136,299 Commits over 4,293 Days - 1.32cph!

2 Months Ago
Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
2 Months Ago
Last minute UV cleanup on canvases
2 Months Ago
cleaned up leak in TriggerParent.IsClipping
2 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
2 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
2 Months Ago
fixed triangulation not clear enough on space station half wall
2 Months Ago
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
2 Months Ago
Space LR300 - separated sights from base model in VM and WM
2 Months Ago
Improve performance of instances in motion by about 3x by mirroring all swap and copy operations of instance memory into a separate structure, and using that to apply new transforms of instances in motion.
2 Months Ago
Fix invalid ptboat storage reference
2 Months Ago
food box - manifest updated, localization updated, icon manifest updated
2 Months Ago
food box - greybox model, prefab intialization, icon created
2 Months Ago
Merge from main
2 Months Ago
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
2 Months Ago
Standardised cannon LODs
2 Months Ago
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
2 Months Ago
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
2 Months Ago
Fixed incorrect id's on two deep sea dwellings
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
2 Months Ago
Can no longer use the spray can on modular boats
2 Months Ago
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
2 Months Ago
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2 Months Ago
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
2 Months Ago
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
2 Months Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
2 Months Ago
Rebake tropical4 mesh + s2p
2 Months Ago
Rebake tropical3 mesh + s2p
2 Months Ago
Rebake tropical2 mesh + s2p
2 Months Ago
Clean up mesh chunk folders + remove old versions
2 Months Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
2 Months Ago
Moved a trash bag on docks C that was blocking movement annoyingly.
2 Months Ago
Missing file
2 Months Ago
Renamed a mat to be more descriptive instead of Test. Improved it.
2 Months Ago
Fixed deep sea editor flags and dupes.
2 Months Ago
Added meshterrain script to decor boats A & B
2 Months Ago
2 Months Ago
Commit the material changes that keep showing up.
2 Months Ago
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2 Months Ago
Network++
2 Months Ago
Merge from parent
2 Months Ago
Baked all heightmaps just in case
2 Months Ago
Bridged/eased more jump puzzles on high seas.
2 Months Ago
tropical2 scene
2 Months Ago
Added rowboat spawns to all docks variants.
2 Months Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
2 Months Ago
Disabled spawn tester
2 Months Ago
Fixed floating ores in 4
2 Months Ago
Finalized 1
2 Months Ago
Can specify chance of enabling effect. Add a random delay on enabling.