200,024 Commits over 4,140 Days - 2.01cph!
Clear file storage cache when connecting to a server
Make DamageShowingRenderers class public
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
Update holster position on paddle
Set car window culling mode to Back. Makes it a bit easier to see through
Fix sudden jumps in glossy reflections on car window glass
Merge from wiretoolmeasure
static condle light group prefabs
fishing villages lighting prefabs
boat shops interior dressing end
boat shops interior dressing and lighting backup
water spikes LOD distances optim
Adjusted distance from shore for fishing villages
Improved LODs on pallet box set
LOD distance tweaking on wooden buildings and large walkways / fishing nets
viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
do not rebuild all skins when a panel gets its skin set
Added surface.Get*
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
Merge from flare_optimizations
Fix to stop CoverageQueries registering and unregistering too often.
Fixed race condition Lua errors with spawnmenu dupes/saves
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
skin approval + pre approval
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Merge from flare_optimizations
Possible fix for a rare exception
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merge from searchlight_electric
Added deploy guide mesh for searchlight.
Moved searchlight into electrical category.
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
Merge Glass -> Main. Modular car cockpits now have glass.
Adjust glass strength on cockpit modules
Damage texture now correctly handles renderers with multiple materials
client.connect will now fill in the connection screen properly and add the server to your history
Restore missing glass impact prefab