243,429 Commits over 3,898 Days - 2.60cph!

36 Days Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
36 Days Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
36 Days Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
36 Days Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
36 Days Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
36 Days Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
36 Days Ago
Human: added constraints on biceps that makes the lower part of arms subtly rotate away as the arms bend, similar to what happens with legs + various misc. things (anims, fixes...) https://files.facepunch.com/maxlebled/1b3011b1/elbows.mp4
36 Days Ago
Tweak build script to make sure everything uses Release mode
36 Days Ago
Mark texture getters as pure Use new icon style for resource.ref nodes too https://files.facepunch.com/ziks/2024-09-30/sbox-dev_OP78bw1BAw.png
36 Days Ago
Leaderboard backup, run #14314
36 Days Ago
Fix water well NPC refreshing sell orders when server restarts
36 Days Ago
Don't use MapStartupScene when loading a Scene Map, we can load it directly
36 Days Ago
WIP game object thumbnails in graphs Refresh object thumbs when scene saved Node icon tweaks https://files.facepunch.com/ziks/2024-09-30/sbox-dev_6XFZEVyCvd.mp4 More scene.ref node icon tweaks https://files.facepunch.com/ziks/2024-09-30/HZYdyW9buu.png Frame scene ref target on double-click https://files.facepunch.com/ziks/2024-09-30/sbox-dev_Fb3jaAbxNS.mp4
36 Days Ago
Added Journal Tab to GameMenu. Optimized GameMenu's Tabs and Pages further Created JournalPanel and JournalEntry Added Seen/HasSeen to CharacterSave Proper Journal Styling and Item implementation for JournalEntry Journal Tooltips Seen/HasSeen now uses a state instead of a bool
36 Days Ago
Update: rewrote the comment Forgot to press save in VS before submitting. Tests: none, trivial change
36 Days Ago
Update: Allow use of client-side commands for GameSetup in Editor context This simplifies some testing scenarios. Tests: Boted craggy with a couple client-only debug commands - they changed as required
36 Days Ago
Fix case where graphs embedded in scenes wouldn't save
36 Days Ago
Update: add sound logging under audio category Tests: Ran in editor, confirmed output
36 Days Ago
Update README.md
36 Days Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
36 Days Ago
Fix warning breaking build
36 Days Ago
Clean refs
36 Days Ago
Clean refs
36 Days Ago
Merge: from main Tests: built in editor
36 Days Ago
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36 Days Ago
Initial commit
36 Days Ago
36 Days Ago
Only update cached if change ID has increased
36 Days Ago
Maps can have stats, achievements, leaderboards
36 Days Ago
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36 Days Ago
prop_physics from maps are fully networked We don't need to load the scene on the joining client Add Application.ClearGame Add Application.MapPackage Refactoring Refactor Add SceneNode to more easily check if we're the owner of a GameObject Add achievement/stats apis for maps Fix NRE in ToClipboardString Expose more stats/achievements stuff to ag
36 Days Ago
Obsolete fixes
36 Days Ago
Ortho test scene
36 Days Ago
API update
36 Days Ago
Tweak graph saving logic, warn if no editor session found
36 Days Ago
Fix DPV appearing in crafting menu in tutorial
36 Days Ago
Look at interact prompt
36 Days Ago
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36 Days Ago
WIP frame scene ref target on double-click
36 Days Ago
Mute run effects for the moment Don't look at camera in dialogue update scene
36 Days Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
36 Days Ago
Bugfix: don't clear modulators when not pooling, fixes zipline NRE This was caused by my previous fix Tests: rode the zipline twice on Craggy, then noclipped away from the island, and rode the zipline again - no NREs
36 Days Ago
More scene.ref node icon tweaks https://files.facepunch.com/ziks/2024-09-30/HZYdyW9buu.png
36 Days Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
36 Days Ago
WIP game object thumbnails in graphs Refresh object thumbs when scene saved Node icon tweaks https://files.facepunch.com/ziks/2024-09-30/sbox-dev_6XFZEVyCvd.mp4
36 Days Ago
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36 Days Ago
merge from world_update_2
36 Days Ago
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36 Days Ago
Mirror scene
36 Days Ago
Add mirror example component, this isn't ready to be used in games, it's for us to debug rendering issues