254,982 Commits over 3,990 Days - 2.66cph!

23 Days Ago
Add StatusBar to GenericPicker
23 Days Ago
SceneViewport dolly zoom is timescale independent, resolves Facepunch/sbox-issues#7454 AssetList displays hovered asset/directory path in window status bar for all display modes Show un-normalised path as AssetList status text
23 Days Ago
Test if FindPathInScene() is null Dispatch property edits while changing in inspector
23 Days Ago
Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject
23 Days Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
23 Days Ago
Fixed missing DungeonConditionalModel in ferry terminal
23 Days Ago
merge from primitive
23 Days Ago
merge from primitive/gameplay - contains network protocol
23 Days Ago
primative techtree t0 and t2 progress
23 Days Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
23 Days Ago
Merge from primitive
23 Days Ago
Merge from primitive
23 Days Ago
Beehive Blockout Update
23 Days Ago
Fix exception when firing guns and not holding a shield
23 Days Ago
merge from primitive
23 Days Ago
Techtree T0 progression fix weapons t2
23 Days Ago
Fix croc sometimes snapping between water surface and water floor
23 Days Ago
Hook up ISceneEdited editor event again for movie maker
23 Days Ago
Fixed missing backfaces on battering ram build stage
23 Days Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
23 Days Ago
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
23 Days Ago
23 Days Ago
cherrypicking 110851 Fix heli targeting scientists
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23 Days Ago
Sav update
23 Days Ago
Hide Collider.Static for concave colliders, concave can only ever be static
23 Days Ago
Add extend edges operation https://files.facepunch.com/layla/1b2911b1/sbox-dev_0zyz9ksM3A.mp4 Remove primitive list from mesh component widget, has no real use and gets in the way
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23 Days Ago
Backups
24 Days Ago
Leaderboard backup, run #17213
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24 Days Ago
Map & save backups
24 Days Ago
Merge from primitive
24 Days Ago
Added primitive sell order lists for water well vendor
P
24 Days Ago
Merge from primitive
P
24 Days Ago
Merge from primitive
24 Days Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
24 Days Ago
Compile fix
24 Days Ago
creativemode.freerepair updates the battering ram head flags correctly
24 Days Ago
creativemode.freerepair works with constructable entities
24 Days Ago
Reduced the collision damage horses can inflict on vehicles
24 Days Ago
Same idea as 111903 but with working code this time
24 Days Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
24 Days Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
24 Days Ago
Added item counts and names to enforce_era_restrictions command
24 Days Ago
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24 Days Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
24 Days Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
24 Days Ago
Mark player as hostile after firing a loaded catapult Ballista comments
24 Days Ago
Remove final leftover debug log
24 Days Ago
merge from aux2
24 Days Ago
Compile fix
24 Days Ago
merge from primitive