243,029 Commits over 3,898 Days - 2.60cph!
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
Consolidate some footstep stuff that doesn't need to be in two separate classes
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
Fix missing ambience manager prefab in proc map
merge from main/footsteps
- Added water
- Changed + added image effects.
- Made fog + environmental effects nicer.
Soften up a few hard footstep sounds a bit
lose some extra velocity on ricochet
Added TENN serve, serve walk anims & clip data
Fixed issues with hitbox system and ragdolling.
Created and set up prefabs for most of the player game objects.
Fixed remote method calls.
Tweaked builder to delete hashtool better
unwrapping spaceship model
Started testing remoting.
more updates to vm stone hatchet anims & controller
Even more remoting implementation.
Making sure builder is up to date
- Simplified SkillTree XML definition now that individual skill details are stored in the Skill XML data
- Skill tree UI now references the skill list for skill details not the Skill Tree data