130,358 Commits over 4,201 Days - 1.29cph!

32 Days Ago
drone camera view can look further down (60->80)
32 Days Ago
Bunch of loading fixes
32 Days Ago
Fixed portal width extending over the terrain margins
32 Days Ago
require drones to be marked hostile for sentry and SAM targetting
32 Days Ago
building plans prop anims edited
32 Days Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
32 Days Ago
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32 Days Ago
merge from supply_drop_fragment_fix
32 Days Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
32 Days Ago
rock variant updates
32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
32 Days Ago
Manifest update, cleanup
32 Days Ago
Clean: remove hacky testing code changes Tests: editor compiles
32 Days Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
32 Days Ago
merge from naval_update/island_scenes
32 Days Ago
Renamed deep sea tutorial island
32 Days Ago
New 50 cal bounds
32 Days Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
32 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
32 Days Ago
Fix bone name collisions with my crappy year old tool
32 Days Ago
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32 Days Ago
Merge from naval_missions
32 Days Ago
Reapply monument changes
32 Days Ago
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32 Days Ago
tarp fixes and added new variations
32 Days Ago
Further pivot point and spawn point refinements
32 Days Ago
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32 Days Ago
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32 Days Ago
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32 Days Ago
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32 Days Ago
Tropical island1 setup
32 Days Ago
Merge from /main/vm chainsaw update
32 Days Ago
Improvised walkway LOD/COL/Prefab progress
32 Days Ago
Random materials
32 Days Ago
Make an actual item for the 50cal turret rather than using an m249
32 Days Ago
merge tropical1_prefab to deep_sea
32 Days Ago
Setup s2p for tropical1, bake the prefab
32 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
32 Days Ago
Bake terrain mesh with LODs for tropical_1
32 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
32 Days Ago
Disabled map in the deep sea
32 Days Ago
Merge from naval_update
32 Days Ago
32 Days Ago
merge terrain to mesh utility into deep_sea
32 Days Ago