243,039 Commits over 3,898 Days - 2.60cph!
Even more remoting implementation.
Making sure builder is up to date
- Simplified SkillTree XML definition now that individual skill details are stored in the Skill XML data
- Skill tree UI now references the skill list for skill details not the Skill Tree data
projectiles now scale their damage based on velocity
projectile drag working properly
projectile weapon damage balance
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
Fixed warnings, compile errors, cleaned up
Kicking, disconnecting, addresses
- Keyboard controls are a bit less shit
- Added basic generic skill and skill upgrade data structures which can be setup via XML (but not applied in-game, yet)
More remoting implementation.
Removing obsolete network send methods
Removed old network router
- Added a floor debug mode
Remnant container files - Includes new monument prefab
Sleeping bags can be destroyed
Save+Network Protocol++
Fixed missing references on the northern field tree colliders
some more horse animations (attack / flinch ); tweaked walk anims
Can build on roads/caves again
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
[zombies] right click ammo to drop half
[zombies] hud shows extra ammo count, soldiers drop ammo on death
[zombies] can drop and pick up ammo items