehaviourGroup
Updated standard and speedtree shaders with latest changes
Renamed Rust-Deferred to Internal-Deferred (default)
Removed Mono.Cecil.dll (seems to be included now)
Updated Mono.Cecil.Mdb.dll to latest
Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8
Updated current version
Updated ironsights to use new system (so some of them might be wrong)
WIP SmartObject InteractionPosition stuff
Added Sit By Fire Interaction
Human asset updates
added second court half to lava court, working on rocks
added second lava court half to unity, changed size to match collision
EffectRecycle optimizations
Reduced maximum time per frame to use for clientside network message processing some more
Fix for hit reach issue in MP
Performance.memoryAllocations is stored as megabytes
Building skin changes are deferred and load balanced to reduce framerate hiccups
Powerplant lootcrates placement, statics
Prevent building volumes
Reticle position, shader, sprite
Mask Clear shader
Adjusted network culling grid calculation, adjusted the way level loads on servers.
Train crane collision - missing pipe collision detail
FPS
Added targets to showdown mode
Reduced maximum time per frame to use for clientside network message processing
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
Trainyard terrain fixes, missing collision, water tower col adjustments
Scene stuff. Missing strobelight mats.
Added support for terrain offset to monument and mountain prefab scenes
Crystal mat tweaks, because fog. Scene stuff wip.
Trainyard lootcrates and barrels, statics
New pipeline piece of greybox
Added the shadowless point light back to the furnace.
Can wear hats with bandana
Weather settings in RustEditor/Environment
AK entity scope attachment bone
These oaks shouldn't have two-sided bark materials.
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.